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|
@3085
|
15 years |
danielh |
No more hiding of items when the frame is clicked
|
|
|
@3084
|
15 years |
landauf |
merged netp3 branch back to trunk
|
|
|
@3081
|
15 years |
bknecht |
fixing an include. why do only I have this problem?
|
|
|
@3080
|
15 years |
landauf |
Yet another bugfix.
|
|
|
@3079
|
15 years |
landauf |
Added forward declarations to OrxonoxPrereqs.h.
|
|
|
@3078
|
15 years |
landauf |
added svn:eolstyle native, no codechanges
|
|
|
@3077
|
15 years |
landauf |
Added Attacher - a class which attaches itself to an object with a …
|
|
|
@3076
|
15 years |
danielh |
fixed window Clicked event
|
|
|
@3075
|
15 years |
erwin |
fixed ogg loader. it works, bitches
|
|
|
@3074
|
15 years |
landauf |
removed some warnings and fixed an include error
|
|
|
@3073
|
15 years |
landauf |
merged pickups2 branch back to trunk. not yet tested.
|
|
|
@3068
|
15 years |
landauf |
removing svn:mergeinfo again after sound2 merge
|
|
|
@3067
|
15 years |
Aurelian |
COUT in CheckPoint removed
|
|
|
@3064
|
15 years |
Aurelian |
Final commit of gametype asteroids for presentation. everything …
|
|
|
@3060
|
15 years |
scheusso |
merged sound2 back to trunk
|
|
|
@3057
|
15 years |
mockm |
new rev of gametype UnderAttack: Gametime has been enlarged
|
|
|
@3056
|
15 years |
Aurelian |
Bug in gametype Asteroids fixed: game ends directly after death
|
|
|
@3053
|
15 years |
landauf |
merged weapons branch back to trunk
|
|
|
@3052
|
15 years |
landauf |
removed the old weaponSystem directory to get ready for merge. the …
|
|
|
@3049
|
15 years |
landauf |
- Added option to add a Controller to a ControllableEntity in the XML …
|
|
|
@3039
|
15 years |
landauf |
changed rotation convertion.
+pitch is a counterclockwise rotation …
|
|
|
@3038
|
15 years |
landauf |
Cleaned up setPlayer/removePlayer interface between PlayerInfo and …
|
|
|
@3036
|
15 years |
bknecht |
we do now save what level you chose last time and will preselect it …
|
|
|
@3034
|
15 years |
landauf |
replaced tabs with spaces
|
|
|
@3033
|
15 years |
landauf |
merged gametypes branch back to trunk
|
|
|
@3028
|
15 years |
landauf |
removed svn:mergeinfo properties
|
|
|
@3008
|
15 years |
bknecht |
You don't need no —level or -l anymore now. You may choose your …
|
|
|
@2994
|
15 years |
dafrick |
Small correction in Notifications
|
|
|
@2993
|
15 years |
dafrick |
Small changes in QuestManager for the GUI. Added toggleVisibility …
|
|
|
@2973
|
16 years |
landauf |
changed type of gametype-HUD and default-HUD to PlayerInfo (instead of …
|
|
|
@2963
|
16 years |
dafrick |
Some Quest stuff, and the rest for the GUIOverlay I failed to commit …
|
|
|
@2962
|
16 years |
dafrick |
Created collecting of GUIOverlays in the GUIManager to make the …
|
|
|
@2960
|
16 years |
dafrick |
Trying to export to lua, doesn't work, yet…
|
|
|
@2959
|
16 years |
dafrick |
Forgot to remove debug output.
|
|
|
@2958
|
16 years |
dafrick |
Changed some stuff to make it compile. Not sure it's 100% failsafe though.
|
|
|
@2957
|
16 years |
bknecht |
hack to include gui into hud
|
|
|
@2928
|
16 years |
rgrieder |
Deleting console commands currently seems to be a rather bad idea …
|
|
|
@2927
|
16 years |
rgrieder |
Fixed three memory leaks and a bug.
@beni: Is deleting the "startGame" …
|
|
|
@2926
|
16 years |
rgrieder |
- Using class { static const float foo = 3.2; }; is non standard C++, …
|
|
|
@2911
|
16 years |
landauf |
Merged r1-2096 of questsystem5 back to trunk
I hope there weren't …
|
|
|
@2910
|
16 years |
landauf |
reverted r2909 because there were some unwanted files included
|
|
|
@2909
|
16 years |
dafrick |
Merging the QuestSystem branch to the trunk. Let's hope, this isn't a …
|
|
|
@2904
|
16 years |
scheusso |
reverted changes from 2902
|
|
|
@2902
|
16 years |
vmikos |
this is my first upload of the basematchfile
|
|
|
@2896
|
16 years |
landauf |
Merged gui branch back to trunk.
