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View Latest Revision
source:
code
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branches
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modularships
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data
/
levels
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Diff
Rev
Age
Author
Log Message
(edit)
@10067
11 years
noep
Added explosions. (Because who doesn't love explosions.) Added …
(edit)
@10058
11 years
noep
Expanded functionality of PartDestructionEvents, fixed cursor not …
(edit)
@10055
11 years
noep
Cleaned up code. Added console command "ModularSpaceShip killshippart …
(edit)
@10054
11 years
noep
Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
(edit)
@10053
11 years
noep
Fixed yet another segfault (which we hadn't seen yet). Cleared …
(edit)
@10052
11 years
noep
Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
(edit)
@10029
11 years
noep
Fixed a bug where part-entity-assignments were not created.
(edit)
@10023
11 years
noep
ShipParts can "die" and detach the corresponding Entity while doing …
(edit)
@10019
11 years
noep
Continued working on ShipPart and ModularSpaceShip implementation
(edit)
@10011
11 years
noep
Cleaned up the process passing the collisionshape which was hit to the …
(edit)
@10003
11 years
noep
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
(edit)
@10001
11 years
noep
Tried (and failed) to fix output of CollisionShape-structure
(edit)
@9997
11 years
noep
Added functions to print the collisionshape-structure of a Pawn which …
(edit)
@9996
11 years
noep
Fixed the method outputting the projectile's CollisionBox instead of …
(edit)
@9995
11 years
noep
Modified collision-detecting-process, such that collisions can be …
(copy)
@9994
11 years
smerkli
Added a branch for Noe's modular ships
copied from
code/trunk/data/levels
:
(edit)
@9992
11 years
jo
The end of Area51UnderFire is ok. Unfortunately the explosion could …
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