# # ChangeLog for data/branches # # Generated by Trac 1.0.9 # Nov 14, 2024, 7:32:05 AM Wed, 05 Dec 2018 09:40:19 GMT wiesep [12143] * data/branches/Shader_HS18/materials/BumpMapping/BumpMap.material (modified) Added comment Wed, 05 Dec 2018 09:29:31 GMT wiesep [12140] * data/branches/Shader_HS18/models/Cube_Lava.mesh (added) * data/branches/Shader_HS18/models/Cube_Lava_Normal.mesh (added) * data/branches/Shader_HS18/models/Cube_Lava_Normal_Blank.mesh (added) * data/branches/Shader_HS18/models/Cube_Lava_V2.mesh (deleted) * data/branches/Shader_HS18/models/Cube_Lava_V2_Normal.mesh (deleted) * data/branches/Shader_HS18/models/Cube_Lava_V2_Normal_Blank.mesh (deleted) Renamed Models Wed, 28 Nov 2018 10:35:37 GMT wiesep [12122] * data/branches/Shader_HS18/images/levelpreviews/bumpMap.png (added) Addes level preview for bumpMap level Wed, 28 Nov 2018 09:13:16 GMT wiesep [12120] * data/branches/Shader_HS18/materials/BumpMapping/BumpMap.material (added) * data/branches/Shader_HS18/materials/Cube_Lava_Normal-Mask.material (deleted) * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/materials/Cube_Lava_Normal_Blank.material (added) * data/branches/Shader_HS18/models/Cube_Lava_V2_Normal_Blank.mesh (added) Implemented material script inheritance for bump mapping Wed, 21 Nov 2018 12:23:08 GMT wiesep [12117] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) Fixed flickering Wed, 21 Nov 2018 11:04:03 GMT wiesep [12115] * data/branches/Shader_HS18/materials/BumpMapping (added) * data/branches/Shader_HS18/materials/BumpMapping/BasicPrograms.program (added) * data/branches/Shader_HS18/materials/BumpMapping/BumpMapping.program (added) * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/materials/Example (deleted) * data/branches/Shader_HS18/materials/Flares.material (modified) * data/branches/Shader_HS18/materials/ToonShader.material (deleted) * data/branches/Shader_HS18/programs/Cg (added) * data/branches/Shader_HS18/programs/Cg/ASCIIFP.cg (added) * data/branches/Shader_HS18/programs/Cg/Bloom2_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/Bloom_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/BlurH_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/BlurV_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/Blur_vs11.cg (added) * data/branches/Shader_HS18/programs/Cg/BrightBloom2_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/Cg/Common.cg (added) * data/branches/Shader_HS18/programs/Cg/DOF_ps.cg (added) * data/branches/Shader_HS18/programs/Cg/DitherFP.cg (added) * data/branches/Shader_HS18/programs/Cg/DualQuaternion.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_Basic_sm4.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_BumpMapping.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_CelShading.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_Fresnel.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_Projection.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_TextureArrayVS.cg (added) * data/branches/Shader_HS18/programs/Cg/GlassFP.cg (added) * data/branches/Shader_HS18/programs/Cg/Grass.cg (added) * data/branches/Shader_HS18/programs/Cg/GrayScale.cg (added) * data/branches/Shader_HS18/programs/Cg/HWBasicInstancing.cg (added) * data/branches/Shader_HS18/programs/Cg/HW_VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Cg/HalftoneFP.cg (added) * data/branches/Shader_HS18/programs/Cg/HeatVision.cg (added) * data/branches/Shader_HS18/programs/Cg/InstancingMisc.cg (added) * data/branches/Shader_HS18/programs/Cg/InstancingVertexInterpolators.cg (added) * data/branches/Shader_HS18/programs/Cg/Instancing_ps.cg (added) * data/branches/Shader_HS18/programs/Cg/InvertFP.cg (added) * data/branches/Shader_HS18/programs/Cg/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/Cg/NightVisionFP.cg (added) * data/branches/Shader_HS18/programs/Cg/Ocean2HLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Cg/Ocean2HLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Cg/OffsetMapping.cg (added) * data/branches/Shader_HS18/programs/Cg/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/Cg/OldTV.cg (added) * data/branches/Shader_HS18/programs/Cg/ParticleGS.cg (added) * data/branches/Shader_HS18/programs/Cg/PassthroughFP.cg (added) * data/branches/Shader_HS18/programs/Cg/PassthroughFP_sm4.cg (added) * data/branches/Shader_HS18/programs/Cg/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/Cg/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/Cg/ShaderInstancing.cg (added) * data/branches/Shader_HS18/programs/Cg/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/Cg/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/Cg/Swizzle.gp (added) * data/branches/Shader_HS18/programs/Cg/SwizzleGP.cg (added) * data/branches/Shader_HS18/programs/Cg/TilingFP.cg (added) * data/branches/Shader_HS18/programs/Cg/VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Cg/depthshadowobject.cg (added) * data/branches/Shader_HS18/programs/Cg/hdr.cg (added) * data/branches/Shader_HS18/programs/Cg/instancing.cg (added) * data/branches/Shader_HS18/programs/Cg/isosurf.cg (added) * data/branches/Shader_HS18/programs/Cg/oceanHLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Cg/oceanHLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Cg/pssm.cg (added) * data/branches/Shader_HS18/programs/Cg/shadows.cg (added) * data/branches/Shader_HS18/programs/Cg/varianceshadowcasterfp.cg (added) * data/branches/Shader_HS18/programs/Cg/varianceshadowcastervp.cg (added) * data/branches/Shader_HS18/programs/Cg/varianceshadowreceiverfp.cg (added) * data/branches/Shader_HS18/programs/Cg/varianceshadowreceivervp.cg (added) * data/branches/Shader_HS18/programs/Example (deleted) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_ps.glsl (deleted) * data/branches/Shader_HS18/programs/GLSL/ToonShader_vs.glsl (deleted) * data/branches/Shader_HS18/programs/GLSL/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/GLSL/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/GLSL/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/GLSL/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/GLSL/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/GLSL/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/GLSL/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/GLSL120 (added) * data/branches/Shader_HS18/programs/GLSL120/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/AmbientOneTextureWithUV.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapVPTangentParity.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingShadowRcvFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingShadowRcvVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingSpecularFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingSpecularVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Example_FresnelFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Example_FresnelVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/GlassFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/GrayScale.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/GLSL120/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/GLSL120/Instancing.frag (added) * data/branches/Shader_HS18/programs/GLSL120/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/GLSL120/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/GLSL120/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMappingShadowsFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMappingShadowsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMapping_specular.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/GLSL120/ShowNormals.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/ShowTangents.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/ShowUV.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/ShowUVdir3D.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/StdQuad_Tex2_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/StdQuad_Tex2a_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/StdQuad_Tex3_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/StdQuad_Tex4_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/GLSL120/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/GLSL120/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/GLSL120/shadows.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150 (added) * data/branches/Shader_HS18/programs/GLSL150/ASCIIFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/AtomicFS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/AtomicGS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/AtomicVS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ColdCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ColdCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Combine_fp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowObjectFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowObjectVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DitherFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/EmbossedFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Example_CelShadingFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Example_CelShadingVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassAmbientFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassAmbientVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassTexVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HalftoneFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HardwareMorphAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HardwarePoseAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HeatBlurFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HeatCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HeatCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/InvertFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/IsosurfFS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/IsosurfGS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/IsosurfVS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/LaplaceFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/LightToHeatFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/NightVisionFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/OldMovieFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/OldTV.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ParticleGS_DisplayFS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ParticleGS_DisplayGS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ParticleGS_DisplayVS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ParticleGS_GenerateGS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ParticleGS_GenerateVS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/PassthroughGP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/PosterizeFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Radial_Blur_FP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/SharpenEdgesFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/TilingFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/pssmCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/pssmCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/pssmReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/pssmReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL400 (added) * data/branches/Shader_HS18/programs/GLSL400/ComputeCS.glsl (added) * data/branches/Shader_HS18/programs/GLSL400/RasterizationOrderFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL400/TessellationFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL400/TessellationTd.glsl (added) * data/branches/Shader_HS18/programs/GLSL400/TessellationTh.glsl (added) * data/branches/Shader_HS18/programs/GLSL400/TessellationVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/BloomFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Blur0_ps20.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/Blur0_vs11.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/Blur1_ps20.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/Blur1_vs11.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/BumpMapping.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Combine_fp.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Example_Basic.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Example_Basic.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/GlassFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Grass.cg (deleted) * data/branches/Shader_HS18/programs/OLD/GrayScale.cg (deleted) * data/branches/Shader_HS18/programs/OLD/InvertFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/LaplaceFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/OldMovieFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/OldTV.cg (deleted) * data/branches/Shader_HS18/programs/OLD/PosterizeFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Radial_Blur_FP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/SharpenEdgesFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.cg (deleted) * data/branches/Shader_HS18/programs/OLD/TilingFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/ToonShaderPS.cg (deleted) * data/branches/Shader_HS18/programs/OLD/ToonShader_ps.glsl (added) * data/branches/Shader_HS18/programs/OLD/ToonShader_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/glow.cg (deleted) * data/branches/Shader_HS18/programs/OLD/hdr.cg (deleted) * data/branches/Shader_HS18/programs/OLD/hdr.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/ps_glow.cg (deleted) * data/branches/Shader_HS18/programs/OLD/vs_glow.cg (deleted) * data/branches/Shader_HS18/resources.oxr (modified) Changed folder structure, deletet some unused files and cleaned up code Sun, 11 Nov 2018 16:38:26 GMT wiesep [12097] * data/branches/Shader_HS18/materials/Example.material (deleted) * data/branches/Shader_HS18/materials/Examples.compositor (deleted) * data/branches/Shader_HS18/materials/Examples.program (deleted) Removed unused files Sun, 11 Nov 2018 16:37:35 GMT wiesep [12096] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/materials/Example (added) * data/branches/Shader_HS18/materials/Example/Examples-Advanced.program (added) * data/branches/Shader_HS18/materials/Example/Examples.program (added) * data/branches/Shader_HS18/programs/Example/GLSL120/AmbientOneTexture.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL120/skinningTwoWeightsVp.glsl (modified) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsVp.glsl (modified) * data/branches/Shader_HS18/resources.oxr (modified) Working version Fri, 09 Nov 2018 12:10:40 GMT wiesep [12092] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/programs/Cg (deleted) * data/branches/Shader_HS18/programs/Example/Cg (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/AmbientOneTexture.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Bloom2_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur0_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur1_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/BlurH_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/BlurV_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_ps.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/BrightBloom2_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/DiffuseOneTexture.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_Common.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_ShadowCaster.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhase.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhaseShadowCaster.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayPS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayVS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/HWBasicInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/HW_VTFInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Instancing.frag (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/InstancingMisc.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.frag (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingFp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughFP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughVP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/ShaderInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/VTFInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/crowdVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_tonemap_util.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.frag (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/shadows.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsShadowCasterVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTexture.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTextureWithUV.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Bloom2_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurH_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurV_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/BrightBloom2_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/BumpMapVPTangentParity.