I did 2 small changes in …
|
|
|
@2894
|
16 years |
landauf |
eolstyle
|
|
|
@2893
|
16 years |
landauf |
merged weaponsystem branch back to trunk
|
|
|
@2890
|
16 years |
landauf |
- Added overlay element for the Pong Gametype
- Changed the type of …
|
|
|
@2885
|
16 years |
landauf |
Extended PongAI:
- Random prediction errors depend on the vertical …
|
|
|
@2873
|
16 years |
bknecht |
Doxygen fixes. Please advise me on better places or methods to fix it. …
|
|
|
@2872
|
16 years |
landauf |
some small adjustments in PongAI and related classes
|
|
|
@2870
|
16 years |
bknecht |
additional commentary to my last commit. maybe useful in the future, …
|
|
|
@2867
|
16 years |
bknecht |
Magician Beni on what he does best: Fixed the problem with the large …
|
|
|
@2860
|
16 years |
landauf |
Improved PongAI - it tries to predict the position of the ball (but …
|
|
|
@2857
|
16 years |
landauf |
added configurable PongAI-strength
|
|
|
@2855
|
16 years |
rgrieder |
Two small fixes.
|
|
|
@2851
|
16 years |
landauf |
Fixed attachment of "absolute" CameraPosition-Nodes in the Network …
|
|
|
@2839
|
16 years |
landauf |
added AI for the Pong gametype
improved Pong gameplay
|
|
|
@2826
|
16 years |
landauf |
merged miniprojects branch back to trunk
|
|
|
@2809
|
16 years |
landauf |
reverted commit 2782 which was:
> Another 15% performance boost in …
|
|
|
@2797
|
16 years |
landauf |
Added some #ifndef's around #define NOMINMAX and #define FORCEINLINE …
|
|
|
@2790
|
16 years |
bknecht |
Ugly hack to use GUI ingame. Hack itself needs improvement AND of …
|
|
|
@2787
|
16 years |
rgrieder |
Bugfix: _NDEBUG is never defined.
|
|
|
@2782
|
16 years |
rgrieder |
Another 15% performance boost in dedicated mode, 30 bots, no clients. …
|
|
|
@2780
|
16 years |
rgrieder |
Checking whether a function really does what you think might sometimes …
|
|
|
@2759
|
16 years |
scheusso |
merged network branch (windows,multiplayer fixes) back to trunk
|
|
|
@2757
|
16 years |
rgrieder |
Code level compliance with OGRE 1.6
You can not yet use it though! The …
|
|
|
@2756
|
16 years |
rgrieder |
Minimising problems when including windows.h because it defines macros …
|
|
|
@2748
|
16 years |
rgrieder |
- Removed very old testing file
- Removed old testing CMake code. Also …
|
|
|
@2731
|
16 years |
rgrieder |
Removed debug output.
|
|
|
@2716
|
16 years |
rgrieder |
Bug fix in initialisation order.
|
|
|
@2710
|
16 years |
rgrieder |
Merged buildsystem3 containing buildsystem2 containing Adi's …
|
|
|
@2662
|
16 years |
rgrieder |
Merged presentation branch back to trunk.
|
|
|
@2262
|
16 years |
landauf |
set eol-style to native, no codechanges
|
|
|
@2261
|
16 years |
landauf |
merged questsystem2 back to trunk
|
|
|
@2171
|
16 years |
landauf |
merged revisions 2111-2170 from objecthierarchy branch back to trunk.
|
|
|
@2131
|
16 years |
rgrieder |
Added CMakeLists.txt to every subfolder and adjusted accordingly.
The …
|
|
|
@2130
|
16 years |
rgrieder |
Trunk should be functional again with these changes
|
|
|
@2129
|
16 years |
rgrieder |
Applied changes from HEAD again. I have found a way to solve the problem..
|
|
|
@2127
|
16 years |
rgrieder |
Reverted last two revisions: I just don't have the time to finish it …
|
|
|
@2126
|
16 years |
rgrieder |
Trying to extend ADD_SOURCE_FILES recursively.
|
|
|
@2125
|
16 years |
rgrieder |
Added CMake macro to more easily incude subfolders
|
|
|
@2107
|
16 years |
rgrieder |
fixed build and updated msvc files.
|
|
|
@2106
|
16 years |
landauf |
moved WeaponSystem.h and .cc into the objects/weaponSystem directory
|
|
|
@2105
|
16 years |
rgrieder |
updated msvc files and precompiled headers.
|
|
|
@2104
|
16 years |
landauf |
removed some "extra qualifications" (only throws errors on newer …
|
|
|
@2103
|
16 years |
rgrieder |
Merged r2101 (objecthierarchy) to trunk.
|
|
|
@2100
|
16 years |
landauf |
did some small adjustments in Projectile.cc although it's only a sample
|
|
|
@2099
|
16 years |
landauf |
re-added projectiles from weapon branch but they're currently not …
|
|
|
@2098
|
16 years |
landauf |
- added a WeaponSystem to Pawn
- initialized values in weapon classes …
|
|
|
@2097
|
16 years |
landauf |
adopted weapon classes to the new hierarchy (with a creator pointer)
|
|
|
@2096
|
16 years |
landauf |
merged weapon branch back to trunk
changed eol-style of all new files …
|
|
|
@2095
|
16 years |
landauf |
- added forward declarations of all quest classes to OrxonoxPrereqs.h
…
|
|
|
@2094
|
16 years |
landauf |
found more tabs in pickups
|
|
|
@2093
|
16 years |
landauf |
converted tabs to spaces
|
|
|
@2092
|
16 years |
landauf |
- adopted quest classes to the new hierarchy (with a creator pointer)
…
|
|
|
@2091
|
16 years |
landauf |
no codechanges, moved quest objects to objects/quest
|
|
|
@2090
|
16 years |
landauf |
merged questsystem back to trunk
(there are some changes to be done)
|
|
|
@2089
|
16 years |
landauf |
no codechanges, just changed eol-style to native
|
|
|
@2088
|
16 years |
landauf |
merged pickups back to trunk
|
|
|