# # ChangeLog for data # # Generated by Trac 1.0.9 # Nov 28, 2024, 8:00:17 PM Wed, 12 Dec 2018 09:57:43 GMT patricwi [12188] * data/data_extern/images/textures/Pacman.png (added) * data/data_extern/materials/Example.material (added) * data/data_extern/materials/OrxoKartMushroom.material (added) * data/data_extern/materials/OrxoKartStartTor.material (added) * data/data_extern/materials/OrxoKartStreckenabschnitt.material (added) * data/data_extern/materials/OrxoKartStreckenabschnittZiel.material (added) * data/data_extern/models/Hover.mesh (added) * data/data_extern/models/OrxoKartMushroom.mesh (added) * data/data_extern/models/OrxoKartStartTor.mesh (added) * data/data_extern/models/OrxoKartStreckenabschnitt.mesh (added) * data/data_extern/models/OrxoKartStreckenabschnittZiel.mesh (added) Added new materials and models Tue, 11 Dec 2018 22:12:18 GMT merholzl [12187] * data/data_extern (modified) * data/data_extern/images/textures/OrxoKartMushroom.png (added) * data/data_extern/images/textures/OrxoKartMushroomBild.png (added) * data/data_extern/images/textures/OrxoKartStartTor.png (added) * data/data_extern/images/textures/OrxoKartStreckenabschnitt.png (added) * data/data_extern/images/textures/OrxoKartStreckenabschnittZiel.png (added) * data/data_extern/images/textures/WagnisArrow.png (added) * data/data_extern/images/textures/basetur_tex.png (added) * data/data_extern/images/textures/cpipe.png (added) * data/data_extern/images/textures/dirty-metal-texture-12.jpg (added) * data/data_extern/images/textures/finalenemy1.jpg (added) * data/data_extern/images/textures/finalenemy2.jpg (added) * data/data_extern/images/textures/finalenemy3.jpg (added) * data/data_extern/images/textures/pcactus.png (added) * data/data_extern/images/textures/smokesmall.png (added) * data/data_extern/materials/Wagnis.material (added) * data/data_extern/materials/base_mat1.material (added) * data/data_extern/materials/cpipe.material (added) * data/data_extern/materials/finalenemy1.material (added) * data/data_extern/materials/finalenemy2.material (added) * data/data_extern/materials/finalenemy3.material (added) * data/data_extern/materials/headtur.material (added) * data/data_extern/materials/pcactus.material (added) * data/data_extern/models/basetur.mesh (added) * data/data_extern/models/cpipe.mesh (added) * data/data_extern/models/finalenemy1.mesh (added) * data/data_extern/models/finalenemy2.mesh (added) * data/data_extern/models/finalenemy3.mesh (added) * data/data_extern/models/headtur.mesh (added) * data/data_extern/models/pcactus.mesh (added) Data extern commit the second for HS18 Tue, 11 Dec 2018 16:22:11 GMT merholzl [12181] * data/data_extern (modified) * data/data_extern/images/levelpreviews/bumpMap.png (copied) * data/data_extern/images/textures/Cube_Lava_COLOR.jpg (copied) * data/data_extern/images/textures/Cube_Lava_MASK.jpg (copied) * data/data_extern/images/textures/Cube_Lava_NORM.jpg (copied) * data/data_extern/materials/BumpMapping (copied) * data/data_extern/materials/Cube_Lava.material (copied) * data/data_extern/materials/Cube_Lava_Normal.material (copied) * data/data_extern/materials/Cube_Lava_Normal_Blank.material (copied) * data/data_extern/materials/Example.material (deleted) * data/data_extern/materials/Examples.compositor (deleted) * data/data_extern/materials/Examples.program (deleted) * data/data_extern/materials/Flares.material (modified) * data/data_extern/materials/ToonShader.material (deleted) * data/data_extern/models/Cube_Lava.mesh (copied) * data/data_extern/models/Cube_Lava_Normal.mesh (copied) * data/data_extern/models/Cube_Lava_Normal_Blank.mesh (copied) * data/data_extern/programs/AmbientOneTexture.glsl (deleted) * data/data_extern/programs/BloomFP.cg (deleted) * data/data_extern/programs/Blur0_ps20.hlsl (deleted) * data/data_extern/programs/Blur0_vs.glsl (deleted) * data/data_extern/programs/Blur0_vs11.hlsl (deleted) * data/data_extern/programs/Blur1_ps20.hlsl (deleted) * data/data_extern/programs/Blur1_vs.glsl (deleted) * data/data_extern/programs/Blur1_vs11.hlsl (deleted) * data/data_extern/programs/Blur_ps.glsl (deleted) * data/data_extern/programs/BumpMapping.cg (deleted) * data/data_extern/programs/Cg (copied) * data/data_extern/programs/Combine_fp.cg (deleted) * data/data_extern/programs/Example_Basic.cg (deleted) * data/data_extern/programs/Example_Basic.hlsl (deleted) * data/data_extern/programs/GLSL (copied) * data/data_extern/programs/GLSL120 (copied) * data/data_extern/programs/GLSL150 (copied) * data/data_extern/programs/GLSL400 (copied) * data/data_extern/programs/GlassFP.cg (deleted) * data/data_extern/programs/Grass.cg (deleted) * data/data_extern/programs/GrayScale.cg (deleted) * data/data_extern/programs/InvertFP.cg (deleted) * data/data_extern/programs/LaplaceFP.cg (deleted) * data/data_extern/programs/OLD (copied) * data/data_extern/programs/OldMovieFP.cg (deleted) * data/data_extern/programs/OldTV.cg (deleted) * data/data_extern/programs/PosterizeFP.cg (deleted) * data/data_extern/programs/Radial_Blur_FP.cg (deleted) * data/data_extern/programs/SharpenEdgesFP.cg (deleted) * data/data_extern/programs/StdQuad_vp.cg (deleted) * data/data_extern/programs/StdQuad_vp.glsl (deleted) * data/data_extern/programs/TilingFP.cg (deleted) * data/data_extern/programs/ToonShaderPS.cg (deleted) * data/data_extern/programs/ToonShader_ps.frag (deleted) * data/data_extern/programs/ToonShader_vs.vert (deleted) * data/data_extern/programs/glow.cg (deleted) * data/data_extern/programs/hdr.cg (deleted) * data/data_extern/programs/hdr.hlsl (deleted) * data/data_extern/programs/hdr_bloom.glsl (deleted) * data/data_extern/programs/hdr_downscale2x2luminence.glsl (deleted) * data/data_extern/programs/hdr_downscale3x3.glsl (deleted) * data/data_extern/programs/hdr_downscale3x3brightpass.glsl (deleted) * data/data_extern/programs/hdr_finalToneMapping.glsl (deleted) * data/data_extern/programs/hdr_tonemap_util.glsl (deleted) * data/data_extern/programs/ps_glow.cg (deleted) * data/data_extern/programs/skinningTwoWeightsShadowCasterVp.glsl (deleted) * data/data_extern/programs/skinningTwoWeightsVp.glsl (deleted) * data/data_extern/programs/vs_glow.cg (deleted) * data/data_extern/resources.oxr (modified) all new materials for HS18 Wed, 05 Dec 2018 09:40:19 GMT wiesep [12143] * data/branches/Shader_HS18/materials/BumpMapping/BumpMap.material (modified) Added comment Wed, 05 Dec 2018 09:29:31 GMT wiesep [12140] * data/branches/Shader_HS18/models/Cube_Lava.mesh (added) * data/branches/Shader_HS18/models/Cube_Lava_Normal.mesh (added) * data/branches/Shader_HS18/models/Cube_Lava_Normal_Blank.mesh (added) * data/branches/Shader_HS18/models/Cube_Lava_V2.mesh (deleted) * data/branches/Shader_HS18/models/Cube_Lava_V2_Normal.mesh (deleted) * data/branches/Shader_HS18/models/Cube_Lava_V2_Normal_Blank.mesh (deleted) Renamed Models Wed, 28 Nov 2018 10:35:37 GMT wiesep [12122] * data/branches/Shader_HS18/images/levelpreviews/bumpMap.png (added) Addes level preview for bumpMap level Wed, 28 Nov 2018 09:13:16 GMT wiesep [12120] * data/branches/Shader_HS18/materials/BumpMapping/BumpMap.material (added) * data/branches/Shader_HS18/materials/Cube_Lava_Normal-Mask.material (deleted) * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/materials/Cube_Lava_Normal_Blank.material (added) * data/branches/Shader_HS18/models/Cube_Lava_V2_Normal_Blank.mesh (added) Implemented material script inheritance for bump mapping Wed, 21 Nov 2018 12:23:08 GMT wiesep [12117] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) Fixed flickering Wed, 21 Nov 2018 11:04:03 GMT wiesep [12115] * data/branches/Shader_HS18/materials/BumpMapping (added) * data/branches/Shader_HS18/materials/BumpMapping/BasicPrograms.program (added) * data/branches/Shader_HS18/materials/BumpMapping/BumpMapping.program (added) * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/materials/Example (deleted) * data/branches/Shader_HS18/materials/Flares.material (modified) * data/branches/Shader_HS18/materials/ToonShader.material (deleted) * data/branches/Shader_HS18/programs/Cg (added) * data/branches/Shader_HS18/programs/Cg/ASCIIFP.cg (added) * data/branches/Shader_HS18/programs/Cg/Bloom2_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/Bloom_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/BlurH_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/BlurV_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/Blur_vs11.cg (added) * data/branches/Shader_HS18/programs/Cg/BrightBloom2_ps20.cg (added) * data/branches/Shader_HS18/programs/Cg/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/Cg/Common.cg (added) * data/branches/Shader_HS18/programs/Cg/DOF_ps.cg (added) * data/branches/Shader_HS18/programs/Cg/DitherFP.cg (added) * data/branches/Shader_HS18/programs/Cg/DualQuaternion.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_Basic_sm4.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_BumpMapping.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_CelShading.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_Fresnel.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_Projection.cg (added) * data/branches/Shader_HS18/programs/Cg/Example_TextureArrayVS.cg (added) * data/branches/Shader_HS18/programs/Cg/GlassFP.cg (added) * data/branches/Shader_HS18/programs/Cg/Grass.cg (added) * data/branches/Shader_HS18/programs/Cg/GrayScale.cg (added) * data/branches/Shader_HS18/programs/Cg/HWBasicInstancing.cg (added) * data/branches/Shader_HS18/programs/Cg/HW_VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Cg/HalftoneFP.cg (added) * data/branches/Shader_HS18/programs/Cg/HeatVision.cg (added) * data/branches/Shader_HS18/programs/Cg/InstancingMisc.cg (added) * data/branches/Shader_HS18/programs/Cg/InstancingVertexInterpolators.cg (added) * data/branches/Shader_HS18/programs/Cg/Instancing_ps.cg (added) * data/branches/Shader_HS18/programs/Cg/InvertFP.cg (added) * data/branches/Shader_HS18/programs/Cg/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/Cg/NightVisionFP.cg (added) * data/branches/Shader_HS18/programs/Cg/Ocean2HLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Cg/Ocean2HLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Cg/OffsetMapping.cg (added) * data/branches/Shader_HS18/programs/Cg/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/Cg/OldTV.cg (added) * data/branches/Shader_HS18/programs/Cg/ParticleGS.cg (added) * data/branches/Shader_HS18/programs/Cg/PassthroughFP.cg (added) * data/branches/Shader_HS18/programs/Cg/PassthroughFP_sm4.cg (added) * data/branches/Shader_HS18/programs/Cg/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/Cg/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/Cg/ShaderInstancing.cg (added) * data/branches/Shader_HS18/programs/Cg/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/Cg/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/Cg/Swizzle.gp (added) * data/branches/Shader_HS18/programs/Cg/SwizzleGP.cg (added) * data/branches/Shader_HS18/programs/Cg/TilingFP.cg (added) * data/branches/Shader_HS18/programs/Cg/VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Cg/depthshadowobject.cg (added) * data/branches/Shader_HS18/programs/Cg/hdr.cg (added) * data/branches/Shader_HS18/programs/Cg/instancing.cg (added) * data/branches/Shader_HS18/programs/Cg/isosurf.cg (added) * data/branches/Shader_HS18/programs/Cg/oceanHLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Cg/oceanHLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Cg/pssm.cg (added) * data/branches/Shader_HS18/programs/Cg/shadows.cg (added) * data/branches/Shader_HS18/programs/Cg/varianceshadowcasterfp.cg (added) * data/branches/Shader_HS18/programs/Cg/varianceshadowcastervp.cg (added) * data/branches/Shader_HS18/programs/Cg/varianceshadowreceiverfp.cg (added) * data/branches/Shader_HS18/programs/Cg/varianceshadowreceivervp.cg (added) * data/branches/Shader_HS18/programs/Example (deleted) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_ps.glsl (deleted) * data/branches/Shader_HS18/programs/GLSL/ToonShader_vs.glsl (deleted) * data/branches/Shader_HS18/programs/GLSL/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/GLSL/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/GLSL/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/GLSL/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/GLSL/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/GLSL/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/GLSL/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/GLSL120 (added) * data/branches/Shader_HS18/programs/GLSL120/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/AmbientOneTextureWithUV.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapVPTangentParity.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingShadowRcvFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingShadowRcvVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingSpecularFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingSpecularVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/BumpMapping/Example_BumpMappingVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Example_FresnelFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Example_FresnelVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/GlassFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/GrayScale.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/GLSL120/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/GLSL120/Instancing.frag (added) * data/branches/Shader_HS18/programs/GLSL120/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/GLSL120/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/GLSL120/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMappingShadowsFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMappingShadowsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/OffsetMapping_specular.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/GLSL120/ShowNormals.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/ShowTangents.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/ShowUV.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/ShowUVdir3D.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/StdQuad_Tex2_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/StdQuad_Tex2a_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/StdQuad_Tex3_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/StdQuad_Tex4_vp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/GLSL120/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/GLSL120/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/GLSL120/shadows.