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View Latest Revision
source:
code
/
branches
/
objecthierarchy
/
src
/
network
/
packet
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Diff
Rev
Age
Author
Log Message
(edit)
@2070
16 years
rgrieder
Properly took care of network::packet::Packet destruction. It depends …
(edit)
@2062
16 years
scheusso
client→server synchronisation of controllable entities works now
(edit)
@2041
16 years
landauf
bugs— network++ endurance— tiredness++ but it still doesn't work …
(edit)
@2035
16 years
scheusso
objects with non-existing creator (on client-side) get ignored now
(edit)
@2034
16 years
landauf
Synchronisable translates creator ↔ creatorID
(edit)
@2031
16 years
landauf
some small adjustments in the network
(edit)
@1990
16 years
scheusso
- some adjustments in client handling (we use unsigned int as id now …
(edit)
@1960
16 years
landauf
- some unsigned int conversions (except gamestatemanager) - small fix …
(edit)
@1952
16 years
scheusso
-fixed a compiler error -fixed a problem with multiple clients connected
(edit)
@1940
16 years
landauf
did some first (and very unfinished) steps to deal with different …
(edit)
@1916
16 years
landauf
removed WorldEntity, SpaceShip and several other objects removed …
(copy)
@1912
16 years
landauf
created branch to work on the new object-hierarchy
copied from
code/trunk/src/network/packet
:
(edit)
@1907
16 years
scheusso
merged network branch back to trunk
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