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/DiffuseOneTexture.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_Common.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_ShadowCaster.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhase.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhaseShadowCaster.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextFP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextVP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingFp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvFp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularFp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelFp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayPS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayVS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/GlassFP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/GrayScale.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/HWBasicInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/HW_VTFInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Instancing.frag (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/InstancingMisc.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/MetaballFP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.frag (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingFp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsFp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMapping_specular.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayPS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughFP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughVP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/SampleFieldVS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShaderInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowNormals.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowTangents.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUV.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUVdir3D.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2_vp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2a_vp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex3_vp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex4_vp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/TessellateTetrahedraGS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/VTFInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/crowdVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_tonemap_util.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.frag (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/shadows.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsShadowCasterVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsVp.glsl (deleted) Remove unused files Fri, 09 Nov 2018 12:06:05 GMT wiesep [12091] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/materials/ToonShader.material (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/StdQuad_vp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/SwizzleGP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_bloom.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale2x2luminence.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3brightpass.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_finalToneMapping.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/instancingVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_quad.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_scene.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL120 (added) * data/branches/Shader_HS18/programs/Example/GLSL120/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/AmbientOneTextureWithUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/BumpMapVPTangentParity.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_BumpMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_BumpMappingShadowRcvFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_BumpMappingShadowRcvVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_BumpMappingSpecularFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_BumpMappingSpecularVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_BumpMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_FresnelFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_FresnelVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/GlassFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/GrayScale.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL120/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMappingShadowsFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMappingShadowsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMapping_specular.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShowNormals.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShowTangents.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShowUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShowUVdir3D.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/StdQuad_Tex2_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/StdQuad_Tex2a_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/StdQuad_Tex3_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/StdQuad_Tex4_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL120/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/shadows.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ASCIIFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/AtomicFS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AtomicGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AtomicVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur0_vs.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur1_vs.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_ps.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Combine_fp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DitherFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/EmbossedFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassTexVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HalftoneFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/InvertFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/IsosurfFS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/IsosurfGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/IsosurfVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LaplaceFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/NightVisionFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/OldMovieFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/OldTV.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayFS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayGS.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayVS.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateGS.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateVS.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PosterizeFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Radial_Blur_FP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/SharpenEdgesFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_vp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/SwizzleGP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/TilingFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_bloom.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale2x2luminence.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3brightpass.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_finalToneMapping.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/instancingVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_quad.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_scene.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL400 (added) * data/branches/Shader_HS18/programs/Example/GLSL400/ComputeCS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/RasterizationOrderFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationTd.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationTh.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSLES (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ASCIIFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/AmbientOneTexture.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/AmbientOneTextureWithUV.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Bloom2_ps20.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/BlurH_ps20.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/BlurV_ps20.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Blur_vs.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/BrightBloom2_ps20.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/BumpMapVPTangentParity.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ColdCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ColdCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Combine_fp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DOF_ps.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapNormalMapReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapNormalMapReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DiffuseOneTexture.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DitherFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/EmbossedFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingShadowRcvFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingShadowRcvVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingSpecularFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingSpecularVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_CelShadingFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_CelShadingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_FresnelFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_FresnelVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_ProjectionFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_ProjectionVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_TextureArrayPS.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_TextureArrayVS.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GlassFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassAmbientFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassAmbientVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassTexVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrayScale.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HalftoneFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwareMorphAnimationVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwareMorphAnimationWithNormalsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwarePoseAnimationVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwarePoseAnimationWithNormalsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatBlurFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatBlurVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSLES/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/InvertFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/LaplaceFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/LightToHeatFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/LightToHeatVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/NightVisionFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Ocean2GLSLES.frag (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Ocean2GLSLES.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMappingFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMappingShadowsFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMappingShadowsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMappingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMapping_specular.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OldMovieFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OldTV.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/PassthroughFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/PassthroughVP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/PosterizeFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Radial_Blur_FP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/SharpenEdgesFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowNormals.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowTangents.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowUV.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowUVdir3D.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex2_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex2a_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex3_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex4_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/SwizzleGP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/TilingFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/depthshadowobjectFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/depthshadowobjectVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdrFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_bloom.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_downscale2x2luminence.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_downscale3x3.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_downscale3x3brightpass.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_finalToneMapping.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/instancingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/mrttestfp_quad.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/mrttestfp_scene.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/shadows.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/skinningTwoWeightsShadowCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/skinningTwoWeightsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowcasterfp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowcastervp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowreceiverfp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowreceivervp.glsles (added) * data/branches/Shader_HS18/resources.oxr (modified) Updated programs and adjusted Material to work with GLSL>150 Wed, 07 Nov 2018 10:29:12 GMT wiesep [12088] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) Working version Wed, 07 Nov 2018 09:52:17 GMT wiesep [12085] * data/branches/Shader_HS18/images/textures/Cube_Lava_COLOR.jpg (added) * data/branches/Shader_HS18/images/textures/Cube_Lava_MASK.jpg (added) * data/branches/Shader_HS18/images/textures/Cube_Lava_NORM.jpg (added) * data/branches/Shader_HS18/materials/Cube_Lava.material (added) * data/branches/Shader_HS18/materials/Cube_Lava_Normal-Mask.material (added) * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (added) * data/branches/Shader_HS18/models/Cube_Lava_V2.mesh (added) * data/branches/Shader_HS18/models/Cube_Lava_V2_Normal.mesh (added) * data/branches/Shader_HS18/resources.oxr (modified) Files for shader testing Wed, 07 Nov 2018 09:51:06 GMT wiesep [12084] * data/branches/Shader_HS18/programs/AmbientOneTexture.glsl (deleted) * data/branches/Shader_HS18/programs/BloomFP.cg (deleted) * data/branches/Shader_HS18/programs/Blur0_ps20.hlsl (deleted) * data/branches/Shader_HS18/programs/Blur0_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Blur0_vs11.hlsl (deleted) * data/branches/Shader_HS18/programs/Blur1_ps20.hlsl (deleted) * data/branches/Shader_HS18/programs/Blur1_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Blur1_vs11.hlsl (deleted) * data/branches/Shader_HS18/programs/Blur_ps.glsl (deleted) * data/branches/Shader_HS18/programs/BumpMapping.cg (deleted) * data/branches/Shader_HS18/programs/Combine_fp.cg (deleted) * data/branches/Shader_HS18/programs/Example_Basic.cg (deleted) * data/branches/Shader_HS18/programs/Example_Basic.hlsl (deleted) * data/branches/Shader_HS18/programs/GlassFP.cg (deleted) * data/branches/Shader_HS18/programs/Grass.cg (deleted) * data/branches/Shader_HS18/programs/GrayScale.cg (deleted) * data/branches/Shader_HS18/programs/InvertFP.cg (deleted) * data/branches/Shader_HS18/programs/LaplaceFP.cg (deleted) * data/branches/Shader_HS18/programs/OldMovieFP.cg (deleted) * data/branches/Shader_HS18/programs/OldTV.cg (deleted) * data/branches/Shader_HS18/programs/PosterizeFP.cg (deleted) * data/branches/Shader_HS18/programs/Radial_Blur_FP.cg (deleted) * data/branches/Shader_HS18/programs/SharpenEdgesFP.cg (deleted) * data/branches/Shader_HS18/programs/StdQuad_vp.cg (deleted) * data/branches/Shader_HS18/programs/StdQuad_vp.glsl (deleted) * data/branches/Shader_HS18/programs/TilingFP.cg (deleted) * data/branches/Shader_HS18/programs/ToonShaderPS.cg (deleted) * data/branches/Shader_HS18/programs/ToonShader_ps.frag (deleted) * data/branches/Shader_HS18/programs/ToonShader_vs.vert (deleted) * data/branches/Shader_HS18/programs/glow.cg (deleted) * data/branches/Shader_HS18/programs/hdr.cg (deleted) * data/branches/Shader_HS18/programs/hdr.hlsl (deleted) * data/branches/Shader_HS18/programs/hdr_bloom.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_downscale2x2luminence.