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL120/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150 (added) * data/branches/Shader_HS18/programs/GLSL150/ASCIIFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/AtomicFS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/AtomicGS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/AtomicVS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ColdCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ColdCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Combine_fp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowObjectFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowObjectVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/DitherFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/EmbossedFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Example_CelShadingFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/Example_CelShadingVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassAmbientFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassAmbientVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassTexVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/GrassVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HalftoneFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HardwareMorphAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HardwarePoseAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HeatBlurFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HeatCasterFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/HeatCasterVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/InvertFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/IsosurfFS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/IsosurfGS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/IsosurfVS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/LaplaceFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/LightToHeatFp.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/NightVisionFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/OldMovieFP.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/OldTV.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ParticleGS_DisplayFS.glsl (added) * data/branches/Shader_HS18/programs/GLSL150/ParticleGS_DisplayGS.glsl (added) * 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data/branches/Shader_HS18/programs/GLSL400/TessellationTd.glsl (added) * data/branches/Shader_HS18/programs/GLSL400/TessellationTh.glsl (added) * data/branches/Shader_HS18/programs/GLSL400/TessellationVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/BloomFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Blur0_ps20.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/Blur0_vs11.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/Blur1_ps20.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/Blur1_vs11.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/BumpMapping.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Combine_fp.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Example_Basic.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Example_Basic.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/GlassFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Grass.cg (deleted) * data/branches/Shader_HS18/programs/OLD/GrayScale.cg (deleted) * data/branches/Shader_HS18/programs/OLD/InvertFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/LaplaceFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/OldMovieFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/OldTV.cg (deleted) * data/branches/Shader_HS18/programs/OLD/PosterizeFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/Radial_Blur_FP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/SharpenEdgesFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.cg (deleted) * data/branches/Shader_HS18/programs/OLD/TilingFP.cg (deleted) * data/branches/Shader_HS18/programs/OLD/ToonShaderPS.cg (deleted) * data/branches/Shader_HS18/programs/OLD/ToonShader_ps.glsl (added) * data/branches/Shader_HS18/programs/OLD/ToonShader_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/glow.cg (deleted) * data/branches/Shader_HS18/programs/OLD/hdr.cg (deleted) * data/branches/Shader_HS18/programs/OLD/hdr.hlsl (deleted) * data/branches/Shader_HS18/programs/OLD/ps_glow.cg (deleted) * data/branches/Shader_HS18/programs/OLD/vs_glow.cg (deleted) * data/branches/Shader_HS18/resources.oxr (modified) Changed folder structure, deletet some unused files and cleaned up code Sun, 11 Nov 2018 16:38:26 GMT wiesep [12097] * data/branches/Shader_HS18/materials/Example.material (deleted) * data/branches/Shader_HS18/materials/Examples.compositor (deleted) * data/branches/Shader_HS18/materials/Examples.program (deleted) Removed unused files Sun, 11 Nov 2018 16:37:35 GMT wiesep [12096] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/materials/Example (added) * data/branches/Shader_HS18/materials/Example/Examples-Advanced.program (added) * data/branches/Shader_HS18/materials/Example/Examples.program (added) * data/branches/Shader_HS18/programs/Example/GLSL120/AmbientOneTexture.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL120/skinningTwoWeightsVp.glsl (modified) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsVp.glsl (modified) * data/branches/Shader_HS18/resources.oxr (modified) Working version Fri, 09 Nov 2018 12:10:40 GMT wiesep [12092] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/programs/Cg (deleted) * data/branches/Shader_HS18/programs/Example/Cg (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/AmbientOneTexture.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Bloom2_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur0_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur1_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/BlurH_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/BlurV_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_ps.glsl (deleted) * 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(deleted) Remove unused files Fri, 09 Nov 2018 12:06:05 GMT wiesep [12091] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/materials/ToonShader.material (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/StdQuad_vp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/SwizzleGP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_bloom.glsl 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data/branches/Shader_HS18/programs/Example/GLSL150/EmbossedFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassTexVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HalftoneFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/InvertFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/IsosurfFS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/IsosurfGS.glsl (added) * 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(added) * data/branches/Shader_HS18/programs/Example/GLSL150/PosterizeFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Radial_Blur_FP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/SharpenEdgesFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_vp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/SwizzleGP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/TilingFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_bloom.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale2x2luminence.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3brightpass.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_finalToneMapping.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/instancingVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_quad.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_scene.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL400 (added) * data/branches/Shader_HS18/programs/Example/GLSL400/ComputeCS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/RasterizationOrderFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationTd.glsl (added) * 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data/branches/Shader_HS18/programs/Example/GLSLES/DitherFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/EmbossedFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingShadowRcvFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingShadowRcvVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingSpecularFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingSpecularVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_CelShadingFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_CelShadingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_FresnelFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_FresnelVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_ProjectionFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_ProjectionVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_TextureArrayPS.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_TextureArrayVS.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GlassFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassAmbientFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassAmbientVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassTexVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrayScale.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HalftoneFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwareMorphAnimationVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwareMorphAnimationWithNormalsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwarePoseAnimationVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwarePoseAnimationWithNormalsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatBlurFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatBlurVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSLES/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/InvertFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/LaplaceFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/LightToHeatFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/LightToHeatVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/NightVisionFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Ocean2GLSLES.frag (added) * 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data/branches/Shader_HS18/programs/Example/GLSLES/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/SharpenEdgesFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowNormals.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowTangents.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowUV.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowUVdir3D.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex2_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex2a_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex3_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex4_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/SwizzleGP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/TilingFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/depthshadowobjectFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/depthshadowobjectVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdrFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_bloom.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_downscale2x2luminence.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_downscale3x3.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_downscale3x3brightpass.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_finalToneMapping.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/instancingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/mrttestfp_quad.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/mrttestfp_scene.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/shadows.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/skinningTwoWeightsShadowCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/skinningTwoWeightsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowcasterfp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowcastervp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowreceiverfp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowreceivervp.glsles (added) * data/branches/Shader_HS18/resources.oxr (modified) Updated programs and adjusted Material to work with GLSL>150 Wed, 07 Nov 2018 10:29:12 GMT wiesep [12088] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) Working version Wed, 07 Nov 2018 09:52:17 GMT wiesep [12085] * data/branches/Shader_HS18/images/textures/Cube_Lava_COLOR.jpg (added) * data/branches/Shader_HS18/images/textures/Cube_Lava_MASK.jpg (added) * data/branches/Shader_HS18/images/textures/Cube_Lava_NORM.jpg (added) * data/branches/Shader_HS18/materials/Cube_Lava.material (added) * data/branches/Shader_HS18/materials/Cube_Lava_Normal-Mask.material (added) * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (added) * data/branches/Shader_HS18/models/Cube_Lava_V2.mesh (added) * data/branches/Shader_HS18/models/Cube_Lava_V2_Normal.mesh (added) * data/branches/Shader_HS18/resources.oxr (modified) Files for shader testing Wed, 07 Nov 2018 09:51:06 GMT wiesep [12084] * data/branches/Shader_HS18/programs/AmbientOneTexture.glsl (deleted) * data/branches/Shader_HS18/programs/BloomFP.cg (deleted) * data/branches/Shader_HS18/programs/Blur0_ps20.hlsl (deleted) * data/branches/Shader_HS18/programs/Blur0_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Blur0_vs11.hlsl (deleted) * data/branches/Shader_HS18/programs/Blur1_ps20.hlsl (deleted) * data/branches/Shader_HS18/programs/Blur1_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Blur1_vs11.hlsl (deleted) * data/branches/Shader_HS18/programs/Blur_ps.glsl (deleted) * data/branches/Shader_HS18/programs/BumpMapping.cg (deleted) * data/branches/Shader_HS18/programs/Combine_fp.cg (deleted) * data/branches/Shader_HS18/programs/Example_Basic.cg (deleted) * data/branches/Shader_HS18/programs/Example_Basic.hlsl (deleted) * data/branches/Shader_HS18/programs/GlassFP.cg (deleted) * data/branches/Shader_HS18/programs/Grass.cg (deleted) * data/branches/Shader_HS18/programs/GrayScale.cg (deleted) * data/branches/Shader_HS18/programs/InvertFP.cg (deleted) * data/branches/Shader_HS18/programs/LaplaceFP.cg (deleted) * data/branches/Shader_HS18/programs/OldMovieFP.cg (deleted) * data/branches/Shader_HS18/programs/OldTV.cg (deleted) * data/branches/Shader_HS18/programs/PosterizeFP.cg (deleted) * data/branches/Shader_HS18/programs/Radial_Blur_FP.cg (deleted) * data/branches/Shader_HS18/programs/SharpenEdgesFP.cg (deleted) * data/branches/Shader_HS18/programs/StdQuad_vp.cg (deleted) * data/branches/Shader_HS18/programs/StdQuad_vp.glsl (deleted) * data/branches/Shader_HS18/programs/TilingFP.cg (deleted) * data/branches/Shader_HS18/programs/ToonShaderPS.cg (deleted) * data/branches/Shader_HS18/programs/ToonShader_ps.frag (deleted) * data/branches/Shader_HS18/programs/ToonShader_vs.vert (deleted) * data/branches/Shader_HS18/programs/glow.cg (deleted) * data/branches/Shader_HS18/programs/hdr.cg (deleted) * data/branches/Shader_HS18/programs/hdr.hlsl (deleted) * data/branches/Shader_HS18/programs/hdr_bloom.