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Diff Rev Age Author Log Message
(edit) @6365   15 years rgrieder Fixed segfault (when hitting tab in main menu) and second mode problem …
(edit) @6364   15 years rgrieder Fixed output problem in Shell (non complete line output was not …
(edit) @6363   15 years rgrieder svn:eol-style "native" for all text files. Also removed two executable …
(edit) @6362   15 years scheusso joystick names are pretty now
(edit) @6361   15 years rgrieder Temporary fix for the missing munition type.
(edit) @6360   15 years rgrieder Fixed cursor behaviour when steering with a gamepad.
(edit) @6359   15 years decapitb some minor changes
(edit) @6358   15 years decapitb a rocket near the ghost ships triggers an attack (obviously they feel …
(edit) @6357   15 years decapitb adjusted speed of the ghost spaceship, the demo won't be so slow now
(edit) @6356   15 years scheusso god mode hack for presentation
(edit) @6355   15 years dafrick Made KeyBindMenu less Resolution dependent, because of this the …
(edit) @6354   15 years erwin Implemented streamer thread, TODO patch SoundBuffer to use it
(edit) @6353   15 years dafrick Adjusted scroll step size to allow for scrolling that is actually useful.
(edit) @6352   15 years dafrick Adjusted commandButton size to fit the new commands. Expanded …
(edit) @6351   15 years scheusso keybinding now possible without scrolling again and again
(edit) @6350   15 years rgrieder IOConsole should not process input during destruction.
(edit) @6349   15 years rgrieder Overriding preDestroy() in AmbientSound to make them fade out when the …
(edit) @6348   15 years rgrieder Adding OrxonoxClass::preDestroy(). This method gets called when an …
(edit) @6347   15 years decapitb added a second asteroid field with "ghost" and enemies
(edit) @6346   15 years scheusso added additional keybinds (which i find usefull)
(edit) @6345   15 years decapitb added some "ghost ships" and a destroyer
(edit) @6344   15 years decapitb useless
(edit) @6343   15 years decapitb added sounless (_SL) Templates for ghost, hxy and transporter to avoid …
(edit) @6342   15 years decapitb added Transporter to the level, not too happy with the result yet
(edit) @6341   15 years decapitb added weapons and effects to the Transporter
(edit) @6340   15 years rgrieder Fixed bug: Ambient sounds were sometimes not played at all (caused by …
(edit) @6339   15 years dafrick Undid an error I mad while removing empty lines. Quitting from …
(edit) @6338   15 years youngk Added a little sound to the presentation level.
(edit) @6336   15 years dafrick Forgot to remove debug output…
(edit) @6335   15 years dafrick Removed empty lines. Adjusted size of boxes in KeyBindMenu so that the …
(edit) @6334   15 years cmueri All the menus (inclusive InGameMenus) have an equal design, some menus …
(edit) @6333   15 years landauf ~
(edit) @6332   15 years rgrieder Improved SoundBuffer class design and removed its pooling property …
(edit) @6331   15 years erwin Attempt to improve sound loading performance
(edit) @6330   15 years erwin Minor commit to get the changes from my netbook to my computer
(edit) @6329   15 years rgrieder Who the hell uses ints to synchronise part of a float vector? Well, I …
(edit) @6328   15 years landauf warnings -= 2
(edit) @6327   15 years rgrieder Engine synchronisation seems to work more or less. Fire sound still …
(edit) @6326   15 years scheusso ambient sound synchronisation now working (however not in combination …
(edit) @6325   15 years rgrieder Disabled drag in mouse look.
(edit) @6324   15 years dafrick Improved KeyBindMenu further. This is the final version for the …
(edit) @6323   15 years rgrieder Added engine sounds to the presentation space ship.
(edit) @6322   15 years rgrieder Added audio source management. This should reduce the problems when …
(edit) @6321   15 years scheusso small fix
(edit) @6320   15 years scheusso various fixes for client: NHC, sound, callback handling of Vector4 & …
(edit) @6319   15 years rgrieder Simplified the Clock code a little (doesn't mean it got simpler though ).
(edit) @6318   15 years rgrieder This should fix the fps limiter if you play longer than 232 nanoseconds.
