# # ChangeLog for code/branches/modularships # # Generated by Trac 1.0.9 # Nov 26, 2024, 11:08:33 PM Thu, 20 Mar 2014 14:46:06 GMT noep [10003] * code/branches/modularships/data/levels/emptyLevel.oxw (modified) * code/branches/modularships/src/orxonox/collisionshapes/CompoundCollisionShape.cc (modified) * code/branches/modularships/src/orxonox/worldentities/WorldEntity.cc (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.cc (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.h (modified) A Pawn being hit now prints it's Collisionshape-Structure, as well as ... Wed, 19 Mar 2014 15:07:48 GMT noep [10002] * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.cc (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.h (modified) Output (printing) of CollisionShape-Structure now works. It uses the ... Thu, 13 Mar 2014 14:52:23 GMT noep [10001] * code/branches/modularships/data/levels/emptyLevel.oxw (modified) * code/branches/modularships/src/orxonox/collisionshapes/CollisionShape.h (modified) * code/branches/modularships/src/orxonox/collisionshapes/CompoundCollisionShape.h (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.cc (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.h (modified) Tried (and failed) to fix output of CollisionShape-structure Wed, 12 Mar 2014 17:39:46 GMT noep [9997] * code/branches/modularships/data/levels/emptyLevel.oxw (modified) * code/branches/modularships/src/orxonox/collisionshapes/CollisionShape.h (modified) * code/branches/modularships/src/orxonox/collisionshapes/CompoundCollisionShape.cc (modified) * code/branches/modularships/src/orxonox/collisionshapes/CompoundCollisionShape.h (modified) * code/branches/modularships/src/orxonox/worldentities/WorldEntity.h (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.cc (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.h (modified) Added functions to print the collisionshape-structure of a Pawn which ... Sun, 09 Mar 2014 21:34:08 GMT noep [9996] * code/branches/modularships/data/levels/emptyLevel.oxw (modified) * code/branches/modularships/src/orxonox/Scene.cc (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.cc (modified) Fixed the method outputting the projectile's CollisionBox instead of ... Sun, 09 Mar 2014 20:01:44 GMT noep [9995] * code/branches/modularships/data/levels/emptyLevel.oxw (modified) * code/branches/modularships/src/modules/weapons/projectiles/BasicProjectile.cc (modified) * code/branches/modularships/src/modules/weapons/projectiles/BasicProjectile.h (modified) * code/branches/modularships/src/modules/weapons/projectiles/Projectile.cc (modified) * code/branches/modularships/src/modules/weapons/projectiles/Projectile.h (modified) * code/branches/modularships/src/modules/weapons/projectiles/Rocket.cc (modified) * code/branches/modularships/src/modules/weapons/projectiles/Rocket.h (modified) * code/branches/modularships/src/modules/weapons/projectiles/SimpleRocket.cc (modified) * code/branches/modularships/src/modules/weapons/projectiles/SimpleRocket.h (modified) * code/branches/modularships/src/orxonox/Scene.cc (modified) * code/branches/modularships/src/orxonox/Scene.h (modified) * code/branches/modularships/src/orxonox/worldentities/MovableEntity.cc (modified) * code/branches/modularships/src/orxonox/worldentities/MovableEntity.h (modified) * code/branches/modularships/src/orxonox/worldentities/WorldEntity.h (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.cc (modified) * code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.h (modified) Modified collision-detecting-process, such that collisions can be ... Thu, 06 Mar 2014 13:38:47 GMT smerkli [9994] * code/branches/modularships (copied) Added a branch for Noe's modular ships Sat, 01 Feb 2014 17:01:47 GMT jo [9992] * code/trunk/data/levels/iJohnVane_TriptoArea51.oxw (modified) * code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw (modified) * code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw (modified) The end of Area51UnderFire is ok. Unfortunately the explosion could ...