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_downscale2x2luminence.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_downscale3x3.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_downscale3x3brightpass.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_finalToneMapping.glsl (deleted) * data/branches/Shader_HS18/programs/hdr_tonemap_util.glsl (deleted) * data/branches/Shader_HS18/programs/ps_glow.cg (deleted) * data/branches/Shader_HS18/programs/skinningTwoWeightsShadowCasterVp.glsl (deleted) * data/branches/Shader_HS18/programs/skinningTwoWeightsVp.glsl (deleted) * data/branches/Shader_HS18/programs/vs_glow.cg (deleted) Reorganised shader programs Wed, 07 Nov 2018 09:49:23 GMT wiesep [12083] * data/branches/Shader_HS18/programs/Cg (added) * data/branches/Shader_HS18/programs/Example (added) * data/branches/Shader_HS18/programs/Example/Cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ASCIIFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Common.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DOF_ps.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DitherFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DualQuaternion.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DualQuaternion_Common.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Dyn-Text.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Basic_sm4.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_BumpMapping.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_CelShading.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Fresnel.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Projection.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_TextureArrayVS.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/GlassFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Grass.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/GrayScale.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HWBasicInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HW_VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HalftoneFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HeatVision.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InstancingMisc.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InstancingVertexInterpolators.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Instancing_ps.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InvertFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/NightVisionFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Ocean2HLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Example/Cg/Ocean2HLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Example/Cg/OffsetMapping.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/OldTV.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ParticleGS.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PassthroughFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PassthroughFP_sm4.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ShaderInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Swizzle.gp (added) * data/branches/Shader_HS18/programs/Example/Cg/SwizzleGP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/TilingFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/depthshadowobject.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/hdr.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/instancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/isosurf.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/oceanHLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Example/Cg/oceanHLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Example/Cg/pssm.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/shadows.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowcasterfp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowcastervp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowreceiverfp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowreceivervp.cg (added) * data/branches/Shader_HS18/programs/Example/GLSL (added) * data/branches/Shader_HS18/programs/Example/GLSL/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_Common.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/crowdVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/shadows.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150 (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ASCIIFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTextureWithUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BumpMapVPTangentParity.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Combine_fp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DitherFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_Common.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/EmbossedFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GlassFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassTexVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrayScale.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HalftoneFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/InvertFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LaplaceFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/MetaballFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/NightVisionFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMapping_specular.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OldMovieFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OldTV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PosterizeFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Radial_Blur_FP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SampleFieldVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SharpenEdgesFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowNormals.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowTangents.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUVdir3D.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2a_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex3_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex4_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/TessellateTetrahedraGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/TilingFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/crowdVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/shadows.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_ps.glsl (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD (added) * data/branches/Shader_HS18/programs/OLD/BloomFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Blur0_ps20.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/Blur0_vs11.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_ps20.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_vs11.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/OLD/BumpMapping.cg (added) * data/branches/Shader_HS18/programs/OLD/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/OLD/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/OLD/Example_Basic.hlsl (added) * data/branches/Shader_HS18/programs/OLD/GlassFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Grass.cg (added) * data/branches/Shader_HS18/programs/OLD/GrayScale.cg (added) * data/branches/Shader_HS18/programs/OLD/InvertFP.cg (added) * data/branches/Shader_HS18/programs/OLD/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/OLD/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/OLD/OldTV.cg (added) * data/branches/Shader_HS18/programs/OLD/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/OLD/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/OLD/TilingFP.cg (added) * data/branches/Shader_HS18/programs/OLD/ToonShaderPS.cg (added) * data/branches/Shader_HS18/programs/OLD/glow.cg (added) * data/branches/Shader_HS18/programs/OLD/hdr.cg (added) * data/branches/Shader_HS18/programs/OLD/hdr.hlsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/OLD/ps_glow.cg (added) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/vs_glow.cg (added) Reorganised shader programs Wed, 07 Nov 2018 09:28:08 GMT merholzl [12078] * data/branches/Shader_HS18 (copied) Data Extern branch for shader testing Wed, 31 Oct 2018 09:52:15 GMT merholzl [12061] * data/data_extern (modified) * data/data_extern/images/levelpreviews/Pacman.png (copied) * data/data_extern/images/textures/PacmanAfraidGhost.PNG (copied) * data/data_extern/images/textures/PacmanGelb.PNG (copied) * data/data_extern/images/textures/PacmanGhostBlue.PNG (copied) * data/data_extern/images/textures/PacmanGhostOrange.PNG (copied) * data/data_extern/images/textures/PacmanGhostPink.PNG (copied) * data/data_extern/images/textures/PacmanGhostRed.PNG (copied) * data/data_extern/images/textures/PacmanMap.PNG (copied) * data/data_extern/images/textures/PacmanPointAfraid.PNG (copied) * data/data_extern/images/textures/PacmanPointSphere.PNG (copied) * data/data_extern/materials/PacmanAfraidGhost.material (copied) * data/data_extern/materials/PacmanGelb.material (copied) * data/data_extern/materials/PacmanGhostBlue.material (copied) * data/data_extern/materials/PacmanGhostOrange.material (copied) * data/data_extern/materials/PacmanGhostPink.material (copied) * data/data_extern/materials/PacmanGhostRed.material (copied) * data/data_extern/materials/PacmanMap.material (copied) * data/data_extern/materials/PacmanPointAfraid.material (copied) * data/data_extern/materials/PacmanPointSphere.material (copied) * data/data_extern/models/PacmanAfraidGhost.mesh (copied) * data/data_extern/models/PacmanGelb.mesh (copied) * data/data_extern/models/PacmanGhostBlue.mesh (copied) * data/data_extern/models/PacmanGhostOrange.mesh (copied) * data/data_extern/models/PacmanGhostPink.mesh (copied) * data/data_extern/models/PacmanGhostRed.mesh (copied) * data/data_extern/models/PacmanMap.mesh (copied) * data/data_extern/models/PacmanPointAfraid.mesh (copied) * data/data_extern/models/PacmanPointSphere.mesh (copied) Final Pacman merge Wed, 17 Oct 2018 09:35:13 GMT merholzl [12044] * data/branches/cegui0.8_ogre1.9/images/levelpreviews/Pacman.png (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanAfraidGhost.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGelb.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGhostBlue.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGhostOrange.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGhostPink.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanGhostRed.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanMap.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanPointAfraid.material (added) * data/branches/cegui0.8_ogre1.9/materials/PacmanPointSphere.material (added) * data/branches/cegui0.8_ogre1.9/models/PacmanAfraidGhost.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGelb.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostBlue.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostOrange.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostPink.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostRed.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanMap.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanPointAfraid.mesh (modified) * data/branches/cegui0.8_ogre1.9/models/PacmanPointSphere.mesh (modified) merged all materials, meshes from Pacman Wed, 17 Oct 2018 08:54:21 GMT merholzl [12042] * data/branches/cegui0.8_ogre1.9/images/textures/PacmanAfraidGhost.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGelb.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGhostBlue.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGhostOrange.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGhostPink.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanGhostRed.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanMap.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanPointAfraid.PNG (added) * data/branches/cegui0.8_ogre1.9/images/textures/PacmanPointSphere.PNG (added) * data/branches/cegui0.8_ogre1.9/models/PacmanAfraidGhost.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGelb.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostBlue.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostOrange.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostPink.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanGhostRed.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanMap.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanPointAfraid.mesh (added) * data/branches/cegui0.8_ogre1.9/models/PacmanPointSphere.mesh (added) Pacman merged ghosts Wed, 17 Oct 2018 07:04:27 GMT merholzl [12033] * data/data_extern (copied) new Data_extern folder Wed, 17 Oct 2018 06:59:04 GMT merholzl [12032] * data/branches/cegui0.8_ogre1.9/images/levelpreviews/OrxyRoad.png (added) * data/branches/cegui0.8_ogre1.9/materials/botpointer4.material (added) * data/branches/cegui0.8_ogre1.9/models/botpointer4.mesh (added) added materials from last semester without pacman Thu, 24 May 2018 14:32:19 GMT patricwi [12005] * data/contentcreation/pps/botpointer.blend (added) added gps pointer blender file Thu, 24 May 2018 14:23:18 GMT patricwi [12004] * data/trunk/materials/botpointer4.material (added) * data/trunk/models/botpointer4.mesh (added) Added gps pointer material and mesh Thu, 24 May 2018 14:14:56 GMT patricwi [12002] * data/contentcreation/pps/Hover (added) * data/contentcreation/pps/Hover/Hover.mesh (added) * data/contentcreation/pps/Hover/hover.blend (added) added Hover Thu, 24 May 2018 14:13:38 GMT patricwi [12001] * data/trunk/models/Hover.mesh (added) added Hover.mesh Thu, 24 May 2018 13:38:41 GMT patricwi [11993] * data/trunk/images/levelpreviews/Pacman.png (added) * data/trunk/images/textures/PacmanAfraidGhost.PNG (added) * data/trunk/images/textures/PacmanGelb.PNG (added) * data/trunk/images/textures/PacmanGhostBlue.PNG (added) * data/trunk/images/textures/PacmanGhostOrange.PNG (added) * data/trunk/images/textures/PacmanGhostPink.PNG (added) * data/trunk/images/textures/PacmanGhostRed.PNG (added) * data/trunk/images/textures/PacmanMap.PNG (added) * data/trunk/images/textures/PacmanPointSphere.PNG (added) * data/trunk/images/textures/tutorialship.jpg (added) * data/trunk/materials/PacmanAfraidGhost.material (added) * data/trunk/materials/PacmanGelb.material (added) * data/trunk/materials/PacmanGhostBlue.material (added) * data/trunk/materials/PacmanGhostOrange.material (added) * data/trunk/materials/PacmanGhostPink.material (added) * data/trunk/materials/PacmanGhostRed.material (added) * data/trunk/materials/PacmanMap.material (added) * data/trunk/materials/PacmanPointAfraid.material (added) * data/trunk/materials/PacmanPointSphere.material (added) * data/trunk/materials/tutorialship.material (modified) * data/trunk/models/PacmanAfraidGhost.mesh (added) * data/trunk/models/PacmanGelb.mesh (added) * data/trunk/models/PacmanGhostBlue.mesh (added) * data/trunk/models/PacmanGhostOrange.mesh (added) * data/trunk/models/PacmanGhostPink.mesh (added) * data/trunk/models/PacmanGhostRed.mesh (added) * data/trunk/models/PacmanMap.mesh (added) * data/trunk/models/PacmanPointAfraid.mesh (added) * data/trunk/models/PacmanPointSphere.mesh (added) * data/trunk/models/tutorialship.mesh (modified) Added meshes, textures, materials and levelpreview for Pacman Minigame Thu, 24 May 2018 13:28:11 GMT patricwi [11991] * data/contentcreation/pps/dreherm (added) * data/contentcreation/pps/dreherm/OgreXMLConverter (added) * data/contentcreation/pps/dreherm/OgreXMLConverter.log (added) * data/contentcreation/pps/dreherm/PacmanAfraidGhost.PNG (added) * data/contentcreation/pps/dreherm/PacmanAfraidGhost.blend (added) * data/contentcreation/pps/dreherm/PacmanAfraidGhost.material (added) * data/contentcreation/pps/dreherm/PacmanAfraidGhost.mesh (added) * data/contentcreation/pps/dreherm/PacmanAfraidGhost.mesh.xml (added) * data/contentcreation/pps/dreherm/PacmanAfraidGhost.scene (added) * data/contentcreation/pps/dreherm/PacmanBlue.scene (added) * data/contentcreation/pps/dreherm/PacmanGelb.PNG (added) * data/contentcreation/pps/dreherm/PacmanGelb.blend (added) * data/contentcreation/pps/dreherm/PacmanGelb.material (added) * data/contentcreation/pps/dreherm/PacmanGelb.mesh (added) * data/contentcreation/pps/dreherm/PacmanGelb.mesh.xml (added) * data/contentcreation/pps/dreherm/PacmanGelb.scene (added) * data/contentcreation/pps/dreherm/PacmanGhostBlue.PNG (added) * data/contentcreation/pps/dreherm/PacmanGhostBlue.blend (added) * data/contentcreation/pps/dreherm/PacmanGhostBlue.material (added) * data/contentcreation/pps/dreherm/PacmanGhostBlue.mesh (added) * data/contentcreation/pps/dreherm/PacmanGhostBlue.mesh.xml (added) * data/contentcreation/pps/dreherm/PacmanGhostOrange.PNG (added) * data/contentcreation/pps/dreherm/PacmanGhostOrange.blend (added) * data/contentcreation/pps/dreherm/PacmanGhostOrange.material (added) * data/contentcreation/pps/dreherm/PacmanGhostOrange.mesh (added) * data/contentcreation/pps/dreherm/PacmanGhostOrange.mesh.xml (added) * data/contentcreation/pps/dreherm/PacmanGhostPink.PNG (added) * data/contentcreation/pps/dreherm/PacmanGhostPink.blend (added) * data/contentcreation/pps/dreherm/PacmanGhostPink.material (added) * data/contentcreation/pps/dreherm/PacmanGhostPink.mesh (added) * data/contentcreation/pps/dreherm/PacmanGhostPink.mesh.xml (added) * data/contentcreation/pps/dreherm/PacmanGhostRed.PNG (added) * data/contentcreation/pps/dreherm/PacmanGhostRed.blend (added) * data/contentcreation/pps/dreherm/PacmanGhostRed.material (added) * data/contentcreation/pps/dreherm/PacmanGhostRed.mesh (added) * data/contentcreation/pps/dreherm/PacmanGhostRed.mesh.xml (added) * data/contentcreation/pps/dreherm/PacmanMap.PNG (added) * data/contentcreation/pps/dreherm/PacmanMap.material (added) * data/contentcreation/pps/dreherm/PacmanMap.mesh (added) * data/contentcreation/pps/dreherm/PacmanMap.mesh.xml (added) * data/contentcreation/pps/dreherm/PacmanMap.scene (added) * data/contentcreation/pps/dreherm/PacmanPointAfraid.blend (added) * data/contentcreation/pps/dreherm/PacmanPointAfraid.mesh (added) * data/contentcreation/pps/dreherm/PacmanPointAfraid.mesh.xml (added) * data/contentcreation/pps/dreherm/PacmanPointAfraid.pptx (added) * data/contentcreation/pps/dreherm/PacmanPointSphere.PNG (added) * data/contentcreation/pps/dreherm/PacmanPointSphere.blend (added) * data/contentcreation/pps/dreherm/PacmanPointSphere.material (added) * data/contentcreation/pps/dreherm/PacmanPointSphere.mesh (added) * data/contentcreation/pps/dreherm/PacmanPointSphere.mesh.xml (added) * data/contentcreation/pps/dreherm/PacmanPointSphere.scene (added) * data/contentcreation/pps/dreherm/PacmanRed.scene (added) * data/contentcreation/pps/dreherm/Pacmanmap.blend (added) Added all content files for pacman minigame Sat, 24 Feb 2018 17:32:46 GMT landauf [11813] * data/branches/cegui0.8_ogre1.9/materials/Checkpoint_InnerRing.material (modified) removed unknown shader programs from material Tue, 20 Feb 2018 22:55:06 GMT landauf [11794] * data/branches/cegui0.8_ogre1.9 (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/Font.xsd (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/Imageset.xsd (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/Falagard.xsd (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/OrxonoxLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/TaharezGreenLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/TaharezLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/WindowsLook.looknfeel (modified) merged cegui0.8 into new branch (with some adaptions for "JuuButton" ... Tue, 20 Feb 2018 22:41:51 GMT landauf [11792] * data/branches/cegui0.8_ogre1.9/gui/fonts/Commonwealth-10.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/DejaVuSans-10.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/FairChar-30.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/Iconified-12.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/Monofur-10.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/bluehighway-10.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/bluehighway-12.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/bluehighway-8.font (modified) * data/branches/cegui0.8_ogre1.9/gui/fonts/fkp-16.font (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/MainMenuBackground.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/OrxonoxLook.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/PickupInventory.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/SleekSpace.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/TaharezGreenLook.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/TaharezLook.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/Vanilla.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/imagesets/WindowsLook.imageset (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/OrxonoxLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/SleekSpace.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/TaharezGreenLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/TaharezLook.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/Vanilla.looknfeel (modified) * data/branches/cegui0.8_ogre1.9/gui/looknfeels/WindowsLook.looknfeel (modified) auto-migrated all cegui files to version 0.8 with ceed ... Tue, 20 Feb 2018 20:41:55 GMT landauf [11790] * data/branches/cegui0.8_ogre1.9 (copied) created new branch to merge cegui0.8 and ogre1.9 with the recent ... Tue, 20 Feb 2018 20:41:20 GMT landauf [11789] * data/branches/cegui0.8_ogre1.9 (deleted) wrong revision... Tue, 20 Feb 2018 20:24:18 GMT landauf [11788] * data/branches/cegui0.8_ogre1.9 (copied) created new branch to merge cegui0.8 and ogre1.9 with the recent ... Tue, 20 Feb 2018 20:22:19 GMT landauf [11786] * data/branches/cegui0.8_ogre1.9 (deleted) wrong sub-repository Tue, 20 Feb 2018 20:21:02 GMT landauf [11785] * data/branches/cegui0.8_ogre1.9 (copied) created new branch to merge cegui0.8 and ogre1.9 with the recent ... Mon, 19 Feb 2018 21:50:42 GMT landauf [11779] * data/trunk/materials/arrow.material (deleted) * data/trunk/models/arrow.mesh (deleted) [Waypoints_HS17] removed material/mesh with identical (but lowercase) ... Sun, 18 Feb 2018 16:38:51 GMT landauf [11771] * data/trunk/models/Orxo2.mesh (moved) [SOBv2_HS17] renaming Orxo.mesh -> Orxo2.mesh to avoid naming ... Mon, 18 Dec 2017 10:31:31 GMT maxima [11689] * data/trunk/images/levelpreviews/FlappyOrx.png (modified) * data/trunk/images/levelpreviews/screenshot_ProtectBoss.png (added) * data/trunk/images/textures/orxo_texture_fire.png (added) * data/trunk/images/textures/orxo_texture_gross.png (added) * data/trunk/materials/orxo_material_fire.material (added) * data/trunk/materials/orxo_material_gross.material (added) new data files Mon, 11 Dec 2017 13:04:37 GMT maxima [11649] * data/trunk/images/levelpreviews/FlappyOrx.png (added) * data/trunk/images/textures/FlappyOrxShip.png (added) * data/trunk/materials/FlappyOrxShip.material (added) * data/trunk/models/FlappyOrxShip.mesh (added) New FlappyOrx assets Mon, 20 Nov 2017 13:42:49 GMT maxima [11571] * data/contentcreation/pps/FlappyOrx (added) new folder for pps Wed, 11 Oct 2017 14:24:16 GMT patricwi [11452] * data/trunk/images/textures/MilleniumFalconPerf.png (deleted) Removed MilleniumFalcon texture Thu, 01 Jun 2017 14:10:22 GMT patricwi [11446] * data/trunk/images/levelpreviews/frozen1.jpeg (added) frozen image added Thu, 01 Jun 2017 13:46:20 GMT patricwi [11445] * data/trunk/testfile.oxr (deleted) testfile removed Tue, 30 May 2017 11:42:50 GMT maxima [11442] * data/trunk/images/levelpreviews/SOB.png (added) * data/trunk/images/textures/Alien_feet_texture.png (added) * data/trunk/images/textures/Alien_texture.png (added) * data/trunk/images/textures/Coin_texture.png (added) * data/trunk/images/textures/Dreieck_links+1_texture.png (added) * data/trunk/images/textures/Dreieck_links_texture.png (added) * data/trunk/images/textures/Fahne_texture.png (added) * data/trunk/images/textures/Fahnenstaender_texture.png (added) * data/trunk/images/textures/Fahnenstange_texture.png (added) * data/trunk/images/textures/MilleniumFalconPerf.png (added) * data/trunk/images/textures/Pliz2_feet_texture.png (added) * data/trunk/images/textures/Pliz2_texture.png (added) * data/trunk/images/textures/Pliz_texture.png (added) * data/trunk/images/textures/Rohr_texture.png (added) * data/trunk/images/textures/Schlosshohlrund_texture.png (added) * data/trunk/images/textures/Seamless_cobbleStone_texture.png (added) * data/trunk/images/textures/Seamless_marsStone_texture.png (added) * data/trunk/images/textures/antenna_bot.png (added) * data/trunk/images/textures/antenna_top.png (added) * data/trunk/images/textures/helmet_texture_pixelized.png (added) * data/trunk/images/textures/mars_ground4_bestOne.png (added) * data/trunk/images/textures/orxo_rucksack_texture.png (added) * data/trunk/images/textures/orxo_texture.png (added) * data/trunk/images/textures/questionmark_mars.png (added) * data/trunk/images/textures/questionmark_mars_used.png (added) * data/trunk/materials/Alien_body_material.material (added) * data/trunk/materials/Alien_leftFoot_material.material (added) * data/trunk/materials/Alien_rightFoot_material.material (added) * data/trunk/materials/Antenne_1_material.material (added) * data/trunk/materials/Antenne_2_material.material (added) * data/trunk/materials/Coin_material.material (added) * data/trunk/materials/Cubestyl1.1.material (added) * data/trunk/materials/Cubestyl1.1mars.material (added) * data/trunk/materials/Cubestyl1.3.material (added) * data/trunk/materials/Cubestyl1.3mars.material (added) * data/trunk/materials/Cubestyl1.6.material (added) * data/trunk/materials/Cubestyl1.6mars.material (added) * data/trunk/materials/Cubestyl2.12.material (added) * data/trunk/materials/Cubestyl2.12mars.material (added) * data/trunk/materials/Cubestyl2.2.material (added) * data/trunk/materials/Cubestyl2.2cobble.material (added) * data/trunk/materials/Cubestyl2.2mars.material (added) * data/trunk/materials/Cubestyl2.3.material (added) * data/trunk/materials/Cubestyl2.3mars.material (added) * data/trunk/materials/Cubestyl2.6.material (added) * data/trunk/materials/Cubestyl2.6mars.material (added) * data/trunk/materials/Deck.material (added) * data/trunk/materials/Dreieck1marsMaterial.material (added) * data/trunk/materials/DreieckMaterial.material (added) * data/trunk/materials/Dreieck_links+1_material.material (added) * data/trunk/materials/DreieckgrossMaterial.material (added) * data/trunk/materials/Fahnenstange_material.material (added) * data/trunk/materials/Fahnetex.material (added) * data/trunk/materials/Fundamenttex.material (added) * data/trunk/materials/Goomba_body_material.material (added) * data/trunk/materials/Goomba_leftFoot_material.material (added) * data/trunk/materials/Goomba_rightFoot_material.material (added) * data/trunk/materials/Mariostyl.material (added) * data/trunk/materials/QCube-grey-Material.material (added) * data/trunk/materials/QMaterial.material (added) * data/trunk/materials/Rohr_material.material (added) * data/trunk/materials/Rucksack_material.material (added) * data/trunk/materials/Schloss_material.material (added) * data/trunk/materials/helmet_material.material (added) * data/trunk/materials/magic_mushroom_material.material (added) * data/trunk/materials/orxo_material.material (added) * data/trunk/models/Alien.mesh (added) * data/trunk/models/Coin.mesh (added) * data/trunk/models/Cube1.1.mesh (added) * data/trunk/models/Cube1.1mars.mesh (added) * data/trunk/models/Cube1.3.mesh (added) * data/trunk/models/Cube1.3mars.mesh (added) * data/trunk/models/Cube1.6.mesh (added) * data/trunk/models/Cube1.6mars.mesh (added) * data/trunk/models/Cube2.12.mesh (added) * data/trunk/models/Cube2.12mars.mesh (added) * data/trunk/models/Cube2.2.mesh (added) * data/trunk/models/Cube2.2cobble.mesh (added) * data/trunk/models/Cube2.2mars.mesh (added) * data/trunk/models/Cube2.3.mesh (added) * data/trunk/models/Cube2.3mars.mesh (added) * data/trunk/models/Cube2.6.mesh (added) * data/trunk/models/Cube2.6mars.mesh (added) * data/trunk/models/Dreieck+1.mesh (added) * data/trunk/models/Dreieck+1mars.mesh (added) * data/trunk/models/Dreieck.mesh (added) * data/trunk/models/Dreieck_links+1.mesh (added) * data/trunk/models/Dreieckgross.mesh (added) * data/trunk/models/Fahne.mesh (added) * data/trunk/models/Fahnenstange.mesh (added) * data/trunk/models/Fundament.mesh (added) * data/trunk/models/Goomba.mesh (added) * data/trunk/models/MilleniumFalcon.mesh (added) * data/trunk/models/Orxo.mesh (added) * data/trunk/models/Pilz.mesh (added) * data/trunk/models/QCube-grey.mesh (added) * data/trunk/models/QCube.mesh (added) * data/trunk/models/Rohr.mesh (added) * data/trunk/models/Schloss.mesh (added) * data/trunk/models/orxo.mesh (added) all files of PPS Tue, 30 May 2017 08:48:26 GMT maxima [11440] * data/trunk/testfile.oxr (added) test Thu, 18 May 2017 14:32:03 GMT jkindle [11430] * data/contentcreation/pps/SuperOrxoBros_Data/Mariostyl.