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Diff Rev Age Author Log Message
(edit) @2869   16 years bknecht Including some features to use only mouse or keys in a GUI, also …
(edit) @2866   16 years erwin Added src/sound and some files
(edit) @2865   16 years FelixSchulthess created branch for weapon development
(edit) @2864   16 years danielh first commit of pickup system - working PickupCollection - working …
(edit) @2863   16 years rgrieder -Wno-deprecated is only available for C++, but fortunately the …
(edit) @2862   16 years rgrieder quote: "Fixed some bugs. Please do not break the code, when working …
(edit) @2861   16 years scheusso - moved serialise functions from …
(edit) @2859   16 years rgrieder Infinite loop bugfix if orxonox_dev_build.keep_me is missing.
(edit) @2858   16 years dafrick Done some documenting, and resolved some (possible) issues. So the …
(edit) @2856   16 years Naaduun implemented Map::openMap()
(edit) @2854   16 years rgrieder small fixes with game states.
(edit) @2853   16 years bknecht Fixed some bugs. Please do not break the code, when working with other …
(edit) @2852   16 years polakma added unlimited munition, reverted shared munition and fixed some bugs
(edit) @2850   16 years rgrieder - Started working on cleaning up the GameState mess ;) - Cleaned out …
(edit) @2849   16 years rgrieder Bug fix in the InputManager.
(edit) @2848   16 years rgrieder Exported showsGraphics, etc. to a new class named GameMode in the core.
(edit) @2847   16 years rgrieder De initialisation bugfix in GSGraphics.
(edit) @2846   16 years rgrieder Moving game clock from Core to Game. Other small fixes.
(edit) @2845   16 years rgrieder - Moved some code from Game to Main and GSRoot - Renamed "gui" …
(edit) @2844   16 years rgrieder Implemented new GameState concept. It doesn't differ that much from …
(edit) @2843   16 years rgrieder Exported TimeFactorListener to separate file in the tools folder.
(edit) @2842   16 years rgrieder Header file fixes (reduced some dependencies).
(edit) @2841   16 years rgrieder Using loadGUI_2.lua in this branch now.
(edit) @2840   16 years bknecht GUIManager now behaves how it should. Most things seem to work fine. …
(edit) @2838   16 years Naaduun Added PKGBUILD for building package in Archlinux. See …
(edit) @2837   16 years Naaduun added Map class
(edit) @2836   16 years scheusso merge old netp branch to netp2 (still because of multiplayer pong…)
(edit) @2835   16 years scheusso create new netp branch (in order to play multiplayer pong )
(edit) @2834   16 years bknecht When you change the camera, the GUI is now newly set. Also: the GUI …
(edit) @2833   16 years scheusso some bugfixes (client crashed when server was killed 2 times)
(edit) @2832   16 years scheusso further improvements in network (eliminated double calls of …
(edit) @2831   16 years danielh removed old pickup system
(edit) @2830   16 years landauf created new branch for the particles-project
(edit) @2829   16 years landauf created new branch for the sound-project
(edit) @2828   16 years landauf created new branch for the pickup-project
(edit) @2827   16 years landauf created new branch for all 3 gametype-projects
(edit) @2825   16 years landauf eol-style:native
(edit) @2824   16 years landauf Added "Pong" minigame
(edit) @2823   16 years rgrieder Further optimisations by using std::vector instead of std::list for …
(edit) @2822   16 years scheusso reduced overhead/load of Synchronisable::getSize quite a lot
(edit) @2821   16 years landauf renamed TeamGametype to TeamDeathmatch.
