# # ChangeLog for code/branches/network6 # # Generated by Trac 1.0.9 # Nov 16, 2024, 11:55:18 PM Sat, 23 Apr 2011 20:28:14 GMT scheusso [8315] * code/branches/network6/src/libraries/network/GamestateManager.cc (modified) fixing an assertion Sun, 20 Feb 2011 15:40:19 GMT scheusso [7931] * code/branches/network6/src/libraries/core/ThreadWin.cc (modified) fix for windows Tue, 15 Feb 2011 13:34:09 GMT scheusso [7900] * code/branches/network6/src/libraries/core/Thread.cc (modified) * code/branches/network6/src/libraries/core/ThreadWin.cc (added) * code/branches/network6/src/libraries/network/Connection.cc (modified) castrating Thread.cc for windows because of high cpu usage Tue, 15 Feb 2011 10:37:15 GMT scheusso [7898] * code/branches/network6/src/libraries/network/Connection.cc (modified) * code/branches/network6/src/libraries/network/ServerConnection.cc (modified) * code/branches/network6/src/libraries/network/packet/Gamestate.cc (modified) trying to fix some uninitialised value warnings from valgrind remove ... Mon, 14 Feb 2011 08:00:48 GMT scheusso [7882] * code/branches/network6/src/libraries/network/Client.cc (modified) * code/branches/network6/src/libraries/network/GamestateManager.cc (modified) * code/branches/network6/src/libraries/network/Server.cc (modified) improving gamestate processing and generation Mon, 14 Feb 2011 07:58:47 GMT scheusso [7881] * code/branches/network6/src/libraries/network/Connection.cc (modified) fixing possible malloc/delete problem Sun, 13 Feb 2011 20:34:22 GMT scheusso [7878] * code/branches/network6/src/libraries/network/Client.cc (modified) * code/branches/network6/src/libraries/network/ClientConnection.cc (modified) * code/branches/network6/src/libraries/network/Connection.cc (modified) * code/branches/network6/src/libraries/network/Connection.h (modified) * code/branches/network6/src/libraries/network/GamestateHandler.h (modified) * code/branches/network6/src/libraries/network/GamestateManager.cc (modified) * code/branches/network6/src/libraries/network/GamestateManager.h (modified) * code/branches/network6/src/libraries/network/Server.cc (modified) * code/branches/network6/src/libraries/network/ServerConnection.cc (modified) -some cleaning up -fixing disconnect behaviour -trying to find a bug Sun, 13 Feb 2011 13:29:30 GMT scheusso [7875] * code/branches/network6/src/libraries/network/WANDiscovery.cc (modified) using master.orxonox.net as new url for our masterserver Wed, 29 Dec 2010 22:41:51 GMT scheusso [7825] * code/branches/network6/src/libraries/network/ClientConnection.cc (modified) * code/branches/network6/src/libraries/network/Connection.cc (modified) * code/branches/network6/src/libraries/network/Connection.h (modified) * code/branches/network6/src/libraries/network/GamestateManager.cc (modified) * code/branches/network6/src/libraries/network/packet/Gamestate.cc (modified) * code/branches/network6/src/libraries/network/synchronisable/Synchronisable.cc (modified) -enabling client-side gamestate diffing -added some optimisations Tue, 28 Dec 2010 18:11:32 GMT scheusso [7824] * code/branches/network6/src/libraries/network/Connection.cc (modified) this should prevent disconnecting clients from crashing our servers ;) Tue, 28 Dec 2010 15:46:42 GMT scheusso [7823] * code/branches/network6/src/libraries/network/CMakeLists.txt (modified) * code/branches/network6/src/libraries/network/ClientConnection.cc (modified) * code/branches/network6/src/libraries/network/ClientConnection.h (modified) * code/branches/network6/src/libraries/network/ClientConnectionListener.cc (modified) * code/branches/network6/src/libraries/network/ClientConnectionListener.h (modified) * code/branches/network6/src/libraries/network/ClientInformation.cc (deleted) * code/branches/network6/src/libraries/network/ClientInformation.h (deleted) * code/branches/network6/src/libraries/network/Connection.cc (modified) * code/branches/network6/src/libraries/network/Connection.h (modified) * code/branches/network6/src/libraries/network/GamestateClient.cc (deleted) * code/branches/network6/src/libraries/network/GamestateClient.h (deleted) * code/branches/network6/src/libraries/network/GamestateManager.h (modified) * code/branches/network6/src/libraries/network/Host.cc (modified) * code/branches/network6/src/libraries/network/NetworkPrereqs.h (modified) * code/branches/network6/src/libraries/network/Server.cc (modified) * code/branches/network6/src/libraries/network/Server.h (modified) * code/branches/network6/src/libraries/network/ServerConnection.cc (modified) * code/branches/network6/src/libraries/network/ServerConnection.h (modified) * code/branches/network6/src/libraries/network/packet/Packet.cc (modified) * code/branches/network6/src/libraries/network/packet/Packet.h (modified) * code/branches/network6/src/modules/overlays/hud/ChatOverlay.cc (modified) * code/branches/network6/src/orxonox/ChatHistory.cc (modified) * code/branches/network6/src/orxonox/ChatInputHandler.cc (modified) * code/branches/network6/src/orxonox/PlayerManager.cc (modified) * code/branches/network6/src/orxonox/gamestates/GSRoot.cc (modified) * code/branches/network6/src/orxonox/gametypes/Dynamicmatch.cc (modified) * code/branches/network6/src/orxonox/gametypes/Gametype.cc (modified) * code/branches/network6/src/orxonox/gametypes/LastManStanding.cc (modified) * code/branches/network6/src/orxonox/gametypes/TeamBaseMatch.cc (modified) * code/branches/network6/src/orxonox/gametypes/UnderAttack.cc (modified) * code/branches/network6/src/orxonox/infos/GametypeInfo.cc (modified) * code/branches/network6/src/orxonox/infos/HumanPlayer.cc (modified) * code/branches/network6/src/orxonox/infos/PlayerInfo.cc (modified) again some structural changes in network to increase ... Tue, 28 Dec 2010 15:43:05 GMT scheusso [7822] * code/branches/network6 (copied) creating new network6 branch to fix possible bug when client disconnects Sun, 26 Dec 2010 20:12:31 GMT rgrieder [7819] * code/trunk/src/CMakeLists.txt (modified) Removed inconvenient code again.