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Alien.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Alien_body_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Alien_feet_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Alien_leftFoot_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Alien_rightFoot_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Alien_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Antenne_1_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Antenne_2_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Coin.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Coin_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Coin_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube1.1.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube1.1mars.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube1.3.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube1.3mars.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube1.6.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube1.6mars.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube2.12.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube2.12mars.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube2.2.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube2.2cobble.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube2.2mars.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube2.3.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube2.3mars.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube2.6.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cube2.6mars.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl1.1.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl1.1mars.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl1.3.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl1.3mars.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl1.6.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl1.6mars.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl2.12.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl2.12mars.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl2.2.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl2.2cobble.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl2.2mars.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl2.3.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl2.3mars.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl2.6.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Cubestyl2.6mars.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Dreieck+1.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Dreieck+1mars.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Dreieck.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Dreieck1marsMaterial.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/DreieckMaterial.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Dreieck_links+1.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Dreieck_links+1_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Dreieck_links+1_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Dreieck_links_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Dreieckgross.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/DreieckgrossMaterial.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Fahne.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Fahne_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Fahnenstaender_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Fahnenstange.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Fahnenstange_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Fahnenstange_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Fahnetex.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Fundament.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Fundamenttex.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Goomba.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Goomba_body_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Goomba_leftFoot_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Goomba_rightFoot_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Orxo.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Pilz.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Pliz2_feet_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Pliz2_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Pliz_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/QCube-grey-Material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/QCube-grey.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/QCube.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/QMaterial.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Rohr.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Rohr_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Rohr_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Rucksack_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/SOB.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Schloss.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Schloss_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Schlosshohlrund_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Seamless_cobbleStone_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/Seamless_marsStone_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/antenna_bot.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/antenna_top.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/helmet_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/helmet_texture_pixelized.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/magic_mushroom_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/mars_ground4_bestOne.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/orxo.mesh (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/orxo_material.material (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/orxo_rucksack_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/orxo_texture.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/questionmark_mars.png (added) * data/contentcreation/pps/SuperOrxoBros_Data/bla/questionmark_mars_used.png (added) Have fun Patrick :) Thu, 18 May 2017 14:12:45 GMT aungriah [11429] * data/contentcreation/pps/alejandro/Deck.material (added) * data/contentcreation/pps/alejandro/MilleniumFalcon.mesh (added) Millenium Falcon Thu, 18 May 2017 13:48:09 GMT aungriah [11425] * data/contentcreation/pps/alejandro/MilleniumFalcon.blend (deleted) * data/contentcreation/pps/alejandro/MilleniumFalconCasaDefinitivo.blend (added) * data/contentcreation/pps/alejandro/MilleniumFalconPerf.png (added) End Thu, 13 Apr 2017 09:33:22 GMT davidf [11399] * data/contentcreation/pps/davidf/Files/Dreieck (added) * data/contentcreation/pps/davidf/Files/Dreieck/Dreieck+1.mesh (added) * data/contentcreation/pps/davidf/Files/Dreieck/Dreieck+1.mesh.xml (added) * data/contentcreation/pps/davidf/Files/Dreieck/Dreieck.mesh (added) * data/contentcreation/pps/davidf/Files/Dreieck/Dreieck.mesh.xml (added) * data/contentcreation/pps/davidf/Files/Dreieck/DreieckBlender (added) * data/contentcreation/pps/davidf/Files/Dreieck/DreieckBlender/Dreieck_gross.blend1 (added) * data/contentcreation/pps/davidf/Files/Dreieck/DreieckBlender/Dreieck_links+1.blend (added) * data/contentcreation/pps/davidf/Files/Dreieck/DreieckBlender/Dreieck_links+1.blend1 (added) * data/contentcreation/pps/davidf/Files/Dreieck/DreieckBlender/Dreieck_links+1.blend2 (added) * data/contentcreation/pps/davidf/Files/Dreieck/DreieckBlender/Dreieck_links.blend (added) * data/contentcreation/pps/davidf/Files/Dreieck/DreieckBlender/Dreieck_links.blend1 (added) * data/contentcreation/pps/davidf/Files/Dreieck/DreieckMaterial.material (added) * data/contentcreation/pps/davidf/Files/Dreieck/Material.material (added) * data/contentcreation/pps/davidf/Files/Dreieck/OgreXMLConverter.log (added) * data/contentcreation/pps/davidf/Files/Fahne (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahne.blend (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahne.blend1 (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahne.blend2 (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahnenstaender.blend (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahnenstaender.blend1 (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahnenstaender.blend2 (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahnenstange.blend (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahnenstange.blend1 (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahnenstange.blend2 (added) * data/contentcreation/pps/davidf/Files/Fahne/BlenderFahnenTeile/Fahnenstangeteile.blend (added) * data/contentcreation/pps/davidf/Files/Orxo (added) * data/contentcreation/pps/davidf/Files/Orxo/Orxo.mesh (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo1.blend (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo1.blend1 (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo2.blend (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo3.blend (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo4.blend (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo5.blend (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo5.blend1 (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo5.blend2 (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo6.blend (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo6.blend1 (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo7.blend (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo7.blend1 (added) * data/contentcreation/pps/davidf/Files/Orxo/OrxoBlender/orxo8.blend (added) * data/contentcreation/pps/davidf/Files/Orxo/orxo7.blend (added) * data/contentcreation/pps/davidf/Files/Pilz (added) * data/contentcreation/pps/davidf/Files/Pilz/PilzBlender (added) * data/contentcreation/pps/davidf/Files/Pilz/PilzBlender/Pliz.blend (added) * data/contentcreation/pps/davidf/Files/Pilz/PilzBlender/Pliz.blend1 (added) * data/contentcreation/pps/davidf/Files/Pilz/PilzBlender/Pliz.blend2 (added) * data/contentcreation/pps/davidf/Files/Pilz/PilzBlender/Pliz1.blend (added) * data/contentcreation/pps/davidf/Files/Pilz/PilzBlender/Pliz1.blend1 (added) * data/contentcreation/pps/davidf/Files/Pilz/PilzBlender/Pliz1.blend2 (added) * data/contentcreation/pps/davidf/Files/Pilz/PilzBlender/Pliz2.blend (added) * data/contentcreation/pps/davidf/Files/Rohr (added) * data/contentcreation/pps/davidf/Files/Rohr/Rohr.blend1 (added) * data/contentcreation/pps/davidf/Files/Rohr/RohrBlender (added) * data/contentcreation/pps/davidf/Files/Rohr/RohrBlender/Rohr.blend (added) * data/contentcreation/pps/davidf/Files/Rohr/RohrBlender/Rohr.blend1 (added) * data/contentcreation/pps/davidf/Files/Schloss (added) * data/contentcreation/pps/davidf/Files/Schloss/BlenderSchloss (added) * data/contentcreation/pps/davidf/Files/Schloss/BlenderSchloss/Schloss.blend (added) * data/contentcreation/pps/davidf/Files/Schloss/BlenderSchloss/Schloss.blend1 (added) * data/contentcreation/pps/davidf/Files/Schloss/BlenderSchloss/Schloss.blend2 (added) * data/contentcreation/pps/davidf/Files/Schloss/BlenderSchloss/Schlossteile.blend (added) * data/contentcreation/pps/davidf/Files/Würfel (added) * data/contentcreation/pps/davidf/Files/Würfel/BlenderCube (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.1 (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/Cube1.1.mesh (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/Cube1.1.mesh.xml (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/Cubestyl1.1.material (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/OgreXMLConverter.log (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/mars_ground4_bestOne.png (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.3 (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/Cube1.3.mesh (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/Cube1.3.mesh.xml (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/Cubestyl1.3.material (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/OgreXMLConverter.log (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/mars_ground4_bestOne.png (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.6 (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/Cube1.6.mesh (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/Cube1.6.mesh.xml (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/Cubestyl1.6.material (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/OgreXMLConverter.log (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/mars_ground4_bestOne.png (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.12 (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/Cube2.12.mesh (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/Cube2.12.mesh.xml (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/Cubestyl2.12.material (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/OgreXMLConverter.log (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/mars_ground4_bestOne.png (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.2 (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/Cube2.2.mesh (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/Cube2.2.mesh.xml (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/Cubestyl2.2.material (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/OgreXMLConverter.log (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/mars_ground4_bestOne.png (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.3 (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/Cube2.3.mesh (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/Cube2.3.mesh.xml (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/Cubestyl2.3.material (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/OgreXMLConverter.log (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/mars_ground4_bestOne.png (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.6 (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/Cube2.6.mesh (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/Cube2.6.mesh.xml (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/Cubestyl2.6.material (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/OgreXMLConverter.log (added) * data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/mars_ground4_bestOne.png (added) * data/contentcreation/pps/davidf/Files/Würfel/Mariostyl.material (added) add new models Thu, 30 Mar 2017 14:03:46 GMT colbachl [11389] * data/contentcreation/pps/davidf/Files/helmet_texture.png (added) helmet texture Thu, 30 Mar 2017 14:01:28 GMT aungriah [11387] * data/contentcreation/pps/alejandro/MilleniumFalcon.blend (added) Ausseres Thu, 30 Mar 2017 14:00:50 GMT davidf [11386] * data/contentcreation/pps/davidf/Files (added) * data/contentcreation/pps/davidf/Files/Block_text.blend (added) * data/contentcreation/pps/davidf/Files/Rohr.blend1 (added) * data/contentcreation/pps/davidf/Files/asteroid_on_fire.png (added) * data/contentcreation/pps/davidf/Files/asteroid_square_tile.png (added) * data/contentcreation/pps/davidf/Files/mars_ground4_bestOne.png (added) * data/contentcreation/pps/davidf/Files/orxo7.blend (added) blender files and textures Thu, 30 Mar 2017 13:57:41 GMT maxima [11385] * data/contentcreation/pps/davidf (added) Thu, 16 Mar 2017 13:19:19 GMT maxima [11368] * data/contentcreation/pps/SuperOrxoBros_Data (added) new folder for pps Thu, 16 Mar 2017 12:49:53 GMT maxima [11363] * data/contentcreation/pps/alejandro (added) new folder for pps Thu, 16 Mar 2017 12:49:42 GMT maxima [11362] * data/contentcreation/pps/leandro (added) new folder for pps Wed, 14 Dec 2016 12:41:54 GMT maxima [11340] * data/trunk/images/effects/PickupBar.png (modified) * data/trunk/materials/Pickups.material (modified) updated files for pickupbar Mon, 12 Dec 2016 15:05:08 GMT maxima [11335] * data/trunk/audio/sounds/Countdown.ogg (added) * data/trunk/audio/sounds/Go.ogg (added) * data/trunk/audio/sounds/racetheme.ogg (added) * data/trunk/gui/imagesets/OrxonoxLook.imageset (modified) * data/trunk/gui/imagesets/TaharezGreenLook.imageset (modified) * data/trunk/gui/looknfeels/OrxonoxLook.looknfeel (modified) * data/trunk/gui/looknfeels/TaharezGreenLook.looknfeel (modified) * data/trunk/images/effects/PickupBar.png (added) * data/trunk/images/gui/OrxonoxLook.png (modified) * data/trunk/images/gui/TaharezGreenLook.png (modified) * data/trunk/images/overlay/DialogueHUD_Person.png (added) * data/trunk/images/overlay/DialogueHUD_Person2.png (added) * data/trunk/images/overlay/hoverradar.png (added) * data/trunk/images/overlay/pickupbar.png (added) * data/trunk/images/textures/Checkers.jpg (added) * data/trunk/images/textures/CheckpointNormal.png (added) * data/trunk/images/textures/CheckpointTex.jpg (added) * data/trunk/images/textures/Endurance_Command_Module.png (added) * data/trunk/images/textures/Endurance_Connecting_Tunnel.png (added) * data/trunk/images/textures/Endurance_Habitat.png (added) * data/trunk/images/textures/Endurance_Landig_Module.png (added) * data/trunk/images/textures/Endurance_MainEngine.png (added) * data/trunk/images/textures/Endurance_Mystery.png (added) * data/trunk/images/textures/Endurance_Small_Ship.png (added) * data/trunk/images/textures/Endurance_Tunnelsystem.png (added) * data/trunk/images/textures/SpaceRace_Message1.png (added) * data/trunk/images/textures/SpaceRace_Message2.png (added) * data/trunk/images/textures/SpaceRace_Message3.png (added) * data/trunk/images/textures/hover.png (added) * data/trunk/materials/Arrow.material (added) * data/trunk/materials/BoardMessage1.material (added) * data/trunk/materials/BoardMessage2.material (added) * data/trunk/materials/BoardMessage3.material (added) * data/trunk/materials/CheckpointLight.material (added) * data/trunk/materials/CheckpointLightGreen.material (added) * data/trunk/materials/CheckpointLightRed.material (added) * data/trunk/materials/Checkpoint_Checkers.material (added) * data/trunk/materials/Checkpoint_InnerRing.material (added) * data/trunk/materials/Checkpoint_Normal.material (added) * data/trunk/materials/Endurance_Commando_Module.material (added) * data/trunk/materials/Endurance_Connecting_Tunnel.material (added) * data/trunk/materials/Endurance_Habitat.material (added) * data/trunk/materials/Endurance_Landig_Module.material (added) * data/trunk/materials/Endurance_MainEngine.material (added) * data/trunk/materials/Endurance_Mystery.material (added) * data/trunk/materials/Endurance_Small_Ship.material (added) * data/trunk/materials/Endurance_Tunnelsystem.material (added) * data/trunk/materials/Orxonox.material (modified) * data/trunk/materials/PickupBar.material (added) * data/trunk/materials/arrow.material (added) * data/trunk/models/Arrow.mesh (added) * data/trunk/models/Board1.mesh (added) * data/trunk/models/Board2.mesh (added) * data/trunk/models/Board3.mesh (added) * data/trunk/models/Checkpoint_Finish.mesh (added) * data/trunk/models/Checkpoint_Green.mesh (added) * data/trunk/models/Checkpoint_InnerRing.mesh (added) * data/trunk/models/Endurance_Commando_Module.mesh (added) * data/trunk/models/Endurance_Connecting_Tunnel.mesh (added) * data/trunk/models/Endurance_Habitat.mesh (added) * data/trunk/models/Endurance_Landig_Module.mesh (added) * data/trunk/models/Endurance_MainEngine.mesh (added) * data/trunk/models/Endurance_Mystery.mesh (added) * data/trunk/models/Endurance_Small_Ship.mesh (added) * data/trunk/models/Endurance_Tunnelsystem.mesh (added) * data/trunk/models/arrow.mesh (added) new data files from PPS Mon, 05 Dec 2016 14:59:58 GMT bartonp [11319] * data/contentcreation/pps/bartonp/Checkpoint.blend (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend1 (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend2 (modified) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Finish (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Finish/Checkers.jpg (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Finish/CheckpointLightRed.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Finish/Checkpoint_Checkers.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Finish/Checkpoint_Finish.mesh.xml (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Green (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Green/CheckpointLightGreen.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Green/CheckpointTex.jpg (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Green/Checkpoint_Green.mesh.xml (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Green/Checkpoint_Normal.material (added) modifed Checkpoint to create finish and green version Mon, 28 Nov 2016 15:06:53 GMT bartonp [11310] * data/contentcreation/pps/bartonp/Board.blend (modified) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Checkpoint_InnerRing.material (modified) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/CheckpointLight.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/CheckpointTex.jpg (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/Checkpoint_Glow.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/Checkpoint_Glow.mesh (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/Checkpoint_Glow.png (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/Checkpoint_InnerRing.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/Checkpoint_InnerRing.mesh (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/Test (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/Test/Checkpoint_Glow.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/Test/Checkpoint_Glow.mesh (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Glow/Test/Checkpoint_Glow.png (added) * data/contentcreation/pps/bartonp/Textures/Board_UV.png (added) * data/contentcreation/pps/bartonp/Textures/SpaceRace_Message1.png (added) * data/contentcreation/pps/bartonp/Textures/SpaceRace_Message2.png (added) * data/contentcreation/pps/bartonp/Textures/SpaceRace_Message3.png (added) * data/contentcreation/pps/bartonp/Textures/Wood.jpg (added) Added message Boards Mon, 21 Nov 2016 15:01:32 GMT bartonp [11301] * data/contentcreation/pps/bartonp/Checkpoint_Glow.xcf (modified) Changed gimp Glow file Mon, 21 Nov 2016 15:00:08 GMT bartonp [11300] * data/contentcreation/pps/bartonp/Checkpoint.blend (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend1 (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend2 (modified) * data/contentcreation/pps/bartonp/Checkpoint_Glow.png (modified) * data/contentcreation/pps/bartonp/Checkpoint_Glow.xcf (modified) finished off glow effect Mon, 21 Nov 2016 14:22:59 GMT ljovin [11296] * data/contentcreation/pps/BigShip/blender (added) * data/contentcreation/pps/BigShip/blender/Endurance_Commando_Module.blend (added) * data/contentcreation/pps/BigShip/blender/Endurance_Connecting_Tunnel.blend (added) * data/contentcreation/pps/BigShip/blender/Endurance_Habitat.blend (added) * data/contentcreation/pps/BigShip/blender/Endurance_Landig_Module.blend (added) * data/contentcreation/pps/BigShip/blender/Endurance_MainEngine.blend (added) * data/contentcreation/pps/BigShip/blender/Endurance_Mystery.blend (added) * data/contentcreation/pps/BigShip/blender/Endurance_Small_Ship.blend (added) * data/contentcreation/pps/BigShip/blender/Endurance_Tunnelsystem.blend (added) * data/contentcreation/pps/BigShip/material (added) * data/contentcreation/pps/BigShip/material/Endurance_Commando_Module.material (added) * data/contentcreation/pps/BigShip/material/Endurance_Connecting_Tunnel.material (added) * data/contentcreation/pps/BigShip/material/Endurance_Habitat.material (added) * data/contentcreation/pps/BigShip/material/Endurance_Landig_Module.material (added) * data/contentcreation/pps/BigShip/material/Endurance_MainEngine.material (added) * data/contentcreation/pps/BigShip/material/Endurance_Mystery.material (added) * data/contentcreation/pps/BigShip/material/Endurance_Small_Ship.material (added) * data/contentcreation/pps/BigShip/material/Endurance_Tunnelsystem.material (added) * data/contentcreation/pps/BigShip/mesh (added) * data/contentcreation/pps/BigShip/mesh/Endurance_Commando_Module.mesh (added) * data/contentcreation/pps/BigShip/mesh/Endurance_Connecting_Tunnel.mesh (added) * data/contentcreation/pps/BigShip/mesh/Endurance_Habitat.mesh (added) * data/contentcreation/pps/BigShip/mesh/Endurance_Landig_Module.mesh (added) * data/contentcreation/pps/BigShip/mesh/Endurance_MainEngine.mesh (added) * data/contentcreation/pps/BigShip/mesh/Endurance_Mystery.mesh (added) * data/contentcreation/pps/BigShip/mesh/Endurance_Small_Ship.mesh (added) * data/contentcreation/pps/BigShip/mesh/Endurance_Tunnelsystem.mesh (added) * data/contentcreation/pps/BigShip/texture (added) * data/contentcreation/pps/BigShip/texture/Endurance_Command_Module.png (added) * data/contentcreation/pps/BigShip/texture/Endurance_Connecting_Tunnel.png (added) * data/contentcreation/pps/BigShip/texture/Endurance_Habitat.png (added) * data/contentcreation/pps/BigShip/texture/Endurance_Landig_Module.png (added) * data/contentcreation/pps/BigShip/texture/Endurance_MainEngine.png (added) * data/contentcreation/pps/BigShip/texture/Endurance_Mystery.png (added) * data/contentcreation/pps/BigShip/texture/Endurance_Small_Ship.png (added) * data/contentcreation/pps/BigShip/texture/Endurance_Tunnelsystem.png (added) add all files for Endurance Interstellar, including .blender ... Mon, 14 Nov 2016 15:04:43 GMT bartonp [11290] * data/contentcreation/pps/bartonp/Board.blend (added) * data/contentcreation/pps/bartonp/Checkpoint.blend (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend1 (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend2 (modified) * data/contentcreation/pps/bartonp/Checkpoint_Glow.png (added) * data/contentcreation/pps/bartonp/Checkpoint_Glow.xcf (added) * data/contentcreation/pps/bartonp/Checkpoint_Glow_UV.png (added) Changed checkpoint model to allow for glow and started creating the ... Mon, 07 Nov 2016 14:55:27 GMT bartonp [11266] * data/contentcreation/pps/bartonp/Exports/CheckpointLight.material (deleted) * data/contentcreation/pps/bartonp/Exports/CheckpointTex.jpg (deleted) * data/contentcreation/pps/bartonp/Exports/Checkpoint_InnerRing.material (deleted) * data/contentcreation/pps/bartonp/Exports/Checkpoint_InnerRing.mesh.xml (deleted) deleted some old files Mon, 31 Oct 2016 15:03:16 GMT bartonp [11257] * data/contentcreation/pps/bartonp/Arrow.blend (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend1 (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend2 (modified) * data/contentcreation/pps/bartonp/Exports/Arrow/Arrow.material (modified) * data/contentcreation/pps/bartonp/Exports/Arrow/Arrow.mesh (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/CheckpointLight.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/CheckpointTex.jpg (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Checkpoint_InnerRing.