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_downscale3x3.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_downscale3x3brightpass.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_finalToneMapping.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_tonemap_util.glsl (deleted) * data/branches/Shader_HS18/programs/ps_glow.cg (deleted) * data/branches/Shader_HS18/programs/skinningTwoWeightsShadowCasterVp.glsl (deleted) * data/branches/Shader_HS18/programs/skinningTwoWeightsVp.glsl (deleted) * data/branches/Shader_HS18/programs/vs_glow.cg (deleted) Reorganised shader programs Wed, 07 Nov 2018 09:49:23 GMT wiesep [12083] * data/branches/Shader_HS18/programs/Cg (added) * data/branches/Shader_HS18/programs/Example (added) * data/branches/Shader_HS18/programs/Example/Cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ASCIIFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Common.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DOF_ps.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DitherFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DualQuaternion.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DualQuaternion_Common.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Dyn-Text.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Basic_sm4.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_BumpMapping.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_CelShading.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Fresnel.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Projection.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_TextureArrayVS.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/GlassFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Grass.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/GrayScale.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HWBasicInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HW_VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HalftoneFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HeatVision.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InstancingMisc.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InstancingVertexInterpolators.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Instancing_ps.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InvertFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/NightVisionFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Ocean2HLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Example/Cg/Ocean2HLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Example/Cg/OffsetMapping.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/OldTV.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ParticleGS.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PassthroughFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PassthroughFP_sm4.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ShaderInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Swizzle.gp (added) * data/branches/Shader_HS18/programs/Example/Cg/SwizzleGP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/TilingFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/depthshadowobject.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/hdr.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/instancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/isosurf.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/oceanHLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Example/Cg/oceanHLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Example/Cg/pssm.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/shadows.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowcasterfp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowcastervp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowreceiverfp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowreceivervp.cg (added) * data/branches/Shader_HS18/programs/Example/GLSL (added) * data/branches/Shader_HS18/programs/Example/GLSL/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_Common.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/crowdVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/shadows.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150 (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ASCIIFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTextureWithUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BumpMapVPTangentParity.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Combine_fp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DitherFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_Common.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/EmbossedFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GlassFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassTexVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrayScale.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HalftoneFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/InvertFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LaplaceFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/MetaballFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/NightVisionFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMapping_specular.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OldMovieFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OldTV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PosterizeFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Radial_Blur_FP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SampleFieldVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SharpenEdgesFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowNormals.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowTangents.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUVdir3D.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2a_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex3_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex4_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/TessellateTetrahedraGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/TilingFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/crowdVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/shadows.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_ps.glsl (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD (added) * data/branches/Shader_HS18/programs/OLD/BloomFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Blur0_ps20.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/Blur0_vs11.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_ps20.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_vs11.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/OLD/BumpMapping.cg (added) * data/branches/Shader_HS18/programs/OLD/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/OLD/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/OLD/Example_Basic.hlsl (added) * data/branches/Shader_HS18/programs/OLD/GlassFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Grass.cg (added) * data/branches/Shader_HS18/programs/OLD/GrayScale.cg (added) * data/branches/Shader_HS18/programs/OLD/InvertFP.cg (added) * data/branches/Shader_HS18/programs/OLD/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/OLD/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/OLD/OldTV.cg (added) * data/branches/Shader_HS18/programs/OLD/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/OLD/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/OLD/TilingFP.cg (added) * data/branches/Shader_HS18/programs/OLD/ToonShaderPS.cg (added) * data/branches/Shader_HS18/programs/OLD/glow.cg (added) * data/branches/Shader_HS18/programs/OLD/hdr.cg (added) * data/branches/Shader_HS18/programs/OLD/hdr.hlsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/OLD/ps_glow.cg (added) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/vs_glow.cg (added) Reorganised shader programs Wed, 07 Nov 2018 09:28:08 GMT merholzl [12078] * data/branches/Shader_HS18 (copied) Data Extern branch for shader testing Wed, 17 Oct 2018 09:35:13 GMT merholzl [12044] * data/branches/cegui0.8_ogre1.9/images/levelpreviews/Pacman.png (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanAfraidGhost.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGelb.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGhostBlue.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGhostOrange.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGhostPink.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGhostRed.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanMap.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanPointAfraid.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanPointSphere.material (added) * data/branches/cegui0.8_ogre1.9/models/PacmanAfraidGhost.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGelb.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostBlue.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostOrange.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostPink.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostRed.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanMap.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanPointAfraid.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanPointSphere.mesh (modified) merged all materials, meshes from Pacman Wed, 17 Oct 2018 08:54:21 GMT merholzl [12042] * data/branches/cegui0.8_ogre1.9/images/textures/PacmanAfraidGhost.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGelb.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGhostBlue.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGhostOrange.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGhostPink.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGhostRed.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanMap.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanPointAfraid.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanPointSphere.PNG (added) * data/branches/cegui0.8_ogre1.9/models/PacmanAfraidGhost.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGelb.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostBlue.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostOrange.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostPink.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostRed.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanMap.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanPointAfraid.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanPointSphere.mesh (added) Pacman merged ghosts Wed, 17 Oct 2018 06:59:04 GMT merholzl [12032] * data/branches/cegui0.8_ogre1.9/images/levelpreviews/OrxyRoad.png (added) * data/branches/cegui0.8_ogre1.9/materials/botpointer4.material (added) * data/branches/cegui0.8_ogre1.9/models/botpointer4.mesh (added) added materials from last semester without pacman Sat, 24 Feb 2018 17:32:46 GMT landauf [11813] * data/branches/cegui0.8_ogre1.9/materials/Checkpoint_InnerRing.material (modified) removed unknown shader programs from material Tue, 20 Feb 2018 22:55:06 GMT landauf [11794] * data/branches/cegui0.8_ogre1.9 (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/Font.xsd (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/Imageset.xsd (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/Falagard.xsd (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/OrxonoxLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/TaharezGreenLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/TaharezLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/WindowsLook.looknfeel (modified) merged cegui0.8 into new branch (with some adaptions for "JuuButton" ... Tue, 20 Feb 2018 22:41:51 GMT landauf [11792] * data/branches/cegui0.8_ogre1.9/gui/fonts/Commonwealth-10.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/DejaVuSans-10.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/FairChar-30.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/Iconified-12.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/Monofur-10.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/bluehighway-10.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/bluehighway-12.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/bluehighway-8.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/fkp-16.font (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/MainMenuBackground.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/OrxonoxLook.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/PickupInventory.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/SleekSpace.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/TaharezGreenLook.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/TaharezLook.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/Vanilla.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/WindowsLook.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/OrxonoxLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/SleekSpace.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/TaharezGreenLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/TaharezLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/Vanilla.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/WindowsLook.looknfeel (modified) auto-migrated all cegui files to version 0.8 with ceed ... Tue, 20 Feb 2018 20:41:55 GMT landauf [11790] * data/branches/cegui0.8_ogre1.9 (copied) created new branch to merge cegui0.8 and ogre1.9 with the recent ... Tue, 20 Feb 2018 20:41:20 GMT landauf [11789] * data/branches/cegui0.8_ogre1.9 (deleted) wrong revision... Tue, 20 Feb 2018 20:24:18 GMT landauf [11788] * data/branches/cegui0.8_ogre1.9 (copied) created new branch to merge cegui0.8 and ogre1.9 with the recent ... Tue, 20 Feb 2018 20:22:19 GMT landauf [11786] * data/branches/cegui0.8_ogre1.9 (deleted) wrong sub-repository Tue, 20 Feb 2018 20:21:02 GMT landauf [11785] * data/branches/cegui0.8_ogre1.9 (copied) created new branch to merge cegui0.8 and ogre1.9 with the recent ... Sat, 20 Feb 2016 17:26:44 GMT landauf [11123] * data/branches/cegui0.8/gui/looknfeels/OrxonoxLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/TaharezGreenLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/TaharezLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/WindowsLook.looknfeel (modified) fixed some errors: use 0.8-notation for images Thu, 18 Feb 2016 21:58:46 GMT landauf [11122] * data/branches/cegui0.8/gui/fonts/Font.xsd (modified) * data/branches/cegui0.8/gui/imagesets/Imageset.xsd (modified) * data/branches/cegui0.8/gui/looknfeels/Falagard.xsd (modified) updated xsd files Thu, 18 Feb 2016 17:35:37 GMT bknecht [11120] * data/branches/cegui0.8/gui/fonts/Commonwealth-10.font (modified) * data/branches/cegui0.8/gui/fonts/DejaVuSans-10.font (modified) * data/branches/cegui0.8/gui/fonts/FairChar-30.font (modified) * data/branches/cegui0.8/gui/fonts/Iconified-12.font (modified) * data/branches/cegui0.8/gui/fonts/Monofur-10.font (modified) * data/branches/cegui0.8/gui/fonts/bluehighway-10.font (modified) * data/branches/cegui0.8/gui/fonts/bluehighway-12.font (modified) * data/branches/cegui0.8/gui/fonts/bluehighway-8.font (modified) * data/branches/cegui0.8/gui/fonts/fkp-16.font (modified) * data/branches/cegui0.8/gui/imagesets/MainMenuBackground.imageset (modified) * data/branches/cegui0.8/gui/imagesets/OrxonoxLook.imageset (modified) * data/branches/cegui0.8/gui/imagesets/PickupInventory.imageset (modified) * data/branches/cegui0.8/gui/imagesets/SleekSpace.imageset (modified) * data/branches/cegui0.8/gui/imagesets/TaharezGreenLook.imageset (modified) * data/branches/cegui0.8/gui/imagesets/TaharezLook.imageset (modified) * data/branches/cegui0.8/gui/imagesets/Vanilla.imageset (modified) * data/branches/cegui0.8/gui/imagesets/WindowsLook.imageset (modified) * data/branches/cegui0.8/gui/looknfeels/OrxonoxLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/SleekSpace.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/TaharezGreenLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/TaharezLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/Vanilla.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/WindowsLook.looknfeel (modified) initial migration of data files to cegui0.8 Tue, 16 Feb 2016 21:12:57 GMT bknecht [11119] * data/branches/cegui0.8 (copied) creating data branch for cegui 0.8 migration Sun, 02 Sep 2012 11:58:43 GMT jo [9362] * data/branches/dataRelease2012/audio/ambient/default/mainmenu.ogg (added) * data/branches/dataRelease2012/audio/ambient/metal (deleted) * data/branches/dataRelease2012/materials/planet.material (added) I removed metal music theme, updated the mainmenu music and re-added ... Sat, 01 Sep 2012 15:07:19 GMT jo [9360] * data/branches/dataRelease2012/images/levelpreviews/asteroidFieldTest.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/codingtutorial.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/earthdemonstration.