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Diff Rev Age Author Log Message
(edit) @10318   10 years smerkli fixed destructor (during class hierarchy initialization)
(edit) @10317   10 years smerkli fixed compiler warnings
(edit) @10316   10 years smerkli only load debug drawer if graphics is enabled
(edit) @10299   10 years landauf fixed crash in SimpleRocket (during level-unloading). improved debug …
(edit) @10298   10 years landauf fixed potential crash during level-unloading: Namespace is a context …
(edit) @10296   10 years landauf don't add the pawn's velocity to the projectile's velocity. this makes …
(edit) @10295   10 years muemart Avoid using the system path variables on windows (also gets rid of two …
(edit) @10294   10 years landauf made projectiles slower (and all have the same speed now). makes it …
(edit) @10293   10 years landauf avoid collisions between projectiles of a turret and the parent-pawn …
(edit) @10292   10 years landauf fixed text size in HUD (marker which shows the enemy's name). the …
(edit) @10291   10 years landauf simplified Math: temp is always positive, thus only solution1 is …
(edit) @10290   10 years landauf details
(edit) @10289   10 years landauf fixed target position calculation: a) the math was wrong (not sure …
(edit) @10288   10 years landauf added bullet settings for CCD (continuous collision detection) to …
(edit) @10287   10 years landauf use dynamic physics for projectiles. this seems to avoid 'tunneling' …
(edit) @10284   10 years landauf removed some unnecessary module dependencies
(edit) @10281   10 years landauf added command 'reloadLevel' (by default on F5) which reloads the level …
(edit) @10279   10 years landauf fixed msvc warnings
(edit) @10278   10 years landauf fixed issue with inline-lua-code. only add an extra space if there's …
(edit) @10277   10 years landauf potential fix of compile problem on tardis
(edit) @10274   10 years landauf fixed #419 http://www.orxonox.net/ticket/419 physics is only activated …
(edit) @10273   10 years landauf bugfix & simplification & comment by bknecht
(edit) @10272   10 years landauf reverted a part of the changes from r10264. only single lua-tags …
(edit) @10271   10 years landauf bugfix: resize CEGUI if render window changes size
(edit) @10270   10 years landauf fixed crash: cs can be null (e.g. when using the 'suicide' command)
(edit) @10269   10 years muemart Tweak the xml error message a bit
(edit) @10268   10 years landauf program icon now works also with MinGW. but I had to exclude the …
(edit) @10267   10 years muemart Add program icon for Windows builds (MSVC only for now)
(edit) @10265   10 years landauf fixed build with older compilers (pre c++11)
(edit) @10264   10 years muemart Various fixes and improvements in the Loader (and LuaState) - When …
(edit) @10262   10 years landauf eol-style native. no changes in code.
(edit) @10261   10 years landauf fixed warning
(edit) @10260   10 years landauf merged the latest changes from pickupsFS14 to trunk
(edit) @10259   10 years landauf recorded merge of pickupsFS14 up to r10112 (which was already mostly …
(edit) @10258   10 years landauf merged presentationHS14merge back to trunk
(edit) @10218   10 years landauf fixed build and warnings with MSVC
(edit) @10216   10 years landauf merged branch presentationFS14 back to trunk
(edit) @10209   10 years muemart More MSVC fixes - Update dependecy package version requirements - …
(edit) @10208   10 years muemart Some small fixes for the MSVC build - Don't hardcode library names. …
(edit) @10207   10 years bknecht Replacing MSVC code for long integer with cross plattform compatible one
(edit) @10206   10 years landauf fixed build
(edit) @10197   10 years landauf avoid implicit conversion in MultiType.get<T>()
(edit) @10196   10 years landauf added BulletDebugDrawer to Scene. added console command to …
(edit) @10195   10 years landauf removed unnecessary material from BulletDebugDrawer. fixed crash with …
(edit) @10194   10 years landauf bugfix
(edit) @10193   10 years landauf details, made debug drawer more configurable
(edit) @10192   10 years landauf destroy elements in Scene in the opposite order of their creation.
