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@10546
|
9 years |
muemart |
Fix MSVC14/Visual Studio 2015 build: std::less must be constexpr
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@10437
|
10 years |
fvultier |
Removed unnecessary output to console in kump minigame. Added a small …
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|
@10318
|
10 years |
smerkli |
fixed destructor (during class hierarchy initialization)
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|
@10317
|
10 years |
smerkli |
fixed compiler warnings
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|
@10316
|
10 years |
smerkli |
only load debug drawer if graphics is enabled
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|
@10299
|
10 years |
landauf |
fixed crash in SimpleRocket (during level-unloading).
improved debug …
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|
@10298
|
10 years |
landauf |
fixed potential crash during level-unloading: Namespace is a context …
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|
@10296
|
10 years |
landauf |
don't add the pawn's velocity to the projectile's velocity. this makes …
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|
@10295
|
10 years |
muemart |
Avoid using the system path variables on windows (also gets rid of two …
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@10294
|
10 years |
landauf |
made projectiles slower (and all have the same speed now). makes it …
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@10293
|
10 years |
landauf |
avoid collisions between projectiles of a turret and the parent-pawn …
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@10292
|
10 years |
landauf |
fixed text size in HUD (marker which shows the enemy's name). the …
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|
@10291
|
10 years |
landauf |
simplified Math: temp is always positive, thus only solution1 is …
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@10290
|
10 years |
landauf |
details
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|
|
@10289
|
10 years |
landauf |
fixed target position calculation:
a) the math was wrong (not sure …
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@10288
|
10 years |
landauf |
added bullet settings for CCD (continuous collision detection) to …
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@10287
|
10 years |
landauf |
use dynamic physics for projectiles. this seems to avoid 'tunneling' …
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@10284
|
10 years |
landauf |
removed some unnecessary module dependencies
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|
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@10281
|
10 years |
landauf |
added command 'reloadLevel' (by default on F5) which reloads the level …
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@10279
|
10 years |
landauf |
fixed msvc warnings
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@10278
|
10 years |
landauf |
fixed issue with inline-lua-code. only add an extra space if there's …
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@10277
|
10 years |
landauf |
potential fix of compile problem on tardis
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|
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@10274
|
10 years |
landauf |
fixed #419 http://www.orxonox.net/ticket/419
physics is only activated …
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@10273
|
10 years |
landauf |
bugfix & simplification & comment by bknecht
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@10272
|
10 years |
landauf |
reverted a part of the changes from r10264. only single lua-tags …
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@10271
|
10 years |
landauf |
bugfix: resize CEGUI if render window changes size
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|
|
@10270
|
10 years |
landauf |
fixed crash: cs can be null (e.g. when using the 'suicide' command)
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|
|
@10269
|
10 years |
muemart |
Tweak the xml error message a bit
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|
|
@10268
|
10 years |
landauf |
program icon now works also with MinGW. but I had to exclude the …
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|
@10267
|
10 years |
muemart |
Add program icon for Windows builds (MSVC only for now)
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|
|
@10265
|
10 years |
landauf |
fixed build with older compilers (pre c++11)
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|
|
@10264
|
10 years |
muemart |
Various fixes and improvements in the Loader (and LuaState)
- When …
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@10262
|
10 years |
landauf |
eol-style native. no changes in code.
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|
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@10261
|
10 years |
landauf |
fixed warning
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|
|
@10260
|
10 years |
landauf |
merged the latest changes from pickupsFS14 to trunk
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|
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@10259
|
10 years |
landauf |
recorded merge of pickupsFS14 up to r10112 (which was already mostly …
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|
|
@10258
|
10 years |
landauf |
merged presentationHS14merge back to trunk
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|
|
@10218
|
10 years |
landauf |
fixed build and warnings with MSVC
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|
|
@10216
|
10 years |
landauf |
merged branch presentationFS14 back to trunk
|
|
|
@10209
|
10 years |
muemart |
More MSVC fixes
- Update dependecy package version requirements
- …
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|
|
@10208
|
10 years |
muemart |
Some small fixes for the MSVC build
- Don't hardcode library names. …
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|
|
@10207
|
10 years |
bknecht |
Replacing MSVC code for long integer with cross plattform compatible one
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|
|
@10206
|
10 years |
landauf |
fixed build
|
|
|
@10197
|
10 years |
landauf |
avoid implicit conversion in MultiType.get<T>()
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|
|
@10196
|
10 years |
landauf |
added BulletDebugDrawer to Scene.
added console command to …
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|
|
@10195
|
10 years |
landauf |
removed unnecessary material from BulletDebugDrawer.
fixed crash with …
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|
|
@10194
|
10 years |
landauf |
bugfix
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|
|
@10193
|
10 years |
landauf |
details, made debug drawer more configurable
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|
|
@10192
|
10 years |
landauf |
destroy elements in Scene in the opposite order of their creation.
