|
|
@10927
|
9 years |
gania |
fixed?
|
|
|
@10926
|
9 years |
meierman |
Fully functional
|
|
|
@10925
|
9 years |
gania |
synchronized AI with a static tick counter
|
|
|
@10924
|
9 years |
gania |
checking in
|
|
|
@10923
|
9 years |
gania |
check in
|
|
|
@10922
|
9 years |
landauf |
moved functor-tests to new file
|
|
|
@10921
|
9 years |
paulsc |
Finished (events in) expedition level.
|
|
|
@10920
|
9 years |
landauf |
no static functions anymore in ObjectList. you need to instantiate an …
|
|
|
@10919
|
9 years |
landauf |
use range-based for-loop where it makes sense (e.g. ObjectList)
|
|
|
@10918
|
9 years |
muemart |
Use emplace_back instead of push_back if beneficial
|
|
|
@10917
|
9 years |
landauf |
made mapEntry const& wherever possible
|
|
|
@10916
|
9 years |
landauf |
use actual types instead of 'auto'. only exception is for complicated …
|
|
|
@10915
|
9 years |
gania |
little fix
|
|
|
@10914
|
9 years |
bhatiab |
Finished Storyline and description, finished waypontpatrols for the 5 …
|
|
|
@10913
|
9 years |
gania |
quick fix
|
|
|
@10912
|
9 years |
gania |
defaultPatrol and defaultFightAll XML commands
|
|
|
@10911
|
9 years |
fvultier |
|
|
|
@10910
|
9 years |
gania |
didn'change any behaviour yet, but implemented some methods that I …
|
|
|
@10909
|
9 years |
gania |
decided to get rid of action timer and call action in tick instead: …
|
|
|
@10908
|
9 years |
fvultier |
Mine damages pawns within range.
|
|
|
@10907
|
9 years |
paulsc |
Almost done with retaliation level.
|
|
|
@10906
|
9 years |
gania |
tried to fix fighting whn fps is low
|
|
|
@10905
|
9 years |
luhug |
|
|
|
@10904
|
9 years |
paulsc |
Did nothing today.
|
|
|
@10903
|
9 years |
gania |
AI attacks targets that are close
|
|
|
@10901
|
9 years |
holzerj |
Added explosions effects when the mine explodes.
|
|
|
@10900
|
9 years |
meierman |
Judihui it works
|
|
|
@10898
|
9 years |
gania |
commented some stuff
|
|
|
@10897
|
9 years |
landauf |
register event-source
|
|
|
@10896
|
9 years |
bhatiab |
Added Waypoints for enemies
|
|
|
@10895
|
9 years |
bucyril |
Added HUD and stuff
|
|
|
@10894
|
9 years |
meierman |
Flag generator implemented
|
|
|
@10893
|
9 years |
bucyril |
Changed control parameters
|
|
|
@10892
|
9 years |
bhatiab |
Edited planets in expeditionsector and shuttlerealiation
|
|
|
@10891
|
9 years |
gania |
hotfix for isnan
|
|
|
@10890
|
9 years |
bhatiab |
removed the other enemystations, as one should be enough, added …
|
|
|
@10889
|
9 years |
fvultier |
promised wor for Jannis.
|
|
|
@10888
|
9 years |
gania |
started working on pickups
|
|
|
@10887
|
9 years |
paulsc |
Almost finished retaliation level. Some things don't quite wanna work tho.
|
|
|
@10886
|
9 years |
gania |
improved dodging
|
|
|
@10885
|
9 years |
gania |
added other weapons
|
|
|
@10883
|
9 years |
gania |
ships spread before fight
|
|
|
@10882
|
9 years |
gania |
fixed a bug in DivisionController, made action transitions smoother
|
|
|
@10881
|
9 years |
gania |
finished fixing FlyingController: AI is flying as smooth as possible …
|
|
|
@10880
|
9 years |
gania |
cut smoothness, gained performance
|
|
|
@10879
|
9 years |
gania |
finished copyOrientation function. Now ships move smoothly
|
|
|
@10878
|
9 years |
fvultier |
|
|
|
@10877
|
9 years |
gania |
CommonController now has static methods only. Replace with a namespace?
