|
|
@10071
|
10 years |
noep |
Removed all segfaults (or at least those we found…)
|
|
|
@10068
|
10 years |
smerkli |
Introduced a shippartmanager to hopefully fix the segfaults
|
|
|
@10067
|
10 years |
noep |
Added explosions. (Because who doesn't love explosions.) Added …
|
|
|
@10058
|
11 years |
noep |
Expanded functionality of PartDestructionEvents, fixed cursor not …
|
|
|
@10055
|
11 years |
noep |
Cleaned up code. Added console command "ModularSpaceShip killshippart …
|
|
|
@10054
|
11 years |
noep |
Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
|
|
|
@10053
|
11 years |
noep |
Fixed yet another segfault (which we hadn't seen yet).
Cleared …
|
|
|
@10052
|
11 years |
noep |
Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
|
|
|
@10036
|
11 years |
noep |
Tried to prevent the StaticEntities & Collisionshapes from getting …
|
|
|
@10033
|
11 years |
noep |
Tried to find&solve the segfault. The detach-process itself is not the …
|
|
|
@10029
|
11 years |
noep |
Fixed a bug where part-entity-assignments were not created.
|
|
|
@10023
|
11 years |
noep |
ShipParts can "die" and detach the corresponding Entity while doing …
|
|
|
@10019
|
11 years |
noep |
Continued working on ShipPart and ModularSpaceShip implementation
|
|
|
@10011
|
11 years |
noep |
Cleaned up the process passing the collisionshape which was hit to the …
|
|
|
@10007
|
11 years |
noep |
More research done on collisionshape-entity-structure, and started …
|
|
|
@10003
|
11 years |
noep |
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
|
|
|
@10002
|
11 years |
noep |
Output (printing) of CollisionShape-Structure now works. It uses the …
|
|
|
@10001
|
11 years |
noep |
Tried (and failed) to fix output of CollisionShape-structure
|
|
|
@9997
|
11 years |
noep |
Added functions to print the collisionshape-structure of a Pawn which …
|
|
|
@9996
|
11 years |
noep |
Fixed the method outputting the projectile's CollisionBox instead of …
|
|
|
@9995
|
11 years |
noep |
Modified collision-detecting-process, such that collisions can be …
|
|
|
@9994
|
11 years |
smerkli |
Added a branch for Noe's modular ships
|
|
copied from code/trunk/src:
|
|
|
@9986
|
11 years |
jo |
Improving the first mission. Two fixes are needed to make it well …
|