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View Latest Revision
source:
code
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branches
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sound3
/
src
/
orxonox
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Diff
Rev
Age
Author
Log Message
(edit)
@6102
15 years
rgrieder
Changed "source" parameter of AmbientSound to "ambientSource" to …
(edit)
@6100
15 years
rgrieder
Added a sound for the engine (forward active mode) by overloading …
(edit)
@6097
15 years
youngk
Changed default menu sound to mainmenu.ogg
(edit)
@6088
15 years
youngk
More or less nicely working sound module. Cross-Fading works well …
(edit)
@6074
15 years
rgrieder
Don't say a word..
(edit)
@6072
15 years
rgrieder
Removed some tabs.
(edit)
@6071
15 years
rgrieder
Improved synchronisability of the sound classes (not yet …
(edit)
@6070
15 years
rgrieder
OpenAL sources should be linked to the lifetime of a BaseSound.
(edit)
@6069
15 years
rgrieder
Detail changes in the sound classes. Plus fixed the level sound …
(edit)
@6046
15 years
youngk
Made a big change to the sound system: Implemented cross-fading for …
(edit)
@6031
15 years
youngk
Implemented automatic ambient sound file path fetch according to …
(edit)
@5982
15 years
youngk
Ambient Sounds are now locationally triggerable, i.e if the player …
(edit)
@5962
15 years
rgrieder
Fixed sound reloading problem. The solution was in fact to first stop …
(edit)
@5957
15 years
erwin
Found another output withourt 'Sound:' prefix
(edit)
@5956
15 years
youngk
Implemented Mood functionality plus the ability to change the …
(edit)
@5954
15 years
youngk
Bug Fix: SoundBase. The old sound file is now automatically unloaded …
(edit)
@5946
15 years
rgrieder
Reapplying erwin's changes from
r5939
.
(copy)
@5943
15 years
rgrieder
Recreating sound3 branch.
copied from
code/trunk/src/orxonox
:
(edit)
@5936
15 years
dafrick
Updated documentation in PlayerTrigger.
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