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source: code/branches/sound3/src/orxonox

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Diff Rev Age Author Log Message
(edit) @6102   15 years rgrieder Changed "source" parameter of AmbientSound to "ambientSource" to …
(edit) @6100   15 years rgrieder Added a sound for the engine (forward active mode) by overloading …
(edit) @6097   15 years youngk Changed default menu sound to mainmenu.ogg
(edit) @6088   15 years youngk More or less nicely working sound module. Cross-Fading works well …
(edit) @6074   15 years rgrieder Don't say a word..
(edit) @6072   15 years rgrieder Removed some tabs.
(edit) @6071   15 years rgrieder Improved synchronisability of the sound classes (not yet …
(edit) @6070   15 years rgrieder OpenAL sources should be linked to the lifetime of a BaseSound.
(edit) @6069   15 years rgrieder Detail changes in the sound classes. Plus fixed the level sound …
(edit) @6046   15 years youngk Made a big change to the sound system: Implemented cross-fading for …
(edit) @6031   15 years youngk Implemented automatic ambient sound file path fetch according to …
(edit) @5982   15 years youngk Ambient Sounds are now locationally triggerable, i.e if the player …
(edit) @5962   15 years rgrieder Fixed sound reloading problem. The solution was in fact to first stop …
(edit) @5957   15 years erwin Found another output withourt 'Sound:' prefix
(edit) @5956   15 years youngk Implemented Mood functionality plus the ability to change the …
(edit) @5954   15 years youngk Bug Fix: SoundBase. The old sound file is now automatically unloaded …
(edit) @5946   15 years rgrieder Reapplying erwin's changes from r5939.
(copy) @5943   15 years rgrieder Recreating sound3 branch.
copied from code/trunk/src/orxonox:
(edit) @5936   15 years dafrick Updated documentation in PlayerTrigger.
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