# # ChangeLog for code/branches/sagerjFS16/data # # Generated by Trac 1.0.9 # Nov 27, 2024, 5:13:58 PM Thu, 21 Apr 2016 13:33:48 GMT sagerj [11170] * code/branches/sagerjFS16/data/levels/includes/weaponSettingsEscort.oxi (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.cc (modified) running backup Thu, 14 Apr 2016 14:02:00 GMT sagerj [11166] * code/branches/sagerjFS16/data/levels/includes/weaponSettingsEscort.oxi (modified) * code/branches/sagerjFS16/src/modules/weapons/WeaponsPrereqs.h (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/CMakeLists.txt (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.h (modified) today I got pawn'ed Thu, 24 Mar 2016 14:56:35 GMT sagerj [11153] * code/branches/sagerjFS16/data/defaultConfig/keybindings.ini (modified) * code/branches/sagerjFS16/data/gui/scripts/KeyBindMenu.lua (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.h (modified) added release functions in various classes: weaponmode, weaponsystem, ... Thu, 17 Mar 2016 12:57:56 GMT fvultier [11138] * code/branches/sagerjFS16 (copied) Thu, 04 Feb 2016 22:54:04 GMT fvultier [11108] * code/trunk/data/levels/includes/weaponSettingsFPS.oxi (modified) * code/trunk/data/levels/includes/weaponSettingsGhost.oxi (modified) * code/trunk/data/levels/templates/pickupRepresentationTemplates.oxt (modified) * code/trunk/src/modules/weapons/munitions/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/munitions/FlameMunition.cc (added) * code/trunk/src/modules/weapons/munitions/FlameMunition.h (added) * code/trunk/src/modules/weapons/munitions/LaserMunition.cc (modified) * code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/BasicProjectile.h (modified) * code/trunk/src/modules/weapons/projectiles/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/projectiles/FlameGunProjectile.cc (added) * code/trunk/src/modules/weapons/projectiles/FlameGunProjectile.h (added) * code/trunk/src/modules/weapons/projectiles/LightningGunProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/ParticleProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/ParticleProjectile.h (modified) * code/trunk/src/modules/weapons/projectiles/Projectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.h (modified) * code/trunk/src/modules/weapons/weaponmodes/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.h (modified) * code/trunk/src/modules/weapons/weaponmodes/FlameGun.cc (added) * code/trunk/src/modules/weapons/weaponmodes/FlameGun.h (added) * code/trunk/src/modules/weapons/weaponmodes/FusionFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/GravityBombFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/HsW01.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/IceGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LaserFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LightningGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/MineGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/SplitGun.cc (modified) * code/trunk/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/trunk/src/orxonox/weaponsystem/WeaponMode.h (modified) A few modifications in the weapon system: WeaponModes may play a ...