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View Latest Revision
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code
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steering
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Diff
Rev
Age
Author
Log Message
(edit)
@6091
15 years
wirthmi
The weapon is firing where the mouse is pointing. Uncoupling of the …
(edit)
@6058
15 years
rgrieder
Found the firing direction bug: "Fixed goes first" we were told a few …
(edit)
@6055
15 years
rgrieder
Resolved projectile targeting problem by introducing a ClassTreeMask. …
(edit)
@6052
15 years
rgrieder
Making use of Ogre::UserDefinedObject by subclassing it in …
(edit)
@6045
15 years
wirthmi
First implementation of direction shooting.
(edit)
@6033
15 years
wirthmi
Added the ability to raytrace on fire to find the object to user wants …
(edit)
@6001
15 years
wirthmi
Added a crosshair overlay.
(edit)
@5993
15 years
scheusso
Changed input of NewHumanController from InputListener to normal …
(edit)
@5984
16 years
rgrieder
Fixed bug in InputManager that occurred when entering and leaving (or …
(edit)
@5981
16 years
wirthmi
Made NewHumanController an InputHandler so we can control the crosshair.
(edit)
@5979
16 years
wirthmi
Added and activated new controller called NewHumanController.
(copy)
@5948
16 years
rgrieder
Creating branch to work on pawn steering.
copied from
code/trunk
:
(edit)
@5940
16 years
rgrieder
Fixed boost v1.36 build.
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