|
|
|
@10191
|
10 years |
landauf |
added customized visualization for cylinders and cones to …
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|
|
@10190
|
10 years |
landauf |
added utility to visualize collision shapes
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|
|
@10189
|
10 years |
landauf |
added new collision shape (cylinder)
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|
|
@10186
|
10 years |
landauf |
trying to make cmake policy settings backwards compatible
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|
|
@10185
|
10 years |
landauf |
fixed warnings with cmake 3.1
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|
|
@9986
|
11 years |
jo |
Improving the first mission. Two fixes are needed to make it well …
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|
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@9984
|
11 years |
landauf |
tab → spaces
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|
|
@9983
|
11 years |
landauf |
detail
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|
|
@9982
|
11 years |
landauf |
added option to force the arguments which are defined in the …
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|
|
@9981
|
11 years |
landauf |
I think that was a bug - why should a command not be added if it has …
|
|
|
@9980
|
11 years |
jo |
Adding delay timer to show the main menu after a game ended automatically.
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|
|
@9979
|
11 years |
landauf |
simplified the boost command in HumanController by using the new …
|
|
|
@9978
|
11 years |
landauf |
added new keybind mode 'OnPressAndRelease' which triggers both when a …
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|
|
@9977
|
11 years |
jo |
So far so good. Unfortunately I did not figure out what is wrong with …
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|
|
@9975
|
11 years |
landauf |
details
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|
|
@9974
|
11 years |
landauf |
docking should take actual control, not just temporary.
this also …
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|
|
@9973
|
11 years |
landauf |
several (potential) bugfixes in SpaceRaceController:
* check if there …
|
|
|
@9972
|
11 years |
jo |
Something went wrong. I will correct the error later. So far just this …
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|
|
@9971
|
11 years |
landauf |
return reference instead of copy. this also fixes a crash in …
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|
|
@9969
|
11 years |
jo |
Automatically show the menu for gametypes that call Gametype::end() - …
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|
|
@9967
|
11 years |
landauf |
call by reference instead of value
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|
|
@9966
|
11 years |
landauf |
moved declarations to follow our formatting guidelines. no changes in code
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|
|
@9965
|
11 years |
landauf |
simplified algorithm. turns out this code actually tries to find the …
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|
|
@9964
|
11 years |
landauf |
removed unused code (some of the code was after a 'return' statement …
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|
|
@9963
|
11 years |
landauf |
removed unused variable. RaceCheckPoint is a WorldEntity itself, so it …
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|
|
@9962
|
11 years |
landauf |
fixed warnings (msvc)
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|
|
@9961
|
11 years |
landauf |
fixed warnings (msvc)
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|
|
@9960
|
11 years |
landauf |
fixed warning (msvc): the cast affected only '50' and not the whole …
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|
|
@9959
|
11 years |
landauf |
don't re-initialize the random number generator - we already do this …
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|
|
@9958
|
11 years |
landauf |
user lower-case for all module names
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|
|
@9957
|
11 years |
landauf |
fixed a number of linker warnings with msvc
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|
|
@9956
|
11 years |
landauf |
fixed build with msvc (it seems to use c++98 which has 3 overloads of …
|
|
|
@9952
|
11 years |
landauf |
neither ParticleSpawner nor the explosion_ object need to be …
|
|
|
@9951
|
11 years |
landauf |
details
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|
|
@9950
|
11 years |
landauf |
ParticleEmitter should be a StaticEntity just like every other …
|
|
|
@9949
|
11 years |
landauf |
removed duplicate code. there is no need for a second constructor. if …
|
|
|
@9948
|
11 years |
landauf |
comment
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|
|
@9947
|
11 years |
landauf |
bugfix: explosion-sound was always positioned at world-coordinates …
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|
|
@9946
|
11 years |
landauf |
removed debug output
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|
|
@9945
|
11 years |
landauf |
replaced tabs with spaces. no changes in code
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|
|
@9944
|
11 years |
landauf |
no Thilo, we don't want to call preDestroy()
made documentation of …
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|
|
@9943
|
11 years |
landauf |
eol-style native
|
|
|
@9942
|
11 years |
jo |
Disabling addbots for Invaders, since it will cause the game to crash.
|
|
|
@9941
|
11 years |
jo |
Adding most of the changes that were proposed in the release2012 branch.
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|
|
@9939
|
11 years |
jo |
presentationHS13 branch merged into trunk
|
|
|
@9834
|
11 years |
jo |
Fixing another bug introduced by the previous bug fix.
|
|
|
@9833
|
11 years |
jo |
Fixing cleanup bug, that causes orxonox to crash when tetris was …
|
|
|
@9804
|
11 years |
jo |
Cleaning up the spacerace output.
|
|
|
@9803
|
11 years |
jo |
The brick falldown acceleration is increased, but the velocity is …
|
|
|
@9802
|
11 years |
jo |
Making the Tetris collision detection more robust, by decoupling …
|
|
|
@9801
|
11 years |
jo |
Eridicating a Tetris Bug, related to the positioning of a TetrisBrick …
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