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@2908
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16 years |
dafrick |
Reverted to revision 2906 (because I'm too stupid to merge correctly, …
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@2907
|
16 years |
dafrick |
Merging of the current QuestSystem branch.
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@2906
|
16 years |
landauf |
removed 3 warnings
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@2905
|
16 years |
Aurelian |
My first version with working triggers in a row…
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@2903
|
16 years |
scheusso |
merged changes made to trunk (r2902) into branch
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@2901
|
16 years |
Hagen |
The class HsW01 was added, but is only a copy of LaserGun
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@2900
|
16 years |
danielh |
- some changes to the base framework
- added DroppedItem
- implemented …
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@2899
|
16 years |
erwin |
implemented SoundManager class
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|
@2898
|
16 years |
landauf |
created new weapon branch
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@2897
|
16 years |
landauf |
removed weapon1 branch
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|
@2895
|
16 years |
landauf |
removed miniprojects branch
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|
@2892
|
16 years |
bknecht |
catching CEGUI error to avoid sigabrt. ready for merge
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@2889
|
16 years |
adrfried |
FDWatcher and GGZClient Objects introduced
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@2888
|
16 years |
adrfried |
cmake install prefix reset, compiler flags fixed
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@2887
|
16 years |
bknecht |
first part of finishing up to merge back. solving some issues I ran …
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@2886
|
16 years |
polakma |
forgot to add a file
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@2875
|
16 years |
bknecht |
(Doxygen) Documentation added for GUIManager and some GameState classes.
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@2869
|
16 years |
bknecht |
Including some features to use only mouse or keys in a GUI, also …
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@2866
|
16 years |
erwin |
Added src/sound and some files
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|
@2865
|
16 years |
FelixSchulthess |
created branch for weapon development
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@2864
|
16 years |
danielh |
first commit of pickup system
- working PickupCollection
- working …
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@2863
|
16 years |
rgrieder |
-Wno-deprecated is only available for C++, but fortunately the …
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@2862
|
16 years |
rgrieder |
quote: "Fixed some bugs. Please do not break the code, when working …
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@2861
|
16 years |
scheusso |
- moved serialise functions from …
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@2859
|
16 years |
rgrieder |
Infinite loop bugfix if orxonox_dev_build.keep_me is missing.
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@2858
|
16 years |
dafrick |
Done some documenting, and resolved some (possible) issues. So the …
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@2856
|
16 years |
Naaduun |
implemented Map::openMap()
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@2854
|
16 years |
rgrieder |
small fixes with game states.
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@2853
|
16 years |
bknecht |
Fixed some bugs. Please do not break the code, when working with other …
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@2852
|
16 years |
polakma |
added unlimited munition, reverted shared munition and fixed some bugs
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@2850
|
16 years |
rgrieder |
- Started working on cleaning up the GameState mess
- Cleaned out …
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@2849
|
16 years |
rgrieder |
Bug fix in the InputManager.
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@2848
|
16 years |
rgrieder |
Exported showsGraphics, etc. to a new class named GameMode in the core.
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@2847
|
16 years |
rgrieder |
De initialisation bugfix in GSGraphics.
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@2846
|
16 years |
rgrieder |
Moving game clock from Core to Game.
Other small fixes.
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@2845
|
16 years |
rgrieder |
- Moved some code from Game to Main and GSRoot
- Renamed "gui" …
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@2844
|
16 years |
rgrieder |
Implemented new GameState concept. It doesn't differ that much from …
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@2843
|
16 years |
rgrieder |
Exported TimeFactorListener to separate file in the tools folder.
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@2842
|
16 years |
rgrieder |
Header file fixes (reduced some dependencies).
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@2841
|
16 years |
rgrieder |
Using loadGUI_2.lua in this branch now.
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@2840
|
16 years |
bknecht |
GUIManager now behaves how it should. Most things seem to work fine.
…
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@2838
|
16 years |
Naaduun |
Added PKGBUILD for building package in Archlinux. See …
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@2837
|
16 years |
Naaduun |
added Map class
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@2836
|
16 years |
scheusso |
merge old netp branch to netp2 (still because of multiplayer pong…)
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@2835
|
16 years |
scheusso |
create new netp branch (in order to play multiplayer pong )
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@2834
|
16 years |
bknecht |
When you change the camera, the GUI is now newly set. Also: the GUI …
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@2833
|
16 years |
scheusso |
some bugfixes (client crashed when server was killed 2 times)
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@2832
|
16 years |
scheusso |
further improvements in network (eliminated double calls of …
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@2831
|
16 years |
danielh |
removed old pickup system
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@2830
|
16 years |
landauf |
created new branch for the particles-project
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|
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@2829
|
16 years |
landauf |
created new branch for the sound-project
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|
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@2828
|
16 years |
landauf |
created new branch for the pickup-project
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@2827
|
16 years |
landauf |
created new branch for all 3 gametype-projects
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|
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@2825
|
16 years |
landauf |
eol-style:native
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@2824
|
16 years |
landauf |
Added "Pong" minigame
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@2823
|
16 years |
rgrieder |
Further optimisations by using std::vector instead of std::list for …
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@2822
|
16 years |
scheusso |
reduced overhead/load of Synchronisable::getSize quite a lot
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@2821
|
16 years |
landauf |
renamed TeamGametype to TeamDeathmatch.
