|
|
@2856
|
16 years |
Naaduun |
implemented Map::openMap()
|
|
|
@2854
|
16 years |
rgrieder |
small fixes with game states.
|
|
|
@2853
|
16 years |
bknecht |
Fixed some bugs. Please do not break the code, when working with other …
|
|
|
@2852
|
16 years |
polakma |
added unlimited munition, reverted shared munition and fixed some bugs
|
|
|
@2850
|
16 years |
rgrieder |
- Started working on cleaning up the GameState mess
- Cleaned out …
|
|
|
@2849
|
16 years |
rgrieder |
Bug fix in the InputManager.
|
|
|
@2848
|
16 years |
rgrieder |
Exported showsGraphics, etc. to a new class named GameMode in the core.
|
|
|
@2847
|
16 years |
rgrieder |
De initialisation bugfix in GSGraphics.
|
|
|
@2846
|
16 years |
rgrieder |
Moving game clock from Core to Game.
Other small fixes.
|
|
|
@2845
|
16 years |
rgrieder |
- Moved some code from Game to Main and GSRoot
- Renamed "gui" …
|
|
|
@2844
|
16 years |
rgrieder |
Implemented new GameState concept. It doesn't differ that much from …
|
|
|
@2843
|
16 years |
rgrieder |
Exported TimeFactorListener to separate file in the tools folder.
|
|
|
@2842
|
16 years |
rgrieder |
Header file fixes (reduced some dependencies).
|
|
|
@2841
|
16 years |
rgrieder |
Using loadGUI_2.lua in this branch now.
|
|
|
@2840
|
16 years |
bknecht |
GUIManager now behaves how it should. Most things seem to work fine.
…
|
|
|
@2838
|
16 years |
Naaduun |
Added PKGBUILD for building package in Archlinux. See …
|
|
|
@2837
|
16 years |
Naaduun |
added Map class
|
|
|
@2836
|
16 years |
scheusso |
merge old netp branch to netp2 (still because of multiplayer pong…)
|
|
|
@2835
|
16 years |
scheusso |
create new netp branch (in order to play multiplayer pong )
|
|
|
@2834
|
16 years |
bknecht |
When you change the camera, the GUI is now newly set. Also: the GUI …
|
|
|
@2833
|
16 years |
scheusso |
some bugfixes (client crashed when server was killed 2 times)
|
|
|
@2832
|
16 years |
scheusso |
further improvements in network (eliminated double calls of …
|
|
|
@2831
|
16 years |
danielh |
removed old pickup system
|
|
|
@2830
|
16 years |
landauf |
created new branch for the particles-project
|
|
|
@2829
|
16 years |
landauf |
created new branch for the sound-project
|
|
|
@2828
|
16 years |
landauf |
created new branch for the pickup-project
|
|
|
@2827
|
16 years |
landauf |
created new branch for all 3 gametype-projects
|
|
|
@2825
|
16 years |
landauf |
eol-style:native
|
|
|
@2824
|
16 years |
landauf |
Added "Pong" minigame
|
|
|
@2823
|
16 years |
rgrieder |
Further optimisations by using std::vector instead of std::list for …
|
|
|
@2822
|
16 years |
scheusso |
reduced overhead/load of Synchronisable::getSize quite a lot
|
|
|
@2821
|
16 years |
landauf |
renamed TeamGametype to TeamDeathmatch.
|
|
|
@2820
|
16 years |
landauf |
Split Gametype into Gametype+Deathmatch. The only difference is output …
|
|
|
@2819
|
16 years |
landauf |
moved gametype-HUD from PlayerInfo to HumanPlayer
|
|
|
@2818
|
16 years |
landauf |
added two new functions to Gametype
|
|
|
@2817
|
16 years |
rgrieder |
Removed GameState template and renamed GameStateBase to GameState. …
|
|
|
@2816
|
16 years |
rgrieder |
Upgrade number two for the InputManager: An InputState can have two …
|
|
|
@2815
|
16 years |
rgrieder |
various small changes:
- Fixed a bug in the GameStates concerning …
|
|
|
@2814
|
16 years |
rgrieder |
InputManager upgrade number one: InputState priorities are managed …
|
|
|
@2813
|
16 years |
landauf |
fixed shooting bug
|
|
|
@2812
|
16 years |
landauf |
fixed shooting bug
|
|
|
@2811
|
16 years |
landauf |
fixed shooting bug
|
|
|
@2810
|
16 years |
landauf |
fixed shooting bug
|
|
|
@2808
|
16 years |
bknecht |
You can now toggle visibility ingame. Strangely the SceneManager …
|
|
|
@2807
|
16 years |
rgrieder |
Moved global game clock to Core. Use getGameClock() for a const …
|
|
|
@2806
|
16 years |
landauf |
fixed a small bug
|
|
|
@2805
|
16 years |
rgrieder |
Added new class: Game
It represents basic operation related to the …
|
|
|
@2804
|
16 years |
polakma |
some enhancements, but not working…
|
|
|
@2803
|
16 years |
adrfried |
Create branch ggz
|
|
|
@2802
