# # ChangeLog for Samples/Compositor/src in downloads # # Generated by Trac 1.0.9 # Nov 25, 2024, 12:14:34 PM Tue, 09 Oct 2007 18:50:26 GMT anonymous [5] * AUTHORS (added) * BUGS (added) * COPYING (added) * INSTALL (added) * LINUX.DEV (added) * Makefile.am (added) * Makefile.in (added) * OGRE.pc.in (added) * Ogre.opt (added) * Ogre.sln (added) * Ogre.suo (added) * Ogre.workspace (added) * OgreMain (added) * OgreMain/Makefile.am (added) * OgreMain/Makefile.in (added) * OgreMain/include (added) * OgreMain/include/GLX (added) * OgreMain/include/GLX/Makefile.am (added) * OgreMain/include/GLX/Makefile.in (added) * OgreMain/include/GLX/OgreConfigDialogImp.h (added) * OgreMain/include/GLX/OgreErrorDialogImp.h (added) * OgreMain/include/GLX/OgreTimerImp.h (added) * OgreMain/include/Makefile.am (added) * OgreMain/include/Makefile.in (added) * OgreMain/include/OSX (added) * OgreMain/include/OSX/OgreConfigDialogImp.h (added) * OgreMain/include/OSX/OgreErrorDialogImp.h (added) * OgreMain/include/OSX/OgreTimerImp.h (added) * OgreMain/include/Ogre.h (added) * OgreMain/include/OgreAlignedAllocator.h (added) * OgreMain/include/OgreAnimable.h (added) * OgreMain/include/OgreAnimation.h (added) * OgreMain/include/OgreAnimationState.h (added) * OgreMain/include/OgreAnimationTrack.h (added) * OgreMain/include/OgreAny.h (added) * OgreMain/include/OgreArchive.h (added) * OgreMain/include/OgreArchiveFactory.h (added) * OgreMain/include/OgreArchiveManager.h (added) * OgreMain/include/OgreAutoParamDataSource.h (added) * OgreMain/include/OgreAxisAlignedBox.h (added) * OgreMain/include/OgreBillboard.h (added) * OgreMain/include/OgreBillboardChain.h (added) * OgreMain/include/OgreBillboardParticleRenderer.h (added) * OgreMain/include/OgreBillboardSet.h (added) * OgreMain/include/OgreBitwise.h (added) * OgreMain/include/OgreBlendMode.h (added) * OgreMain/include/OgreBone.h (added) * OgreMain/include/OgreBorderPanelOverlayElement.h (added) * OgreMain/include/OgreCamera.h (added) * OgreMain/include/OgreCodec.h (added) * OgreMain/include/OgreColourValue.h (added) * OgreMain/include/OgreCommon.h (added) * OgreMain/include/OgreCompiler2Pass.h (added) * OgreMain/include/OgreCompositionPass.h (added) * OgreMain/include/OgreCompositionTargetPass.h (added) * OgreMain/include/OgreCompositionTechnique.h (added) * OgreMain/include/OgreCompositor.h (added) * OgreMain/include/OgreCompositorChain.h (added) * OgreMain/include/OgreCompositorInstance.h (added) * OgreMain/include/OgreCompositorManager.h (added) * OgreMain/include/OgreCompositorScriptCompiler.h (added) * OgreMain/include/OgreCompositorSerializer.h (added) * OgreMain/include/OgreConfig.h (added) * OgreMain/include/OgreConfigDialog.h (added) * OgreMain/include/OgreConfigFile.h (added) * OgreMain/include/OgreConfigOptionMap.h (added) * OgreMain/include/OgreController.h (added) * OgreMain/include/OgreControllerManager.h (added) * OgreMain/include/OgreConvexBody.h (added) * OgreMain/include/OgreDDSCodec.h (added) * OgreMain/include/OgreDataStream.h (added) * OgreMain/include/OgreDefaultHardwareBufferManager.h (added) * OgreMain/include/OgreDynLib.h (added) * OgreMain/include/OgreDynLibManager.h (added) * OgreMain/include/OgreEdgeListBuilder.h (added) * OgreMain/include/OgreEntity.h (added) * OgreMain/include/OgreErrorDialog.h (added) * OgreMain/include/OgreException.h (added) * OgreMain/include/OgreExternalTextureSource.h (added) * OgreMain/include/OgreExternalTextureSourceManager.h (added) * OgreMain/include/OgreFactoryObj.h (added) * OgreMain/include/OgreFileSystem.h (added) * OgreMain/include/OgreFont.h (added) * OgreMain/include/OgreFontManager.h (added) * OgreMain/include/OgreFrameListener.h (added) * OgreMain/include/OgreFreeImageCodec.h (added) * OgreMain/include/OgreFrustum.h (added) * OgreMain/include/OgreGpuProgram.h (added) * OgreMain/include/OgreGpuProgramManager.h (added) * OgreMain/include/OgreGpuProgramUsage.h (added) * OgreMain/include/OgreHardwareBuffer.h (added) * OgreMain/include/OgreHardwareBufferManager.h (added) * OgreMain/include/OgreHardwareIndexBuffer.h (added) * OgreMain/include/OgreHardwareOcclusionQuery.h (added) * OgreMain/include/OgreHardwarePixelBuffer.h (added) * OgreMain/include/OgreHardwareVertexBuffer.h (added) * OgreMain/include/OgreHighLevelGpuProgram.h (added) * OgreMain/include/OgreHighLevelGpuProgramManager.h (added) * OgreMain/include/OgreILCodecs.h (added) * OgreMain/include/OgreILImageCodec.h (added) * OgreMain/include/OgreILUtil.h (added) * OgreMain/include/OgreImage.h (added) * OgreMain/include/OgreImageCodec.h (added) * OgreMain/include/OgreInstancedGeometry.h (added) * OgreMain/include/OgreIteratorWrappers.h (added) * OgreMain/include/OgreKeyFrame.h (added) * OgreMain/include/OgreLight.h (added) * OgreMain/include/OgreLog.h (added) * OgreMain/include/OgreLogManager.h (added) * OgreMain/include/OgreManualObject.h (added) * OgreMain/include/OgreMaterial.h (added) * OgreMain/include/OgreMaterialManager.h (added) * OgreMain/include/OgreMaterialScriptCompiler.h (added) * OgreMain/include/OgreMaterialSerializer.h (added) * OgreMain/include/OgreMath.h (added) * OgreMain/include/OgreMatrix3.h (added) * OgreMain/include/OgreMatrix4.h (added) * OgreMain/include/OgreMemoryMacros.h (added) * OgreMain/include/OgreMemoryManager.h (added) * OgreMain/include/OgreMesh.h (added) * OgreMain/include/OgreMeshFileFormat.h (added) * OgreMain/include/OgreMeshManager.h (added) * OgreMain/include/OgreMeshSerializer.h (added) * OgreMain/include/OgreMeshSerializerImpl.h (added) * OgreMain/include/OgreMovableObject.h (added) * OgreMain/include/OgreMovablePlane.h (added) * OgreMain/include/OgreNoMemoryMacros.h (added) * OgreMain/include/OgreNode.h (added) * OgreMain/include/OgreNumerics.h (added) * OgreMain/include/OgreOptimisedUtil.h (added) * OgreMain/include/OgreOverlay.h (added) * OgreMain/include/OgreOverlayContainer.h (added) * OgreMain/include/OgreOverlayElement.h (added) * OgreMain/include/OgreOverlayElementCommands.h (added) * OgreMain/include/OgreOverlayElementFactory.h (added) * OgreMain/include/OgreOverlayManager.h (added) * OgreMain/include/OgrePanelOverlayElement.h (added) * OgreMain/include/OgreParticle.h (added) * OgreMain/include/OgreParticleAffector.h (added) * OgreMain/include/OgreParticleAffectorFactory.h (added) * OgreMain/include/OgreParticleEmitter.h (added) * OgreMain/include/OgreParticleEmitterCommands.h (added) * OgreMain/include/OgreParticleEmitterFactory.h (added) * OgreMain/include/OgreParticleIterator.h (added) * OgreMain/include/OgreParticleSystem.h (added) * OgreMain/include/OgreParticleSystemManager.h (added) * OgreMain/include/OgreParticleSystemRenderer.h (added) * OgreMain/include/OgrePass.h (added) * OgreMain/include/OgrePatchMesh.h (added) * OgreMain/include/OgrePatchSurface.h (added) * OgreMain/include/OgrePixelFormat.h (added) * OgreMain/include/OgrePlane.h (added) * OgreMain/include/OgrePlaneBoundedVolume.h (added) * OgreMain/include/OgrePlatform.h (added) * OgreMain/include/OgrePlatformInformation.h (added) * OgreMain/include/OgrePlugin.h (added) * OgreMain/include/OgrePolygon.h (added) * OgreMain/include/OgrePose.h (added) * OgreMain/include/OgrePredefinedControllers.h (added) * OgreMain/include/OgrePrefabFactory.h (added) * OgreMain/include/OgrePrerequisites.h (added) * OgreMain/include/OgreProfiler.h (added) * OgreMain/include/OgreProgressiveMesh.h (added) * OgreMain/include/OgreQuaternion.h (added) * OgreMain/include/OgreRadixSort.h (added) * OgreMain/include/OgreRay.h (added) * OgreMain/include/OgreRectangle.h (added) * OgreMain/include/OgreRectangle2D.h (added) * OgreMain/include/OgreRenderOperation.h (added) * OgreMain/include/OgreRenderQueue.h (added) * OgreMain/include/OgreRenderQueueInvocation.h (added) * OgreMain/include/OgreRenderQueueListener.h (added) * OgreMain/include/OgreRenderQueueSortingGrouping.h (added) * OgreMain/include/OgreRenderSystem.h (added) * OgreMain/include/OgreRenderSystemCapabilities.h (added) * OgreMain/include/OgreRenderTarget.h (added) * OgreMain/include/OgreRenderTargetListener.h (added) * OgreMain/include/OgreRenderTexture.h (added) * OgreMain/include/OgreRenderWindow.h (added) * OgreMain/include/OgreRenderable.h (added) * OgreMain/include/OgreResource.h (added) * OgreMain/include/OgreResourceBackgroundQueue.h (added) * OgreMain/include/OgreResourceGroupManager.h (added) * OgreMain/include/OgreResourceManager.h (added) * OgreMain/include/OgreRibbonTrail.h (added) * OgreMain/include/OgreRoot.h (added) * OgreMain/include/OgreRotationalSpline.h (added) * OgreMain/include/OgreSceneManager.h (added) * OgreMain/include/OgreSceneManagerEnumerator.h (added) * OgreMain/include/OgreSceneNode.h (added) * OgreMain/include/OgreSceneQuery.h (added) * OgreMain/include/OgreScriptLoader.h (added) * OgreMain/include/OgreSearchOps.h (added) * OgreMain/include/OgreSerializer.h (added) * OgreMain/include/OgreShadowCameraSetup.h (added) * OgreMain/include/OgreShadowCameraSetupFocused.h (added) * OgreMain/include/OgreShadowCameraSetupLiSPSM.h (added) * OgreMain/include/OgreShadowCameraSetupPlaneOptimal.h (added) * OgreMain/include/OgreShadowCaster.h (added) * OgreMain/include/OgreShadowTextureManager.h (added) * OgreMain/include/OgreShadowVolumeExtrudeProgram.h (added) * OgreMain/include/OgreSharedPtr.h (added) * OgreMain/include/OgreSimpleRenderable.h (added) * OgreMain/include/OgreSimpleSpline.h (added) * OgreMain/include/OgreSingleton.h (added) * OgreMain/include/OgreSkeleton.h (added) * OgreMain/include/OgreSkeletonFileFormat.h (added) * OgreMain/include/OgreSkeletonInstance.h (added) * OgreMain/include/OgreSkeletonManager.h (added) * OgreMain/include/OgreSkeletonSerializer.h (added) * OgreMain/include/OgreSphere.h (added) * OgreMain/include/OgreSpotShadowFadePng.h (added) * OgreMain/include/OgreStableHeaders.h (added) * OgreMain/include/OgreStaticFaceGroup.h (added) * OgreMain/include/OgreStaticGeometry.h (added) * OgreMain/include/OgreStdHeaders.h (added) * OgreMain/include/OgreString.h (added) * OgreMain/include/OgreStringConverter.h (added) * OgreMain/include/OgreStringInterface.h (added) * OgreMain/include/OgreStringVector.h (added) * OgreMain/include/OgreSubEntity.h (added) * OgreMain/include/OgreSubMesh.h (added) * OgreMain/include/OgreTagPoint.h (added) * OgreMain/include/OgreTechnique.h (added) * OgreMain/include/OgreTextAreaOverlayElement.h (added) * OgreMain/include/OgreTexture.h (added) * OgreMain/include/OgreTextureManager.h (added) * OgreMain/include/OgreTextureUnitState.h (added) * OgreMain/include/OgreTimer.h (added) * OgreMain/include/OgreUTFString.h (added) * OgreMain/include/OgreUnifiedHighLevelGpuProgram.h (added) * OgreMain/include/OgreUserDefinedObject.h (added) * OgreMain/include/OgreVector2.h (added) * OgreMain/include/OgreVector3.h (added) * OgreMain/include/OgreVector4.h (added) * OgreMain/include/OgreVertexBoneAssignment.h (added) * OgreMain/include/OgreVertexIndexData.h (added) * OgreMain/include/OgreViewport.h (added) * OgreMain/include/OgreWindowEventUtilities.h (added) * OgreMain/include/OgreWireBoundingBox.h (added) * OgreMain/include/OgreZip.h (added) * OgreMain/include/WIN32 (added) * OgreMain/include/WIN32/Makefile.am (added) * OgreMain/include/WIN32/OgreConfigDialogImp.h (added) * OgreMain/include/WIN32/OgreErrorDialogImp.h (added) * OgreMain/include/WIN32/OgreTimerImp.h (added) * OgreMain/include/asm_math.h (added) * OgreMain/include/config.h.in (added) * OgreMain/include/gtk (added) * OgreMain/include/gtk/Makefile.am (added) * OgreMain/include/gtk/Makefile.in (added) * OgreMain/include/gtk/OgreConfigDialogImp.h (added) * OgreMain/include/gtk/OgreErrorDialogImp.h (added) * OgreMain/include/stl_user_config.h (added) * OgreMain/obj (added) * OgreMain/obj/Debug (added) * OgreMain/obj/Debug/.keepme (added) * OgreMain/obj/Release (added) * OgreMain/obj/Release/.keepme (added) * OgreMain/scripts (added) * OgreMain/scripts/OgreMain.cbp (added) * OgreMain/scripts/OgreMain.vcproj (added) * OgreMain/scripts/OgreMain_linux.cbp (added) * OgreMain/scripts/OgreMain_stlp.cbp (added) * OgreMain/scripts/OgreMain_vc8.vcproj (added) * OgreMain/src (added) * OgreMain/src/GLX (added) * OgreMain/src/GLX/GLX_backdrop.h (added) * OgreMain/src/GLX/OgreConfigDialog.cpp (added) * OgreMain/src/GLX/OgreErrorDialog.cpp (added) * OgreMain/src/GLX/OgreTimer.cpp (added) * OgreMain/src/Makefile.am (added) * OgreMain/src/Makefile.in (added) * OgreMain/src/OSX (added) * OgreMain/src/OSX/OgreConfigDialog.cpp (added) * OgreMain/src/OSX/OgreErrorDialog.cpp (added) * OgreMain/src/OSX/OgreTimer.cpp (added) * OgreMain/src/OgreAlignedAllocator.cpp (added) * OgreMain/src/OgreAnimable.cpp (added) * OgreMain/src/OgreAnimation.cpp (added) * OgreMain/src/OgreAnimationState.cpp (added) * OgreMain/src/OgreAnimationTrack.cpp (added) * OgreMain/src/OgreArchiveManager.cpp (added) * OgreMain/src/OgreAutoParamDataSource.cpp (added) * OgreMain/src/OgreBillboard.cpp (added) * OgreMain/src/OgreBillboardChain.cpp (added) * OgreMain/src/OgreBillboardParticleRenderer.cpp (added) * OgreMain/src/OgreBillboardSet.cpp (added) * OgreMain/src/OgreBone.cpp (added) * OgreMain/src/OgreBorderPanelOverlayElement.cpp (added) * OgreMain/src/OgreCamera.cpp (added) * OgreMain/src/OgreCodec.cpp (added) * OgreMain/src/OgreColourValue.cpp (added) * OgreMain/src/OgreCommon.cpp (added) * OgreMain/src/OgreCompiler2Pass.cpp (added) * OgreMain/src/OgreCompositionPass.cpp (added) * OgreMain/src/OgreCompositionTargetPass.cpp (added) * OgreMain/src/OgreCompositionTechnique.cpp (added) * OgreMain/src/OgreCompositor.cpp (added) * OgreMain/src/OgreCompositorChain.cpp (added) * OgreMain/src/OgreCompositorInstance.cpp (added) * OgreMain/src/OgreCompositorManager.cpp (added) * OgreMain/src/OgreCompositorScriptCompiler.cpp (added) * OgreMain/src/OgreCompositorSerializer.cpp (added) * OgreMain/src/OgreConfigFile.cpp (added) * OgreMain/src/OgreControllerManager.cpp (added) * OgreMain/src/OgreConvexBody.cpp (added) * OgreMain/src/OgreDDSCodec.cpp (added) * OgreMain/src/OgreDataStream.cpp (added) * OgreMain/src/OgreDefaultHardwareBufferManager.cpp (added) * OgreMain/src/OgreDefaultSceneQueries.cpp (added) * OgreMain/src/OgreDynLib.cpp (added) * OgreMain/src/OgreDynLibManager.cpp (added) * OgreMain/src/OgreEdgeListBuilder.cpp (added) * OgreMain/src/OgreEntity.cpp (added) * OgreMain/src/OgreException.cpp (added) * OgreMain/src/OgreExternalTextureSource.cpp (added) * OgreMain/src/OgreExternalTextureSourceManager.cpp (added) * OgreMain/src/OgreFileSystem.cpp (added) * OgreMain/src/OgreFont.cpp (added) * OgreMain/src/OgreFontManager.cpp (added) * OgreMain/src/OgreFreeImageCodec.cpp (added) * OgreMain/src/OgreFrustum.cpp (added) * OgreMain/src/OgreGpuProgram.cpp (added) * OgreMain/src/OgreGpuProgramManager.cpp (added) * OgreMain/src/OgreGpuProgramUsage.cpp (added) * OgreMain/src/OgreHardwareBufferManager.cpp (added) * OgreMain/src/OgreHardwareIndexBuffer.cpp (added) * OgreMain/src/OgreHardwareOcclusionQuery.cpp (added) * OgreMain/src/OgreHardwarePixelBuffer.cpp (added) * OgreMain/src/OgreHardwareVertexBuffer.cpp (added) * OgreMain/src/OgreHighLevelGpuProgram.cpp (added) * OgreMain/src/OgreHighLevelGpuProgramManager.cpp (added) * OgreMain/src/OgreILCodecs.cpp (added) * OgreMain/src/OgreILImageCodec.cpp (added) * OgreMain/src/OgreILUtil.cpp (added) * OgreMain/src/OgreImage.cpp (added) * OgreMain/src/OgreImageResampler.h (added) * OgreMain/src/OgreInstancedGeometry.cpp (added) * OgreMain/src/OgreKeyFrame.cpp (added) * OgreMain/src/OgreLight.cpp (added) * OgreMain/src/OgreLog.cpp (added) * OgreMain/src/OgreLogManager.cpp (added) * OgreMain/src/OgreManualObject.cpp (added) * OgreMain/src/OgreMaterial.cpp (added) * OgreMain/src/OgreMaterialManager.cpp (added) * OgreMain/src/OgreMaterialScriptCompiler.cpp (added) * OgreMain/src/OgreMaterialSerializer.cpp (added) * OgreMain/src/OgreMath.cpp (added) * OgreMain/src/OgreMatrix3.cpp (added) * OgreMain/src/OgreMatrix4.cpp (added) * OgreMain/src/OgreMemoryManager.cpp (added) * OgreMain/src/OgreMesh.cpp (added) * OgreMain/src/OgreMeshManager.cpp (added) * OgreMain/src/OgreMeshSerializer.cpp (added) * OgreMain/src/OgreMeshSerializerImpl.cpp (added) * OgreMain/src/OgreMovableObject.cpp (added) * OgreMain/src/OgreMovablePlane.cpp (added) * OgreMain/src/OgreNode.cpp (added) * OgreMain/src/OgreNumerics.cpp (added) * OgreMain/src/OgreOptimisedUtil.cpp (added) * OgreMain/src/OgreOptimisedUtilGeneral.cpp (added) * OgreMain/src/OgreOptimisedUtilSSE.cpp (added) * OgreMain/src/OgreOverlay.cpp (added) * OgreMain/src/OgreOverlayContainer.cpp (added) * OgreMain/src/OgreOverlayElement.cpp (added) * OgreMain/src/OgreOverlayElementCommands.cpp (added) * OgreMain/src/OgreOverlayManager.cpp (added) * OgreMain/src/OgrePanelOverlayElement.cpp (added) * OgreMain/src/OgreParticle.cpp (added) * OgreMain/src/OgreParticleEmitter.cpp (added) * OgreMain/src/OgreParticleEmitterCommands.cpp (added) * OgreMain/src/OgreParticleIterator.cpp (added) * OgreMain/src/OgreParticleSystem.cpp (added) * OgreMain/src/OgreParticleSystemManager.cpp (added) * OgreMain/src/OgrePass.cpp (added) * OgreMain/src/OgrePatchMesh.cpp (added) * OgreMain/src/OgrePatchSurface.cpp (added) * OgreMain/src/OgrePixelConversions.h (added) * OgreMain/src/OgrePixelFormat.cpp (added) * OgreMain/src/OgrePlane.cpp (added) * OgreMain/src/OgrePlatformInformation.cpp (added) * OgreMain/src/OgrePolygon.cpp (added) * OgreMain/src/OgrePose.cpp (added) * OgreMain/src/OgrePrecompiledHeaders.cpp (added) * OgreMain/src/OgrePredefinedControllers.cpp (added) * OgreMain/src/OgrePrefabFactory.cpp (added) * OgreMain/src/OgreProfiler.cpp (added) * OgreMain/src/OgreProgressiveMesh.cpp (added) * OgreMain/src/OgreQuaternion.cpp (added) * OgreMain/src/OgreRectangle2D.cpp (added) * OgreMain/src/OgreRenderQueue.cpp (added) * OgreMain/src/OgreRenderQueueInvocation.cpp (added) * OgreMain/src/OgreRenderQueueSortingGrouping.cpp (added) * OgreMain/src/OgreRenderSystem.cpp (added) * OgreMain/src/OgreRenderSystemCapabilities.cpp (added) * OgreMain/src/OgreRenderTarget.cpp (added) * OgreMain/src/OgreRenderTexture.cpp (added) * OgreMain/src/OgreRenderWindow.cpp (added) * OgreMain/src/OgreResource.cpp (added) * OgreMain/src/OgreResourceBackgroundQueue.cpp (added) * OgreMain/src/OgreResourceGroupManager.cpp (added) * OgreMain/src/OgreResourceManager.cpp (added) * OgreMain/src/OgreRibbonTrail.cpp (added) * OgreMain/src/OgreRoot.cpp (added) * OgreMain/src/OgreRotationSpline.cpp (added) * OgreMain/src/OgreSIMDHelper.h (added) * OgreMain/src/OgreSceneManager.cpp (added) * OgreMain/src/OgreSceneManagerEnumerator.cpp (added) * OgreMain/src/OgreSceneNode.cpp (added) * OgreMain/src/OgreSceneQuery.cpp (added) * OgreMain/src/OgreSearchOps.cpp (added) * OgreMain/src/OgreSerializer.cpp (added) * OgreMain/src/OgreShadowCameraSetup.cpp (added) * OgreMain/src/OgreShadowCameraSetupFocused.cpp (added) * OgreMain/src/OgreShadowCameraSetupLiSPSM.cpp (added) * OgreMain/src/OgreShadowCameraSetupPlaneOptimal.cpp (added) * OgreMain/src/OgreShadowCaster.cpp (added) * OgreMain/src/OgreShadowTextureManager.cpp (added) * OgreMain/src/OgreShadowVolumeExtrudeProgram.cpp (added) * OgreMain/src/OgreSimpleRenderable.cpp (added) * OgreMain/src/OgreSimpleSpline.cpp (added) * OgreMain/src/OgreSkeleton.cpp (added) * OgreMain/src/OgreSkeletonInstance.cpp (added) * OgreMain/src/OgreSkeletonManager.cpp (added) * OgreMain/src/OgreSkeletonSerializer.cpp (added) * OgreMain/src/OgreStaticGeometry.cpp (added) * OgreMain/src/OgreString.cpp (added) * OgreMain/src/OgreStringConverter.cpp (added) * OgreMain/src/OgreStringInterface.cpp (added) * OgreMain/src/OgreSubEntity.cpp (added) * OgreMain/src/OgreSubMesh.cpp (added) * OgreMain/src/OgreTagPoint.cpp (added) * OgreMain/src/OgreTechnique.cpp (added) * OgreMain/src/OgreTextAreaOverlayElement.cpp (added) * OgreMain/src/OgreTexture.cpp (added) * OgreMain/src/OgreTextureManager.cpp (added) * OgreMain/src/OgreTextureUnitState.cpp (added) * OgreMain/src/OgreUnifiedHighLevelGpuProgram.cpp (added) * OgreMain/src/OgreUserDefinedObject.cpp (added) * OgreMain/src/OgreVector2.cpp (added) * OgreMain/src/OgreVector3.cpp (added) * OgreMain/src/OgreVector4.cpp (added) * OgreMain/src/OgreVertexIndexData.cpp (added) * OgreMain/src/OgreViewport.cpp (added) * OgreMain/src/OgreWindowEventUtilities.cpp (added) * OgreMain/src/OgreWireBoundingBox.cpp (added) * OgreMain/src/OgreZip.cpp (added) * OgreMain/src/WIN32 (added) * OgreMain/src/WIN32/OgreConfigDialog.cpp (added) * OgreMain/src/WIN32/OgreErrorDialog.cpp (added) * OgreMain/src/WIN32/OgreTimer.cpp (added) * OgreMain/src/WIN32/OgreWin32Resources.rc (added) * OgreMain/src/WIN32/ogre.ico (added) * OgreMain/src/WIN32/ogrelogo.bmp (added) * OgreMain/src/WIN32/resource.h (added) * OgreMain/src/WIN32/winres.h (added) * OgreMain/src/gtk (added) * OgreMain/src/gtk/GLX_backdrop.h (added) * OgreMain/src/gtk/OgreConfigDialog.cpp (added) * OgreMain/src/gtk/OgreErrorDialog.cpp (added) * OgreMain/src/ogremain.map (added) * OgreStatic.sln (added) * OgreStatic.suo (added) * Ogre_linux.workspace (added) * Ogre_stlp.workspace (added) * Ogre_vc8.sln (added) * Ogre_vc8.suo (added) * Other (added) * Other/VC7_AppWizard.msi (added) * Other/add_crlf.py (added) * Other/rem_endspc.py (added) * Other/tab2spc.py (added) * PlugIns (added) * PlugIns/BSPSceneManager (added) * PlugIns/BSPSceneManager/Makefile.am (added) * PlugIns/BSPSceneManager/Makefile.in (added) * PlugIns/BSPSceneManager/include (added) * PlugIns/BSPSceneManager/include/Makefile.am (added) * PlugIns/BSPSceneManager/include/Makefile.in (added) * PlugIns/BSPSceneManager/include/OgreBspLevel.h (added) * PlugIns/BSPSceneManager/include/OgreBspNode.h (added) * PlugIns/BSPSceneManager/include/OgreBspPrerequisites.h (added) * PlugIns/BSPSceneManager/include/OgreBspResourceManager.h (added) * PlugIns/BSPSceneManager/include/OgreBspSceneManager.h (added) * PlugIns/BSPSceneManager/include/OgreBspSceneManagerPlugin.h (added) * PlugIns/BSPSceneManager/include/OgreBspSceneNode.h (added) * PlugIns/BSPSceneManager/include/OgreQuake3Level.h (added) * PlugIns/BSPSceneManager/include/OgreQuake3Shader.h (added) * PlugIns/BSPSceneManager/include/OgreQuake3ShaderManager.h (added) * PlugIns/BSPSceneManager/include/OgreQuake3Types.h (added) * PlugIns/BSPSceneManager/obj (added) * PlugIns/BSPSceneManager/obj/Debug (added) * PlugIns/BSPSceneManager/obj/Debug/.keepme (added) * PlugIns/BSPSceneManager/scripts (added) * PlugIns/BSPSceneManager/scripts/Plugin_BSPSceneManager.cbp (added) * PlugIns/BSPSceneManager/scripts/Plugin_BSPSceneManager.vcproj (added) * PlugIns/BSPSceneManager/scripts/Plugin_BSPSceneManager_linux.cbp (added) * PlugIns/BSPSceneManager/scripts/Plugin_BSPSceneManager_stlp.cbp (added) * PlugIns/BSPSceneManager/scripts/Plugin_BSPSceneManager_vc8.vcproj (added) * PlugIns/BSPSceneManager/src (added) * PlugIns/BSPSceneManager/src/Makefile.am (added) * PlugIns/BSPSceneManager/src/Makefile.in (added) * PlugIns/BSPSceneManager/src/OgreBspLevel.cpp (added) * PlugIns/BSPSceneManager/src/OgreBspNode.cpp (added) * PlugIns/BSPSceneManager/src/OgreBspResourceManager.cpp (added) * PlugIns/BSPSceneManager/src/OgreBspSceneManager.cpp (added) * PlugIns/BSPSceneManager/src/OgreBspSceneManagerDll.cpp (added) * PlugIns/BSPSceneManager/src/OgreBspSceneManagerPlugin.cpp (added) * PlugIns/BSPSceneManager/src/OgreBspSceneNode.cpp (added) * PlugIns/BSPSceneManager/src/OgreQuake3Level.cpp (added) * PlugIns/BSPSceneManager/src/OgreQuake3Shader.cpp (added) * PlugIns/BSPSceneManager/src/OgreQuake3ShaderManager.cpp (added) * PlugIns/CgProgramManager (added) * PlugIns/CgProgramManager/Makefile.am (added) * PlugIns/CgProgramManager/Makefile.in (added) * PlugIns/CgProgramManager/include (added) * PlugIns/CgProgramManager/include/Makefile.am (added) * PlugIns/CgProgramManager/include/Makefile.in (added) * PlugIns/CgProgramManager/include/OgreCgPlugin.h (added) * PlugIns/CgProgramManager/include/OgreCgPrerequisites.h (added) * PlugIns/CgProgramManager/include/OgreCgProgram.h (added) * PlugIns/CgProgramManager/include/OgreCgProgramFactory.h (added) * PlugIns/CgProgramManager/scripts (added) * PlugIns/CgProgramManager/scripts/Plugin_CgProgramManager.cbp (added) * PlugIns/CgProgramManager/scripts/Plugin_CgProgramManager.vcproj (added) * PlugIns/CgProgramManager/scripts/Plugin_CgProgramManager_linux.cbp (added) * PlugIns/CgProgramManager/scripts/Plugin_CgProgramManager_stlp.cbp (added) * PlugIns/CgProgramManager/scripts/Plugin_CgProgramManager_vc8.vcproj (added) * PlugIns/CgProgramManager/src (added) * PlugIns/CgProgramManager/src/Makefile.am (added) * PlugIns/CgProgramManager/src/Makefile.in (added) * PlugIns/CgProgramManager/src/OgreCgPlugin.cpp (added) * PlugIns/CgProgramManager/src/OgreCgProgram.cpp (added) * PlugIns/CgProgramManager/src/OgreCgProgramFactory.cpp (added) * PlugIns/CgProgramManager/src/OgreCgProgramManagerDll.cpp (added) * PlugIns/EXRCodec (added) * PlugIns/EXRCodec/Makefile.am (added) * PlugIns/EXRCodec/Makefile.in (added) * PlugIns/EXRCodec/include (added) * PlugIns/EXRCodec/include/Makefile.am (added) * PlugIns/EXRCodec/include/Makefile.in (added) * PlugIns/EXRCodec/include/OgreEXRCodec.h (added) * PlugIns/EXRCodec/misc (added) * PlugIns/EXRCodec/misc/OgreEXRCodec.def (added) * PlugIns/EXRCodec/scripts (added) * PlugIns/EXRCodec/scripts/Plugin_EXRCodec.vcproj (added) * PlugIns/EXRCodec/src (added) * PlugIns/EXRCodec/src/Makefile.am (added) * PlugIns/EXRCodec/src/Makefile.in (added) * PlugIns/EXRCodec/src/O_IStream.cpp (added) * PlugIns/EXRCodec/src/O_IStream.h (added) * PlugIns/EXRCodec/src/OgreEXRCodec.cpp (added) * PlugIns/EXRCodec/src/OgreEXRCodecDll.cpp (added) * PlugIns/Makefile.am (added) * PlugIns/Makefile.in (added) * PlugIns/OctreeSceneManager (added) * PlugIns/OctreeSceneManager/Makefile.am (added) * PlugIns/OctreeSceneManager/Makefile.in (added) * PlugIns/OctreeSceneManager/include (added) * PlugIns/OctreeSceneManager/include/Makefile.am (added) * PlugIns/OctreeSceneManager/include/Makefile.in (added) * PlugIns/OctreeSceneManager/include/OgreHeightmapTerrainPageSource.h (added) * PlugIns/OctreeSceneManager/include/OgreOctree.h (added) * PlugIns/OctreeSceneManager/include/OgreOctreeCamera.h (added) * PlugIns/OctreeSceneManager/include/OgreOctreeNode.h (added) * PlugIns/OctreeSceneManager/include/OgreOctreePlugin.h (added) * PlugIns/OctreeSceneManager/include/OgreOctreeSceneManager.h (added) * PlugIns/OctreeSceneManager/include/OgreOctreeSceneQuery.h (added) * PlugIns/OctreeSceneManager/include/OgreTerrainPage.h (added) * PlugIns/OctreeSceneManager/include/OgreTerrainPageSource.h (added) * PlugIns/OctreeSceneManager/include/OgreTerrainPrerequisites.h (added) * PlugIns/OctreeSceneManager/include/OgreTerrainRenderable.h (added) * PlugIns/OctreeSceneManager/include/OgreTerrainSceneManager.h (added) * PlugIns/OctreeSceneManager/include/OgreTerrainVertexProgram.h (added) * PlugIns/OctreeSceneManager/scripts (added) * PlugIns/OctreeSceneManager/scripts/Plugin_OctreeSceneManager.cbp (added) * PlugIns/OctreeSceneManager/scripts/Plugin_OctreeSceneManager.vcproj (added) * PlugIns/OctreeSceneManager/scripts/Plugin_OctreeSceneManager_linux.cbp (added) * PlugIns/OctreeSceneManager/scripts/Plugin_OctreeSceneManager_stlp.cbp (added) * PlugIns/OctreeSceneManager/scripts/Plugin_OctreeSceneManager_vc8.vcproj (added) * PlugIns/OctreeSceneManager/src (added) * PlugIns/OctreeSceneManager/src/Makefile.am (added) * PlugIns/OctreeSceneManager/src/Makefile.in (added) * PlugIns/OctreeSceneManager/src/OgreHeightmapTerrainPageSource.cpp (added) * PlugIns/OctreeSceneManager/src/OgreOctree.cpp (added) * PlugIns/OctreeSceneManager/src/OgreOctreeCamera.cpp (added) * PlugIns/OctreeSceneManager/src/OgreOctreeNode.cpp (added) * PlugIns/OctreeSceneManager/src/OgreOctreePlugin.cpp (added) * PlugIns/OctreeSceneManager/src/OgreOctreeSceneManager.cpp (added) * PlugIns/OctreeSceneManager/src/OgreOctreeSceneManagerDll.cpp (added) * PlugIns/OctreeSceneManager/src/OgreOctreeSceneQuery.cpp (added) * PlugIns/OctreeSceneManager/src/OgreTerrainPage.cpp (added) * PlugIns/OctreeSceneManager/src/OgreTerrainPageSource.cpp (added) * PlugIns/OctreeSceneManager/src/OgreTerrainRenderable.cpp (added) * PlugIns/OctreeSceneManager/src/OgreTerrainSceneManager.cpp (added) * PlugIns/OctreeSceneManager/src/OgreTerrainVertexProgram.cpp (added) * PlugIns/ParticleFX (added) * PlugIns/ParticleFX/Makefile.am (added) * PlugIns/ParticleFX/Makefile.in (added) * PlugIns/ParticleFX/include (added) * PlugIns/ParticleFX/include/Makefile.am (added) * PlugIns/ParticleFX/include/Makefile.in (added) * PlugIns/ParticleFX/include/OgreAreaEmitter.h (added) * PlugIns/ParticleFX/include/OgreBoxEmitter.h (added) * PlugIns/ParticleFX/include/OgreBoxEmitterFactory.h (added) * PlugIns/ParticleFX/include/OgreColourFaderAffector.h (added) * PlugIns/ParticleFX/include/OgreColourFaderAffector2.h (added) * PlugIns/ParticleFX/include/OgreColourFaderAffectorFactory.h (added) * PlugIns/ParticleFX/include/OgreColourFaderAffectorFactory2.h (added) * PlugIns/ParticleFX/include/OgreColourImageAffector.h (added) * PlugIns/ParticleFX/include/OgreColourImageAffectorFactory.h (added) * PlugIns/ParticleFX/include/OgreColourInterpolatorAffector.h (added) * PlugIns/ParticleFX/include/OgreColourInterpolatorAffectorFactory.h (added) * PlugIns/ParticleFX/include/OgreCylinderEmitter.h (added) * PlugIns/ParticleFX/include/OgreCylinderEmitterFactory.h (added) * PlugIns/ParticleFX/include/OgreDeflectorPlaneAffector.h (added) * PlugIns/ParticleFX/include/OgreDeflectorPlaneAffectorFactory.h (added) * PlugIns/ParticleFX/include/OgreDirectionRandomiserAffector.h (added) * PlugIns/ParticleFX/include/OgreDirectionRandomiserAffectorFactory.h (added) * PlugIns/ParticleFX/include/OgreEllipsoidEmitter.h (added) * PlugIns/ParticleFX/include/OgreEllipsoidEmitterFactory.h (added) * PlugIns/ParticleFX/include/OgreHollowEllipsoidEmitter.h (added) * PlugIns/ParticleFX/include/OgreHollowEllipsoidEmitterFactory.h (added) * PlugIns/ParticleFX/include/OgreLinearForceAffector.h (added) * PlugIns/ParticleFX/include/OgreLinearForceAffectorFactory.h (added) * PlugIns/ParticleFX/include/OgreParticleFXPlugin.h (added) * PlugIns/ParticleFX/include/OgreParticleFXPrerequisites.h (added) * PlugIns/ParticleFX/include/OgrePointEmitter.h (added) * PlugIns/ParticleFX/include/OgrePointEmitterFactory.h (added) * PlugIns/ParticleFX/include/OgreRingEmitter.h (added) * PlugIns/ParticleFX/include/OgreRingEmitterFactory.h (added) * PlugIns/ParticleFX/include/OgreRotationAffector.h (added) * PlugIns/ParticleFX/include/OgreRotationAffectorFactory.h (added) * PlugIns/ParticleFX/include/OgreScaleAffector.h (added) * PlugIns/ParticleFX/include/OgreScaleAffectorFactory.h (added) * PlugIns/ParticleFX/scripts (added) * PlugIns/ParticleFX/scripts/Plugin_ParticleFX.cbp (added) * PlugIns/ParticleFX/scripts/Plugin_ParticleFX.vcproj (added) * PlugIns/ParticleFX/scripts/Plugin_ParticleFX_linux.cbp (added) * PlugIns/ParticleFX/scripts/Plugin_ParticleFX_stlp.cbp (added) * PlugIns/ParticleFX/scripts/Plugin_ParticleFX_vc8.vcproj (added) * PlugIns/ParticleFX/src (added) * PlugIns/ParticleFX/src/Makefile.am (added) * PlugIns/ParticleFX/src/Makefile.in (added) * PlugIns/ParticleFX/src/OgreAreaEmitter.cpp (added) * PlugIns/ParticleFX/src/OgreBoxEmitter.cpp (added) * PlugIns/ParticleFX/src/OgreColourFaderAffector.cpp (added) * PlugIns/ParticleFX/src/OgreColourFaderAffector2.cpp (added) * PlugIns/ParticleFX/src/OgreColourImageAffector.cpp (added) * PlugIns/ParticleFX/src/OgreColourInterpolatorAffector.cpp (added) * PlugIns/ParticleFX/src/OgreCylinderEmitter.cpp (added) * PlugIns/ParticleFX/src/OgreDeflectorPlaneAffector.cpp (added) * PlugIns/ParticleFX/src/OgreDirectionRandomiserAffector.cpp (added) * PlugIns/ParticleFX/src/OgreEllipsoidEmitter.cpp (added) * PlugIns/ParticleFX/src/OgreHollowEllipsoidEmitter.cpp (added) * PlugIns/ParticleFX/src/OgreLinearForceAffector.cpp (added) * PlugIns/ParticleFX/src/OgreParticleFX.cpp (added) * PlugIns/ParticleFX/src/OgreParticleFXPlugin.cpp (added) * PlugIns/ParticleFX/src/OgrePointEmitter.cpp (added) * PlugIns/ParticleFX/src/OgreRingEmitter.cpp (added) * PlugIns/ParticleFX/src/OgreRotationAffector.cpp (added) * PlugIns/ParticleFX/src/OgreScaleAffector.cpp (added) * README (added) * ReferenceApplication (added) * ReferenceApplication/BspCollision (added) * ReferenceApplication/BspCollision/Makefile.am (added) * ReferenceApplication/BspCollision/Makefile.in (added) * ReferenceApplication/BspCollision/scripts (added) * ReferenceApplication/BspCollision/scripts/BspCollision.cbp (added) * ReferenceApplication/BspCollision/scripts/BspCollision.vcproj (added) * ReferenceApplication/BspCollision/scripts/BspCollision_stlp.cbp (added) * ReferenceApplication/BspCollision/scripts/BspCollision_vc8.vcproj (added) * ReferenceApplication/BspCollision/scripts/BspCollision_vc8.vcproj.user (added) * ReferenceApplication/BspCollision/src (added) * ReferenceApplication/BspCollision/src/BspCollision.cpp (added) * ReferenceApplication/BspCollision/src/Makefile.am (added) * ReferenceApplication/BspCollision/src/Makefile.in (added) * ReferenceApplication/Common (added) * ReferenceApplication/Common/bin (added) * ReferenceApplication/Common/bin/Debug (added) * ReferenceApplication/Common/bin/Debug/Plugins.cfg (added) * ReferenceApplication/Common/bin/Debug/resources.cfg (added) * ReferenceApplication/Common/bin/Release (added) * ReferenceApplication/Common/bin/Release/Plugins.cfg (added) * ReferenceApplication/Common/bin/Release/resources.cfg (added) * ReferenceApplication/Common/include (added) * ReferenceApplication/Common/include/ExampleRefAppApplication.h (added) * ReferenceApplication/Common/include/ExampleRefAppFrameListener.h (added) * ReferenceApplication/Makefile.am (added) * ReferenceApplication/Makefile.in (added) * ReferenceApplication/OgreReferenceApplication.sln (added) * ReferenceApplication/ReferenceAppLayer (added) * ReferenceApplication/ReferenceAppLayer/Makefile.am (added) * ReferenceApplication/ReferenceAppLayer/Makefile.in (added) * ReferenceApplication/ReferenceAppLayer/include (added) * ReferenceApplication/ReferenceAppLayer/include/Makefile.am (added) * ReferenceApplication/ReferenceAppLayer/include/Makefile.in (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppApplicationObject.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppBall.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppBox.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppCollideCamera.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppJoint.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppJointSubtypes.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppOgreHead.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppPlane.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppPrerequisites.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreRefAppWorld.h (added) * ReferenceApplication/ReferenceAppLayer/include/OgreReferenceAppLayer.h (added) * ReferenceApplication/ReferenceAppLayer/include/config.h.in (added) * ReferenceApplication/ReferenceAppLayer/scripts (added) * ReferenceApplication/ReferenceAppLayer/scripts/ReferenceAppLayer.cbp (added) * ReferenceApplication/ReferenceAppLayer/scripts/ReferenceAppLayer.vcproj (added) * ReferenceApplication/ReferenceAppLayer/scripts/ReferenceAppLayer_stlp.cbp (added) * ReferenceApplication/ReferenceAppLayer/scripts/ReferenceAppLayer_vc8.vcproj (added) * ReferenceApplication/ReferenceAppLayer/src (added) * ReferenceApplication/ReferenceAppLayer/src/Makefile.am (added) * ReferenceApplication/ReferenceAppLayer/src/Makefile.in (added) * ReferenceApplication/ReferenceAppLayer/src/OgreRefAppApplicationObject.cpp (added) * ReferenceApplication/ReferenceAppLayer/src/OgreRefAppBall.cpp (added) * ReferenceApplication/ReferenceAppLayer/src/OgreRefAppBox.cpp (added) * ReferenceApplication/ReferenceAppLayer/src/OgreRefAppCollideCamera.cpp (added) * ReferenceApplication/ReferenceAppLayer/src/OgreRefAppJoint.cpp (added) * ReferenceApplication/ReferenceAppLayer/src/OgreRefAppJointSubtypes.cpp (added) * ReferenceApplication/ReferenceAppLayer/src/OgreRefAppOgreHead.cpp (added) * ReferenceApplication/ReferenceAppLayer/src/OgreRefAppPlane.cpp (added) * ReferenceApplication/ReferenceAppLayer/src/OgreRefAppWorld.cpp (added) * ReferenceApplication/aclocal.m4 (added) * ReferenceApplication/autom4te.cache (added) * ReferenceApplication/autom4te.cache/output.0 (added) * ReferenceApplication/autom4te.cache/output.1 (added) * ReferenceApplication/autom4te.cache/requests (added) * ReferenceApplication/autom4te.cache/traces.0 (added) * ReferenceApplication/autom4te.cache/traces.1 (added) * ReferenceApplication/bootstrap (added) * ReferenceApplication/configure (added) * ReferenceApplication/configure.in (added) * RenderSystems (added) * RenderSystems/Direct3D9 (added) * RenderSystems/Direct3D9/Makefile.am (added) * RenderSystems/Direct3D9/Makefile.in (added) * RenderSystems/Direct3D9/include (added) * RenderSystems/Direct3D9/include/Makefile.am (added) * RenderSystems/Direct3D9/include/Makefile.in (added) * RenderSystems/Direct3D9/include/OgreD3D9Driver.h (added) * RenderSystems/Direct3D9/include/OgreD3D9DriverList.h (added) * RenderSystems/Direct3D9/include/OgreD3D9GpuProgram.h (added) * RenderSystems/Direct3D9/include/OgreD3D9GpuProgramManager.h (added) * RenderSystems/Direct3D9/include/OgreD3D9HLSLProgram.h (added) * RenderSystems/Direct3D9/include/OgreD3D9HLSLProgramFactory.h (added) * RenderSystems/Direct3D9/include/OgreD3D9HardwareBufferManager.h (added) * RenderSystems/Direct3D9/include/OgreD3D9HardwareIndexBuffer.h (added) * RenderSystems/Direct3D9/include/OgreD3D9HardwareOcclusionQuery.h (added) * RenderSystems/Direct3D9/include/OgreD3D9HardwarePixelBuffer.h (added) * RenderSystems/Direct3D9/include/OgreD3D9HardwareVertexBuffer.h (added) * RenderSystems/Direct3D9/include/OgreD3D9Mappings.h (added) * RenderSystems/Direct3D9/include/OgreD3D9MultiRenderTarget.h (added) * RenderSystems/Direct3D9/include/OgreD3D9Plugin.h (added) * RenderSystems/Direct3D9/include/OgreD3D9Prerequisites.h (added) * RenderSystems/Direct3D9/include/OgreD3D9RenderSystem.h (added) * RenderSystems/Direct3D9/include/OgreD3D9RenderWindow.h (added) * RenderSystems/Direct3D9/include/OgreD3D9Texture.h (added) * RenderSystems/Direct3D9/include/OgreD3D9TextureManager.h (added) * RenderSystems/Direct3D9/include/OgreD3D9VertexDeclaration.h (added) * RenderSystems/Direct3D9/include/OgreD3D9VideoMode.h (added) * RenderSystems/Direct3D9/include/OgreD3D9VideoModeList.h (added) * RenderSystems/Direct3D9/scripts (added) * RenderSystems/Direct3D9/scripts/RenderSystem_Direct3D9.cbp (added) * RenderSystems/Direct3D9/scripts/RenderSystem_Direct3D9.vcproj (added) * RenderSystems/Direct3D9/scripts/RenderSystem_Direct3D9_stlp.cbp (added) * RenderSystems/Direct3D9/scripts/RenderSystem_Direct3D9_vc8.vcproj (added) * RenderSystems/Direct3D9/src (added) * RenderSystems/Direct3D9/src/Makefile.am (added) * RenderSystems/Direct3D9/src/Makefile.in (added) * RenderSystems/Direct3D9/src/OgreD3D9Driver.