(edit) @2820   16 years landauf Split Gametype into Gametype+Deathmatch. The only difference is output …
(edit) @2819   16 years landauf moved gametype-HUD from PlayerInfo to HumanPlayer
(edit) @2818   16 years landauf added two new functions to Gametype
(edit) @2817   16 years rgrieder Removed GameState template and renamed GameStateBase to GameState. …
(edit) @2816   16 years rgrieder Upgrade number two for the InputManager: An InputState can have two …
(edit) @2815   16 years rgrieder various small changes: - Fixed a bug in the GameStates concerning …
(edit) @2814   16 years rgrieder InputManager upgrade number one: InputState priorities are managed …
(edit) @2813   16 years landauf fixed shooting bug
(edit) @2812   16 years landauf fixed shooting bug
(edit) @2811   16 years landauf fixed shooting bug
(edit) @2810   16 years landauf fixed shooting bug
(edit) @2808   16 years bknecht You can now toggle visibility ingame. Strangely the SceneManager …
(edit) @2807   16 years rgrieder Moved global game clock to Core. Use getGameClock() for a const …
(edit) @2806   16 years landauf fixed a small bug
(edit) @2805   16 years rgrieder Added new class: Game It represents basic operation related to the …
(edit) @2804   16 years polakma some enhancements, but not working…
(edit) @2803   16 years adrfried Create branch ggz
(edit) @2802   16 years landauf created new branch
(edit) @2801   16 years rgrieder Move graphic related content of GSGraphics to GraphicsManager which …
(edit) @2800   16 years rgrieder Renaming "tick" to "update" for all those classes not inheriting from …
(edit) @2799   16 years rgrieder Moved all core related initialisations from Main.cc and GSRoot.cc to …
(edit) @2798   16 years rgrieder Added static function to SynchronisableVariableBase to avoid including …
(edit) @2796   16 years bknecht created new branch to work on ingame GUI and GUI in general
(edit) @2795   16 years scheusso forgot to add some file
(edit) @2794   16 years scheusso some optimisations (mostly inlined SynchronisableVariable functions) …
(edit) @2793   16 years scheusso create new branch for network and performance changes
(edit) @2789   16 years landauf - Moved default-hud (chat, gamestate info) from Controller to …
(edit) @2788   16 years dafrick Some more changes…
(edit) @2786   16 years dafrick Some changes to QuestManager and NotificationManager by Reto's …
(edit) @2785   16 years dafrick Made QuestManager and NotificationManager to Singletons. Fixed/Changed …
(edit) @2783   16 years dafrick Erradicated an infinite loop, and some wannabe-memory leaks. Also …
(edit) @2781   16 years dafrick Got the Notifications to work. Rudimentarily, at least… \nNow comes …
(edit) @2779   16 years dafrick Updated questsystem to current trunk. Synchronized it with my local …
(edit) @2778   16 years polakma now you can choose between shared munition and normal munition
(edit) @2777   16 years dafrick New QuestSystem branch…
(edit) @2776   16 years Naaduun my Drone steering function
(edit) @2775   16 years landauf small adjustments
(edit) @2772   16 years Aurelian Ich bin auch eine Dronensteuerungsfunktion
(edit) @2771   16 years danielh this is my version of the Drone steering function
(edit) @2770   16 years mockm this is mz version of the Drone steering function
(edit) @2769   16 years scheusso not needed anymore
(edit) @2768   16 years landauf added TeamGametype
(edit) @2767   16 years scheusso forgot one line
(edit) @2766   16 years scheusso removed the lines that the student have to find out themselves
(edit) @2765   16 years scheusso the whole thing works kind of now
(edit) @2764   16 years rgrieder segfault
(edit) @2763   16 years scheusso first efforts for a tutorial
(edit) @2760   16 years scheusso create new tutorial branch
(edit) @2758   16 years scheusso some cleanup (mostly comments)
(edit) @2755   16 years landauf created new branch to prepare the miniprojects
(edit) @2754   16 years rgrieder With regards to Oli. (trunk commit from before).
(edit) @2751   16 years scheusso (partially) fixed network issues with explosionchunk the problem that …
(edit) @2750   16 years rgrieder Using POSIX forward slashes on Windows as well. There is only one …
(edit) @2749   16 years scheusso changed the process of classid (or networkid in the factory) …
(edit) @2747   16 years rgrieder Moved old tutorial to tags if somebody ever needed to have a look at it..
(edit) @2746   16 years landauf removed presentation branch
(edit) @2744   16 years rgrieder Removed buildsystem3 branch and the asylum. The latter doesn't seem to …
(edit) @2743   16 years landauf created new weaponsystem branch
(edit) @2742   16 years landauf removed old objecthierarchy branch
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