# # ChangeLog for code/branches/weaponFS15/src # # Generated by Trac 1.0.9 # Nov 25, 2024, 2:32:36 PM Wed, 27 May 2015 14:23:44 GMT meggiman [10502] * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.cc (modified) Bugfix: Game crashed if a pawn was directly hit by the bomb. Changed ... Sat, 23 May 2015 17:33:37 GMT meggiman [10455] * code/branches/weaponFS15/src/modules/weapons/munitions/GravityBombMunition.cc (modified) * code/branches/weaponFS15/src/modules/weapons/munitions/GravityBombMunition.h (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.h (modified) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.cc (modified) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h (modified) Sat, 09 May 2015 00:34:38 GMT meggiman [10438] * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.cc (modified) Added sound-effects to bomb. Thu, 07 May 2015 20:45:20 GMT meggiman [10436] * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.cc (modified) Fixed dangling pointer bug when GravityBomb was destroyed by tick of ... Thu, 07 May 2015 15:43:36 GMT meggiman [10435] * code/branches/weaponFS15/data/particle/FieldExplosion.particle (added) * code/branches/weaponFS15/data/particle/GravityBombField.particle (added) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.h (modified) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.cc (modified) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h (modified) Added new models and fixed dammage bug. Bomb now fully working. Thu, 30 Apr 2015 14:47:36 GMT meggiman [10409] * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.h (modified) Started implementing Particle effect. Force Field explodes at end of ... Thu, 23 Apr 2015 14:19:02 GMT meggiman [10391] * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/LightningGunProjectile.cc (modified) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.cc (modified) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h (modified) Implemented all necessary classes. No the weapon works without bugs. Thu, 16 Apr 2015 14:43:55 GMT meggiman [10369] * code/branches/weaponFS15/data/levels/emptyLevel.oxw (modified) * code/branches/weaponFS15/data/levels/includes/weaponSettingsAssff.oxi (modified) * code/branches/weaponFS15/src/modules/weapons/WeaponsPrereqs.h (modified) * code/branches/weaponFS15/src/modules/weapons/munitions/CMakeLists.txt (modified) * code/branches/weaponFS15/src/modules/weapons/munitions/GravityBombMunition.cc (added) * code/branches/weaponFS15/src/modules/weapons/munitions/GravityBombMunition.h (added) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.cc (modified) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/CMakeLists.txt (modified) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.cc (added) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h (modified) Alle Klassen implementiert um die Waffe abzufeuern. Noch sehr fehlerhaft. Thu, 02 Apr 2015 14:08:52 GMT meggiman [10341] * code/branches/weaponFS15/src/modules/objects/ForceField.h (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/CMakeLists.txt (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.cc (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.cc (added) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.h (added) Started implementing GravityBombField Thu, 26 Mar 2015 15:14:43 GMT meggiman [10336] * code/branches/weaponFS15/src/modules/weapons/WeaponsPrereqs.h (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/CMakeLists.txt (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.cc (added) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h (modified) Started implementing GravityBomb.cc Thu, 19 Mar 2015 15:05:10 GMT meggiman [10326] * code/branches/weaponFS15/data/levels/includes/weaponSettingsAssff.oxi (modified) * code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h (added) * code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h (added) Created header files for new classes GravityBombFire and GravityBomb Thu, 12 Mar 2015 12:59:34 GMT maxima [10302] * code/branches/weaponFS15 (copied) new branch for meggiman Mon, 02 Mar 2015 22:19:32 GMT landauf [10299] * code/trunk/src/modules/weapons/projectiles/SimpleRocket.cc (modified) * code/trunk/src/orxonox/gamestates/GSLevel.cc (modified) fixed crash in SimpleRocket (during level-unloading). improved debug ...