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source:
code
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branches
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objecthierarchy
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src
/
network
/
Synchronisable.cc
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Rev
Age
Author
Log Message
(edit)
@2133
16 years
scheusso
corrected some problems with objectID's on client and asserts
(edit)
@2132
16 years
scheusso
bidirectional synchronisation works now: register variables with mode …
(edit)
@2112
16 years
rgrieder
Test: replacing namespace network with namespace orxonox. …
(edit)
@2062
16 years
scheusso
client→server synchronisation of controllable entities works now
(edit)
@2041
16 years
landauf
bugs— network++ endurance— tiredness++ but it still doesn't work …
(edit)
@2035
16 years
scheusso
objects with non-existing creator (on client-side) get ignored now
(edit)
@2034
16 years
landauf
Synchronisable translates creator ↔ creatorID
(edit)
@2033
16 years
scheusso
some minor bugs fixed
(edit)
@2032
16 years
landauf
a small change to test something
(edit)
@2031
16 years
landauf
some small adjustments in the network
(edit)
@2028
16 years
scheusso
updated updateMedia script updated
TODO
file we are able to …
(edit)
@2019
16 years
landauf
many changes, most important: BaseObject takes now a pointer to it's …
(edit)
@2011
16 years
scheusso
use the new media path now
(edit)
@1990
16 years
scheusso
- some adjustments in client handling (we use unsigned int as id now …
(edit)
@1989
16 years
landauf
- added ControllableEntity, the baseclass of all players, vehicles and …
(edit)
@1945
16 years
landauf
added option "forceCallback" to updateData(…) in Synchronisable to …
(edit)
@1940
16 years
landauf
did some first (and very unfinished) steps to deal with different …
(copy)
@1912
16 years
landauf
created branch to work on the new object-hierarchy
copied from
code/trunk/src/network/Synchronisable.cc
:
(edit)
@1907
16 years
scheusso
merged network branch back to trunk
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