(edit) @6317   15 years landauf blah
(edit) @6316   15 years scheusso fixed NHC behaviour in rocket mode
(edit) @6315   15 years scheusso fixed rocket on client (uninitialised values)
(edit) @6314   15 years landauf fixed some warnings
(edit) @6313   15 years scheusso further network fixes changed screenshot format from jpeg to tiff …
(edit) @6312   15 years wirthmi Fixes for damage overlay
(edit) @6311   15 years dafrick The KeyBindMenu now shows all Keybindings and allows for various …
(edit) @6310   15 years wirthmi Added damage overlays
(edit) @6307   15 years scheusso Approach to make sounds synchronisable (not yet working)
(edit) @6306   15 years decapitb new backlight
(edit) @6305   15 years decapitb added some enemies and stuff
(edit) @6303   15 years rgrieder Removed deprecated method in GUIManager.
(edit) @6302   15 years rgrieder Fixed cursor not showing in full screen when returning to the main menu.
(edit) @6301   15 years rgrieder Changed an input strategy: When you press a key but don't release it …
(edit) @6300   15 years decapitb weaponsettings for HXY
(edit) @6299   15 years decapitb added basic weapon and control to HXY
(edit) @6298   15 years scheusso hackfix with config values/sound device
(edit) @6295   15 years wirthmi Changed a function call when hit from damage() to hit(). Pass through …
(edit) @6293   15 years rgrieder Fixed HUDNavigation: Aim position is not available anymore (projectile …
(edit) @6292   15 years cmueri New layout of the keybind menu.
(edit) @6291   15 years decapitb -d
(edit) @6290   15 years decapitb fixed a bug
(edit) @6289   15 years wirthmi Fixed bug: overlays hide when ingame menu is brought up
(edit) @6287   15 years decapitb ghost has second weapon
(edit) @6286   15 years decapitb ghost has backlights
(edit) @6285   15 years youngk Launching sound of the Rocket plays normally now. Changed …
(edit) @6284   15 years dafrick Bug fix. 0 != nil in lua…
(edit) @6283   15 years dafrick Some enhancements in KeyBindMenu.lua and InfoPopup, clear doesn't …
(edit) @6282   15 years decapitb removed some useless lines
(edit) @6281   15 years rgrieder Added LuaFunctor that can execute arbitrary lua code. Also added …
(edit) @6280   15 years rgrieder Changes did not work at all in Release mode (strange).
(edit) @6279   15 years scheusso overlay fix in NHC
(edit) @6278   15 years rgrieder Use base class method for getInstance (for tolua interface).
(edit) @6277   15 years rgrieder Small changes, optimisations and typos.
(edit) @6276   15 years youngk Adjusted two calls for differently named sound files.
(edit) @6273   15 years scheusso radar working again (also focus incl. cycleNavigationFocus)
(edit) @6272   15 years scheusso radar works again now
(edit) @6271   15 years rgrieder - alProcessContext isn't necessary after all: the operation is even …
(edit) @6270   15 years rgrieder Switched from ResourceInfo to std::string for the buffer …
(edit) @6269   15 years rgrieder At last, found the sound bug: A long time ago somebody wrote …
(edit) @6268   15 years dafrick Added more Keybindings to the KeyBinMenu and the displayed names of …
(edit) @6266   15 years dafrick KeyBindMenu is working now. (Apart from some minor faults) Found some …
(edit) @6265   15 years scheusso fixed weapon sound source problem
(edit) @6262   15 years cmueri Fullscreen and resolution changes are now available in the menu.
(edit) @6261   15 years rgrieder Tolua interface for GameMode that has functions like playsSound, …
(edit) @6260   15 years rgrieder Audio sources seem to be very limited resources. If we create more …
(edit) @6259   15 years scheusso menu automatically reads ogre config path
(edit) @6258   15 years cmueri The fullscreen button is now available, but you have to change the …
(edit) @6257   15 years decapitb new level presentationHS09b with asteroid field fog and most …
(edit) @6256   15 years rgrieder Removed debug output.
(edit) @6255   15 years rgrieder Temporarily resolved problem of sounds only playing once.
(edit) @6254   15 years rgrieder Added sound effects pooling. This should avoid long respawns (due to …
(edit) @6252   15 years decapitb Fog and asteroid Tests in Level presentationHS09
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