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/emptylevel.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/eventsshowcase.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/fpstestlevel.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/mytestlevel.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/notificationsshowcase.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/pickupsshowcase.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/planetdemonstration.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/portals.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentation.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentationdm.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentationfs11.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentationx1st.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentationx2.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentationx2nd.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentationx3rd.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentationxi.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentationxifps1st.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/presentationxifps2nd.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/questsshowcase.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/screenshot.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/shieldtestlevel.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/soundshowcase.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/starstestlevel.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/swallowtestlevel.png (deleted) * data/branches/dataRelease2012/images/levelpreviews/waypointstestlevel.png (deleted) * data/branches/dataRelease2012/images/overlay/DroneBanner.png (deleted) * data/branches/dataRelease2012/images/overlay/Formation.png (deleted) * data/branches/dataRelease2012/images/overlay/Pickups.png (deleted) * data/branches/dataRelease2012/images/textures/can.png (deleted) * data/branches/dataRelease2012/images/textures/cokelabel.jpg (deleted) * data/branches/dataRelease2012/images/textures/playfield_top.png (deleted) * data/branches/dataRelease2012/images/textures/stunweapon.png (deleted) * data/branches/dataRelease2012/images/textures/tiled_floor.jpg (deleted) * data/branches/dataRelease2012/materials/Playfield.material (deleted) * data/branches/dataRelease2012/materials/Spacebomb.material (deleted) * data/branches/dataRelease2012/materials/Tower.material (deleted) * data/branches/dataRelease2012/materials/axes.material (deleted) * data/branches/dataRelease2012/materials/can.material (deleted) * data/branches/dataRelease2012/materials/cokebottle.material (deleted) * data/branches/dataRelease2012/materials/plane.material (deleted) * data/branches/dataRelease2012/materials/planet.material (deleted) * data/branches/dataRelease2012/materials/stunweapon.material (deleted) * data/branches/dataRelease2012/models/Playfield_ME.mesh (deleted) * data/branches/dataRelease2012/models/Spacebomb.mesh (deleted) * data/branches/dataRelease2012/models/Spacegate.mesh (added) * data/branches/dataRelease2012/models/Tower.mesh (deleted) * data/branches/dataRelease2012/models/Tower_ME.mesh (deleted) * data/branches/dataRelease2012/models/axes.mesh (deleted) * data/branches/dataRelease2012/models/can.mesh (deleted) * data/branches/dataRelease2012/models/cokebottle.mesh (deleted) * data/branches/dataRelease2012/models/plane.mesh (deleted) * data/branches/dataRelease2012/models/planet.mesh (deleted) * data/branches/dataRelease2012/models/stunweapon.mesh (deleted) I removed all models+materials+textures that seem unneccesary to me. ... Sat, 01 Sep 2012 07:02:12 GMT jo [9352] * data/branches/dataRelease2012 (copied) Creating a data release branch. Uneccesary files will be removed. Mon, 02 May 2011 17:58:56 GMT marwegma [8387] * data/branches/environment/materials/Godrays.compositor (modified) * data/branches/environment/materials/Godrays.material (modified) Godrays: Fixed some parsing errors in the material and compositor ... Thu, 28 Apr 2011 16:41:22 GMT marwegma [8359] * data/branches/environment/AUTHORS (modified) * data/branches/environment/materials/Godrays.material (modified) Godrays: Fixed some syntax stuff with the compositor-material interface. Thu, 28 Apr 2011 15:41:04 GMT marwegma [8357] * data/branches/environment/materials/Godrays.compositor (added) * data/branches/environment/materials/Godrays.material (modified) * data/branches/environment/programs/Godrays_blur.cg (modified) * data/branches/environment/programs/Godrays_raw.cg (modified) Godrays.compositor added, extended Godrays.material, unified the ... Wed, 27 Apr 2011 19:30:08 GMT marwegma [8346] * data/branches/environment/materials/Godrays.material (added) * data/branches/environment/programs/Godrays_blur.cg (modified) * data/branches/environment/programs/Godrays_raw.cg (modified) Godrays.material added. Compositor script will follow. Mon, 18 Apr 2011 16:45:23 GMT marwegma [8258] * data/branches/environment/programs/Godrays_blur.cg (added) * data/branches/environment/programs/Godrays_raw.cg (added) Added Godray Shader Cg-Programs to Programs-Folder. Mon, 28 Mar 2011 14:16:45 GMT dafrick [8149] * data/branches/environment (copied) New environment data branch. Fri, 03 Dec 2010 13:56:54 GMT dafrick [7723] * code/branches/data_cleanup (deleted) * data/branches/cleanup (deleted) Removing merged cleanup branches. Wed, 01 Dec 2010 12:58:48 GMT dafrick [7685] * data/branches/cleanup/gui/looknfeels (added) * data/branches/cleanup/gui/looknfeels/Falagard.xsd (added) * data/branches/cleanup/gui/looknfeels/SleekSpace.looknfeel (added) * data/branches/cleanup/gui/looknfeels/TaharezGreenLook.looknfeel (added) * data/branches/cleanup/gui/looknfeels/TaharezLook.looknfeel (added) * data/branches/cleanup/gui/looknfeels/Vanilla.looknfeel (added) * data/branches/cleanup/gui/looknfeels/WindowsLook.looknfeel (added) * data/branches/cleanup/resources.oxr (modified) Re-adding looknfeels, for the time being. We'll move them when there ... Thu, 04 Nov 2010 21:47:25 GMT dafrick [7616] * data/branches/cleanup/AUTHORS (modified) Updating AUTHORS file with new paths. Thu, 28 Oct 2010 10:42:59 GMT dafrick [7599] * data/branches/cleanup/AUTHORS (modified) Updating AUTHORS file. Thu, 28 Oct 2010 10:42:08 GMT dafrick [7598] * data/branches/cleanup/images/orxonox_logo.svg (deleted) * data/branches/cleanup/images/overlay/arrows.png (moved) * data/branches/cleanup/images/textures/OrxonoxBlack.png (moved) * data/branches/cleanup/images/textures/OrxonoxGREEN.png (moved) * data/branches/cleanup/images/textures/OrxonoxORANGE.png (moved) * data/branches/cleanup/images/textures/OrxonoxRED.png (moved) * data/branches/cleanup/images/textures/OrxonoxYELLOW.png (moved) Moving and deleting some more files... Thu, 28 Oct 2010 10:38:30 GMT dafrick [7597] * data/branches/cleanup/images/GPN-2000-001437.png (deleted) * data/branches/cleanup/images/backGround.png (deleted) * data/branches/cleanup/images/effects/Sepia1D.png (moved) * data/branches/cleanup/images/effects/mapgrid.png (moved) * data/branches/cleanup/images/effects/streak.png (moved) * data/branches/cleanup/images/goldwrenchpickup.jpg (deleted) * data/branches/cleanup/images/gui/FairChar.png (moved) * data/branches/cleanup/images/gui/ReadMe.txt (modified) * data/branches/cleanup/images/jumpturbinepickup.jpg (deleted) * data/branches/cleanup/images/sample_loading.jpg (deleted) * data/branches/cleanup/images/sewer_001.png (deleted) * data/branches/cleanup/images/stockstealth.jpg (deleted) * data/branches/cleanup/images/textures/PSO1024.jpg (moved) * data/branches/cleanup/images/textures/PlasmaAufh_Aufh.jpg (moved) * data/branches/cleanup/images/textures/PlasmaBlau.png (moved) * data/branches/cleanup/images/textures/plasmaSilver_Tube.png (moved) * data/branches/cleanup/images/textures/plasmagunParabol_Cylinder002.jpg (moved) * data/branches/cleanup/images/textures/tiled_floor.jpg (moved) * data/branches/cleanup/images/textures/wall01.jpg (moved) * data/branches/cleanup/images/white.png (deleted) Moving and removing some files. Wed, 27 Oct 2010 20:13:54 GMT dafrick [7593] * data/branches/cleanup/images/GLX_icon.png (modified) * data/branches/cleanup/images/GLX_icon_old.png (added) * data/branches/cleanup/images/gui/main_menu_1.jpg (moved) * data/branches/cleanup/images/overlay/DroneBanner.png (moved) * data/branches/cleanup/images/overlay/Formation.png (moved) * data/branches/cleanup/images/overlay/Pickups.png (moved) * data/branches/cleanup/images/textures/thrust.jpg (moved) Moving some files. Replaced GLX_icon with new orxonox icon. Wed, 13 Oct 2010 18:36:51 GMT rgrieder [7538] * data/branches/cleanup/resources.oxr (modified) Removed looknfeel folder from resources.oxr Tue, 21 Sep 2010 22:00:42 GMT rgrieder [7478] * data/branches/cleanup/images/bumpmaps (deleted) * data/branches/cleanup/images/effects/atmosphere.png (moved) * data/branches/cleanup/images/effects/atmospheretype1.png (moved) * data/branches/cleanup/images/effects/atmospheretype2.png (moved) * data/branches/cleanup/images/effects/atmospheretype3.png (moved) * data/branches/cleanup/images/effects/atmospheretype4.png (moved) * data/branches/cleanup/images/effects/atmospheretype5.png (moved) * data/branches/cleanup/images/effects/backlightflare.png (moved) * data/branches/cleanup/images/effects/backlighttrail.png (moved) * data/branches/cleanup/images/effects/backlighttrail2.png (moved) * data/branches/cleanup/images/effects/bigflame.png (moved) * data/branches/cleanup/images/effects/bigflare1.png (moved) * data/branches/cleanup/images/effects/clouds.png (moved) * data/branches/cleanup/images/effects/explosion.png (moved) * data/branches/cleanup/images/effects/explosion3.png (moved) * data/branches/cleanup/images/effects/flare.png (moved) * data/branches/cleanup/images/effects/flare2.png (moved) * data/branches/cleanup/images/effects/flare2_1.png (moved) * data/branches/cleanup/images/effects/flaretrail.png (moved) * data/branches/cleanup/images/effects/ring_flare.png (moved) * data/branches/cleanup/images/effects/ring_flare2.png (moved) * data/branches/cleanup/images/effects/smoke.png (moved) * data/branches/cleanup/images/effects/smoke2.png (moved) * data/branches/cleanup/images/effects/smoke3.png (moved) * data/branches/cleanup/images/effects/smoke4.png (moved) Removed bumpmaps folder. Moved some effect files to 'effects'. Tue, 21 Sep 2010 21:53:33 GMT rgrieder [7477] * data/branches/cleanup/models/unused (added) * data/branches/cleanup/models/unused/Cone.mesh (moved) * data/branches/cleanup/models/unused/UEATransporter036.mesh (moved) * data/branches/cleanup/models/unused/UEATransporter036T.mesh (moved) * data/branches/cleanup/models/unused/assff_lod_med.mesh (moved) * data/branches/cleanup/models/unused/asteroid.mesh (moved) * data/branches/cleanup/models/unused/asteroid1.mesh (moved) * data/branches/cleanup/models/unused/asteroid2.mesh (moved) * data/branches/cleanup/models/unused/asteroid3.mesh (moved) * data/branches/cleanup/models/unused/asteroid4.mesh (moved) * data/branches/cleanup/models/unused/asteroid_UV_lq.mesh (moved) * data/branches/cleanup/models/unused/cube_yellow.mesh (moved) * data/branches/cleanup/models/unused/cwrench.mesh (moved) * data/branches/cleanup/models/unused/gwrench.mesh (moved) * data/branches/cleanup/models/unused/jumpthrust.mesh (moved) * data/branches/cleanup/models/unused/ogrehead.mesh (moved) * data/branches/cleanup/models/unused/spacecruiser_16.mesh (moved) * data/branches/cleanup/models/unused/starship.mesh (moved) Temporarily moved every unreferenced *.mesh file to a subfoler called ... Tue, 21 Sep 2010 21:22:35 GMT rgrieder [7476] * data/branches/cleanup/gui/looknfeel (deleted) Moved looknfeel files to the other repository (not yet committed). Tue, 21 Sep 2010 21:17:13 GMT rgrieder [7475] * data/branches/cleanup/images/PlasmaAufh_Aufh.jpg (moved) * data/branches/cleanup/images/PlasmaBlau.png (moved) * data/branches/cleanup/images/clouds.png (moved) * data/branches/cleanup/images/effects/LightningBall_1.png (moved) * data/branches/cleanup/images/effects/LightningBall_2.png (moved) * data/branches/cleanup/images/effects/LightningBall_3.png (moved) * data/branches/cleanup/images/effects/LightningBall_4.png (moved) * data/branches/cleanup/images/effects/LightningBall_5.png (moved) * data/branches/cleanup/images/effects/LightningBall_6.png (moved) * data/branches/cleanup/images/effects/LightningBall_7.png (moved) * data/branches/cleanup/images/effects/LightningBall_8.png (moved) * data/branches/cleanup/images/explosion.png (moved) * data/branches/cleanup/images/explosion3.png (moved) * data/branches/cleanup/images/flare.png (moved) * data/branches/cleanup/images/flare2.png (moved) * data/branches/cleanup/images/flare2_1.png (moved) * data/branches/cleanup/images/flaretrail.png (moved) * data/branches/cleanup/images/plasmaSilver_Tube.png (moved) * data/branches/cleanup/images/plasmagunParabol_Cylinder002.jpg (moved) * data/branches/cleanup/images/smoke.png (moved) * data/branches/cleanup/images/smoke2.png (moved) * data/branches/cleanup/images/smoke3.png (moved) * data/branches/cleanup/images/smoke4.png (moved) * data/branches/cleanup/images/thrust.jpg (moved) Moved some files again because I'm not sure whether they're really ... Tue, 21 Sep 2010 19:50:41 GMT rgrieder [7473] * data/branches/cleanup/images/FairChar.png (moved) * data/branches/cleanup/images/GPN-2000-001437.png (moved) * data/branches/cleanup/images/gui (added) * data/branches/cleanup/images/gui/DriveIcons.png (moved) * data/branches/cleanup/images/gui/ReadMe.txt (moved) * data/branches/cleanup/images/gui/SleekSpace.png (moved) * data/branches/cleanup/images/gui/TaharezGreenLook.png (moved) * data/branches/cleanup/images/gui/TaharezLook.png (moved) * data/branches/cleanup/images/gui/WindowsLook.png (moved) * data/branches/cleanup/images/gui/pickup.png (moved) * data/branches/cleanup/images/gui/vanilla.png (moved) * data/branches/cleanup/images/main_menu_1.jpg (moved) * data/branches/cleanup/resources.oxr (modified) Moved images in gui/imagesets and adjusted resources.oxr Tue, 21 Sep 2010 16:46:19 GMT dafrick [7472] * data/branches/cleanup/images/effects/3arrowsup.png (moved) * data/branches/cleanup/images/effects/arrow.png (moved) * data/branches/cleanup/images/effects/asterix.png (moved) * data/branches/cleanup/images/effects/cross.png (moved) * data/branches/cleanup/images/effects/eye.png (moved) * data/branches/cleanup/images/effects/shield.png (moved) * data/branches/cleanup/images/effects/sphere.png (moved) Moving some files... Tue, 21 Sep 2010 16:18:39 GMT rgrieder [7471] * data/branches/cleanup/images/GLX_icon.tga (deleted) * data/branches/cleanup/images/bumpmaps (added) * data/branches/cleanup/images/decals (added) * data/branches/cleanup/images/decals/decal.jpg (moved) * data/branches/cleanup/images/effects (added) * data/branches/cleanup/images/effects/smokecolors.png (moved) Applied Felix's directory structure suggestion. (and removed ... Mon, 20 Sep 2010 18:44:45 GMT rgrieder [7470] * data/branches/cleanup/images (added) * data/branches/cleanup/images/3arrowsup.png (copied) * data/branches/cleanup/images/DroneBanner.png (copied) * data/branches/cleanup/images/Formation.png (copied) * data/branches/cleanup/images/GLX_icon.png (copied) * data/branches/cleanup/images/GLX_icon.tga (copied) * data/branches/cleanup/images/OrxonoxBlack.png (copied) * data/branches/cleanup/images/OrxonoxGREEN.png (copied) * data/branches/cleanup/images/OrxonoxORANGE.png (copied) * data/branches/cleanup/images/OrxonoxRED.png (copied) * data/branches/cleanup/images/OrxonoxYELLOW.png (copied) * data/branches/cleanup/images/PSO1024.jpg (copied) * data/branches/cleanup/images/Pickups.png (copied) * data/branches/cleanup/images/Sepia1D.png (copied) * data/branches/cleanup/images/arrow.png (copied) * data/branches/cleanup/images/arrows.png (copied) * data/branches/cleanup/images/asterix.png (copied) * data/branches/cleanup/images/atmosphere.png (copied) * data/branches/cleanup/images/atmospheretype1.png (copied) * data/branches/cleanup/images/atmospheretype2.png (copied) * data/branches/cleanup/images/atmospheretype3.png (copied) * data/branches/cleanup/images/atmospheretype4.png (copied) * data/branches/cleanup/images/atmospheretype5.png (copied) * data/branches/cleanup/images/backGround.png (copied) * data/branches/cleanup/images/backlightflare.png (copied) * data/branches/cleanup/images/backlighttrail.png (copied) * data/branches/cleanup/images/backlighttrail2.png (copied) * data/branches/cleanup/images/bigflame.png (copied) * data/branches/cleanup/images/bigflare1.png (copied) * data/branches/cleanup/images/cross.png (copied) * data/branches/cleanup/images/decal.jpg (copied) * data/branches/cleanup/images/eye.png (copied) * data/branches/cleanup/images/goldwrenchpickup.jpg (copied) * data/branches/cleanup/images/jumpturbinepickup.jpg (copied) * data/branches/cleanup/images/mapgrid.png (copied) * data/branches/cleanup/images/ogrelogo-small.jpg (copied) * data/branches/cleanup/images/ogrelogo.png (copied) * data/branches/cleanup/images/orxonox_logo.svg (copied) * data/branches/cleanup/images/overlay (added) * data/branches/cleanup/images/overlay/RadarDot.png (copied) * data/branches/cleanup/images/overlay/RadarSquare.png (copied) * data/branches/cleanup/images/overlay/RadarTriangle.png (copied) * data/branches/cleanup/images/overlay/bar1.png (added) * data/branches/cleanup/images/overlay/bar2.png (added) * data/branches/cleanup/images/overlay/bar2a.png (added) * data/branches/cleanup/images/overlay/bar2b.png (added) * data/branches/cleanup/images/overlay/bar2c.png (added) * data/branches/cleanup/images/overlay/centeroverlay.png (added) * data/branches/cleanup/images/overlay/console2.png (added) * data/branches/cleanup/images/overlay/console3.png (added) * data/branches/cleanup/images/overlay/console4.png (added) * data/branches/cleanup/images/overlay/console5.png (added) * data/branches/cleanup/images/overlay/crosshair.png (added) * data/branches/cleanup/images/overlay/crosshair2.png (copied) * data/branches/cleanup/images/overlay/crosshair3.png (copied) * data/branches/cleanup/images/overlay/cursor.png (copied) * data/branches/cleanup/images/overlay/cursor_console.png (copied) * data/branches/cleanup/images/overlay/damageoverlaybottom.png (copied) * data/branches/cleanup/images/overlay/damageoverlayleft.png (copied) * data/branches/cleanup/images/overlay/damageoverlayright.png (copied) * data/branches/cleanup/images/overlay/damageoverlaytop.png (copied) * data/branches/cleanup/images/overlay/directionarrows.png (copied) * data/branches/cleanup/images/overlay/directionarrows1.png (copied) * data/branches/cleanup/images/overlay/directionarrows2.png (copied) * data/branches/cleanup/images/overlay/directionarrows3.png (copied) * data/branches/cleanup/images/overlay/directionarrows4.png (copied) * data/branches/cleanup/images/overlay/healthbar_bar.png (copied) * data/branches/cleanup/images/overlay/healthbar_bg.png (copied) * data/branches/cleanup/images/overlay/radar.png (copied) * data/branches/cleanup/images/overlay/tdc.png (copied) * data/branches/cleanup/images/ring_flare.png (copied) * data/branches/cleanup/images/ring_flare2.png (copied) * data/branches/cleanup/images/sample_loading.jpg (copied) * data/branches/cleanup/images/sewer_001.png (copied) * data/branches/cleanup/images/shield.png (copied) * data/branches/cleanup/images/skyboxes (added) * data/branches/cleanup/images/skyboxes/skypanoramagen1_bk.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen1_dn.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen1_fr.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen1_lf.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen1_rt.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen1_up.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen2_bk.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen2_dn.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen2_fr.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen2_lf.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen2_rt.jpg (copied) * data/branches/cleanup/images/skyboxes/skypanoramagen2_up.jpg (copied) * data/branches/cleanup/images/skyboxes/starbox_bk.jpg (copied) * data/branches/cleanup/images/skyboxes/starbox_dn.jpg (copied) * data/branches/cleanup/images/skyboxes/starbox_fr.jpg (copied) * data/branches/cleanup/images/skyboxes/starbox_lf.jpg (copied) * data/branches/cleanup/images/skyboxes/starbox_rt.jpg (copied) * data/branches/cleanup/images/skyboxes/starbox_up.jpg (copied) * data/branches/cleanup/images/smokecolors.png (copied) * data/branches/cleanup/images/sphere.png (copied) * data/branches/cleanup/images/stockstealth.jpg (copied) * data/branches/cleanup/images/streak.png (copied) * data/branches/cleanup/images/textures (moved) * data/branches/cleanup/materials/textures/3arrowsup.png (deleted) * data/branches/cleanup/materials/textures/DroneBanner.png (deleted) * data/branches/cleanup/materials/textures/Formation.png (deleted) * data/branches/cleanup/materials/textures/GLX_icon.png (deleted) * data/branches/cleanup/materials/textures/GLX_icon.tga (deleted) * data/branches/cleanup/materials/textures/OrxonoxBlack.png (deleted) * data/branches/cleanup/materials/textures/OrxonoxGREEN.png (deleted) * data/branches/cleanup/materials/textures/OrxonoxORANGE.png (deleted) * data/branches/cleanup/materials/textures/OrxonoxRED.png (deleted) * data/branches/cleanup/materials/textures/OrxonoxYELLOW.png (deleted) * data/branches/cleanup/materials/textures/PSO1024.jpg (deleted) * data/branches/cleanup/materials/textures/Pickups.png (deleted) * data/branches/cleanup/materials/textures/RadarDot.png (deleted) * data/branches/cleanup/materials/textures/RadarSquare.png (deleted) * data/branches/cleanup/materials/textures/RadarTriangle.png (deleted) * data/branches/cleanup/materials/textures/Sepia1D.png (deleted) * data/branches/cleanup/materials/textures/arrow.png (deleted) * data/branches/cleanup/materials/textures/arrows.png (deleted) * data/branches/cleanup/materials/textures/asterix.png (deleted) * data/branches/cleanup/materials/textures/atmosphere.png (deleted) * data/branches/cleanup/materials/textures/atmospheretype1.png (deleted) * data/branches/cleanup/materials/textures/atmospheretype2.png (deleted) * data/branches/cleanup/materials/textures/atmospheretype3.png (deleted) * data/branches/cleanup/materials/textures/atmospheretype4.png (deleted) * data/branches/cleanup/materials/textures/atmospheretype5.png (deleted) * data/branches/cleanup/materials/textures/backGround.png (deleted) * data/branches/cleanup/materials/textures/backlightflare.png (deleted) * data/branches/cleanup/materials/textures/backlighttrail.png (deleted) * data/branches/cleanup/materials/textures/backlighttrail2.png (deleted) * data/branches/cleanup/materials/textures/bar1.png (deleted) * data/branches/cleanup/materials/textures/bar2.png (deleted) * data/branches/cleanup/materials/textures/bar2a.png (deleted) * data/branches/cleanup/materials/textures/bar2b.png (deleted) * data/branches/cleanup/materials/textures/bar2c.png (deleted) * data/branches/cleanup/materials/textures/bigflame.png (deleted) * data/branches/cleanup/materials/textures/bigflare1.png (deleted) * data/branches/cleanup/materials/textures/centeroverlay.png (deleted) * data/branches/cleanup/materials/textures/console2.png (deleted) * data/branches/cleanup/materials/textures/console3.png (deleted) * data/branches/cleanup/materials/textures/console4.png (deleted) * data/branches/cleanup/materials/textures/console5.png (deleted) * data/branches/cleanup/materials/textures/cross.png (deleted) * data/branches/cleanup/materials/textures/crosshair.png (deleted) * data/branches/cleanup/materials/textures/crosshair2.png (deleted) * data/branches/cleanup/materials/textures/crosshair3.png (deleted) * data/branches/cleanup/materials/textures/cursor.png (deleted) * data/branches/cleanup/materials/textures/cursor_console.png (deleted) * data/branches/cleanup/materials/textures/damageoverlaybottom.png (deleted) * data/branches/cleanup/materials/textures/damageoverlayleft.png (deleted) * data/branches/cleanup/materials/textures/damageoverlayright.png (deleted) * data/branches/cleanup/materials/textures/damageoverlaytop.png (deleted) * data/branches/cleanup/materials/textures/decal.jpg (deleted) * data/branches/cleanup/materials/textures/directionarrows.png (deleted) * data/branches/cleanup/materials/textures/directionarrows1.png (deleted) * data/branches/cleanup/materials/textures/directionarrows2.png (deleted) * data/branches/cleanup/materials/textures/directionarrows3.png (deleted) * data/branches/cleanup/materials/textures/directionarrows4.png (deleted) * data/branches/cleanup/materials/textures/eye.png (deleted) * data/branches/cleanup/materials/textures/goldwrenchpickup.jpg (deleted) * data/branches/cleanup/materials/textures/healthbar_bar.png (deleted) * data/branches/cleanup/materials/textures/healthbar_bg.png (deleted) * data/branches/cleanup/materials/textures/jumpturbinepickup.jpg (deleted) * data/branches/cleanup/materials/textures/mapgrid.png (deleted) * data/branches/cleanup/materials/textures/ogrelogo-small.jpg (deleted) * data/branches/cleanup/materials/textures/ogrelogo.png (deleted) * data/branches/cleanup/materials/textures/orxonox_logo.svg (deleted) * data/branches/cleanup/materials/textures/radar.png (deleted) * data/branches/cleanup/materials/textures/ring_flare.png (deleted) * data/branches/cleanup/materials/textures/ring_flare2.png (deleted) * data/branches/cleanup/materials/textures/sample_loading.jpg (deleted) * data/branches/cleanup/images/textures/seamless (copied) * data/branches/cleanup/images/textures/seamless/sl_floor01.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_floor02.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_floor03.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_foil.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_hull01.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_hull02.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_hull03.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_hull04.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_metal.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_metal02.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_metal03.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_metal04.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_metal05.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_metal06.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_metal07.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_organic01.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_organic02.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_organic03.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_organic04.jpg (copied) * data/branches/cleanup/images/textures/seamless/sl_panel.jpg (copied) * data/branches/cleanup/materials/textures/sewer_001.png (deleted) * data/branches/cleanup/materials/textures/shield.png (deleted) * data/branches/cleanup/materials/textures/skypanoramagen1_bk.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen1_dn.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen1_fr.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen1_lf.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen1_rt.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen1_up.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen2_bk.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen2_dn.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen2_fr.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen2_lf.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen2_rt.jpg (deleted) * data/branches/cleanup/materials/textures/skypanoramagen2_up.jpg (deleted) * data/branches/cleanup/materials/textures/sl_floor01.jpg (deleted) * data/branches/cleanup/materials/textures/sl_floor02.jpg (deleted) * data/branches/cleanup/materials/textures/sl_floor03.jpg (deleted) * data/branches/cleanup/materials/textures/sl_foil.jpg (deleted) * data/branches/cleanup/materials/textures/sl_hull01.jpg (deleted) * data/branches/cleanup/materials/textures/sl_hull02.jpg (deleted) * data/branches/cleanup/materials/textures/sl_hull03.jpg (deleted) * data/branches/cleanup/materials/textures/sl_hull04.jpg (deleted) * data/branches/cleanup/materials/textures/sl_metal (deleted) * data/branches/cleanup/materials/textures/sl_metal.jpg (deleted) * data/branches/cleanup/materials/textures/sl_metal02.jpg (deleted) * data/branches/cleanup/materials/textures/sl_metal03.jpg (deleted) * data/branches/cleanup/materials/textures/sl_metal04.jpg (deleted) * data/branches/cleanup/materials/textures/sl_metal05.jpg (deleted) * data/branches/cleanup/materials/textures/sl_metal06.jpg (deleted) * data/branches/cleanup/materials/textures/sl_metal07.jpg (deleted) * data/branches/cleanup/materials/textures/sl_organic01.jpg (deleted) * data/branches/cleanup/materials/textures/sl_organic02.jpg (deleted) * data/branches/cleanup/materials/textures/sl_organic03.jpg (deleted) * data/branches/cleanup/materials/textures/sl_organic04.jpg (deleted) * data/branches/cleanup/materials/textures/sl_panel.jpg (deleted) * data/branches/cleanup/materials/textures/smokecolors.png (deleted) * data/branches/cleanup/materials/textures/sphere.png (deleted) * data/branches/cleanup/materials/textures/starbox_bk.jpg (deleted) * data/branches/cleanup/materials/textures/starbox_dn.jpg (deleted) * data/branches/cleanup/materials/textures/starbox_fr.jpg (deleted) * data/branches/cleanup/materials/textures/starbox_lf.jpg (deleted) * data/branches/cleanup/materials/textures/starbox_rt.jpg (deleted) * data/branches/cleanup/materials/textures/starbox_up.jpg (deleted) * data/branches/cleanup/materials/textures/stockstealth.jpg (deleted) * data/branches/cleanup/materials/textures/streak.png (deleted) * data/branches/cleanup/materials/textures/tdc.png (deleted) * data/branches/cleanup/materials/textures/tiled_floor.jpg (deleted) * data/branches/cleanup/materials/textures/wall01.jpg (deleted) * data/branches/cleanup/materials/textures/white.png (deleted) * data/branches/cleanup/images/tiled_floor.jpg (copied) * data/branches/cleanup/images/wall01.jpg (copied) * data/branches/cleanup/images/white.png (copied) * data/branches/cleanup/materials/3arrowsup.material (copied) * data/branches/cleanup/materials/Arrow.material (copied) * data/branches/cleanup/materials/Asterix.material (copied) * data/branches/cleanup/materials/Banners.material (copied) * data/branches/cleanup/materials/BlackAndWhite.material (copied) * data/branches/cleanup/materials/Bloom.material (copied) * data/branches/cleanup/materials/Bump_Specular.material (copied) * data/branches/cleanup/materials/Carrier.material (copied) * data/branches/cleanup/materials/Cone.material (copied) * data/branches/cleanup/materials/Console.material (copied) * data/branches/cleanup/materials/Cross.material (copied) * data/branches/cleanup/materials/CuboidSpaceStation.material (copied) * data/branches/cleanup/materials/DuBall.material (copied) * data/branches/cleanup/materials/Embossed.material (copied) * data/branches/cleanup/materials/Example.material (copied) * data/branches/cleanup/materials/Examples.compositor (copied) * data/branches/cleanup/materials/Examples.program (copied) * data/branches/cleanup/materials/Eye.material (copied) * data/branches/cleanup/materials/Flares.material (copied) * data/branches/cleanup/materials/Glass.material (copied) * data/branches/cleanup/materials/HXY.material (copied) * data/branches/cleanup/materials/Invert.material (copied) * data/branches/cleanup/materials/Laplace.material (copied) * data/branches/cleanup/materials/LightningGun-s.material (copied) * data/branches/cleanup/materials/LightningGun.material (copied) * data/branches/cleanup/materials/Map.material (copied) * data/branches/cleanup/materials/MotionBlur.compositor (copied) * data/branches/cleanup/materials/MotionBlur.material (copied) * data/branches/cleanup/materials/Ogre.material (copied) * data/branches/cleanup/materials/OldMovie.material (copied) * data/branches/cleanup/materials/OldTV.material (copied) * data/branches/cleanup/materials/Orxonox.material (copied) * data/branches/cleanup/materials/OrxonoxSky.material (copied) * data/branches/cleanup/materials/PE_materials.material (copied) * data/branches/cleanup/materials/Posterize.material (copied) * data/branches/cleanup/materials/RadialBlur.material (copied) * data/branches/cleanup/materials/Scene.material (copied) * data/branches/cleanup/materials/Shaders.compositor (copied) * data/branches/cleanup/materials/SharpenEdges.material (copied) * data/branches/cleanup/materials/Shield.material (copied) * data/branches/cleanup/materials/Sphere2.material (copied) * data/branches/cleanup/materials/Stats.material (copied) * data/branches/cleanup/materials/StdQuad_vp.program (copied) * data/branches/cleanup/materials/Test.material (copied) * data/branches/cleanup/materials/Tiling.material (copied) * data/branches/cleanup/materials/ToonShader.material (copied) * data/branches/cleanup/materials/Trail.material (copied) * data/branches/cleanup/materials/Transparency.material (copied) * data/branches/cleanup/materials/Transporter.material (copied) * data/branches/cleanup/materials/UEATransporter036.material (copied) * data/branches/cleanup/materials/assf.material (copied) * data/branches/cleanup/materials/assf5.material (copied) * data/branches/cleanup/materials/assff.material (copied) * data/branches/cleanup/materials/asteroid_ice.material (copied) * data/branches/cleanup/materials/asteroid_y.material (copied) * data/branches/cleanup/materials/asteroids.material (copied) * data/branches/cleanup/materials/axes.material (copied) * data/branches/cleanup/materials/can.material (copied) * data/branches/cleanup/materials/crate.material (copied) * data/branches/cleanup/materials/cube.material (copied) * data/branches/cleanup/materials/drone.material (copied) * data/branches/cleanup/materials/earth.material (copied) * data/branches/cleanup/materials/ghost.material (copied) * data/branches/cleanup/materials/h2_green.material (copied) * data/branches/cleanup/materials/hdr.material (copied) * data/branches/cleanup/materials/hoover.material (copied) * data/branches/cleanup/materials/hs-w01.material (copied) * data/branches/cleanup/materials/hs-w01_reduced.material (copied) * data/branches/cleanup/materials/hs-w01s.material (copied) * data/branches/cleanup/materials/iceplanet.material (copied) * data/branches/cleanup/materials/jumpthrust.material (copied) * data/branches/cleanup/materials/laserbeam.material (copied) * data/branches/cleanup/materials/pirate.material (copied) * data/branches/cleanup/materials/plane.material (copied) * data/branches/cleanup/materials/planet.material (copied) * data/branches/cleanup/materials/rock.material (copied) * data/branches/cleanup/materials/rocket.material (copied) * data/branches/cleanup/materials/satellite.material (copied) * data/branches/cleanup/materials/scripts (deleted) * data/branches/cleanup/materials/spacecruiser.material (copied) * data/branches/cleanup/materials/spacecruiser_16.material (copied) * data/branches/cleanup/materials/sphere.material (copied) * data/branches/cleanup/materials/starship.material (copied) * data/branches/cleanup/materials/swallow_material.material (copied) * data/branches/cleanup/materials/tomato.material (copied) * data/branches/cleanup/materials/wrench.material (copied) * data/branches/cleanup/programs (moved) * data/branches/cleanup/resources.oxr (modified) Suggestion for a clearer folder structure in the data repository. ... Mon, 20 Sep 2010 15:04:46 GMT rgrieder [7469] * data/branches/cleanup (copied) Added clean up branch for the data repository. Volunteers? Mon, 20 Sep 2010 11:48:46 GMT rgrieder [7468] * data/branches/png (deleted) * data/branches/png2 (deleted) Removed merged or obsolete branches. Sun, 29 Aug 2010 17:07:06 GMT rgrieder [7260] * data/branches/png2/materials/textures/3arrowsup.png (modified) * data/branches/png2/materials/textures/arrow.png (modified) * data/branches/png2/materials/textures/arrows.png (modified) * data/branches/png2/materials/textures/asterix.png (modified) * data/branches/png2/materials/textures/asteroid.png (modified) * data/branches/png2/materials/textures/asteroid_ice.png (modified) Fixed 6 files that didn't get converted to PNG. Sun, 29 Aug 2010 16:40:57 GMT rgrieder [7259] * data/branches/png2/AUTHORS (modified) * data/branches/png2/gui/imagesets/FairChar.imageset (modified) * data/branches/png2/gui/imagesets/PickupInventory.imageset (modified) * data/branches/png2/gui/imagesets/ReadMe.txt (modified) * data/branches/png2/gui/imagesets/TaharezGreenLook.imageset (modified) * data/branches/png2/gui/imagesets/TaharezLook.imageset (modified) * data/branches/png2/gui/imagesets/Vanilla.imageset (modified) * data/branches/png2/gui/imagesets/WindowsLook.imageset (modified) * data/branches/png2/materials/scripts/3arrowsup.material (modified) * data/branches/png2/materials/scripts/Arrow.material (modified) * data/branches/png2/materials/scripts/Asterix.material (modified) * data/branches/png2/materials/scripts/Bump_Specular.material (modified) * data/branches/png2/materials/scripts/Cone.material (modified) * data/branches/png2/materials/scripts/Console.material (modified) * data/branches/png2/materials/scripts/Cross.material (modified) * data/branches/png2/materials/scripts/Example.material (modified) * data/branches/png2/materials/scripts/Eye.material (modified) * data/branches/png2/materials/scripts/Flares.material (modified) * data/branches/png2/materials/scripts/Glass.material (modified) * data/branches/png2/materials/scripts/LightningGun-s.material (modified) * data/branches/png2/materials/scripts/LightningGun.material (modified) * data/branches/png2/materials/scripts/Map.material (modified) * data/branches/png2/materials/scripts/Ogre.material (modified) * data/branches/png2/materials/scripts/OldMovie.material (modified) * data/branches/png2/materials/scripts/Orxonox.material (modified) * data/branches/png2/materials/scripts/OrxonoxSky.material (modified) * data/branches/png2/materials/scripts/PE_materials.material (modified) * data/branches/png2/materials/scripts/Scene.material (modified) * data/branches/png2/materials/scripts/Shield.material (modified) * data/branches/png2/materials/scripts/Sphere2.material (modified) * data/branches/png2/materials/scripts/Stats.material (modified) * data/branches/png2/materials/scripts/Test.material (modified) * data/branches/png2/materials/scripts/Trail.material (modified) * data/branches/png2/materials/scripts/assf.material (modified) * data/branches/png2/materials/scripts/assf5.material (modified) * data/branches/png2/materials/scripts/asteroid_ice.material (modified) * data/branches/png2/materials/scripts/asteroids.material (modified) * data/branches/png2/materials/scripts/can.material (modified) * data/branches/png2/materials/scripts/crate.material (modified) * data/branches/png2/materials/scripts/cube.material (modified) * data/branches/png2/materials/scripts/drone.material (modified) * data/branches/png2/materials/scripts/h2_green.material (modified) * data/branches/png2/materials/scripts/hoover.material (modified) * data/branches/png2/materials/scripts/hs-w01.material (modified) * data/branches/png2/materials/scripts/hs-w01s.material (modified) * data/branches/png2/materials/scripts/iceplanet.material (modified) * data/branches/png2/materials/scripts/laserbeam.material (modified) * data/branches/png2/materials/scripts/planet.material (modified) * data/branches/png2/materials/scripts/rock.material (modified) * data/branches/png2/materials/scripts/spacecruiser.material (modified) * data/branches/png2/materials/scripts/sphere.material (modified) * data/branches/png2/materials/scripts/starship.material (modified) * data/branches/png2/materials/scripts/swallow_material.material (modified) Replaced *.tga references with .png references. Sun, 29 Aug 2010 16:14:52 GMT rgrieder [7258] * data/branches/png2/materials/textures/CockpitGlass.jpg (modified) Binary files should be marked as binary. Sun, 29 Aug 2010 16:10:52 GMT rgrieder [7257] * data/branches/png2/gui/imagesets/FairChar.png (modified) * data/branches/png2/gui/imagesets/GPN-2000-001437.png (modified) * data/branches/png2/gui/imagesets/TaharezGreenLook.png (modified) * data/branches/png2/gui/imagesets/TaharezLook.png (modified) * data/branches/png2/gui/imagesets/WindowsLook.png (modified) * data/branches/png2/gui/imagesets/pickup.png (modified) * data/branches/png2/gui/imagesets/vanilla.png (modified) * data/branches/png2/materials/textures/LightningBall_1.png (modified) * data/branches/png2/materials/textures/LightningBall_2.png (modified) * data/branches/png2/materials/textures/LightningBall_3.png (modified) * data/branches/png2/materials/textures/LightningBall_4.png (modified) * data/branches/png2/materials/textures/LightningBall_5.png (modified) * data/branches/png2/materials/textures/LightningBall_6.png (modified) * data/branches/png2/materials/textures/LightningBall_7.png (modified) * data/branches/png2/materials/textures/LightningBall_8.png (modified) * data/branches/png2/materials/textures/LightningGun-s.png (modified) * data/branches/png2/materials/textures/LightningGun.png (modified) * data/branches/png2/materials/textures/Lightning_gun4.png (modified) * data/branches/png2/materials/textures/Lightning_gun_pic2.png (modified) * data/branches/png2/materials/textures/OrxonoxBlack.png (modified) * data/branches/png2/materials/textures/OrxonoxGREEN.png (modified) * data/branches/png2/materials/textures/OrxonoxORANGE.png (modified) * data/branches/png2/materials/textures/OrxonoxRED.png (modified) * data/branches/png2/materials/textures/OrxonoxYELLOW.png (modified) * data/branches/png2/materials/textures/RadarDot.png (modified) * data/branches/png2/materials/textures/RadarSquare.png (modified) * data/branches/png2/materials/textures/RadarTriangle.png (modified) * data/branches/png2/materials/textures/Sepia1D.png (modified) * data/branches/png2/materials/textures/atmospheretype1.png (modified) * data/branches/png2/materials/textures/atmospheretype2.png (modified) * data/branches/png2/materials/textures/atmospheretype3.png (modified) * data/branches/png2/materials/textures/atmospheretype4.png (modified) * data/branches/png2/materials/textures/atmospheretype5.png (modified) * data/branches/png2/materials/textures/backGround.png (modified) * data/branches/png2/materials/textures/backlightflare.png (modified) * data/branches/png2/materials/textures/backlighttrail.png (modified) * data/branches/png2/materials/textures/backlighttrail2.png (modified) * data/branches/png2/materials/textures/bar1.png (modified) * data/branches/png2/materials/textures/bar2.png (modified) * data/branches/png2/materials/textures/bar2a.png (modified) * data/branches/png2/materials/textures/bar2b.png (modified) * data/branches/png2/materials/textures/bar2c.png (modified) * data/branches/png2/materials/textures/bigflame.png (modified) * data/branches/png2/materials/textures/bigflare1.png (modified) * data/branches/png2/materials/textures/can.png (modified) * data/branches/png2/materials/textures/console2.png (modified) * data/branches/png2/materials/textures/console3.png (modified) * data/branches/png2/materials/textures/console4.png (modified) * data/branches/png2/materials/textures/console5.png (modified) * data/branches/png2/materials/textures/crate.png (modified) * data/branches/png2/materials/textures/cross.png (modified) * data/branches/png2/materials/textures/crosshair.png (modified) * data/branches/png2/materials/textures/crosshair2.png (modified) * data/branches/png2/materials/textures/cursor.png (modified) * data/branches/png2/materials/textures/cursor_console.png (modified) * data/branches/png2/materials/textures/explosion.png (modified) * data/branches/png2/materials/textures/explosion3.png (modified) * data/branches/png2/materials/textures/eye.png (modified) * data/branches/png2/materials/textures/final_gold.png (modified) * data/branches/png2/materials/textures/flare.png (modified) * data/branches/png2/materials/textures/flare2.png (modified) * data/branches/png2/materials/textures/flare2_1.png (modified) * data/branches/png2/materials/textures/flare3.png (modified) * data/branches/png2/materials/textures/flaretrail.png (modified) * data/branches/png2/materials/textures/healthbar_bar.png (modified) * data/branches/png2/materials/textures/healthbar_bg.png (modified) * data/branches/png2/materials/textures/hs-w01.png (modified) * data/branches/png2/materials/textures/hs-w01s.png (modified) * data/branches/png2/materials/textures/iceplanet.png (modified) * data/branches/png2/materials/textures/laserbeam.png (modified) * data/branches/png2/materials/textures/mapgrid.png (modified) * data/branches/png2/materials/textures/ogrelogo.png (modified) * data/branches/png2/materials/textures/radar.png (modified) * data/branches/png2/materials/textures/ring_flare.png (modified) * data/branches/png2/materials/textures/ring_flare2.png (modified) * data/branches/png2/materials/textures/rock.png (modified) * data/branches/png2/materials/textures/rust.png (modified) * data/branches/png2/materials/textures/shield.png (modified) * data/branches/png2/materials/textures/smoke.png (modified) * data/branches/png2/materials/textures/smoke2.png (modified) * data/branches/png2/materials/textures/smoke3.png (modified) * data/branches/png2/materials/textures/smoke4.png (modified) * data/branches/png2/materials/textures/smokecolors.png (modified) * data/branches/png2/materials/textures/spacesruiser.png (modified) * data/branches/png2/materials/textures/sphere.png (modified) * data/branches/png2/materials/textures/starship.png (modified) * data/branches/png2/materials/textures/streak.png (modified) * data/branches/png2/materials/textures/swallow_tex.png (modified) * data/branches/png2/materials/textures/tdc.png (modified) * data/branches/png2/materials/textures/white.png (modified) Converted all TGA files to optimised PNG. Sun, 29 Aug 2010 15:04:57 GMT rgrieder [7256] * data/branches/png2/materials/scripts/Banners.material (modified) * data/branches/png2/materials/textures/DroneBanner.png (moved) Renamed Drone.png to DroneBanner.png Sun, 29 Aug 2010 14:55:50 GMT rgrieder [7255] * data/branches/png2/gui/imagesets/FairChar.png (moved) * data/branches/png2/gui/imagesets/GPN-2000-001437.png (moved) * data/branches/png2/gui/imagesets/TaharezGreenLook.png (moved) * data/branches/png2/gui/imagesets/TaharezLook.png (moved) * data/branches/png2/gui/imagesets/WindowsLook.png (moved) * data/branches/png2/gui/imagesets/pickup.png (moved) * data/branches/png2/gui/imagesets/vanilla.png (moved) * data/branches/png2/materials/textures/3arrowsup.png (moved) * data/branches/png2/materials/textures/LightningBall_1.png (moved) * data/branches/png2/materials/textures/LightningBall_2.png (moved) * data/branches/png2/materials/textures/LightningBall_3.png (moved) * data/branches/png2/materials/textures/LightningBall_4.png (moved) * data/branches/png2/materials/textures/LightningBall_5.png (moved) * data/branches/png2/materials/textures/LightningBall_6.png (moved) * data/branches/png2/materials/textures/LightningBall_7.png (moved) * data/branches/png2/materials/textures/LightningBall_8.png (moved) * data/branches/png2/materials/textures/LightningGun-s.png (moved) * data/branches/png2/materials/textures/LightningGun.png (moved) * data/branches/png2/materials/textures/Lightning_gun4.png (moved) * data/branches/png2/materials/textures/Lightning_gun_pic2.png (moved) * data/branches/png2/materials/textures/OrxonoxBlack.png (moved) * data/branches/png2/materials/textures/OrxonoxGREEN.png (moved) * data/branches/png2/materials/textures/OrxonoxORANGE.png (moved) * data/branches/png2/materials/textures/OrxonoxRED.png (moved) * data/branches/png2/materials/textures/OrxonoxYELLOW.png (moved) * data/branches/png2/materials/textures/RadarDot.png (moved) * data/branches/png2/materials/textures/RadarSquare.png (moved) * data/branches/png2/materials/textures/RadarTriangle.png (moved) * data/branches/png2/materials/textures/Sepia1D.png (moved) * data/branches/png2/materials/textures/arrow.png (moved) * data/branches/png2/materials/textures/arrows.png (moved) * data/branches/png2/materials/textures/asterix.png (moved) * data/branches/png2/materials/textures/asteroid.png (moved) * data/branches/png2/materials/textures/asteroid_ice.png (moved) * data/branches/png2/materials/textures/atmospheretype1.png (moved) * data/branches/png2/materials/textures/atmospheretype2.png (moved) * data/branches/png2/materials/textures/atmospheretype3.png (moved) * data/branches/png2/materials/textures/atmospheretype4.png (moved) * data/branches/png2/materials/textures/atmospheretype5.png (moved) * data/branches/png2/materials/textures/backGround.png (moved) * data/branches/png2/materials/textures/backlightflare.png (moved) * data/branches/png2/materials/textures/backlighttrail.png (moved) * data/branches/png2/materials/textures/backlighttrail2.png (moved) * data/branches/png2/materials/textures/bar1.png (moved) * data/branches/png2/materials/textures/bar2.png (moved) * data/branches/png2/materials/textures/bar2a.png (moved) * data/branches/png2/materials/textures/bar2b.png (moved) * data/branches/png2/materials/textures/bar2c.png (moved) * data/branches/png2/materials/textures/bigflame.png (moved) * data/branches/png2/materials/textures/bigflare1.png (moved) * data/branches/png2/materials/textures/can.png (moved) * data/branches/png2/materials/textures/console2.png (moved) * data/branches/png2/materials/textures/console3.png (moved) * data/branches/png2/materials/textures/console4.png (moved) * data/branches/png2/materials/textures/console5.png (moved) * data/branches/png2/materials/textures/crate.png (moved) * data/branches/png2/materials/textures/cross.png (moved) * data/branches/png2/materials/textures/crosshair.png (moved) * data/branches/png2/materials/textures/crosshair2.png (moved) * data/branches/png2/materials/textures/cursor.png (moved) * data/branches/png2/materials/textures/cursor_console.png (moved) * data/branches/png2/materials/textures/drone.png (moved) * data/branches/png2/materials/textures/explosion.png (moved) * data/branches/png2/materials/textures/explosion3.png (moved) * data/branches/png2/materials/textures/eye.png (moved) * data/branches/png2/materials/textures/final_gold.png (moved) * data/branches/png2/materials/textures/flare.png (moved) * data/branches/png2/materials/textures/flare2.png (moved) * data/branches/png2/materials/textures/flare2_1.png (moved) * data/branches/png2/materials/textures/flare3.png (moved) * data/branches/png2/materials/textures/flaretrail.png (moved) * data/branches/png2/materials/textures/healthbar_bar.png (moved) * data/branches/png2/materials/textures/healthbar_bg.png (moved) * data/branches/png2/materials/textures/hs-w01.png (moved) * data/branches/png2/materials/textures/hs-w01s.png (moved) * data/branches/png2/materials/textures/iceplanet.png (moved) * data/branches/png2/materials/textures/laserbeam.png (moved) * data/branches/png2/materials/textures/mapgrid.png (moved) * data/branches/png2/materials/textures/ogrelogo.png (moved) * data/branches/png2/materials/textures/radar.png (moved) * data/branches/png2/materials/textures/ring_flare.png (moved) * data/branches/png2/materials/textures/ring_flare2.png (moved) * data/branches/png2/materials/textures/rock.png (moved) * data/branches/png2/materials/textures/rust.png (moved) * data/branches/png2/materials/textures/shield.png (moved) * data/branches/png2/materials/textures/smoke.png (moved) * data/branches/png2/materials/textures/smoke2.png (moved) * data/branches/png2/materials/textures/smoke3.png (moved) * data/branches/png2/materials/textures/smoke4.png (moved) * data/branches/png2/materials/textures/smokecolors.png (moved) * data/branches/png2/materials/textures/spacesruiser.png (moved) * data/branches/png2/materials/textures/sphere.png (moved) * data/branches/png2/materials/textures/starship.png (moved) * data/branches/png2/materials/textures/streak.png (moved) * data/branches/png2/materials/textures/swallow_tex.png (moved) * data/branches/png2/materials/textures/tdc.png (moved) * data/branches/png2/materials/textures/white.png (moved) SVN renamed all TGA files to PNG Sun, 29 Aug 2010 13:20:45 GMT rgrieder [7254] * data/branches/png2/materials/scripts/Test.material (modified) * data/branches/png2/materials/textures/smoke.png (deleted) Using smoke.tga instead of smoke.png for Test/Fog material. The ... Sun, 29 Aug 2010 13:07:25 GMT rgrieder [7253] * data/branches/png2/materials/textures/Lightning_gun4.tga (modified) * data/branches/png2/materials/textures/damageoverlaybottom.png (modified) * data/branches/png2/materials/textures/damageoverlayleft.png (modified) * data/branches/png2/materials/textures/damageoverlayright.png (modified) * data/branches/png2/materials/textures/damageoverlaytop.png (modified) * data/branches/png2/materials/textures/directionarrows1.png (modified) * data/branches/png2/materials/textures/directionarrows2.png (modified) * data/branches/png2/materials/textures/directionarrows3.png (modified) * data/branches/png2/materials/textures/directionarrows4.png (modified) Removed svn:executable property for image files. Sun, 29 Aug 2010 12:39:57 GMT rgrieder [7252] * data/branches/png2/materials/textures/Drone.png (modified) * data/branches/png2/materials/textures/Formation.png (modified) * data/branches/png2/materials/textures/Pickups.png (modified) * data/branches/png2/materials/textures/hs-w01_reduced.png (modified) Reduced size of current PNGs a little. Sun, 29 Aug 2010 11:42:14 GMT rgrieder [7251] * data/branches/png2/AUTHORS (modified) * data/branches/png2/materials/scripts/Carrier.material (modified) * data/branches/png2/materials/scripts/HXY.material (modified) * data/branches/png2/materials/scripts/Transporter.material (modified) * data/branches/png2/materials/textures/PlasmaBlau.png (moved) * data/branches/png2/materials/textures/glass01.png (moved) * data/branches/png2/materials/textures/glass02.png (moved) * data/branches/png2/materials/textures/plasmaSilver_Tube.png (moved) * data/branches/png2/materials/textures/plasmaSilver_Tube.tga (deleted) Converted 4 JPG images to PNG. Sun, 29 Aug 2010 10:22:48 GMT rgrieder [7250] * data/branches/png2/materials/textures/stockstealth.jpg (moved) *.jpeg --> *.jpg. Note: file is not referenced anywhere grep can ... Sun, 29 Aug 2010 10:21:24 GMT rgrieder [7249] * data/branches/png/materials/textures/stockstealth.jpg (moved) *.jpeg --> *.jpg. Note: file is not referenced anywhere grep can ... Sun, 29 Aug 2010 09:58:06 GMT rgrieder [7246] * data/branches/png2/materials/textures/LightningGun-s.tga (moved) Moved misplaced file. Sun, 29 Aug 2010 09:51:28 GMT rgrieder [7245] * data/branches/png2 (copied) Created new data branch to work on TGA2PNG conversion. Thu, 25 Mar 2010 15:43:59 GMT rgrieder [6618] * data/branches/png/materials/textures/bar2.png (modified) Testing why tardis complains about my PNGs. --> converted bar2.png ... Tue, 23 Mar 2010 20:55:59 GMT rgrieder [6613] * data/branches/png/gui/imagesets/FairChar.png (modified) * data/branches/png/gui/imagesets/GPN-2000-001437.png (modified) * data/branches/png/gui/imagesets/TaharezGreenLook.png (modified) * data/branches/png/gui/imagesets/TaharezLook.png (modified) * data/branches/png/gui/imagesets/WindowsLook.png (modified) * data/branches/png/gui/imagesets/vanilla.png (modified) * data/branches/png/materials/textures/GLX_icon.png (modified) * data/branches/png/materials/textures/LightningBall_1.png (modified) * data/branches/png/materials/textures/LightningBall_2.png (modified) * data/branches/png/materials/textures/LightningBall_3.png (modified) * data/branches/png/materials/textures/LightningBall_4.png (modified) * data/branches/png/materials/textures/LightningBall_5.png (modified) * data/branches/png/materials/textures/LightningBall_6.png (modified) * data/branches/png/materials/textures/LightningBall_7.png (modified) * data/branches/png/materials/textures/LightningBall_8.png (modified) * data/branches/png/materials/textures/LightningGun.png (modified) * data/branches/png/materials/textures/Lightning_gun4.png (modified) * data/branches/png/materials/textures/Lightning_gun_pic2.png (modified) * data/branches/png/materials/textures/OrxonoxBlack.png (modified) * data/branches/png/materials/textures/OrxonoxGREEN.png (modified) * data/branches/png/materials/textures/OrxonoxORANGE.png (modified) * data/branches/png/materials/textures/OrxonoxRED.png (modified) * data/branches/png/materials/textures/OrxonoxYELLOW.png (modified) * data/branches/png/materials/textures/RadarDot.png (modified) * data/branches/png/materials/textures/RadarSquare.png (modified) * data/branches/png/materials/textures/RadarTriangle.png (modified) * data/branches/png/materials/textures/Sepia1D.png (modified) * data/branches/png/materials/textures/arrows.png (modified) * data/branches/png/materials/textures/asterix.png (modified) * data/branches/png/materials/textures/asteroid.png (modified) * data/branches/png/materials/textures/asteroid_ice.png (modified) * data/branches/png/materials/textures/atmospheretype1.png (modified) * data/branches/png/materials/textures/atmospheretype2.png (modified) * data/branches/png/materials/textures/atmospheretype3.png (modified) * data/branches/png/materials/textures/atmospheretype4.png (modified) * data/branches/png/materials/textures/atmospheretype5.png (modified) * data/branches/png/materials/textures/backGround.png (modified) * data/branches/png/materials/textures/backlightflare.png (modified) * data/branches/png/materials/textures/backlighttrail.png (modified) * data/branches/png/materials/textures/bar1.png (modified) * data/branches/png/materials/textures/bar2.png (modified) * data/branches/png/materials/textures/bar2a.png (modified) * data/branches/png/materials/textures/bar2b.png (modified) * data/branches/png/materials/textures/bar2c.png (modified) * data/branches/png/materials/textures/bigflame.png (modified) * data/branches/png/materials/textures/bigflare1.png (modified) * data/branches/png/materials/textures/can.png (modified) * data/branches/png/materials/textures/console2.png (modified) * data/branches/png/materials/textures/console3.png (modified) * data/branches/png/materials/textures/console4.png (modified) * data/branches/png/materials/textures/console5.png (modified) * data/branches/png/materials/textures/crate.png (modified) * data/branches/png/materials/textures/cross.png (modified) * data/branches/png/materials/textures/crosshair.png (modified) * data/branches/png/materials/textures/crosshair2.png (modified) * data/branches/png/materials/textures/cursor.png (modified) * data/branches/png/materials/textures/cursor_console.png (modified) * data/branches/png/materials/textures/drone.png (modified) * data/branches/png/materials/textures/explosion.png (modified) * data/branches/png/materials/textures/explosion3.png (modified) * data/branches/png/materials/textures/final_gold.png (modified) * data/branches/png/materials/textures/flare.png (modified) * data/branches/png/materials/textures/flare2.png (modified) * data/branches/png/materials/textures/flare2_1.png (modified) * data/branches/png/materials/textures/flaretrail.png (modified) * data/branches/png/materials/textures/healthbar_bar.png (modified) * data/branches/png/materials/textures/healthbar_bg.png (modified) * data/branches/png/materials/textures/hs-w01.png (modified) * data/branches/png/materials/textures/hs-w01s.png (modified) * data/branches/png/materials/textures/iceplanet.png (modified) * data/branches/png/materials/textures/laserbeam.png (modified) * data/branches/png/materials/textures/mapgrid.png (modified) * data/branches/png/materials/textures/ogrelogo.png (modified) * data/branches/png/materials/textures/plasmaSilver_Tube.png (modified) * data/branches/png/materials/textures/radar.png (modified) * data/branches/png/materials/textures/ring_flare.png (modified) * data/branches/png/materials/textures/ring_flare2.png (modified) * data/branches/png/materials/textures/rock.png (modified) * data/branches/png/materials/textures/rust.png (modified) * data/branches/png/materials/textures/smoke.png (modified) * data/branches/png/materials/textures/smoke2.png (modified) * data/branches/png/materials/textures/smoke3.png (modified) * data/branches/png/materials/textures/smokecolors.png (modified) * data/branches/png/materials/textures/spacesruiser.png (modified) * data/branches/png/materials/textures/sphere.png (modified) * data/branches/png/materials/textures/starship.png (modified) * data/branches/png/materials/textures/streak.png (modified) * data/branches/png/materials/textures/tdc.png (modified) * data/branches/png/materials/textures/white.png (modified) Don't use IrfanView to batch convert TGA -> PNG: it doesn't support ... Tue, 23 Mar 2010 15:50:37 GMT rgrieder [6612] * data/branches/png/AUTHORS (modified) * data/branches/png/gui/imagesets/FairChar.imageset (modified) * data/branches/png/gui/imagesets/ReadMe.txt (modified) * data/branches/png/gui/imagesets/TaharezGreenLook.imageset (modified) * data/branches/png/gui/imagesets/TaharezLook.imageset (modified) * data/branches/png/gui/imagesets/Vanilla.imageset (modified) * data/branches/png/gui/imagesets/WindowsLook.imageset (modified) * data/branches/png/materials/scripts/Asterix.material (modified) * data/branches/png/materials/scripts/Bump_Specular.material (modified) * data/branches/png/materials/scripts/Cone.material (modified) * data/branches/png/materials/scripts/Console.material (modified) * data/branches/png/materials/scripts/Cross.material (modified) * data/branches/png/materials/scripts/Example.material (modified) * data/branches/png/materials/scripts/Flares.material (modified) * data/branches/png/materials/scripts/Glass.material (modified) * data/branches/png/materials/scripts/HXY.material (modified) * data/branches/png/materials/scripts/LightningGun-s.material (modified) * data/branches/png/materials/scripts/LightningGun.material (modified) * data/branches/png/materials/scripts/Map.material (modified) * data/branches/png/materials/scripts/Ogre.material (modified) * data/branches/png/materials/scripts/OldMovie.material (modified) * data/branches/png/materials/scripts/Orxonox.material (modified) * data/branches/png/materials/scripts/OrxonoxSky.material (modified) * data/branches/png/materials/scripts/PE_materials.material (modified) * data/branches/png/materials/scripts/Scene.material (modified) * data/branches/png/materials/scripts/Sphere2.material (modified) * data/branches/png/materials/scripts/Stats.material (modified) * data/branches/png/materials/scripts/Trail.material (modified) * data/branches/png/materials/scripts/Transporter.material (modified) * data/branches/png/materials/scripts/assf.material (modified) * data/branches/png/materials/scripts/assf5.material (modified) * data/branches/png/materials/scripts/asteroid_ice.material (modified) * data/branches/png/materials/scripts/asteroids.material (modified) * data/branches/png/materials/scripts/can.material (modified) * data/branches/png/materials/scripts/crate.material (modified) * data/branches/png/materials/scripts/cube.material (modified) * data/branches/png/materials/scripts/drone.material (modified) * data/branches/png/materials/scripts/h2_green.material (modified) * data/branches/png/materials/scripts/hoover.material (modified) * data/branches/png/materials/scripts/hs-w01.material (modified) * data/branches/png/materials/scripts/hs-w01s.material (modified) * data/branches/png/materials/scripts/iceplanet.material (modified) * data/branches/png/materials/scripts/laserbeam.material (modified) * data/branches/png/materials/scripts/planet.material (modified) * data/branches/png/materials/scripts/rock.material (modified) * data/branches/png/materials/scripts/spacecruiser.material (modified) * data/branches/png/materials/scripts/sphere.material (modified) * data/branches/png/materials/scripts/starship.material (modified) Replaced *.tga with *.png Tue, 23 Mar 2010 14:39:36 GMT rgrieder [6609] * data/branches/png/gui/imagesets/FairChar.png (added) * data/branches/png/gui/imagesets/FairChar.tga (deleted) * data/branches/png/gui/imagesets/GPN-2000-001437.png (added) * data/branches/png/gui/imagesets/GPN-2000-001437.tga (deleted) * data/branches/png/gui/imagesets/TaharezGreenLook.png (added) * data/branches/png/gui/imagesets/TaharezGreenLook.tga (deleted) * data/branches/png/gui/imagesets/TaharezLook.png (added) * data/branches/png/gui/imagesets/TaharezLook.tga (deleted) * data/branches/png/gui/imagesets/WindowsLook.png (added) * data/branches/png/gui/imagesets/WindowsLook.tga (deleted) * data/branches/png/gui/imagesets/vanilla.png (added) * data/branches/png/gui/imagesets/vanilla.tga (deleted) * data/branches/png/materials/scripts/LightningGun-s.tga (deleted) * data/branches/png/materials/textures/GLX_icon.tga (deleted) * data/branches/png/materials/textures/LightningBall_1.png (added) * data/branches/png/materials/textures/LightningBall_1.tga (deleted) * data/branches/png/materials/textures/LightningBall_2.png (added) * data/branches/png/materials/textures/LightningBall_2.tga (deleted) * data/branches/png/materials/textures/LightningBall_3.png (added) * data/branches/png/materials/textures/LightningBall_3.tga (deleted) * data/branches/png/materials/textures/LightningBall_4.png (added) * data/branches/png/materials/textures/LightningBall_4.tga (deleted) * data/branches/png/materials/textures/LightningBall_5.png (added) * data/branches/png/materials/textures/LightningBall_5.tga (deleted) * data/branches/png/materials/textures/LightningBall_6.png (added) * data/branches/png/materials/textures/LightningBall_6.tga (deleted) * data/branches/png/materials/textures/LightningBall_7.png (added) * data/branches/png/materials/textures/LightningBall_7.tga (deleted) * data/branches/png/materials/textures/LightningBall_8.png (added) * data/branches/png/materials/textures/LightningBall_8.tga (deleted) * data/branches/png/materials/textures/LightningGun-s.png (added) * data/branches/png/materials/textures/LightningGun.png (added) * data/branches/png/materials/textures/LightningGun.tga (deleted) * data/branches/png/materials/textures/Lightning_gun4.png (added) * data/branches/png/materials/textures/Lightning_gun4.tga (deleted) * data/branches/png/materials/textures/Lightning_gun_pic2.png (added) * data/branches/png/materials/textures/Lightning_gun_pic2.tga (deleted) * data/branches/png/materials/textures/OrxonoxBlack.png (added) * data/branches/png/materials/textures/OrxonoxBlack.tga (deleted) * data/branches/png/materials/textures/OrxonoxGREEN.png (added) * data/branches/png/materials/textures/OrxonoxGREEN.tga (deleted) * data/branches/png/materials/textures/OrxonoxORANGE.png (added) * data/branches/png/materials/textures/OrxonoxORANGE.tga (deleted) * data/branches/png/materials/textures/OrxonoxRED.png (added) * data/branches/png/materials/textures/OrxonoxRED.tga (deleted) * data/branches/png/materials/textures/OrxonoxYELLOW.png (added) * data/branches/png/materials/textures/OrxonoxYELLOW.tga (deleted) * data/branches/png/materials/textures/RadarDot.png (added) * data/branches/png/materials/textures/RadarDot.tga (deleted) * data/branches/png/materials/textures/RadarSquare.png (added) * data/branches/png/materials/textures/RadarSquare.tga (deleted) * data/branches/png/materials/textures/RadarTriangle.png (added) * data/branches/png/materials/textures/RadarTriangle.tga (deleted) * data/branches/png/materials/textures/Sepia1D.png (added) * data/branches/png/materials/textures/Sepia1D.tga (deleted) * data/branches/png/materials/textures/arrows.png (added) * data/branches/png/materials/textures/arrows.tga (deleted) * data/branches/png/materials/textures/asterix.png (added) * data/branches/png/materials/textures/asterix.tga (deleted) * data/branches/png/materials/textures/asteroid.png (added) * data/branches/png/materials/textures/asteroid.tga (deleted) * data/branches/png/materials/textures/asteroid_ice.png (added) * data/branches/png/materials/textures/asteroid_ice.tga (deleted) * data/branches/png/materials/textures/atmospheretype1.png (added) * data/branches/png/materials/textures/atmospheretype1.tga (deleted) * data/branches/png/materials/textures/atmospheretype2.png (added) * data/branches/png/materials/textures/atmospheretype2.tga (deleted) * data/branches/png/materials/textures/atmospheretype3.png (added) * data/branches/png/materials/textures/atmospheretype3.tga (deleted) * data/branches/png/materials/textures/atmospheretype4.png (added) * data/branches/png/materials/textures/atmospheretype4.tga (deleted) * data/branches/png/materials/textures/atmospheretype5.png (added) * data/branches/png/materials/textures/atmospheretype5.tga (deleted) * data/branches/png/materials/textures/backGround.png (added) * data/branches/png/materials/textures/backGround.tga (deleted) * data/branches/png/materials/textures/backlightflare.png (added) * data/branches/png/materials/textures/backlightflare.tga (deleted) * data/branches/png/materials/textures/backlighttrail.png (added) * data/branches/png/materials/textures/backlighttrail.tga (deleted) * data/branches/png/materials/textures/bar1.png (added) * data/branches/png/materials/textures/bar1.tga (deleted) * data/branches/png/materials/textures/bar2.png (added) * data/branches/png/materials/textures/bar2.tga (deleted) * data/branches/png/materials/textures/bar2a.png (added) * data/branches/png/materials/textures/bar2a.tga (deleted) * data/branches/png/materials/textures/bar2b.png (added) * data/branches/png/materials/textures/bar2b.tga (deleted) * data/branches/png/materials/textures/bar2c.png (added) * data/branches/png/materials/textures/bar2c.tga (deleted) * data/branches/png/materials/textures/bigflame.png (added) * data/branches/png/materials/textures/bigflame.tga (deleted) * data/branches/png/materials/textures/bigflare1.png (added) * data/branches/png/materials/textures/bigflare1.tga (deleted) * data/branches/png/materials/textures/can.png (added) * data/branches/png/materials/textures/can.tga (deleted) * data/branches/png/materials/textures/console2.png (added) * data/branches/png/materials/textures/console2.tga (deleted) * data/branches/png/materials/textures/console3.png (added) * data/branches/png/materials/textures/console3.tga (deleted) * data/branches/png/materials/textures/console4.png (added) * data/branches/png/materials/textures/console4.tga (deleted) * data/branches/png/materials/textures/console5.png (added) * data/branches/png/materials/textures/console5.tga (deleted) * data/branches/png/materials/textures/crate.png (added) * data/branches/png/materials/textures/crate.tga (deleted) * data/branches/png/materials/textures/cross.png (added) * data/branches/png/materials/textures/cross.tga (deleted) * data/branches/png/materials/textures/crosshair.png (added) * data/branches/png/materials/textures/crosshair.tga (deleted) * data/branches/png/materials/textures/crosshair2.png (added) * data/branches/png/materials/textures/crosshair2.tga (deleted) * data/branches/png/materials/textures/cursor.png (added) * data/branches/png/materials/textures/cursor.tga (deleted) * data/branches/png/materials/textures/cursor_console.png (added) * data/branches/png/materials/textures/cursor_console.tga (deleted) * data/branches/png/materials/textures/drone.png (added) * data/branches/png/materials/textures/drone.tga (deleted) * data/branches/png/materials/textures/explosion.png (added) * data/branches/png/materials/textures/explosion.tga (deleted) * data/branches/png/materials/textures/explosion3.png (added) * data/branches/png/materials/textures/explosion3.tga (deleted) * data/branches/png/materials/textures/final_gold.png (added) * data/branches/png/materials/textures/final_gold.tga (deleted) * data/branches/png/materials/textures/flare.png (added) * data/branches/png/materials/textures/flare.tga (deleted) * data/branches/png/materials/textures/flare2.png (added) * data/branches/png/materials/textures/flare2.tga (deleted) * data/branches/png/materials/textures/flare2_1.png (added) * data/branches/png/materials/textures/flare2_1.tga (deleted) * data/branches/png/materials/textures/flaretrail.png (added) * data/branches/png/materials/textures/flaretrail.tga (deleted) * data/branches/png/materials/textures/healthbar_bar.png (added) * data/branches/png/materials/textures/healthbar_bar.tga (deleted) * data/branches/png/materials/textures/healthbar_bg.png (added) * data/branches/png/materials/textures/healthbar_bg.tga (deleted) * data/branches/png/materials/textures/hs-w01.png (added) * data/branches/png/materials/textures/hs-w01.tga (deleted) * data/branches/png/materials/textures/hs-w01s.png (added) * data/branches/png/materials/textures/hs-w01s.tga (deleted) * data/branches/png/materials/textures/iceplanet.png (added) * data/branches/png/materials/textures/iceplanet.tga (deleted) * data/branches/png/materials/textures/laserbeam.png (added) * data/branches/png/materials/textures/laserbeam.tga (deleted) * data/branches/png/materials/textures/mapgrid.png (added) * data/branches/png/materials/textures/mapgrid.tga (deleted) * data/branches/png/materials/textures/ogrelogo.png (added) * data/branches/png/materials/textures/ogrelogo.tga (deleted) * data/branches/png/materials/textures/plasmaSilver_Tube.png (added) * data/branches/png/materials/textures/plasmaSilver_Tube.tga (deleted) * data/branches/png/materials/textures/radar.png (added) * data/branches/png/materials/textures/radar.tga (deleted) * data/branches/png/materials/textures/ring_flare.png (added) * data/branches/png/materials/textures/ring_flare.tga (deleted) * data/branches/png/materials/textures/ring_flare2.png (added) * data/branches/png/materials/textures/ring_flare2.tga (deleted) * data/branches/png/materials/textures/rock.png (added) * data/branches/png/materials/textures/rock.tga (deleted) * data/branches/png/materials/textures/rust.png (added) * data/branches/png/materials/textures/rust.tga (deleted) * data/branches/png/materials/textures/smoke.tga (deleted) * data/branches/png/materials/textures/smoke1.png (added) * data/branches/png/materials/textures/smoke2.png (added) * data/branches/png/materials/textures/smoke2.tga (deleted) * data/branches/png/materials/textures/smoke3.png (added) * data/branches/png/materials/textures/smoke3.tga (deleted) * data/branches/png/materials/textures/smokecolors.png (added) * data/branches/png/materials/textures/smokecolors.tga (deleted) * data/branches/png/materials/textures/spacesruiser.png (added) * data/branches/png/materials/textures/spacesruiser.tga (deleted) * data/branches/png/materials/textures/sphere.png (added) * data/branches/png/materials/textures/sphere.tga (deleted) * data/branches/png/materials/textures/starship.png (added) * data/branches/png/materials/textures/starship.tga (deleted) * data/branches/png/materials/textures/streak.png (added) * data/branches/png/materials/textures/streak.tga (deleted) * data/branches/png/materials/textures/tdc.png (added) * data/branches/png/materials/textures/tdc.tga (deleted) * data/branches/png/materials/textures/white.png (added) * data/branches/png/materials/textures/white.tga (deleted) Replaced all TGA files with optimized PNG files (not yet linked in ... Sun, 21 Mar 2010 23:37:11 GMT rgrieder [6582] * data/branches/png (copied) Created new png branch to test PNGs on tardis again. Sun, 21 Mar 2010 23:36:18 GMT rgrieder [6581] * data/branches/png (deleted) Also deleting png branch just to make a new one. Sun, 21 Mar 2010 23:34:02 GMT rgrieder [6580] * data/branches/data_stripped (deleted) * data/branches/media_stripped (deleted) Removed old data branches. Thu, 04 Mar 2010 15:37:07 GMT scheusso [6473] * data/branches/lod/models/asteroid_ice.mesh (modified) test Thu, 04 Mar 2010 15:31:13 GMT scheusso [6472] * data/branches/lod/models/asteroid_UV.mesh (modified) another test Thu, 04 Mar 2010 15:05:41 GMT scheusso [6471] * data/branches/lod/models/asteroid_UV.mesh (modified) test lod version Thu, 04 Mar 2010 14:31:27 GMT scheusso [6468] * data/branches/lod (copied) creating lod data branch Sun, 06 Dec 2009 22:19:51 GMT youngk [6263] * data/branches/altaudio/audio/sounds/Engine_charge.ogg (modified) * data/branches/altaudio/audio/sounds/Engine_high.ogg (modified) * data/branches/altaudio/audio/sounds/Engine_idle.ogg (modified) * data/branches/altaudio/audio/sounds/Engine_low.ogg (modified) * data/branches/altaudio/audio/sounds/Engine_off.ogg (modified) * data/branches/altaudio/audio/sounds/Rocket_Engine.ogg (added) * data/branches/altaudio/audio/sounds/Rocket_Launch.ogg (added) * data/branches/altaudio/audio/sounds/Weapon_HsW01.ogg (added) * data/branches/altaudio/audio/sounds/Weapon_LightningGun.ogg (added) Converted all currently used sounds to mono, 16bit -> OpenAL 3d Sound Wed, 02 Dec 2009 18:17:18 GMT scheusso [6211] * data/branches/altaudio (copied) creating fallback data branch for wav audio files in case we cannot ... Fri, 16 Oct 2009 08:19:47 GMT rgrieder [5959] * data/branches/png/materials/textures/console2.tga (modified) * data/branches/png/materials/textures/console3.tga (modified) Changed alpha value of the console center material: You should now ... Wed, 14 Oct 2009 12:12:06 GMT rgrieder [5949] * data/branches/png/materials/scripts/OrxonoxSky.material (modified) Removed warning (unsupported parameter). Wed, 23 Sep 2009 14:53:15 GMT rgrieder [5764] * data/branches/png/materials/scripts/hs-w01.material (modified) * data/branches/png/materials/textures/hs-w01.png (added) Changed weapon texture to png Wed, 23 Sep 2009 14:49:20 GMT rgrieder [5762] * data/branches/png (copied) Created data png branch to see whether Ogre 1.6.1 runs with PNGs on ... Mon, 24 Aug 2009 11:54:37 GMT rgrieder [5675] * data/branches/data_stripped/backToPNG (deleted) * data/branches/data_stripped/gui/configs/Falagard.xsd (deleted) * data/branches/data_stripped/gui/configs/Font.xsd (deleted) * data/branches/data_stripped/gui/configs/GUILayout.xsd (deleted) * data/branches/data_stripped/gui/configs/GUIScheme.xsd (deleted) * data/branches/data_stripped/gui/configs/Imageset.xsd (deleted) * data/branches/data_stripped/gui/looknfeel/TaharezLook.looknfeel (modified) * data/branches/data_stripped/tcl8.4 (deleted) * data/branches/data_stripped/tcl8.5 (deleted) Merged revisions 5592 and half of 5593 from media_stripped to ... Mon, 24 Aug 2009 10:43:37 GMT rgrieder [5674] * data/branches/data_stripped (copied) Creating new data_stripped branch for the same reason as for creating ... Mon, 17 Aug 2009 19:12:54 GMT rgrieder [5657] * code/branches/resource2/data/resources.oxr (modified) * code/branches/resource2/data/resources_graphics.oxr (deleted) * code/branches/resource2/src/core/GraphicsManager.cc (modified) * code/branches/resource2/src/core/GraphicsManager.h (modified) * data/branches/media_stripped/resources.oxr (modified) * data/branches/media_stripped/resources_graphics.oxr (deleted) Dividing the resource locations isn't necessary after all: The trick ... Mon, 17 Aug 2009 14:37:10 GMT rgrieder [5654] * code/branches/resource2/data/levels/empty_level.oxw (modified) * code/branches/resource2/data/levels/gametype_asteroids.oxw (modified) * code/branches/resource2/data/levels/gametype_underattack.oxw (modified) * code/branches/resource2/data/levels/old/CuboidSpaceStation.oxw (modified) * code/branches/resource2/data/levels/old/physicstest2.oxw (modified) * code/branches/resource2/data/levels/old/planettest.oxw (modified) * code/branches/resource2/data/levels/old/presentation_physics.oxw (modified) * code/branches/resource2/data/levels/old/princessaeryn.oxw (modified) * code/branches/resource2/data/levels/old/questsystem.oxw (modified) * code/branches/resource2/data/levels/old/sample4.oxw (modified) * code/branches/resource2/data/levels/pickuptest.oxw (modified) * code/branches/resource2/data/levels/presentation.oxw (modified) * code/branches/resource2/data/levels/presentation09.oxw (modified) * code/branches/resource2/data/levels/presentation09b.oxw (modified) * code/branches/resource2/data/levels/presentation_dm.oxw (modified) * code/branches/resource2/data/levels/presentation_pong.oxw (modified) * code/branches/resource2/data/levels/teambasematchlevel.oxw (modified) * code/branches/resource2/data/levels/teamdeathmatch.oxw (modified) * code/branches/resource2/data/levels/templates/spaceship_H2.oxt (modified) * code/branches/resource2/data/levels/templates/spaceship_assff.oxt (modified) * code/branches/resource2/data/levels/templates/spaceship_pirate.oxt (modified) * code/branches/resource2/data/levels/tutorial.oxw (modified) * code/branches/resource2/data/levels/waypoints.oxw (modified) * code/branches/resource2/data/lua (added) * code/branches/resource2/data/lua/LuaStateInit.lua (added) * code/branches/resource2/data/resources.cfg (deleted) * code/branches/resource2/data/resources.oxr (modified) * code/branches/resource2/data/resources_graphics.oxr (copied) * code/branches/resource2/src/core/CMakeLists.txt (modified) * code/branches/resource2/src/core/Core.cc (modified) * code/branches/resource2/src/core/Core.h (modified) * code/branches/resource2/src/core/CorePrereqs.h (modified) * code/branches/resource2/src/core/GUIManager.cc (modified) * code/branches/resource2/src/core/GraphicsManager.cc (modified) * code/branches/resource2/src/core/GraphicsManager.h (modified) * code/branches/resource2/src/core/Loader.cc (modified) * code/branches/resource2/src/core/Loader.h (modified) * code/branches/resource2/src/core/LuaState.cc (moved) * code/branches/resource2/src/core/LuaState.h (moved) * code/branches/resource2/src/orxonox/gamestates/GSGraphics.cc (modified) * code/branches/resource2/src/orxonox/gamestates/GSLevel.cc (modified) * code/branches/resource2/src/orxonox/gamestates/GSRoot.cc (modified) * code/branches/resource2/src/orxonox/objects/Level.cc (modified) * code/branches/resource2/src/orxonox/objects/Script.cc (modified) * code/branches/resource2/src/orxonox/objects/Script.h (modified) * code/branches/resource2/src/orxonox/sound/SoundBase.cc (modified) * code/branches/resource2/src/orxonox/sound/SoundBase.h (modified) * data/branches/media_stripped/resources.cfg (deleted) * data/branches/media_stripped/resources.oxr (modified) * data/branches/media_stripped/resources_graphics.oxr (copied) - Implemented file management via resource manager and loading of ... Thu, 13 Aug 2009 20:08:52 GMT rgrieder [5644] * code/branches/resource2/media/resources.oxr (added) * data/branches/media_stripped/resources.oxr (added) Added new XML style resource declaration files (just stubs, not even ... Sun, 02 Aug 2009 18:51:21 GMT rgrieder [5602] * data/branches/data_fix (deleted) Deleted empty folder. Sun, 02 Aug 2009 18:51:06 GMT rgrieder [5601] * data/tags/old_06_july (moved) Moved yet another old trunk to the tags section. Thu, 30 Jul 2009 22:41:21 GMT rgrieder [5593] * data/branches/media_stripped/backToPNG (deleted) * data/branches/media_stripped/defaultConfig (deleted) * data/branches/media_stripped/gui/configs (deleted) * data/branches/media_stripped/gui/layouts (deleted) * data/branches/media_stripped/gui/schemes (deleted) * data/branches/media_stripped/gui/scripts (deleted) * data/branches/media_stripped/levels (deleted) * data/branches/media_stripped/overlay (deleted) * data/branches/media_stripped/particle (deleted) * data/branches/media_stripped/tcl (deleted) * data/branches/media_stripped/tcl8.4 (deleted) * data/branches/media_stripped/tcl8.5 (deleted) Removed tcl libraries and backToPNG folder (I'm going to deal with ... Thu, 30 Jul 2009 22:35:26 GMT rgrieder [5592] * data/branches/media_stripped/gui/configs/Falagard.xsd (deleted) * data/branches/media_stripped/gui/configs/Font.xsd (deleted) * data/branches/media_stripped/gui/configs/GUILayout.xsd (deleted) * data/branches/media_stripped/gui/configs/GUIScheme.xsd (deleted) * data/branches/media_stripped/gui/configs/Imageset.xsd (deleted) * data/branches/media_stripped/gui/looknfeel/TaharezLook.looknfeel (modified) Deleted double file and updated a CEGUI looknfeel file (from 0.6.2). Thu, 30 Jul 2009 15:51:50 GMT rgrieder [5591] * data/branches/media_stripped (copied) Created branch from media to work on splitting the repository. Wed, 03 Jan 2007 15:36:14 GMT bknecht [4382] * data/branches/data_fix (added) Thu, 27 Jul 2006 15:18:21 GMT bensch [4224] * data/branches/valley (deleted) deleted merged branche