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@2048
|
16 years |
scheusso |
network tick limit works now
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@2044
|
16 years |
landauf |
added some new graphical classes
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@2042
|
16 years |
landauf |
added camerapositions
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@2041
|
16 years |
landauf |
bugs—
network++
endurance—
tiredness++
but it still doesn't work …
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@2040
|
16 years |
rgrieder |
reverted those svn:eol-style "native" properties: Tomorrow then.
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@2037
|
16 years |
rgrieder |
added svn:eol-style "native" to all text files.
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@2034
|
16 years |
landauf |
Synchronisable translates creator ↔ creatorID
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@2031
|
16 years |
landauf |
some small adjustments in the network
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@2030
|
16 years |
rgrieder |
- Moved SignalHandler from orxonox to util
- Moved CameraHandler from …
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@2029
|
16 years |
landauf |
some changes in Trigger and DistanceTrigger
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@2027
|
16 years |
landauf |
no codechanges, just moved some files
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@2025
|
16 years |
rgrieder |
Removed something we better never mention again…
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@2024
|
16 years |
landauf |
added spaceship
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@2023
|
16 years |
rgrieder |
- Added support for dedicated server. Could not network test it yet, …
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@2019
|
16 years |
landauf |
many changes, most important: BaseObject takes now a pointer to it's …
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@2006
|
16 years |
landauf |
many changes, can't remember everything, but these are the most …
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@2001
|
16 years |
rgrieder |
- Fixed issue with relative mouse movements.
- Fixed bug when parsing …
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@1994
|
16 years |
rgrieder |
updated msvc files.
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@1993
|
16 years |
landauf |
added several new classes
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@1989
|
16 years |
landauf |
- added ControllableEntity, the baseclass of all players, vehicles and …
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@1968
|
16 years |
landauf |
added MovableEntity with network optimization for constant velocity …
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@1960
|
16 years |
landauf |
- some unsigned int conversions (except gamestatemanager)
- small fix …
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@1950
|
16 years |
landauf |
small update to do further network tests
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@1948
|
16 years |
rgrieder |
Fixed a bug with an index variable not being set to 0 first.
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@1947
|
16 years |
rgrieder |
updated msvc files.
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@1940
|
16 years |
landauf |
did some first (and very unfinished) steps to deal with different …
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