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View Latest Revision
source:
code
/
branches
/
objecthierarchy
/
src
/
orxonox
/
objects
/
infos
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Diff
Rev
Age
Author
Log Message
(edit)
@2112
16 years
rgrieder
Test: replacing namespace network with namespace orxonox. …
(edit)
@2086
16 years
landauf
added include and removed some debug output
(edit)
@2072
16 years
landauf
changed svn:eol-style to native in all new files
(edit)
@2042
16 years
landauf
added camerapositions
(edit)
@2041
16 years
landauf
bugs— network++ endurance— tiredness++ but it still doesn't work …
(edit)
@2040
16 years
rgrieder
reverted those svn:eol-style "native" properties: Tomorrow then.
(edit)
@2037
16 years
rgrieder
added svn:eol-style "native" to all text files.
(edit)
@2034
16 years
landauf
Synchronisable translates creator ↔ creatorID
(edit)
@2032
16 years
landauf
a small change to test something
(edit)
@2031
16 years
landauf
some small adjustments in the network
(edit)
@2024
16 years
landauf
added spaceship
(edit)
@2019
16 years
landauf
many changes, most important: BaseObject takes now a pointer to it's …
(edit)
@2012
16 years
landauf
renamed LevelInfo as Level
(edit)
@2010
16 years
landauf
renamed Level to XMLFile
(edit)
@2006
16 years
landauf
many changes, can't remember everything, but these are the most …
(edit)
@1993
16 years
landauf
added several new classes
(edit)
@1989
16 years
landauf
- added ControllableEntity, the baseclass of all players, vehicles and …
(edit)
@1968
16 years
landauf
added MovableEntity with network optimization for constant velocity …
(edit)
@1953
16 years
landauf
added chat overlay
(edit)
@1950
16 years
landauf
small update to do further network tests
(edit)
@1949
16 years
rgrieder
Moved all showsGraphics, hasServer, etc. functions from Settings class …
(edit)
@1947
16 years
rgrieder
updated msvc files.
(edit)
@1946
16 years
landauf
synchronizes the players name
(edit)
@1945
16 years
landauf
added option "forceCallback" to updateData(…) in Synchronisable to …
(edit)
@1943
16 years
landauf
more fixes… damn strings
(add)
@1940
16 years
landauf
did some first (and very unfinished) steps to deal with different …
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