Planet
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Diff Rev Age Author Log Message
(edit) @2428   16 years landauf - Moved some variables from Gametype to GametypeInfo (Gametype exists …
(edit) @2427   16 years rgrieder Changed the way setPosition, setVelocity, setOrientation and …
(edit) @2426   16 years rgrieder - Handled translate, rotate, yaw, pitch, roll, lookAt and setDirection …
(edit) @2425   16 years rgrieder - Removed unnecessary ogre header files from BillboardSet.h, Mesh.h …
(edit) @2424   16 years rgrieder - Added orxonox TransformSpace enum (needed by WorldEntity.h) - …
(edit) @2423   16 years rgrieder - Added detach functions to CollisionShapes - Added update functions …
(edit) @2422   16 years landauf - deatheffect (explosion) of Pawns works on client and server (creator …
(edit) @2421   16 years rgrieder Added resynchronisation timer in MovableEntity to ensure the right …
(edit) @2420   16 years scheusso merged lodfinal (planet) branch to presentation branch
(edit) @2419   16 years scheusso some cleaning up in TrafficControl small bugfix in Gamestate …
(edit) @2418   16 years scheusso TrafficControl usage can now be steered by the config value bActive_
(edit) @2417   16 years scheusso further improvements in diffing (around 50% reduction of traffic)
(edit) @2416   16 years scheusso some improvement in diffing (after trimming the objectlist we sort the …
(edit) @2415   16 years scheusso - adjusted some priorities of objects (movableentity, …
(edit) @2414   16 years landauf added spawn- and destroy-effects to Pawn
(edit) @2413   16 years scheusso trafficControl working now, but further tweaking in diff and …
(edit) @2412   16 years scheusso everything should work now on clients
(edit) @2411   16 years scheusso Client doesn't segfault now anymore, but the atmospheres are all …
(edit) @2410   16 years polakma "Munition" had no Factory, so it didn't work on Windows (why did it …
(edit) @2409   16 years rgrieder merger branch for physics —> presentation
(edit) @2408   16 years rgrieder Renamed MovableEntity to MobileEntity and LinearEntity to MovableEntity.
(edit) @2407   16 years rgrieder - Removed debug output - Fixed a bug with parentID_ in CollisionShape …
(edit) @2406   16 years landauf Added TimeFactorListener to properly handle changes of the global time …
(edit) @2405   16 years rgrieder Updated build files.
(edit) @2404   16 years rgrieder Moved collision shapes to new folder.
(edit) @2403   16 years rgrieder - Fixed issues with CollisionShape loading, handling and …
(edit) @2402   16 years FelixSchulthess i cannot convince svn
(edit) @2401   16 years adrfried default ogre.cfg added for tardis
(edit) @2400   16 years landauf moved setTimeFactor to GSRoot because tickables are currently ticked there
(edit) @2399   16 years adrfried tolua fixed for mingw, libtolua linked statically
(edit) @2398   16 years polakma altfire now available
(edit) @2397   16 years dsommer teilweise doxy geaddet und weitere test instanzen
(edit) @2396   16 years landauf fixed shader/camera crash
(edit) @2395   16 years FelixSchulthess messing up planet so it will work in client mode
(edit) @2394   16 years FelixSchulthess messing up planet so it will work in client mode
(edit) @2393   16 years polakma now working
(edit) @2392   16 years adrfried tardis check improved
(edit) @2391   16 years polakma fixed projectile, particle effect, reloadingTimer and magazineTimer
(edit) @2390   16 years dafrick Create new questsystem branch
(edit) @2389   16 years dsommer funktioniert :)
(edit) @2388   16 years runom Added additional files for planet
(edit) @2387   16 years chpeter added fct pri- and pubRemoveClient to help remove Info in lists when …
(edit) @2386   16 years bhildebr CreateLines and Scoreboard are now running without segfaults
(edit) @2385   16 years dafrick Merged questsystem3.