|
|
|
@10876
|
9 years |
muemart |
Use variadic templates for Functor
Had to put on my template hat for …
|
|
|
@10875
|
9 years |
gania |
fixed library dependencies
|
|
|
@10874
|
9 years |
gania |
deleted pictures that I don't need anymore
|
|
|
@10873
|
9 years |
gania |
introduced spread
|
|
|
@10872
|
9 years |
gania |
fixed a bug when loop wouldn't transfer to a slave when master died, …
|
|
|
@10871
|
9 years |
gania |
Split up CommonController, so it is easier to debug
|
|
|
@10870
|
9 years |
gania |
|
|
|
@10869
|
9 years |
gania |
fixed a bug and got rid of unnecessary Rank enumeration, used …
|
|
|
@10868
|
9 years |
gania |
first stable version
|
|
|
@10867
|
9 years |
bhatiab |
Worked on expeditionSector.oxw, added EnemyBase and Enemies, they need …
|
|
|
@10866
|
9 years |
gania |
just some todo comments
|
|
|
@10865
|
9 years |
muemart |
Add some more tests for Functor(Ptr)
|
|
|
@10864
|
9 years |
gania |
split up some code
|
|
|
@10863
|
9 years |
gania |
|
|
|
@10861
|
9 years |
gania |
finished everything, demos are commented out in AITest.oxw
|
|
|
@10860
|
9 years |
luhug |
updated luaTest.oxw
|
|
|
@10859
|
9 years |
gania |
almost all works now, check AITest.oxw
|
|
|
@10858
|
9 years |
gania |
should work, didn't compile
|
|
|
@10857
|
9 years |
muemart |
Fix clang build for LANDiscoverable
Looks like name lookup for …
|
|
|
@10856
|
9 years |
gania |
fixed loops
|
|
|
@10855
|
9 years |
gania |
introduced loops
|
|
|
@10854
|
9 years |
gania |
Fixed some bugs, only DivisionController works for now
|
|
|
@10853
|
9 years |
landauf |
re-added debug-output (after reviewing r10817). why was it removed? …
|
|
|
@10852
|
9 years |
landauf |
changed some small details (after reviewing r10817)
|
|
|
@10851
|
9 years |
gania |
works for the most part, still need to fix Section and Wingman
|
|
|
@10850
|
9 years |
gania |
ok, now you can use attack and protect just like in my level, but I …
|
|
|
@10849
|
9 years |
gania |
major change: introduced Actionpoints, look AITest.oxw. Only FLY works …
|
|
|
@10848
|
9 years |
gania |
still not compilable
|
|
|
@10847
|
9 years |
gania |
I hope that you don't code today, that version is not compilable just yet
|
|
|
@10846
|
9 years |
landauf |
added 'override' to inherited virtual functions in unittests
|
|
|
@10845
|
9 years |
landauf |
always use 'virtual' in the declaration of virtual functions even if …
|
|
|
@10844
|
9 years |
gania |
same as above
|
|
|
@10843
|
9 years |
gania |
gani check in before a major change
|
|
|
@10842
|
9 years |
fvultier |
|
|
|
@10841
|
9 years |
paulsc |
Worked on retaliation level.
|
|
|
@10840
|
9 years |
gania |
action PROTECT works. Look FUCK
|
|
|
@10839
|
9 years |
bhatiab |
Worked on the Prologue
|
|
|
@10838
|
9 years |
gania |
Gani changed something
|
|
|
@10837
|
9 years |
vaydin |
fixed position offset, added definable direction for the meshes to fly …
|
|
|
@10836
|
9 years |
holzerj |
Added Mine, ice particle, rocketfire, psygun
|
|
|
@10835
|
9 years |
meierman |
Maze Generator works
|
|
|
@10834
|
9 years |
maxima |
AI_HS15 merged into campaignHS15
|
|
|
@10833
|
9 years |
luhug |
minor changes to luaTest.oxw
|
|
|
@10832
|
9 years |
gania |
minor bugfixes and code style improvement
|
|
|
@10830
|
9 years |
landauf |
removed SharedPtr (use std::shared_ptr instead)
|
|
|
@10829
|
9 years |
landauf |
replace all remaining usages of SharedPtr with std::shared_ptr
|
|
|
@10828
|
9 years |
landauf |
updated documentation
|
|
|
@10827
|
9 years |
gania |
same as before, a bit of polish up
|
|
|
@10826
|
9 years |
gania |
some comments added
|
|
|
@10825
|
9 years |
landauf |
use std::shared_ptr instead of orxonox::SharedPtr for FunctorPtr and …
|
|
|
@10824
|
9 years |
paulsc |
Renamed shuttle level to shuttleAttack.oxw
|
|
|
@10823
|
9 years |
paulsc |
Completed shuttle level (also added station names and such), added and …
|
|
|