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Checkpoint_InnerRing.mesh (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint/Checkpoint_InnerRing.mesh.xml (added) * data/contentcreation/pps/bartonp/Textures/CheckpointTex.jpg (added) * data/contentcreation/pps/bartonp/Textures/Checkpoint_UVLayout.png (added) Reworked UV-Layout of Checkpoint and exported Arrow Mon, 24 Oct 2016 14:10:41 GMT bartonp [11248] * data/contentcreation/pps/bartonp/Arrow.blend (added) * data/contentcreation/pps/bartonp/Checkpoint.blend (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend1 (modified) * data/contentcreation/pps/bartonp/Checkpoint.blend2 (added) * data/contentcreation/pps/bartonp/Exports (added) * data/contentcreation/pps/bartonp/Exports/Arrow (added) * data/contentcreation/pps/bartonp/Exports/Arrow/Arrow.material (added) * data/contentcreation/pps/bartonp/Exports/Arrow/Cylinder.mesh.xml (added) * data/contentcreation/pps/bartonp/Exports/CheckpointLight.material (added) * data/contentcreation/pps/bartonp/Exports/CheckpointTex.jpg (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint_InnerRing.material (added) * data/contentcreation/pps/bartonp/Exports/Checkpoint_InnerRing.mesh.xml (added) Checkpoint Polygon count reduced and Arrow added Mon, 17 Oct 2016 14:00:06 GMT bartonp [11236] * data/contentcreation/pps/bartonp/Checkpoint.blend (added) * data/contentcreation/pps/bartonp/Checkpoint.blend1 (added) * data/contentcreation/pps/bartonp/Textures (added) * data/contentcreation/pps/bartonp/Textures/Grid.jpg (added) * data/contentcreation/pps/bartonp/Textures/GridDiagonal.jpg (added) new Checkpoint files Mon, 10 Oct 2016 13:18:51 GMT bartonp [11227] * data/contentcreation/pps/bartonp/Spaceship_concept1.blend (added) first concept Mon, 10 Oct 2016 13:13:48 GMT maxima [11225] * data/contentcreation/pps/bartonp (added) new folder for PPS Mon, 10 Oct 2016 12:18:24 GMT maxima [11219] * data/contentcreation/pps/BigShip (added) new folder for PPS Thu, 26 May 2016 13:38:27 GMT tgidron [11203] * data/trunk/images/levelpreviews/hover.png (added) levelpreview hover image Thu, 26 May 2016 13:16:12 GMT sagerj [11200] * data/trunk/images/overlay/bar_icon_charge.png (added) * data/trunk/images/textures/tutorialship.png (deleted) * data/trunk/materials/Orxonox.material (modified) new icon,new spaceship Thu, 26 May 2016 13:02:42 GMT fsenoner [11197] * data/trunk/models/explosionparts/fx112_part_1.mesh (modified) * data/trunk/models/explosionparts/fx112_part_2.mesh (modified) * data/trunk/models/explosionparts/fx112_part_3.mesh (modified) * data/trunk/models/explosionparts/fx112_part_4.mesh (modified) * data/trunk/models/explosionparts/fx112_part_5.mesh (added) * data/trunk/models/explosionparts/fx112_part_6.mesh (added) * data/trunk/models/explosionparts/fx112_part_7.mesh (added) * data/trunk/models/explosionparts/fx112_part_8.mesh (added) * data/trunk/models/explosionparts/fx112_part_9.mesh (added) ship fx112-explosions Thu, 26 May 2016 12:49:13 GMT fsenoner [11195] * data/trunk/images/textures/fx112.png (added) * data/trunk/images/textures/tutorialship.png (added) * data/trunk/materials/fx112.material (added) * data/trunk/materials/tutorialship.material (added) * data/trunk/models/explosionparts/fx112_part_1.mesh (added) * data/trunk/models/explosionparts/fx112_part_2.mesh (added) * data/trunk/models/explosionparts/fx112_part_3.mesh (added) * data/trunk/models/explosionparts/fx112_part_4.mesh (added) * data/trunk/models/fx112.mesh (added) * data/trunk/models/tutorialship.mesh (added) ship fx112 Sat, 20 Feb 2016 17:26:44 GMT landauf [11123] * data/branches/cegui0.8/gui/looknfeels/OrxonoxLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/TaharezGreenLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/TaharezLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/WindowsLook.looknfeel (modified) fixed some errors: use 0.8-notation for images Thu, 18 Feb 2016 21:58:46 GMT landauf [11122] * data/branches/cegui0.8/gui/fonts/Font.xsd (modified) * data/branches/cegui0.8/gui/imagesets/Imageset.xsd (modified) * data/branches/cegui0.8/gui/looknfeels/Falagard.xsd (modified) updated xsd files Thu, 18 Feb 2016 17:35:37 GMT bknecht [11120] * data/branches/cegui0.8/gui/fonts/Commonwealth-10.font (modified) * data/branches/cegui0.8/gui/fonts/DejaVuSans-10.font (modified) * data/branches/cegui0.8/gui/fonts/FairChar-30.font (modified) * data/branches/cegui0.8/gui/fonts/Iconified-12.font (modified) * data/branches/cegui0.8/gui/fonts/Monofur-10.font (modified) * data/branches/cegui0.8/gui/fonts/bluehighway-10.font (modified) * data/branches/cegui0.8/gui/fonts/bluehighway-12.font (modified) * data/branches/cegui0.8/gui/fonts/bluehighway-8.font (modified) * data/branches/cegui0.8/gui/fonts/fkp-16.font (modified) * data/branches/cegui0.8/gui/imagesets/MainMenuBackground.imageset (modified) * data/branches/cegui0.8/gui/imagesets/OrxonoxLook.imageset (modified) * data/branches/cegui0.8/gui/imagesets/PickupInventory.imageset (modified) * data/branches/cegui0.8/gui/imagesets/SleekSpace.imageset (modified) * data/branches/cegui0.8/gui/imagesets/TaharezGreenLook.imageset (modified) * data/branches/cegui0.8/gui/imagesets/TaharezLook.imageset (modified) * data/branches/cegui0.8/gui/imagesets/Vanilla.imageset (modified) * data/branches/cegui0.8/gui/imagesets/WindowsLook.imageset (modified) * data/branches/cegui0.8/gui/looknfeels/OrxonoxLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/SleekSpace.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/TaharezGreenLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/TaharezLook.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/Vanilla.looknfeel (modified) * data/branches/cegui0.8/gui/looknfeels/WindowsLook.looknfeel (modified) initial migration of data files to cegui0.8 Tue, 16 Feb 2016 21:12:57 GMT bknecht [11119] * data/branches/cegui0.8 (copied) creating data branch for cegui 0.8 migration Thu, 04 Feb 2016 22:50:17 GMT fvultier [11107] * data/trunk/audio/sounds/Reload_HsW01.ogg (added) * data/trunk/audio/sounds/Reload_IceGun.ogg (added) * data/trunk/audio/sounds/Reload_LaserFire.ogg (added) * data/trunk/audio/sounds/Reload_SplitGun.ogg (added) * data/trunk/audio/sounds/Weapon_EnergyDrink.ogg (added) * data/trunk/audio/sounds/Weapon_FlameGun.ogg (added) * data/trunk/audio/sounds/Weapon_FusionFire.ogg (added) * data/trunk/audio/sounds/Weapon_LaserFire.ogg (added) * data/trunk/audio/sounds/Weapon_SplitGun.ogg (added) * data/trunk/images/overlay/WSHUD_WM_FlameGun.png (added) * data/trunk/materials/Orxonox.material (modified) Some weapon fire and reload sounds. Sun, 24 Jan 2016 21:37:20 GMT landauf [11093] * data/trunk/images/skyboxes/clouds1_dark_bk.bmp (added) * data/trunk/images/skyboxes/clouds1_dark_dn.bmp (added) * data/trunk/images/skyboxes/clouds1_dark_fr.bmp (added) * data/trunk/images/skyboxes/clouds1_dark_lf.bmp (added) * data/trunk/images/skyboxes/clouds1_dark_rt.bmp (added) * data/trunk/images/skyboxes/clouds1_dark_up.bmp (added) * data/trunk/materials/OrxonoxSky.material (modified) added dark skybox textures Sun, 24 Jan 2016 20:31:09 GMT landauf [11092] * data/trunk/images/skyboxes/clouds1_glow_bk.bmp (added) * data/trunk/images/skyboxes/clouds1_glow_dn.bmp (added) * data/trunk/images/skyboxes/clouds1_glow_fr.bmp (added) * data/trunk/images/skyboxes/clouds1_glow_lf.bmp (added) * data/trunk/images/skyboxes/clouds1_glow_rt.bmp (added) * data/trunk/images/skyboxes/clouds1_glow_up.bmp (added) * data/trunk/images/textures/skyboxHoenggerberg.png (deleted) * data/trunk/images/textures/skyboxHoenggerberg_glow.png (deleted) * data/trunk/materials/OrxonoxSky.material (modified) * data/trunk/materials/skyboxHoenggerberg.material (deleted) * data/trunk/models/skyboxHoenggerberg.mesh (deleted) removed skyboxHoenggerberg added glow effect for real skybox material Sun, 24 Jan 2016 14:30:07 GMT landauf [11090] * data/trunk/images/textures/skyboxHoenggerberg_glow.png (added) * data/trunk/materials/skyboxHoenggerberg.material (modified) glowing skybox! Sun, 24 Jan 2016 11:21:43 GMT landauf [11088] * data/trunk/images/textures/assff_glow.JPG (added) * data/trunk/materials/Example.material (modified) * data/trunk/materials/Example.material~ (deleted) * data/trunk/materials/Flares.material (modified) * data/trunk/materials/PE_materials.material (modified) * data/trunk/materials/Trail.material (modified) * data/trunk/materials/assff.material (modified) * data/trunk/materials/laserbeam.material (modified) * data/trunk/programs/glow.cg (modified) improved glow effects Sat, 23 Jan 2016 19:41:18 GMT landauf [11084] * data/trunk/images/effects/backlightflare_glow.png (added) * data/trunk/images/effects/backlighttrail_glow.png (added) * data/trunk/images/effects/bigflare1_glow.png (added) * data/trunk/images/effects/explosion3_glow.png (added) * data/trunk/images/textures/laserbeam_glow.png (added) * data/trunk/materials/Flares.material (modified) * data/trunk/materials/PE_materials.material (modified) * data/trunk/materials/Trail.material (modified) * data/trunk/materials/glow.compositor (added) * data/trunk/materials/glow.program (added) * data/trunk/materials/laserbeam.material (modified) * data/trunk/programs/glow.cg (added) added glow shader & textures Mon, 04 Jan 2016 13:18:34 GMT landauf [11038] * data/trunk/materials/skyboxHoenggerberg.material (modified) disable shadows on skybox Mon, 04 Jan 2016 12:10:30 GMT landauf [11037] * data/trunk/materials/skyboxHoenggerberg.material (modified) * data/trunk/models/skyboxHoenggerberg.mesh (modified) fixed skybox in city-level (planetLevelHS15.oxw). materials must be ... Mon, 14 Dec 2015 10:24:35 GMT fvultier [10973] * data/trunk/materials/101.material (modified) * data/trunk/materials/CityGround.material (modified) * data/trunk/materials/CityGroundLamps.material (added) * data/trunk/materials/Glasstower1.material (modified) * data/trunk/materials/Hausc1.material (modified) * data/trunk/materials/PrimeTower.material (modified) * data/trunk/models/101.mesh (modified) * data/trunk/models/CityGround.mesh (modified) * data/trunk/models/CityGroundLamps.mesh (modified) * data/trunk/models/Glasstower1.mesh (modified) * data/trunk/models/Hausc1.mesh (modified) * data/trunk/models/PrimeTower.mesh (modified) Converted some models to Ogre 1.4 Fri, 11 Dec 2015 21:07:29 GMT fvultier [10972] * data/contentcreation/pps/FabienVultier/JumpModelle (added) * data/contentcreation/pps/FabienVultier/JumpModelle/Jump.blend (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpBoots.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpEnemy1.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpEnemy2.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpEnemy2Wing.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpEnemy3.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpEnemy4.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpFigure.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpFigureLeftHand.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpFigureRightHand.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpPlatform01.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpPlatform02.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpPlatform03.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpPlatform04.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpPlatform05.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpPlatform06.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpProjectile.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpPropeller.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpRocket.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpShield.png (added) * data/contentcreation/pps/FabienVultier/JumpModelle/JumpSpring.png (added) * data/contentcreation/pps/HendrikZuellig (added) * data/contentcreation/pps/HendrikZuellig/101.blend (added) * data/contentcreation/pps/HendrikZuellig/101.png (added) * data/contentcreation/pps/HendrikZuellig/101tryhard.blend (added) * data/contentcreation/pps/HendrikZuellig/CityGround.jpg (added) * data/contentcreation/pps/HendrikZuellig/CityGroundLights.blend (added) * data/contentcreation/pps/HendrikZuellig/CityGroundLights.jpg (added) * data/contentcreation/pps/HendrikZuellig/ETH.blend (added) * data/contentcreation/pps/HendrikZuellig/ETHNEW.png (added) * data/contentcreation/pps/HendrikZuellig/Glasstower1.jpg (added) * data/contentcreation/pps/HendrikZuellig/Prime.blend (added) * data/contentcreation/pps/HendrikZuellig/Working prime.blend (added) * data/contentcreation/pps/HendrikZuellig/citylamps.jpg (added) * data/contentcreation/pps/HendrikZuellig/ctg.jpg (added) * data/contentcreation/pps/HendrikZuellig/eth.png (added) * data/contentcreation/pps/HendrikZuellig/glasstower1.blend (added) * data/contentcreation/pps/HendrikZuellig/glasstower2.blend (added) * data/contentcreation/pps/HendrikZuellig/hausc1.blend (added) * data/contentcreation/pps/HendrikZuellig/hausc1.png (added) * data/contentcreation/pps/HendrikZuellig/hausc1tryhard.blend (added) * data/contentcreation/pps/HendrikZuellig/hausc2.blend (added) * data/contentcreation/pps/HendrikZuellig/hausc2.png (added) * data/contentcreation/pps/HendrikZuellig/hausc2tryhard.blend (added) * data/contentcreation/pps/HendrikZuellig/hausc3.blend (added) * data/contentcreation/pps/HendrikZuellig/hausc3.png (added) * data/contentcreation/pps/HendrikZuellig/lamps.png (added) * data/contentcreation/pps/HendrikZuellig/plane.blend (added) * data/contentcreation/pps/HendrikZuellig/prim.png (added) * data/contentcreation/pps/JannisHolzer (added) * data/contentcreation/pps/JannisHolzer/Mine (added) * data/contentcreation/pps/JannisHolzer/Mine/Mine.material (added) * data/contentcreation/pps/JannisHolzer/Mine/Mine.png (added) * data/contentcreation/pps/JannisHolzer/Mine/Mine_Core.mesh (added) * data/contentcreation/pps/JannisHolzer/Mine/Mine_Core.mesh.xml (added) * data/contentcreation/pps/JannisHolzer/Mine/Mine_Ring.mesh (added) * data/contentcreation/pps/JannisHolzer/Mine/Mine_Ring.mesh.xml (added) * data/contentcreation/pps/JannisHolzer/Mine/mine.blend (added) * data/contentcreation/pps/JannisHolzer/Sounds (added) * data/contentcreation/pps/JannisHolzer/Sounds/mineactivate.ogg (added) * data/contentcreation/pps/JannisHolzer/Sounds/minesound.ogg (added) * data/contentcreation/pps/SpaceStation (added) * data/contentcreation/pps/SpaceStation/Renders (added) * data/contentcreation/pps/SpaceStation/barrel_1.blend (added) * data/contentcreation/pps/SpaceStation/barrel_1.blend1 (added) * data/contentcreation/pps/SpaceStation/barrel_1.blend2 (added) * data/contentcreation/pps/SpaceStation/barrel_1.jpg (added) * data/contentcreation/pps/SpaceStation/barrel_1.png (added) * data/contentcreation/pps/SpaceStation/barrel_1.psd (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly.blend (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly.blend1 (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly.blend2 (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly.png (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly_ad1.blend (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly_ad1.blend1 (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly_ad2.blend (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly_ad3.blend (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly_ad4.blend (added) * data/contentcreation/pps/SpaceStation/box_2_lowpoly_ad4.blend1 (added) * data/contentcreation/pps/SpaceStation/can.blend (added) * data/contentcreation/pps/SpaceStation/can.jpg (added) * data/contentcreation/pps/SpaceStation/can.png (added) * data/contentcreation/pps/SpaceStation/can_a.jpg (added) * data/contentcreation/pps/SpaceStation/chair_2.blend (added) * data/contentcreation/pps/SpaceStation/chair_2.jpg (added) * data/contentcreation/pps/SpaceStation/chair_2.psd (added) * data/contentcreation/pps/SpaceStation/chair_2_bump.jpg (added) * data/contentcreation/pps/SpaceStation/char_1.blend (added) * data/contentcreation/pps/SpaceStation/companys (added) * data/contentcreation/pps/SpaceStation/companys/Ganymed.jpg (added) * data/contentcreation/pps/SpaceStation/companys/Ganymed.psd (added) * data/contentcreation/pps/SpaceStation/companys/can.psd (added) * data/contentcreation/pps/SpaceStation/companys/orxnet.jpg (added) * data/contentcreation/pps/SpaceStation/companys/orxnet.psd (added) * data/contentcreation/pps/SpaceStation/companys/redgas.jpg (added) * data/contentcreation/pps/SpaceStation/companys/redgas.psd (added) * data/contentcreation/pps/SpaceStation/cylinder_1.blend (added) * data/contentcreation/pps/SpaceStation/cylinder_1.blend1 (added) * data/contentcreation/pps/SpaceStation/cylinder_1.jpg (added) * data/contentcreation/pps/SpaceStation/cylinder_1.psd (added) * data/contentcreation/pps/SpaceStation/door.blend (added) * data/contentcreation/pps/SpaceStation/door_1.blend (added) * data/contentcreation/pps/SpaceStation/door_1.blend1 (added) * data/contentcreation/pps/SpaceStation/door_1.jpg (added) * data/contentcreation/pps/SpaceStation/door_1.psd (added) * data/contentcreation/pps/SpaceStation/explosa.psd (added) * data/contentcreation/pps/SpaceStation/flag.blend (added) * data/contentcreation/pps/SpaceStation/flag.png (added) * data/contentcreation/pps/SpaceStation/flag_AEAN.blend (added) * data/contentcreation/pps/SpaceStation/flag_AEAN.blend1 (added) * data/contentcreation/pps/SpaceStation/flag_AEAN.jpg (added) * data/contentcreation/pps/SpaceStation/flag_cau.blend (added) * data/contentcreation/pps/SpaceStation/flag_cau.jpg (added) * data/contentcreation/pps/SpaceStation/flag_csa.blend (added) * data/contentcreation/pps/SpaceStation/flag_csa.jpg (added) * data/contentcreation/pps/SpaceStation/flag_eu.blend (added) * data/contentcreation/pps/SpaceStation/flag_eu.blend1 (added) * data/contentcreation/pps/SpaceStation/flag_eu.jpg (added) * data/contentcreation/pps/SpaceStation/flag_room_1.blend (added) * data/contentcreation/pps/SpaceStation/flag_room_1.blend1 (added) * data/contentcreation/pps/SpaceStation/flag_room_1.blend2 (added) * data/contentcreation/pps/SpaceStation/flag_room_1.jpg (added) * data/contentcreation/pps/SpaceStation/flag_room_1.png (added) * data/contentcreation/pps/SpaceStation/flag_room_1.psd (added) * data/contentcreation/pps/SpaceStation/flag_room_2.jpg (added) * data/contentcreation/pps/SpaceStation/flag_room_3.jpg (added) * data/contentcreation/pps/SpaceStation/flag_room_4.jpg (added) * data/contentcreation/pps/SpaceStation/flag_uca.jpg (added) * data/contentcreation/pps/SpaceStation/flags (added) * data/contentcreation/pps/SpaceStation/flags/AEAN_flag.png (added) * data/contentcreation/pps/SpaceStation/flags/AEAN_flag.psd (added) * data/contentcreation/pps/SpaceStation/flags/cau flag.png (added) * data/contentcreation/pps/SpaceStation/flags/cau flag.psd (added) * data/contentcreation/pps/SpaceStation/flags/csa.png (added) * data/contentcreation/pps/SpaceStation/flags/csa.psd (added) * data/contentcreation/pps/SpaceStation/flags/eu_flag.png (added) * data/contentcreation/pps/SpaceStation/flags/eu_flag.psd (added) * data/contentcreation/pps/SpaceStation/flags/uca_flag.png (added) * data/contentcreation/pps/SpaceStation/flags/uca_flag.psd (added) * data/contentcreation/pps/SpaceStation/machine.blend (added) * data/contentcreation/pps/SpaceStation/mauer.blend (added) * data/contentcreation/pps/SpaceStation/mauer.blend1 (added) * data/contentcreation/pps/SpaceStation/mauer.blend2 (added) * data/contentcreation/pps/SpaceStation/mauer.png (added) * data/contentcreation/pps/SpaceStation/mauer_ad2.blend (added) * data/contentcreation/pps/SpaceStation/presentation (added) * data/contentcreation/pps/SpaceStation/presentation/Ganymed.png (added) * data/contentcreation/pps/SpaceStation/presentation/Ganymed.psd (added) * data/contentcreation/pps/SpaceStation/presentation/Renders (added) * data/contentcreation/pps/SpaceStation/presentation/attachment.ashx.blend1 (added) * data/contentcreation/pps/SpaceStation/presentation/box_2_lowpoly_ad2.3ds (added) * data/contentcreation/pps/SpaceStation/presentation/flag_room_1_1.blend (added) * data/contentcreation/pps/SpaceStation/presentation/flag_room_1_1.blend1 (added) * data/contentcreation/pps/SpaceStation/presentation/pic.blend (added) * data/contentcreation/pps/SpaceStation/presentation/presentation.blend (added) * data/contentcreation/pps/SpaceStation/presentation/presentation2.blend (added) * data/contentcreation/pps/SpaceStation/sleep_capsule.blend (added) * data/contentcreation/pps/SpaceStation/soda.jpg (added) * data/contentcreation/pps/SpaceStation/soda.psd (added) * data/contentcreation/pps/SpaceStation/spind_1.blend (added) * data/contentcreation/pps/SpaceStation/spind_1.blend2 (added) * data/contentcreation/pps/SpaceStation/spind_1.jpg (added) * data/contentcreation/pps/SpaceStation/spind_1.psd (added) * data/contentcreation/pps/SpaceStation/spind_1_bump.jpg (added) * data/contentcreation/pps/SpaceStation/spind_2.jpg (added) * data/contentcreation/pps/SpaceStation/ss_box_2.jpg (added) * data/contentcreation/pps/SpaceStation/ss_box_2.psd (added) * data/contentcreation/pps/SpaceStation/ss_box_2_ad1.jpg (added) * data/contentcreation/pps/SpaceStation/ss_box_2_ad2.jpg (added) * data/contentcreation/pps/SpaceStation/ss_box_2_bump.jpg (added) * data/contentcreation/pps/SpaceStation/ss_box_2_bump.psd (added) * data/contentcreation/pps/SpaceStation/ss_box_2_ganymede.jpg (added) * data/contentcreation/pps/SpaceStation/ss_box_2_ganymede.psd (added) * data/contentcreation/pps/SpaceStation/ss_box_2_none.jpg (added) * data/contentcreation/pps/SpaceStation/ss_box_2_none.psd (added) * data/contentcreation/pps/SpaceStation/ss_box_2_redgas.jpg (added) * data/contentcreation/pps/SpaceStation/ss_box_2_redgas.psd (added) * data/contentcreation/pps/SpaceStation/ss_mauer.jpg (added) * data/contentcreation/pps/SpaceStation/ss_mauer.psd (added) * data/contentcreation/pps/SpaceStation/ss_mauer_ad2.jpg (added) * data/contentcreation/pps/SpaceStation/ss_mauer_bump.jpg (added) * data/contentcreation/pps/SpaceStation/table_1.blend (added) * data/contentcreation/pps/SpaceStation/table_1.jpg (added) * data/contentcreation/pps/SpaceStation/table_1.png (added) * data/contentcreation/pps/SpaceStation/table_1.psd (added) * data/contentcreation/pps/SpaceStation/table_crack.blend (added) * data/contentcreation/pps/SpaceStation/table_crack.blend1 (added) * data/contentcreation/pps/SpaceStation/table_crack.blend2 (added) * data/contentcreation/pps/SpaceStation/table_crack.jpg (added) * data/contentcreation/pps/SpaceStation/table_crack.psd (added) * data/contentcreation/pps/SpaceStation/textures (added) * data/contentcreation/pps/SpaceStation/textures/AluminumBrush.png (added) * data/contentcreation/pps/SpaceStation/textures/Broken_Laptop_Screen.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Bubble Grip.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Clover Steel.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Coated Metal.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Heat Phase.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Heated Metal.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Imprinted Metal.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Jupiter's Alloy.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Kirk's Entry.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Needlepoint Steel.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Plastic-2923d.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Qwerty.svg.png (added) * data/contentcreation/pps/SpaceStation/textures/Red_Mahogany_Wood_Texture_by_SweetSoulSister.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/01.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/02.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/03.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/04.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/05.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/06.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/07.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/08.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/09.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/10.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/11.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/12.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/13.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/14.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/15.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/16.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-ImagePack/17.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Scratch_Texture_Brushes/ScratchTextures-daughterofsnape.abr (added) * data/contentcreation/pps/SpaceStation/textures/Seamless_Wood_Planks_Texture_by_cfrevoir.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Star_Wars_Galaxy_Map_KOTOR_Quest.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Steel Vault.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Stressed Tin.jpg (added) * data/contentcreation/pps/SpaceStation/textures/Tileable metal scratch rust texture (3).jpg (added) * data/contentcreation/pps/SpaceStation/textures/brushed-metal-texture.jpg (added) * data/contentcreation/pps/SpaceStation/textures/chessboard_display_large.jpg (added) * data/contentcreation/pps/SpaceStation/textures/plastic_0050_01.jpg (added) * data/contentcreation/pps/SpaceStation/textures/seamless_carpet_dark_by_hhh316-d30v2ul.jpg (added) * data/contentcreation/pps/SpaceStation/textures/seamless_rough_plastic_texture_gb_by_blueamnesiac-d4mxpuj.png (added) * data/contentcreation/pps/SpaceStation/textures/sources.txt (added) * data/contentcreation/pps/SpaceStation/tube curve.jpg (added) * data/contentcreation/pps/SpaceStation/tube curve.psd (added) * data/contentcreation/pps/SpaceStation/tube curve_bump.jpg (added) * data/contentcreation/pps/SpaceStation/tube.blend (added) * data/contentcreation/pps/SpaceStation/tube.jpg (added) * data/contentcreation/pps/SpaceStation/tube.psd (added) * data/contentcreation/pps/SpaceStation/tube_bump.jpg (added) * data/contentcreation/pps/SpaceStation/tube_curve.blend (added) * data/contentcreation/pps/SpaceStation/tube_curve.blend1 (added) * data/contentcreation/pps/SpaceStation/tube_curve.blend2 (added) * data/contentcreation/pps/SpaceStation/tube_f.blend (added) * data/contentcreation/pps/SpaceStation/tube_t without.jpg (added) * data/contentcreation/pps/SpaceStation/tube_t_with_door.blend (added) * data/contentcreation/pps/SpaceStation/tube_t_without_door.blend (added) * data/contentcreation/pps/SpaceStation/tube_x.blend (added) * data/contentcreation/pps/SpaceStation/tube_x.jpg (added) * data/contentcreation/pps/SpaceStation/tube_x.psd (added) * data/contentcreation/pps/SpaceStation/tube_x_bump.jpg (added) * data/contentcreation/pps/SpaceStation/wall.jpg (added) * data/contentcreation/pps/SpaceStation/wall.psd (added) * data/contentcreation/pps/TobiasGatschet (added) * data/contentcreation/pps/TobiasGatschet/SpaceShipTransporter068.blend (added) * data/contentcreation/pps/TobiasGatschet/orbitalstation14.blend (added) * data/contentcreation/pps/TobiasGatschet/spaceshiptransporter.png (added) New content from PPS HS15 Thu, 10 Dec 2015 20:07:29 GMT luhug [10966] * data/trunk/images/textures/101.png (added) * data/trunk/images/textures/CityGround.jpg (added) * data/trunk/images/textures/ctg.jpg (added) * data/trunk/images/textures/hausc2.png (added) * data/trunk/images/textures/hausc3.jpg (added) * data/trunk/images/textures/hausc3.png (added) * data/trunk/materials/101.material (added) * data/trunk/materials/CityGround.material (added) * data/trunk/materials/Example.material (modified) * data/trunk/materials/Example.material~ (added) * data/trunk/materials/Glasstower1Material.material (added) * data/trunk/materials/Hausc2.material (added) * data/trunk/materials/Sky.material (added) * data/trunk/materials/cgt.material (added) * data/trunk/materials/hausc3.material (added) * data/trunk/models/101.mesh (added) * data/trunk/models/CityGround.mesh (added) * data/trunk/models/CityGroundLamps.mesh (added) * data/trunk/models/ETH.mesh (modified) * data/trunk/models/Hausc2.mesh (added) * data/trunk/models/PrimeTower.mesh (modified) * data/trunk/models/hausc3.mesh (added) Added all models for Planet/City level Wed, 09 Dec 2015 16:50:50 GMT fvultier [10964] * data/trunk/images/overlay/WSHUD_WM_MineGun.png (added) * data/trunk/materials/Orxonox.material (modified) Image of the MineGun for the weapon HUD. Mon, 07 Dec 2015 15:18:39 GMT holzerj [10949] * data/trunk/audio/sounds/mineactivate.ogg (added) Activation sound effect for mine Mon, 07 Dec 2015 15:03:07 GMT holzerj [10945] * data/trunk/audio/sounds/minesound.ogg (added) Added Mine Explosion Sound Effect Mon, 07 Dec 2015 14:47:59 GMT bucyril [10941] * data/trunk/images/textures/hovership_body.png (added) * data/trunk/images/textures/hovership_gun.png (added) * data/trunk/images/textures/hvoership_engine.png (added) * data/trunk/materials/hovership_body.material (added) * data/trunk/materials/hovership_engine.material (added) * data/trunk/materials/hovership_gun.material (added) * data/trunk/models/hovership_body.mesh (added) * data/trunk/models/hovership_engine.mesh (added) * data/trunk/models/hovership_gun.mesh (added) Added hovership model Mon, 07 Dec 2015 14:21:41 GMT bucyril [10936] * data/trunk/images/overlay/flag.png (added) * data/trunk/materials/hover_wall.jpg (added) Added flag overlay image and material Mon, 07 Dec 2015 13:49:30 GMT bhatiab [10933] * data/trunk/images/textures/spaceshiptransporter.png (added) * data/trunk/materials/Transporterspaceship.material (added) * data/trunk/models/Transporterspaceship.mesh (added) Added new Spaceship: templatename is spaceshipShuttle; Creator: ... Mon, 07 Dec 2015 13:37:04 GMT bhatiab [10931] * data/trunk/images/levelpreviews/expeditionSector.png (added) * data/trunk/images/levelpreviews/retailiation.png (added) * data/trunk/images/levelpreviews/shuttleProtect.png (added) Added 3 Screenshots for the campaign Mon, 30 Nov 2015 16:37:42 GMT holzerj [10902] * data/trunk/images/textures/Mine.png (added) * data/trunk/images/textures/glow_effect.png (added) * data/trunk/images/textures/ice_crystal.png (added) * data/trunk/materials/Mine.material (added) * data/trunk/materials/PE_materials.material (modified) * data/trunk/models/Mine_Core.mesh (added) * data/trunk/models/Mine_Ring.mesh (added) New particle effects for the mine