(edit) @2384   16 years adrfried install targets added
(edit) @2383   16 years dafrick Some verry small changes…
(edit) @2382   16 years scheusso changes in trafficcontrol: - configvalue for targetsize (size of each …
(edit) @2381   16 years scheusso corrected some problem with scheduling and cutting (in trafficcontrol)
(edit) @2380   16 years runom modified planet to moveable entity, added atmosphere select per xml
(edit) @2379   16 years polakma changed Weapon::fire and munition reloading
(edit) @2378   16 years chpeter process ack- solved set back of schedValue, watching targetsize from cut
(edit) @2377   16 years rgrieder Fixed build
(edit) @2376   16 years dafrick Once again, I failed to test whether it would compile. ;)
(edit) @2375   16 years dafrick Added some more output.
(edit) @2374   16 years rgrieder Trying to synchronise phyiscs over the network. - Removed derivation …
(edit) @2373   16 years rgrieder Finished work on new XMLport macro (XMLPortParamVariable).
(edit) @2372   16 years runom creating final lod branch
(edit) @2371   16 years scheusso merged network branch to presentation branch
(edit) @2370   16 years scheusso create our presentation branch
(edit) @2369   16 years landauf - Added a health bar - Some changes in CameraManager to handle the …
(edit) @2368   16 years landauf xmall fix of the previous commit
(edit) @2367   16 years landauf used SceneManager provided by our Scene
(edit) @2366   16 years polakma fixed some pointer bugs
(edit) @2365   16 years landauf Fixed the problem mentioned in r2362 which caused the server to crash …
(edit) @2364   16 years rgrieder Updated msvc files for shaders and AI.
(edit) @2363   16 years rgrieder There is no this pointer with static variables. It's more of a C++ …
(edit) @2362   16 years landauf - Added Bot (the artifical counterpart to HumanPlayer) - Added …
(edit) @2361   16 years landauf - Fixed a problem with SUPER in combination with a pure-virtual …
(edit) @2360   16 years landauf some small adjustments for mingw but still a problem with finding the …
(edit) @2359   16 years adrfried small cmake cleanup
(edit) @2358   16 years landauf removed some test-code
(edit) @2357   16 years scheusso rename network64 branch
(edit) @2356   16 years scheusso remove old network branch
(edit) @2355   16 years scheusso merged network branch to network64 branch not everything working yet …
(edit) @2354   16 years polakma made some changes to munition attaching
(edit) @2353   16 years dafrick Forgot to complie - which it didn't due to some leftovers from the …
(edit) @2352   16 years dafrick - Changed questStatus to mode in QuestListener. - Added new mode 'all' …
(edit) @2351   16 years scheusso some changes. still not working yet, but will correct theese problems …
(edit) @2350   16 years landauf - Added support for postprocessing shaders (bloom, motion blur, …). …
(edit) @2349   16 years dafrick - Completed the message clipping method for Notifications. - Some …
(edit) @2348   16 years scheusso still not complete yet but much better i hope…
(edit) @2347   16 years polakma debugging changes
(edit) @2346   16 years dafrick - QuestListener works now. - Rearranged the places Notifications are …
(edit) @2345   16 years rgrieder Fixed gcc and linux build.
(edit) @2344   16 years rgrieder Completed destruction of static elements like XMLPort, Identifier, …
(edit) @2343   16 years rgrieder Fixed a segfault bug than occurred when producing debug output after …
(edit) @2342   16 years dsommer kleinigkeiten an checkSlot usw.
(edit) @2341   16 years scheusso made some changes, but now yet complete
(edit) @2340   16 years chpeter finished-well, not really=)
(edit) @2339   16 years adrfried updateMedia script fixed and renamed
(edit) @2338   16 years adrfried even more lua fixes
(edit) @2337   16 years polakma fixed parentWeaponSystem-Pointer for all WeaponPacks and its Weapons
(edit) @2336   16 years adrfried tolua cmakelists made compatible to older cmakes
(edit) @2335   16 years adrfried lua handling fixed again
(edit) @2334   16 years scheusso made some adjustments and corrections used boost::bind to pass the …
(edit) @2333   16 years dafrick Found some bug.
(edit) @2332   16 years chpeter current progress
(edit) @2331   16 years polakma fixed attaching
(edit) @2330   16 years dafrick Added some output.
(edit) @2329   16 years dafrick Forgot to add QuestListeners. ;)
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