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source: code/branches/steering

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Diff Rev Age Author Log Message
(edit) @6091   15 years wirthmi The weapon is firing where the mouse is pointing. Uncoupling of the …
(edit) @6058   15 years rgrieder Found the firing direction bug: "Fixed goes first" we were told a few …
(edit) @6055   15 years rgrieder Resolved projectile targeting problem by introducing a ClassTreeMask. …
(edit) @6052   15 years rgrieder Making use of Ogre::UserDefinedObject by subclassing it in …
(edit) @6045   15 years wirthmi First implementation of direction shooting.
(edit) @6033   15 years wirthmi Added the ability to raytrace on fire to find the object to user wants …
(edit) @6001   15 years wirthmi Added a crosshair overlay.
(edit) @5993   15 years scheusso Changed input of NewHumanController from InputListener to normal …
(edit) @5984   15 years rgrieder Fixed bug in InputManager that occurred when entering and leaving (or …
(edit) @5981   15 years wirthmi Made NewHumanController an InputHandler so we can control the crosshair.
(edit) @5979   15 years wirthmi Added and activated new controller called NewHumanController.
(copy) @5948   15 years rgrieder Creating branch to work on pawn steering.
copied from code/trunk:
(edit) @5940   15 years rgrieder Fixed boost v1.36 build.
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