(edit) @10191   10 years landauf added customized visualization for cylinders and cones to …
(edit) @10190   10 years landauf added utility to visualize collision shapes
(edit) @10189   10 years landauf added new collision shape (cylinder)
(edit) @10186   10 years landauf trying to make cmake policy settings backwards compatible
(edit) @10185   10 years landauf fixed warnings with cmake 3.1
(edit) @9986   11 years jo Improving the first mission. Two fixes are needed to make it well …
(edit) @9984   11 years landauf tab → spaces
(edit) @9983   11 years landauf detail
(edit) @9982   11 years landauf added option to force the arguments which are defined in the …
(edit) @9981   11 years landauf I think that was a bug - why should a command not be added if it has …
(edit) @9980   11 years jo Adding delay timer to show the main menu after a game ended automatically.
(edit) @9979   11 years landauf simplified the boost command in HumanController by using the new …
(edit) @9978   11 years landauf added new keybind mode 'OnPressAndRelease' which triggers both when a …
(edit) @9977   11 years jo So far so good. Unfortunately I did not figure out what is wrong with …
(edit) @9975   11 years landauf details
(edit) @9974   11 years landauf docking should take actual control, not just temporary. this also …
(edit) @9973   11 years landauf several (potential) bugfixes in SpaceRaceController: * check if there …
(edit) @9972   11 years jo Something went wrong. I will correct the error later. So far just this …
(edit) @9971   11 years landauf return reference instead of copy. this also fixes a crash in …
(edit) @9969   11 years jo Automatically show the menu for gametypes that call Gametype::end() - …
(edit) @9967   11 years landauf call by reference instead of value
(edit) @9966   11 years landauf moved declarations to follow our formatting guidelines. no changes in code
(edit) @9965   11 years landauf simplified algorithm. turns out this code actually tries to find the …
(edit) @9964   11 years landauf removed unused code (some of the code was after a 'return' statement …
(edit) @9963   11 years landauf removed unused variable. RaceCheckPoint is a WorldEntity itself, so it …
(edit) @9962   11 years landauf fixed warnings (msvc)
(edit) @9961   11 years landauf fixed warnings (msvc)
(edit) @9960   11 years landauf fixed warning (msvc): the cast affected only '50' and not the whole …
(edit) @9959   11 years landauf don't re-initialize the random number generator - we already do this …
(edit) @9958   11 years landauf user lower-case for all module names
(edit) @9957   11 years landauf fixed a number of linker warnings with msvc
(edit) @9956   11 years landauf fixed build with msvc (it seems to use c++98 which has 3 overloads of …
(edit) @9952   11 years landauf neither ParticleSpawner nor the explosion_ object need to be …
(edit) @9951   11 years landauf details
(edit) @9950   11 years landauf ParticleEmitter should be a StaticEntity just like every other …
(edit) @9949   11 years landauf removed duplicate code. there is no need for a second constructor. if …
(edit) @9948   11 years landauf comment
(edit) @9947   11 years landauf bugfix: explosion-sound was always positioned at world-coordinates …
(edit) @9946   11 years landauf removed debug output
(edit) @9945   11 years landauf replaced tabs with spaces. no changes in code
(edit) @9944   11 years landauf no Thilo, we don't want to call preDestroy() made documentation of …
(edit) @9943   11 years landauf eol-style native
(edit) @9942   11 years jo Disabling addbots for Invaders, since it will cause the game to crash.
(edit) @9941   11 years jo Adding most of the changes that were proposed in the release2012 branch.
(edit) @9939   11 years jo presentationHS13 branch merged into trunk
(edit) @9834   11 years jo Fixing another bug introduced by the previous bug fix.
(edit) @9833   11 years jo Fixing cleanup bug, that causes orxonox to crash when tetris was …
(edit) @9804   11 years jo Cleaning up the spacerace output.
(edit) @9803   11 years jo The brick falldown acceleration is increased, but the velocity is …
(edit) @9802   11 years jo Making the Tetris collision detection more robust, by decoupling …
(edit) @9801   11 years jo Eridicating a Tetris Bug, related to the positioning of a TetrisBrick …
(edit) @9800   11 years jo Make the AI aware of the inherent team (number) of controllable …
(edit) @9799   11 years jo Make controllable entities adapt the controllers team number.
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