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@2820
|
16 years |
landauf |
Split Gametype into Gametype+Deathmatch. The only difference is output …
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@2819
|
16 years |
landauf |
moved gametype-HUD from PlayerInfo to HumanPlayer
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@2818
|
16 years |
landauf |
added two new functions to Gametype
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@2817
|
16 years |
rgrieder |
Removed GameState template and renamed GameStateBase to GameState. …
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@2816
|
16 years |
rgrieder |
Upgrade number two for the InputManager: An InputState can have two …
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@2815
|
16 years |
rgrieder |
various small changes:
- Fixed a bug in the GameStates concerning …
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@2814
|
16 years |
rgrieder |
InputManager upgrade number one: InputState priorities are managed …
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@2813
|
16 years |
landauf |
fixed shooting bug
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|
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@2812
|
16 years |
landauf |
fixed shooting bug
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|
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@2811
|
16 years |
landauf |
fixed shooting bug
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|
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@2810
|
16 years |
landauf |
fixed shooting bug
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|
|
@2808
|
16 years |
bknecht |
You can now toggle visibility ingame. Strangely the SceneManager …
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|
|
@2807
|
16 years |
rgrieder |
Moved global game clock to Core. Use getGameClock() for a const …
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|
|
@2806
|
16 years |
landauf |
fixed a small bug
|
|
|
@2805
|
16 years |
rgrieder |
Added new class: Game
It represents basic operation related to the …
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|
|
@2804
|
16 years |
polakma |
some enhancements, but not working…
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|
|
@2803
|
16 years |
adrfried |
Create branch ggz
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|
|
@2802
|
16 years |
landauf |
created new branch
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|
|
@2801
|
16 years |
rgrieder |
Move graphic related content of GSGraphics to GraphicsManager which …
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|
|
@2800
|
16 years |
rgrieder |
Renaming "tick" to "update" for all those classes not inheriting from …
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|
|
@2799
|
16 years |
rgrieder |
Moved all core related initialisations from Main.cc and GSRoot.cc to …
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|
|
@2798
|
16 years |
rgrieder |
Added static function to SynchronisableVariableBase to avoid including …
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|
|
@2796
|
16 years |
bknecht |
created new branch to work on ingame GUI and GUI in general
|
|
|
@2795
|
16 years |
scheusso |
forgot to add some file
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|
|
@2794
|
16 years |
scheusso |
some optimisations (mostly inlined SynchronisableVariable functions) …
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|
|
@2793
|
16 years |
scheusso |
create new branch for network and performance changes
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|
|
@2789
|
16 years |
landauf |
- Moved default-hud (chat, gamestate info) from Controller to …
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|
|
@2788
|
16 years |
dafrick |
Some more changes…
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|
|
@2786
|
16 years |
dafrick |
Some changes to QuestManager and NotificationManager by Reto's …
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|
|
@2785
|
16 years |
dafrick |
Made QuestManager and NotificationManager to Singletons. Fixed/Changed …
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|
|
@2783
|
16 years |
dafrick |
Erradicated an infinite loop, and some wannabe-memory leaks. Also …
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|
@2781
|
16 years |
dafrick |
Got the Notifications to work. Rudimentarily, at least… \nNow comes …
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|
@2779
|
16 years |
dafrick |
Updated questsystem to current trunk. Synchronized it with my local …
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|
|
@2778
|
16 years |
polakma |
now you can choose between shared munition and normal munition
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|
|
@2777
|
16 years |
dafrick |
New QuestSystem branch…
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|
|
@2776
|
16 years |
Naaduun |
my Drone steering function
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|
|
@2775
|
16 years |
landauf |
small adjustments
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|
|
@2772
|
16 years |
Aurelian |
Ich bin auch eine Dronensteuerungsfunktion
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|
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@2771
|
16 years |
danielh |
this is my version of the Drone steering function
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|
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@2770
|
16 years |
mockm |
this is mz version of the Drone steering function
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|
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@2769
|
16 years |
scheusso |
not needed anymore
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|
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@2768
|
16 years |
landauf |
added TeamGametype
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