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source: code/trunk

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Diff Rev Age Author Log Message
(edit) @10437   10 years fvultier Removed unnecessary output to console in kump minigame. Added a small …
Diff Rev Age Author Log Message
(edit) @10318   10 years smerkli fixed destructor (during class hierarchy initialization)
(edit) @10317   10 years smerkli fixed compiler warnings
(edit) @10316   10 years smerkli only load debug drawer if graphics is enabled
Diff Rev Age Author Log Message
(edit) @10299   10 years landauf fixed crash in SimpleRocket (during level-unloading). improved debug …
(edit) @10298   10 years landauf fixed potential crash during level-unloading: Namespace is a context …
(edit) @10297   10 years landauf improved underAttack.oxw - now with lots of turrets attached to the …
(edit) @10296   10 years landauf don't add the pawn's velocity to the projectile's velocity. this makes …
(edit) @10295   10 years muemart Avoid using the system path variables on windows (also gets rid of two …
(edit) @10294   10 years landauf made projectiles slower (and all have the same speed now). makes it …
(edit) @10293   10 years landauf avoid collisions between projectiles of a turret and the parent-pawn …
(edit) @10292   10 years landauf fixed text size in HUD (marker which shows the enemy's name). the …
(edit) @10291   10 years landauf simplified Math: temp is always positive, thus only solution1 is …
(edit) @10290   10 years landauf details
(edit) @10289   10 years landauf fixed target position calculation: a) the math was wrong (not sure …
(edit) @10288   10 years landauf added bullet settings for CCD (continuous collision detection) to …
(edit) @10287   10 years landauf use dynamic physics for projectiles. this seems to avoid 'tunneling' …
(edit) @10286   10 years landauf trying to fix msvc linker warnings related to /INCREMENTAL:YES
Diff Rev Age Author Log Message
(edit) @10284   10 years landauf removed some unnecessary module dependencies
Diff Rev Age Author Log Message
(edit) @10281   10 years landauf added command 'reloadLevel' (by default on F5) which reloads the level …
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