|
16 years |
landauf |
created new branch
|
|
|
@2801
|
16 years |
rgrieder |
Move graphic related content of GSGraphics to GraphicsManager which …
|
|
|
@2800
|
16 years |
rgrieder |
Renaming "tick" to "update" for all those classes not inheriting from …
|
|
|
@2799
|
16 years |
rgrieder |
Moved all core related initialisations from Main.cc and GSRoot.cc to …
|
|
|
@2798
|
16 years |
rgrieder |
Added static function to SynchronisableVariableBase to avoid including …
|
|
|
@2796
|
16 years |
bknecht |
created new branch to work on ingame GUI and GUI in general
|
|
|
@2795
|
16 years |
scheusso |
forgot to add some file
|
|
|
@2794
|
16 years |
scheusso |
some optimisations (mostly inlined SynchronisableVariable functions) …
|
|
|
@2793
|
16 years |
scheusso |
create new branch for network and performance changes
|
|
|
@2789
|
16 years |
landauf |
- Moved default-hud (chat, gamestate info) from Controller to …
|
|
|
@2788
|
16 years |
dafrick |
Some more changes…
|
|
|
@2786
|
16 years |
dafrick |
Some changes to QuestManager and NotificationManager by Reto's …
|
|
|
@2785
|
16 years |
dafrick |
Made QuestManager and NotificationManager to Singletons. Fixed/Changed …
|
|
|
@2783
|
16 years |
dafrick |
Erradicated an infinite loop, and some wannabe-memory leaks. Also …
|
|
|
@2781
|
16 years |
dafrick |
Got the Notifications to work. Rudimentarily, at least… \nNow comes …
|
|
|
@2779
|
16 years |
dafrick |
Updated questsystem to current trunk. Synchronized it with my local …
|
|
|
@2778
|
16 years |
polakma |
now you can choose between shared munition and normal munition
|
|
|
@2777
|
16 years |
dafrick |
New QuestSystem branch…
|
|
|
@2776
|
16 years |
Naaduun |
my Drone steering function
|
|
|
@2775
|
16 years |
landauf |
small adjustments
|
|
|
@2772
|
16 years |
Aurelian |
Ich bin auch eine Dronensteuerungsfunktion
|
|
|
@2771
|
16 years |
danielh |
this is my version of the Drone steering function
|
|
|
@2770
|
16 years |
mockm |
this is mz version of the Drone steering function
|
|
|
@2769
|
16 years |
scheusso |
not needed anymore
|
|
|
@2768
|
16 years |
landauf |
added TeamGametype
|
|
|
@2767
|
16 years |
scheusso |
forgot one line
|
|
|
@2766
|
16 years |
scheusso |
removed the lines that the student have to find out themselves
|
|
|
@2765
|
16 years |
scheusso |
the whole thing works kind of now
|
|
|
@2764
|
16 years |
rgrieder |
segfault
|
|
|
@2763
|
16 years |
scheusso |
first efforts for a tutorial
|
|
|
@2760
|
16 years |
scheusso |
create new tutorial branch
|
|
|
@2758
|
16 years |
scheusso |
some cleanup (mostly comments)
|
|
|
@2755
|
16 years |
landauf |
created new branch to prepare the miniprojects
|
|
|
@2754
|
16 years |
rgrieder |
With regards to Oli. (trunk commit from before).
|
|
|
@2751
|
16 years |
scheusso |
(partially) fixed network issues with explosionchunk
the problem that …
|
|
|
@2750
|
16 years |
rgrieder |
Using POSIX forward slashes on Windows as well. There is only one …
|
|
|
@2749
|
16 years |
scheusso |
changed the process of classid (or networkid in the factory) …
|
|
|
@2747
|
16 years |
rgrieder |
Moved old tutorial to tags if somebody ever needed to have a look at it..
|
|
|
@2746
|
16 years |
landauf |
removed presentation branch
|
|
|
@2744
|
16 years |
rgrieder |
Removed buildsystem3 branch and the asylum. The latter doesn't seem to …
|
|
|
@2743
|
16 years |
landauf |
created new weaponsystem branch
|
|
|
@2742
|
16 years |
landauf |
removed old objecthierarchy branch
|
|
|
@2741
|
16 years |
landauf |
removed old pickups branch
|
|
|
@2740
|
16 years |
landauf |
removed old questsystem branch
|
|
|
@2739
|
16 years |
landauf |
removed old questsystem branch
|
|
|
@2738
|
16 years |
landauf |
removed old weaponsystem branch
|
|
|
@2737
|
16 years |
scheusso |
removed some inconsistencies (data types)
|
|
|
@2736
|
16 years |
scheusso |
new network branch to finally fix problems with msvc
|
|
|
@2735
|
16 years |
scheusso |
not needed anymore
|
|
|
@2709
|
16 years |
rgrieder |
Added run scripts for client1, client2 and server.
They will be copied …
|
|
|
@2708
|
16 years |
rgrieder |
Restraining more debug output in on the server.
|
|
|