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9DriverList.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9EngineDll.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9GpuProgram.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9GpuProgramManager.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9HLSLProgram.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9HLSLProgramFactory.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9HardwareBufferManager.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9HardwareIndexBuffer.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9HardwareOcclusionQuery.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9HardwarePixelBuffer.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9HardwareVertexBuffer.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9Mappings.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9MultiRenderTarget.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9Plugin.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9RenderSystem.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9RenderWindow.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9Texture.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9TextureManager.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9VertexDeclaration.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9VideoMode.cpp (added) * RenderSystems/Direct3D9/src/OgreD3D9VideoModeList.cpp (added) * RenderSystems/GL (added) * RenderSystems/GL/Makefile.am (added) * RenderSystems/GL/Makefile.in (added) * RenderSystems/GL/include (added) * RenderSystems/GL/include/GL (added) * RenderSystems/GL/include/GL/gl.h (added) * RenderSystems/GL/include/GL/glew.h (added) * RenderSystems/GL/include/GL/glext.h (added) * RenderSystems/GL/include/GL/glxext.h (added) * RenderSystems/GL/include/GL/glxtokens.h (added) * RenderSystems/GL/include/GL/wglew.h (added) * RenderSystems/GL/include/GL/wglext.h (added) * RenderSystems/GL/include/GLX (added) * RenderSystems/GL/include/GLX/OgreGLXContext.h (added) * RenderSystems/GL/include/GLX/OgreGLXGLSupport.h (added) * RenderSystems/GL/include/GLX/OgreGLXRenderTexture.h (added) * RenderSystems/GL/include/GLX/OgreGLXUtils.h (added) * RenderSystems/GL/include/GLX/OgreGLXWindow.h (added) * RenderSystems/GL/include/Makefile.am (added) * RenderSystems/GL/include/Makefile.in (added) * RenderSystems/GL/include/OSX (added) * RenderSystems/GL/include/OSX/OgreOSXCGLContext.h (added) * RenderSystems/GL/include/OSX/OgreOSXCarbonContext.h (added) * RenderSystems/GL/include/OSX/OgreOSXCarbonWindow.h (added) * RenderSystems/GL/include/OSX/OgreOSXCocoaContext.h (added) * RenderSystems/GL/include/OSX/OgreOSXCocoaWindow.h (added) * RenderSystems/GL/include/OSX/OgreOSXContext.h (added) * RenderSystems/GL/include/OSX/OgreOSXGLSupport.h (added) * RenderSystems/GL/include/OSX/OgreOSXRenderTexture.h (added) * RenderSystems/GL/include/OSX/OgreOSXWindow.h (added) * RenderSystems/GL/include/OgreGLATIFSInit.h (added) * RenderSystems/GL/include/OgreGLContext.h (added) * RenderSystems/GL/include/OgreGLDefaultHardwareBufferManager.h (added) * RenderSystems/GL/include/OgreGLFBOMultiRenderTarget.h (added) * RenderSystems/GL/include/OgreGLFBORenderTexture.h (added) * RenderSystems/GL/include/OgreGLFrameBufferObject.h (added) * RenderSystems/GL/include/OgreGLGpuNvparseProgram.h (added) * RenderSystems/GL/include/OgreGLGpuProgram.h (added) * RenderSystems/GL/include/OgreGLGpuProgramManager.h (added) * RenderSystems/GL/include/OgreGLHardwareBufferManager.h (added) * RenderSystems/GL/include/OgreGLHardwareIndexBuffer.h (added) * RenderSystems/GL/include/OgreGLHardwareOcclusionQuery.h (added) * RenderSystems/GL/include/OgreGLHardwarePixelBuffer.h (added) * RenderSystems/GL/include/OgreGLHardwareVertexBuffer.h (added) * RenderSystems/GL/include/OgreGLPBRenderTexture.h (added) * RenderSystems/GL/include/OgreGLPBuffer.h (added) * RenderSystems/GL/include/OgreGLPixelFormat.h (added) * RenderSystems/GL/include/OgreGLPlugin.h (added) * RenderSystems/GL/include/OgreGLPrerequisites.h (added) * RenderSystems/GL/include/OgreGLRenderSystem.h (added) * RenderSystems/GL/include/OgreGLRenderTexture.h (added) * RenderSystems/GL/include/OgreGLSupport.h (added) * RenderSystems/GL/include/OgreGLTexture.h (added) * RenderSystems/GL/include/OgreGLTextureManager.h (added) * RenderSystems/GL/include/OgreSDLGLSupport.h (added) * RenderSystems/GL/include/OgreSDLPrerequisites.h (added) * RenderSystems/GL/include/OgreSDLWindow.h (added) * RenderSystems/GL/include/OgreWin32Context.h (added) * RenderSystems/GL/include/OgreWin32GLSupport.h (added) * RenderSystems/GL/include/OgreWin32Prerequisites.h (added) * RenderSystems/GL/include/OgreWin32RenderTexture.h (added) * RenderSystems/GL/include/OgreWin32Window.h (added) * RenderSystems/GL/include/gtk (added) * RenderSystems/GL/include/gtk/OgreGTKGLSupport.h (added) * RenderSystems/GL/include/gtk/OgreGTKWindow.h (added) * RenderSystems/GL/scripts (added) * RenderSystems/GL/scripts/RenderSystem_GL.cbp (added) * RenderSystems/GL/scripts/RenderSystem_GL.vcproj (added) * RenderSystems/GL/scripts/RenderSystem_GL_linux.cbp (added) * RenderSystems/GL/scripts/RenderSystem_GL_stlp.cbp (added) * RenderSystems/GL/scripts/RenderSystem_GL_vc8.vcproj (added) * RenderSystems/GL/src (added) * RenderSystems/GL/src/GLSL (added) * RenderSystems/GL/src/GLSL/Makefile.am (added) * RenderSystems/GL/src/GLSL/Makefile.in (added) * RenderSystems/GL/src/GLSL/include (added) * RenderSystems/GL/src/GLSL/include/Makefile.am (added) * RenderSystems/GL/src/GLSL/include/Makefile.in (added) * RenderSystems/GL/src/GLSL/include/OgreGLSLExtSupport.h (added) * RenderSystems/GL/src/GLSL/include/OgreGLSLGpuProgram.h (added) * RenderSystems/GL/src/GLSL/include/OgreGLSLLinkProgram.h (added) * RenderSystems/GL/src/GLSL/include/OgreGLSLLinkProgramManager.h (added) * RenderSystems/GL/src/GLSL/include/OgreGLSLProgram.h (added) * RenderSystems/GL/src/GLSL/include/OgreGLSLProgramFactory.h (added) * RenderSystems/GL/src/GLSL/src (added) * RenderSystems/GL/src/GLSL/src/Makefile.am (added) * RenderSystems/GL/src/GLSL/src/Makefile.in (added) * RenderSystems/GL/src/GLSL/src/OgreGLSLExtSupport.cpp (added) * RenderSystems/GL/src/GLSL/src/OgreGLSLGpuProgram.cpp (added) * RenderSystems/GL/src/GLSL/src/OgreGLSLLinkProgram.cpp (added) * RenderSystems/GL/src/GLSL/src/OgreGLSLLinkProgramManager.cpp (added) * RenderSystems/GL/src/GLSL/src/OgreGLSLProgram.cpp (added) * RenderSystems/GL/src/GLSL/src/OgreGLSLProgramFactory.cpp (added) * RenderSystems/GL/src/GLX (added) * RenderSystems/GL/src/GLX/Makefile.am (added) * RenderSystems/GL/src/GLX/Makefile.in (added) * RenderSystems/GL/src/GLX/OgreGLUtil.h (added) * RenderSystems/GL/src/GLX/OgreGLXContext.cpp (added) * RenderSystems/GL/src/GLX/OgreGLXGLSupport.cpp (added) * RenderSystems/GL/src/GLX/OgreGLXRenderTexture.cpp (added) * RenderSystems/GL/src/GLX/OgreGLXUtils.cpp (added) * RenderSystems/GL/src/GLX/OgreGLXWindow.cpp (added) * RenderSystems/GL/src/Makefile.am (added) * RenderSystems/GL/src/Makefile.in (added) * RenderSystems/GL/src/OSX (added) * RenderSystems/GL/src/OSX/OgreGLUtil.h (added) * RenderSystems/GL/src/OSX/OgreOSXCGLContext.cpp (added) * RenderSystems/GL/src/OSX/OgreOSXCarbonContext.cpp (added) * RenderSystems/GL/src/OSX/OgreOSXCarbonWindow.cpp (added) * RenderSystems/GL/src/OSX/OgreOSXCocoaContext.mm (added) * RenderSystems/GL/src/OSX/OgreOSXCocoaWindow.mm (added) * RenderSystems/GL/src/OSX/OgreOSXContext.cpp (added) * RenderSystems/GL/src/OSX/OgreOSXGLSupport.mm (added) * RenderSystems/GL/src/OSX/OgreOSXRenderTexture.cpp (added) * RenderSystems/GL/src/OSX/OgreOSXWindow.cpp (added) * RenderSystems/GL/src/OgreGLATIFSInit.cpp (added) * RenderSystems/GL/src/OgreGLContext.cpp (added) * RenderSystems/GL/src/OgreGLDefaultHardwareBufferManager.cpp (added) * RenderSystems/GL/src/OgreGLEngineDll.cpp (added) * RenderSystems/GL/src/OgreGLFBOMultiRenderTarget.cpp (added) * RenderSystems/GL/src/OgreGLFBORenderTexture.cpp (added) * RenderSystems/GL/src/OgreGLFrameBufferObject.cpp (added) * RenderSystems/GL/src/OgreGLGpuNvparseProgram.cpp (added) * RenderSystems/GL/src/OgreGLGpuProgram.cpp (added) * RenderSystems/GL/src/OgreGLGpuProgramManager.cpp (added) * RenderSystems/GL/src/OgreGLHardwareBufferManager.cpp (added) * RenderSystems/GL/src/OgreGLHardwareIndexBuffer.cpp (added) * RenderSystems/GL/src/OgreGLHardwareOcclusionQuery.cpp (added) * RenderSystems/GL/src/OgreGLHardwarePixelBuffer.cpp (added) * RenderSystems/GL/src/OgreGLHardwareVertexBuffer.cpp (added) * RenderSystems/GL/src/OgreGLPBRenderTexture.cpp (added) * RenderSystems/GL/src/OgreGLPixelFormat.cpp (added) * RenderSystems/GL/src/OgreGLPlugin.cpp (added) * RenderSystems/GL/src/OgreGLRenderSystem.cpp (added) * RenderSystems/GL/src/OgreGLRenderTexture.cpp (added) * RenderSystems/GL/src/OgreGLSupport.cpp (added) * RenderSystems/GL/src/OgreGLTexture.cpp (added) * RenderSystems/GL/src/OgreGLTextureManager.cpp (added) * RenderSystems/GL/src/OgreWin32GLSupport.cpp (added) * RenderSystems/GL/src/OgreWin32RenderTexture.cpp (added) * RenderSystems/GL/src/OgreWin32Window.cpp (added) * RenderSystems/GL/src/SDL (added) * RenderSystems/GL/src/SDL/Makefile.am (added) * RenderSystems/GL/src/SDL/OgreGLUtil.h (added) * RenderSystems/GL/src/SDL/OgreSDLGLSupport.cpp (added) * RenderSystems/GL/src/SDL/OgreSDLWindow.cpp (added) * RenderSystems/GL/src/atifs (added) * RenderSystems/GL/src/atifs/Makefile.am (added) * RenderSystems/GL/src/atifs/Makefile.in (added) * RenderSystems/GL/src/atifs/include (added) * RenderSystems/GL/src/atifs/include/ATI_FS_GLGpuProgram.h (added) * RenderSystems/GL/src/atifs/include/Compiler2Pass.h (added) * RenderSystems/GL/src/atifs/include/Makefile.am (added) * RenderSystems/GL/src/atifs/include/Makefile.in (added) * RenderSystems/GL/src/atifs/include/ps_1_4.h (added) * RenderSystems/GL/src/atifs/src (added) * RenderSystems/GL/src/atifs/src/ATI_FS_GLGpuProgram.cpp (added) * RenderSystems/GL/src/atifs/src/Compiler2Pass.cpp (added) * RenderSystems/GL/src/atifs/src/Makefile.am (added) * RenderSystems/GL/src/atifs/src/Makefile.in (added) * RenderSystems/GL/src/atifs/src/ps_1_4.cpp (added) * RenderSystems/GL/src/glew.cpp (added) * RenderSystems/GL/src/gtk (added) * RenderSystems/GL/src/gtk/Makefile.am (added) * RenderSystems/GL/src/gtk/OgreGLUtil.h (added) * RenderSystems/GL/src/gtk/OgreGTKGLSupport.cpp (added) * RenderSystems/GL/src/gtk/OgreGTKWindow.cpp (added) * RenderSystems/GL/src/nvparse (added) * RenderSystems/GL/src/nvparse/Makefile.am (added) * RenderSystems/GL/src/nvparse/Makefile.in (added) * RenderSystems/GL/src/nvparse/Makefile.reyacc (added) * RenderSystems/GL/src/nvparse/_ps1.0_lexer.cpp (added) * RenderSystems/GL/src/nvparse/_ps1.0_parser.cpp (added) * RenderSystems/GL/src/nvparse/_ps1.0_parser.h (added) * RenderSystems/GL/src/nvparse/_rc1.0_lexer.cpp (added) * RenderSystems/GL/src/nvparse/_rc1.0_parser.cpp (added) * RenderSystems/GL/src/nvparse/_rc1.0_parser.h (added) * RenderSystems/GL/src/nvparse/_ts1.0_lexer.cpp (added) * RenderSystems/GL/src/nvparse/_ts1.0_parser.cpp (added) * RenderSystems/GL/src/nvparse/_ts1.0_parser.h (added) * RenderSystems/GL/src/nvparse/_vs1.0_lexer.cpp (added) * RenderSystems/GL/src/nvparse/_vs1.0_parser.cpp (added) * RenderSystems/GL/src/nvparse/_vs1.0_parser.h (added) * RenderSystems/GL/src/nvparse/avp1.0_impl.cpp (added) * RenderSystems/GL/src/nvparse/macro.h (added) * RenderSystems/GL/src/nvparse/nvparse.cpp (added) * RenderSystems/GL/src/nvparse/nvparse.h (added) * RenderSystems/GL/src/nvparse/nvparse_errors.cpp (added) * RenderSystems/GL/src/nvparse/nvparse_errors.h (added) * RenderSystems/GL/src/nvparse/nvparse_externs.h (added) * RenderSystems/GL/src/nvparse/ps1.0__test_main.cpp (added) * RenderSystems/GL/src/nvparse/ps1.0_grammar.y (added) * RenderSystems/GL/src/nvparse/ps1.0_program.cpp (added) * RenderSystems/GL/src/nvparse/ps1.0_program.h (added) * RenderSystems/GL/src/nvparse/ps1.0_tokens.l (added) * RenderSystems/GL/src/nvparse/rc1.0_combiners.cpp (added) * RenderSystems/GL/src/nvparse/rc1.0_combiners.h (added) * RenderSystems/GL/src/nvparse/rc1.0_final.cpp (added) * RenderSystems/GL/src/nvparse/rc1.0_final.h (added) * RenderSystems/GL/src/nvparse/rc1.0_general.cpp (added) * RenderSystems/GL/src/nvparse/rc1.0_general.h (added) * RenderSystems/GL/src/nvparse/rc1.0_grammar.y (added) * RenderSystems/GL/src/nvparse/rc1.0_register.h (added) * RenderSystems/GL/src/nvparse/rc1.0_tokens.l (added) * RenderSystems/GL/src/nvparse/ts1.0_grammar.y (added) * RenderSystems/GL/src/nvparse/ts1.0_inst.cpp (added) * RenderSystems/GL/src/nvparse/ts1.0_inst.h (added) * RenderSystems/GL/src/nvparse/ts1.0_inst_list.cpp (added) * RenderSystems/GL/src/nvparse/ts1.0_inst_list.h (added) * RenderSystems/GL/src/nvparse/ts1.0_tokens.l (added) * RenderSystems/GL/src/nvparse/vcp1.0_impl.cpp (added) * RenderSystems/GL/src/nvparse/vp1.0_impl.cpp (added) * RenderSystems/GL/src/nvparse/vs1.0_grammar.y (added) * RenderSystems/GL/src/nvparse/vs1.0_inst.cpp (added) * RenderSystems/GL/src/nvparse/vs1.0_inst.h (added) * RenderSystems/GL/src/nvparse/vs1.0_inst_list.cpp (added) * RenderSystems/GL/src/nvparse/vs1.0_inst_list.h (added) * RenderSystems/GL/src/nvparse/vs1.0_tokens.l (added) * RenderSystems/GL/src/nvparse/vsp1.0_impl.cpp (added) * RenderSystems/GL/src/nvparse/winheaders (added) * RenderSystems/GL/src/nvparse/winheaders/unistd.h (added) * RenderSystems/GL/src/win32 (added) * RenderSystems/GL/src/win32/Makefile.am (added) * RenderSystems/GL/src/win32/Makefile.in (added) * RenderSystems/GL/src/win32/OgreGLUtil.h (added) * RenderSystems/GL/src/win32/OgreWin32Context.cpp (added) * RenderSystems/Makefile.am (added) * RenderSystems/Makefile.in (added) * Samples (added) * Samples/BSP (added) * Samples/BSP/Makefile.am (added) * Samples/BSP/Makefile.in (added) * Samples/BSP/scripts (added) * Samples/BSP/scripts/Demo_BSP.cbp (added) * Samples/BSP/scripts/Demo_BSP.vcproj (added) * Samples/BSP/scripts/Demo_BSP_linux.cbp (added) * Samples/BSP/scripts/Demo_BSP_stlp.cbp (added) * Samples/BSP/scripts/Demo_BSP_vc8.vcproj (added) * Samples/BSP/scripts/Demo_BSP_vc8.vcproj.user (added) * Samples/BSP/src (added) * Samples/BSP/src/BSP.cpp (added) * Samples/BSP/src/Makefile.am (added) * Samples/BSP/src/Makefile.in (added) * Samples/BezierPatch (added) * Samples/BezierPatch/Makefile.am (added) * Samples/BezierPatch/Makefile.in (added) * Samples/BezierPatch/include (added) * Samples/BezierPatch/include/Bezier.h (added) * Samples/BezierPatch/include/Makefile.am (added) * Samples/BezierPatch/include/Makefile.in (added) * Samples/BezierPatch/scripts (added) * Samples/BezierPatch/scripts/Demo_BezierPatch.cbp (added) * Samples/BezierPatch/scripts/Demo_BezierPatch.vcproj (added) * Samples/BezierPatch/scripts/Demo_BezierPatch_linux.cbp (added) * Samples/BezierPatch/scripts/Demo_BezierPatch_stlp.cbp (added) * Samples/BezierPatch/scripts/Demo_BezierPatch_vc8.vcproj (added) * Samples/BezierPatch/scripts/Demo_BezierPatch_vc8.vcproj.user (added) * Samples/BezierPatch/src (added) * Samples/BezierPatch/src/Bezier.cpp (added) * Samples/BezierPatch/src/Makefile.am (added) * Samples/BezierPatch/src/Makefile.in (added) * Samples/CameraTrack (added) * Samples/CameraTrack/Makefile.am (added) * Samples/CameraTrack/Makefile.in (added) * Samples/CameraTrack/bin (added) * Samples/CameraTrack/bin/debug (added) * Samples/CameraTrack/bin/debug/.keepme (added) * Samples/CameraTrack/bin/release (added) * Samples/CameraTrack/bin/release/.keepme (added) * Samples/CameraTrack/include (added) * Samples/CameraTrack/include/.keepme (added) * Samples/CameraTrack/obj (added) * Samples/CameraTrack/obj/Debug (added) * Samples/CameraTrack/obj/Debug/.keepme (added) * Samples/CameraTrack/obj/Release (added) * Samples/CameraTrack/obj/Release/.keepme (added) * Samples/CameraTrack/scripts (added) * Samples/CameraTrack/scripts/Demo_CameraTrack.cbp (added) * Samples/CameraTrack/scripts/Demo_CameraTrack.vcproj (added) * Samples/CameraTrack/scripts/Demo_CameraTrack_linux.cbp (added) * Samples/CameraTrack/scripts/Demo_CameraTrack_stlp.cbp (added) * Samples/CameraTrack/scripts/Demo_CameraTrack_vc8.vcproj (added) * Samples/CameraTrack/scripts/Demo_CameraTrack_vc8.vcproj.user (added) * Samples/CameraTrack/src (added) * Samples/CameraTrack/src/CameraTrack.cpp (added) * Samples/CameraTrack/src/Makefile.am (added) * Samples/CameraTrack/src/Makefile.in (added) * Samples/CelShading (added) * Samples/CelShading/Makefile.am (added) * Samples/CelShading/Makefile.in (added) * Samples/CelShading/scripts (added) * Samples/CelShading/scripts/Demo_CelShading.cbp (added) * Samples/CelShading/scripts/Demo_CelShading.vcproj (added) * Samples/CelShading/scripts/Demo_CelShading_linux.cbp (added) * Samples/CelShading/scripts/Demo_CelShading_stlp.cbp (added) * Samples/CelShading/scripts/Demo_CelShading_vc8.vcproj (added) * Samples/CelShading/scripts/Demo_CelShading_vc8.vcproj.user (added) * Samples/CelShading/src (added) * Samples/CelShading/src/CelShading.cpp (added) * Samples/CelShading/src/Makefile.am (added) * Samples/CelShading/src/Makefile.in (added) * Samples/Common (added) * Samples/Common/CEGUIRenderer (added) * Samples/Common/CEGUIRenderer/CEGUI-OGRE.pc.in (added) * Samples/Common/CEGUIRenderer/Makefile.am (added) * Samples/Common/CEGUIRenderer/Makefile.in (added) * Samples/Common/CEGUIRenderer/include (added) * Samples/Common/CEGUIRenderer/include/Makefile.am (added) * Samples/Common/CEGUIRenderer/include/Makefile.in (added) * Samples/Common/CEGUIRenderer/include/OgreCEGUIRenderer.h (added) * Samples/Common/CEGUIRenderer/include/OgreCEGUIResourceProvider.h (added) * Samples/Common/CEGUIRenderer/include/OgreCEGUITexture.h (added) * Samples/Common/CEGUIRenderer/scripts (added) * Samples/Common/CEGUIRenderer/scripts/OgreGUIRenderer.cbp (added) * Samples/Common/CEGUIRenderer/scripts/OgreGUIRenderer.vcproj (added) * Samples/Common/CEGUIRenderer/scripts/OgreGUIRenderer_linux.cbp (added) * Samples/Common/CEGUIRenderer/scripts/OgreGUIRenderer_stlp.cbp (added) * Samples/Common/CEGUIRenderer/scripts/OgreGUIRenderer_vc8.vcproj (added) * Samples/Common/CEGUIRenderer/src (added) * Samples/Common/CEGUIRenderer/src/Makefile.am (added) * Samples/Common/CEGUIRenderer/src/Makefile.in (added) * Samples/Common/CEGUIRenderer/src/OgreCEGUIRenderer.cpp (added) * Samples/Common/CEGUIRenderer/src/OgreCEGUIResourceProvider.cpp (added) * Samples/Common/CEGUIRenderer/src/OgreCEGUITexture.cpp (added) * Samples/Common/Makefile.am (added) * Samples/Common/Makefile.in (added) * Samples/Common/bin (added) * Samples/Common/bin/Debug (added) * Samples/Common/bin/Debug/.keepme (added) * Samples/Common/bin/Debug/Plugins.cfg (added) * Samples/Common/bin/Debug/media.cfg (added) * Samples/Common/bin/Debug/quake3settings.cfg (added) * Samples/Common/bin/Debug/resources.cfg (added) * Samples/Common/bin/Makefile.am (added) * Samples/Common/bin/Makefile.in (added) * Samples/Common/bin/Release (added) * Samples/Common/bin/Release/.keepme (added) * Samples/Common/bin/Release/Plugins.cfg (added) * Samples/Common/bin/Release/media.cfg (added) * Samples/Common/bin/Release/quake3settings.cfg (added) * Samples/Common/bin/Release/resources.cfg (added) * Samples/Common/bin/media.cfg (added) * Samples/Common/bin/plugins.cfg (added) * Samples/Common/bin/plugins.cfg.in (added) * Samples/Common/bin/quake3settings.cfg (added) * Samples/Common/bin/resources.cfg (added) * Samples/Common/bin/resources.cfg.in (added) * Samples/Common/include (added) * Samples/Common/include/ExampleApplication.h (added) * Samples/Common/include/ExampleFrameListener.h (added) * Samples/Common/include/ExampleLoadingBar.h (added) * Samples/Common/include/Makefile.am (added) * Samples/Common/include/Makefile.in (added) * Samples/Common/misc (added) * Samples/Common/misc/.keepme (added) * Samples/Common/setup (added) * Samples/Common/setup/License.rtf (added) * Samples/Common/setup/build.bat (added) * Samples/Common/setup/demos.wxs (added) * Samples/Common/src (added) * Samples/Common/src/.keepme (added) * Samples/Compositor (added) * Samples/Compositor/Makefile.am (added) * Samples/Compositor/Makefile.in (added) * Samples/Compositor/include (added) * Samples/Compositor/include/Compositor.h (added) * Samples/Compositor/include/CompositorDemo_FrameListener.h (added) * Samples/Compositor/include/ItemSelectorViewManager.h (added) * Samples/Compositor/include/Makefile.am (added) * Samples/Compositor/include/Makefile.in (added) * Samples/Compositor/scripts (added) * Samples/Compositor/scripts/Demo_Compositor.cbp (added) * Samples/Compositor/scripts/Demo_Compositor.vcproj (added) * Samples/Compositor/scripts/Demo_Compositor_linux.cbp (added) * Samples/Compositor/scripts/Demo_Compositor_stlp.cbp (added) * Samples/Compositor/scripts/Demo_Compositor_vc8.vcproj (added) * Samples/Compositor/scripts/Demo_Compositor_vc8.vcproj.user (added) * Samples/Compositor/src (added) * Samples/Compositor/src/Compositor.cpp (added) * Samples/Compositor/src/CompositorDemo_FrameListener.cpp (added) * Samples/Compositor/src/ItemSelectorViewManager.cpp (added) * Samples/Compositor/src/Makefile.am (added) * Samples/Compositor/src/Makefile.in (added) * Samples/CubeMapping (added) * Samples/CubeMapping/Makefile.am (added) * Samples/CubeMapping/Makefile.in (added) * Samples/CubeMapping/include (added) * Samples/CubeMapping/include/CubeMapping.h (added) * Samples/CubeMapping/include/Makefile.am (added) * Samples/CubeMapping/include/Makefile.in (added) * Samples/CubeMapping/scripts (added) * Samples/CubeMapping/scripts/Demo_CubeMapping.cbp (added) * Samples/CubeMapping/scripts/Demo_CubeMapping.vcproj (added) * Samples/CubeMapping/scripts/Demo_CubeMapping_linux.cbp (added) * Samples/CubeMapping/scripts/Demo_CubeMapping_stlp.cbp (added) * Samples/CubeMapping/scripts/Demo_CubeMapping_vc8.vcproj (added) * Samples/CubeMapping/scripts/Demo_CubeMapping_vc8.vcproj.user (added) * Samples/CubeMapping/src (added) * Samples/CubeMapping/src/CubeMapping.cpp (added) * Samples/CubeMapping/src/Makefile.am (added) * Samples/CubeMapping/src/Makefile.in (added) * Samples/DeferredShading (added) * Samples/DeferredShading/Makefile.am (added) * Samples/DeferredShading/Makefile.in (added) * Samples/DeferredShading/include (added) * Samples/DeferredShading/include/CreateSphere.h (added) * Samples/DeferredShading/include/DeferredShading.h (added) * Samples/DeferredShading/include/LightMaterialGenerator.h (added) * Samples/DeferredShading/include/MLight.h (added) * Samples/DeferredShading/include/Makefile.am (added) * Samples/DeferredShading/include/Makefile.in (added) * Samples/DeferredShading/include/MaterialGenerator.h (added) * Samples/DeferredShading/scripts (added) * Samples/DeferredShading/scripts/Demo_DeferredShading.cbp (added) * Samples/DeferredShading/scripts/Demo_DeferredShading.vcproj (added) * Samples/DeferredShading/scripts/Demo_DeferredShading_linux.cbp (added) * Samples/DeferredShading/scripts/Demo_DeferredShading_stlp.cbp (added) * Samples/DeferredShading/scripts/Demo_DeferredShading_vc8.vcproj (added) * Samples/DeferredShading/scripts/Demo_DeferredShading_vc8.vcproj.user (added) * Samples/DeferredShading/src (added) * Samples/DeferredShading/src/DeferredShading.cpp (added) * Samples/DeferredShading/src/DeferredShadingDemo.cpp (added) * Samples/DeferredShading/src/LightMaterialGenerator.cpp (added) * Samples/DeferredShading/src/MLight.cpp (added) * Samples/DeferredShading/src/Makefile.am (added) * Samples/DeferredShading/src/Makefile.in (added) * Samples/DeferredShading/src/MaterialGenerator.cpp (added) * Samples/Dot3Bump (added) * Samples/Dot3Bump/Makefile.am (added) * Samples/Dot3Bump/Makefile.in (added) * Samples/Dot3Bump/scripts (added) * Samples/Dot3Bump/scripts/Demo_Dot3Bump.cbp (added) * Samples/Dot3Bump/scripts/Demo_Dot3Bump.vcproj (added) * Samples/Dot3Bump/scripts/Demo_Dot3Bump_linux.cbp (added) * Samples/Dot3Bump/scripts/Demo_Dot3Bump_stlp.cbp (added) * Samples/Dot3Bump/scripts/Demo_Dot3Bump_vc8.vcproj (added) * Samples/Dot3Bump/scripts/Demo_Dot3Bump_vc8.vcproj.user (added) * Samples/Dot3Bump/src (added) * Samples/Dot3Bump/src/Dot3Bump.cpp (added) * Samples/Dot3Bump/src/Makefile.am (added) * Samples/Dot3Bump/src/Makefile.in (added) * Samples/DynTex (added) * Samples/DynTex/Makefile.am (added) * Samples/DynTex/Makefile.in (added) * Samples/DynTex/include (added) * Samples/DynTex/include/Makefile.am (added) * Samples/DynTex/include/Makefile.in (added) * Samples/DynTex/scripts (added) * Samples/DynTex/scripts/Demo_DynTex.cbp (added) * Samples/DynTex/scripts/Demo_DynTex.vcproj (added) * Samples/DynTex/scripts/Demo_DynTex_linux.cbp (added) * Samples/DynTex/scripts/Demo_DynTex_stlp.cbp (added) * Samples/DynTex/scripts/Demo_DynTex_vc8.vcproj (added) * Samples/DynTex/scripts/Demo_DynTex_vc8.vcproj.user (added) * Samples/DynTex/src (added) * Samples/DynTex/src/DynTex.cpp (added) * Samples/DynTex/src/Makefile.am (added) * Samples/DynTex/src/Makefile.in (added) * Samples/EnvMapping (added) * Samples/EnvMapping/Makefile.am (added) * Samples/EnvMapping/Makefile.in (added) * Samples/EnvMapping/bin (added) * Samples/EnvMapping/bin/Debug (added) * Samples/EnvMapping/bin/Debug/.keepme (added) * Samples/EnvMapping/bin/Release (added) * Samples/EnvMapping/bin/Release/.keepme (added) * Samples/EnvMapping/include (added) * Samples/EnvMapping/include/EnvMapping.h (added) * Samples/EnvMapping/include/Makefile.am (added) * Samples/EnvMapping/include/Makefile.in (added) * Samples/EnvMapping/misc (added) * Samples/EnvMapping/misc/.keepme (added) * Samples/EnvMapping/obj (added) * Samples/EnvMapping/obj/Debug (added) * Samples/EnvMapping/obj/Debug/.keepme (added) * Samples/EnvMapping/obj/Release (added) * Samples/EnvMapping/obj/Release/.keepme (added) * Samples/EnvMapping/scripts (added) * Samples/EnvMapping/scripts/Demo_EnvMapping.cbp (added) * Samples/EnvMapping/scripts/Demo_EnvMapping.vcproj (added) * Samples/EnvMapping/scripts/Demo_EnvMapping_linux.cbp (added) * Samples/EnvMapping/scripts/Demo_EnvMapping_stlp.cbp (added) * Samples/EnvMapping/scripts/Demo_EnvMapping_vc8.vcproj (added) * Samples/EnvMapping/scripts/Demo_EnvMapping_vc8.vcproj.user (added) * Samples/EnvMapping/src (added) * Samples/EnvMapping/src/EnvMapping.cpp (added) * Samples/EnvMapping/src/Makefile.am (added) * Samples/EnvMapping/src/Makefile.in (added) * Samples/FacialAnimation (added) * Samples/FacialAnimation/Makefile.am (added) * Samples/FacialAnimation/Makefile.in (added) * Samples/FacialAnimation/scripts (added) * Samples/FacialAnimation/scripts/Demo_FacialAnimation.cbp (added) * Samples/FacialAnimation/scripts/Demo_FacialAnimation.vcproj (added) * Samples/FacialAnimation/scripts/Demo_FacialAnimation_linux.cbp (added) * Samples/FacialAnimation/scripts/Demo_FacialAnimation_stlp.cbp (added) * Samples/FacialAnimation/scripts/Demo_FacialAnimation_vc8.vcproj (added) * Samples/FacialAnimation/scripts/Demo_FacialAnimation_vc8.vcproj.user (added) * Samples/FacialAnimation/src (added) * Samples/FacialAnimation/src/FacialAnimation.cpp (added) * Samples/FacialAnimation/src/Makefile.am (added) * Samples/FacialAnimation/src/Makefile.in (added) * Samples/Fresnel (added) * Samples/Fresnel/Makefile.am (added) * Samples/Fresnel/Makefile.in (added) * Samples/Fresnel/scripts (added) * Samples/Fresnel/scripts/Demo_Fresnel.cbp (added) * Samples/Fresnel/scripts/Demo_Fresnel.vcproj (added) * Samples/Fresnel/scripts/Demo_Fresnel_linux.cbp (added) * Samples/Fresnel/scripts/Demo_Fresnel_stlp.cbp (added) * Samples/Fresnel/scripts/Demo_Fresnel_vc8.vcproj (added) * Samples/Fresnel/scripts/Demo_Fresnel_vc8.vcproj.user (added) * Samples/Fresnel/src (added) * Samples/Fresnel/src/Fresnel.cpp (added) * Samples/Fresnel/src/Makefile.am (added) * Samples/Fresnel/src/Makefile.in (added) * Samples/Grass (added) * Samples/Grass/Makefile.am (added) * Samples/Grass/Makefile.in (added) * Samples/Grass/scripts (added) * Samples/Grass/scripts/Demo_Grass.cbp (added) * Samples/Grass/scripts/Demo_Grass.vcproj (added) * Samples/Grass/scripts/Demo_Grass_linux.cbp (added) * Samples/Grass/scripts/Demo_Grass_stlp.cbp (added) * Samples/Grass/scripts/Demo_Grass_vc8.vcproj (added) * Samples/Grass/scripts/Demo_Grass_vc8.vcproj.user (added) * Samples/Grass/src (added) * Samples/Grass/src/Grass.cpp (added) * Samples/Grass/src/Makefile.am (added) * Samples/Grass/src/Makefile.in (added) * Samples/Gui (added) * Samples/Gui/Makefile.am (added) * Samples/Gui/Makefile.in (added) * Samples/Gui/scripts (added) * Samples/Gui/scripts/Demo_Gui.cbp (added) * Samples/Gui/scripts/Demo_Gui.vcproj (added) * Samples/Gui/scripts/Demo_Gui_linux.cbp (added) * Samples/Gui/scripts/Demo_Gui_stlp.cbp (added) * Samples/Gui/scripts/Demo_Gui_vc8.vcproj (added) * Samples/Gui/scripts/Demo_Gui_vc8.vcproj.user (added) * Samples/Gui/src (added) * Samples/Gui/src/Gui.cpp (added) * Samples/Gui/src/Makefile.am (added) * Samples/Gui/src/Makefile.in (added) * Samples/Instancing (added) * Samples/Instancing/Makefile.am (added) * Samples/Instancing/Makefile.in (added) * Samples/Instancing/include (added) * Samples/Instancing/include/Instancing.h (added) * Samples/Instancing/include/Makefile.am (added) * Samples/Instancing/include/Makefile.in (added) * Samples/Instancing/include/crowd.h (added) * Samples/Instancing/scripts (added) * Samples/Instancing/scripts/Demo_Crowd.cbp (added) * Samples/Instancing/scripts/Demo_Crowd.vcproj (added) * Samples/Instancing/scripts/Demo_Crowd_linux.cbp (added) * Samples/Instancing/scripts/Demo_Crowd_vc8.vcproj (added) * Samples/Instancing/scripts/Demo_Crowd_vc8.vcproj.user (added) * Samples/Instancing/scripts/Demo_Instancing.cbp (added) * Samples/Instancing/scripts/Demo_Instancing.vcproj (added) * Samples/Instancing/scripts/Demo_Instancing_vc8.vcproj (added) * Samples/Instancing/scripts/Demo_Instancing_vc8.vcproj.user (added) * Samples/Instancing/src (added) * Samples/Instancing/src/Instancing.cpp (added) * Samples/Instancing/src/Makefile.am (added) * Samples/Instancing/src/Makefile.in (added) * Samples/Instancing/src/crowd.cpp (added) * Samples/Lighting (added) * Samples/Lighting/Makefile.am (added) * Samples/Lighting/Makefile.in (added) * Samples/Lighting/bin (added) * Samples/Lighting/bin/Debug (added) * Samples/Lighting/bin/Debug/.keepme (added) * Samples/Lighting/bin/Release (added) * Samples/Lighting/bin/Release/.keepme (added) * Samples/Lighting/include (added) * Samples/Lighting/include/Lighting.h (added) * Samples/Lighting/include/Makefile.am (added) * Samples/Lighting/include/Makefile.in (added) * Samples/Lighting/misc (added) * Samples/Lighting/misc/.keepme (added) * Samples/Lighting/obj (added) * Samples/Lighting/obj/Debug (added) * Samples/Lighting/obj/Debug/.keepme (added) * Samples/Lighting/obj/Release (added) * Samples/Lighting/obj/Release/.keepme (added) * Samples/Lighting/scripts (added) * Samples/Lighting/scripts/Demo_Lighting.cbp (added) * Samples/Lighting/scripts/Demo_Lighting.vcproj (added) * Samples/Lighting/scripts/Demo_Lighting_linux.cbp (added) * Samples/Lighting/scripts/Demo_Lighting_stlp.cbp (added) * Samples/Lighting/scripts/Demo_Lighting_vc8.vcproj (added) * Samples/Lighting/scripts/Demo_Lighting_vc8.vcproj.user (added) * Samples/Lighting/src (added) * Samples/Lighting/src/Lighting.cpp (added) * Samples/Lighting/src/Makefile.am (added) * Samples/Lighting/src/Makefile.in (added) * Samples/Makefile.am (added) * Samples/Makefile.in (added) * Samples/Media (added) * Samples/Media/DeferredShadingMedia (added) * Samples/Media/DeferredShadingMedia/COPYING (added) * Samples/Media/DeferredShadingMedia/DeferredShading (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_notex_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_vs.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/glsl/notex_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/glsl/ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/glsl/vs.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_notex_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_vs.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/hlsl/notex_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/hlsl/ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/material/hlsl/vs.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl/Ambient_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl/GlobalLight_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_vs.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowColour_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowDS_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowNormal_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl/SinglePass_ps.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/glsl/vs.glsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl/Ambient_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl/GlobalLight_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_vs.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowColour_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowDS_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowNormal_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl/SinglePass_ps.hlsl (added) * Samples/Media/DeferredShadingMedia/DeferredShading/post/hlsl/vs.hlsl (added) * Samples/Media/DeferredShadingMedia/deferred.glsl.program (added) * Samples/Media/DeferredShadingMedia/deferred.hlsl.program (added) * Samples/Media/DeferredShadingMedia/deferred.material (added) * Samples/Media/DeferredShadingMedia/deferred_post_debug.glsl.program (added) * Samples/Media/DeferredShadingMedia/deferred_post_debug.hlsl.program (added) * Samples/Media/DeferredShadingMedia/deferred_post_debug.material (added) * Samples/Media/DeferredShadingMedia/deferred_post_minilight.glsl.program (added) * Samples/Media/DeferredShadingMedia/deferred_post_minilight.hlsl.program (added) * Samples/Media/DeferredShadingMedia/deferred_post_minilight.material (added) * Samples/Media/DeferredShadingMedia/deferred_post_multipass.glsl.program (added) * Samples/Media/DeferredShadingMedia/deferred_post_multipass.hlsl.program (added) * Samples/Media/DeferredShadingMedia/deferred_post_multipass.material (added) * Samples/Media/DeferredShadingMedia/deferred_post_onepass.glsl.program (added) * Samples/Media/DeferredShadingMedia/deferred_post_onepass.hlsl.program (added) * Samples/Media/DeferredShadingMedia/deferred_post_onepass.material (added) * Samples/Media/DeferredShadingMedia/deferreddemo.material (added) * Samples/Media/fonts (added) * Samples/Media/fonts/bluebold.ttf (added) * Samples/Media/fonts/bluecond.ttf (added) * Samples/Media/fonts/bluehigh.ttf (added) * Samples/Media/fonts/read_me.html (added) * Samples/Media/fonts/sample.fontdef (added) * Samples/Media/fonts/solo5.ttf (added) * Samples/Media/gui (added) * Samples/Media/gui/CompositorDemo.layout (added) * Samples/Media/gui/CompositorDemoCegui.config (added) * Samples/Media/gui/CrowdDemo.layout (added) * Samples/Media/gui/Falagard.xsd (added) * Samples/Media/gui/Font.xsd (added) * Samples/Media/gui/GUILayout.xsd (added) * Samples/Media/gui/GUIScheme.xsd (added) * Samples/Media/gui/Imageset.xsd (added) * Samples/Media/gui/InstancingDemo.layout (added) * Samples/Media/gui/OceanDemoCegui.config (added) * Samples/Media/gui/OceanDemoLayout.xml (added) * Samples/Media/gui/TaharezLook.imageset (added) * Samples/Media/gui/TaharezLook.looknfeel (added) * Samples/Media/gui/TaharezLook.tga (added) * Samples/Media/gui/TaharezLookSkin.scheme (added) * Samples/Media/gui/TaharezLookWidgetAliases.scheme (added) * Samples/Media/gui/bluehighway-10.font (added) * Samples/Media/gui/bluehighway-12.font (added) * Samples/Media/gui/bluehighway-8.font (added) * Samples/Media/gui/cegui8.layout (added) * Samples/Media/gui/facial.layout (added) * Samples/Media/gui/ogregui.layout (added) * Samples/Media/gui/shadows.layout (added) * Samples/Media/materials (added) * Samples/Media/materials/programs (added) * Samples/Media/materials/programs/AmbientOneTexture.glsl (added) * Samples/Media/materials/programs/Bloom_ps20.hlsl (added) * Samples/Media/materials/programs/Bloom_vs11.hlsl (added) * Samples/Media/materials/programs/Blur0_ps20.hlsl (added) * Samples/Media/materials/programs/Blur0_vs.glsl (added) * Samples/Media/materials/programs/Blur0_vs11.hlsl (added) * Samples/Media/materials/programs/Blur1_ps20.hlsl (added) * Samples/Media/materials/programs/Blur1_vs.glsl (added) * Samples/Media/materials/programs/Blur1_vs11.hlsl (added) * Samples/Media/materials/programs/Blur_ps.glsl (added) * Samples/Media/materials/programs/Combine_fp.cg (added) * Samples/Media/materials/programs/DOF_ps.cg (added) * Samples/Media/materials/programs/DepthShadowmap.hlsl (added) * Samples/Media/materials/programs/DepthShadowmapCasterFp.glsl (added) * Samples/Media/materials/programs/DepthShadowmapCasterVp.glsl (added) * Samples/Media/materials/programs/DepthShadowmapNormalMapReceiverFp.glsl (added) * Samples/Media/materials/programs/DepthShadowmapNormalMapReceiverVp.glsl (added) * Samples/Media/materials/programs/DepthShadowmapReceiverFp.glsl (added) * Samples/Media/materials/programs/DepthShadowmapReceiverVp.glsl (added) * Samples/Media/materials/programs/Example_Basic.cg (added) * Samples/Media/materials/programs/Example_Basic.hlsl (added) * Samples/Media/materials/programs/Example_BumpMapping.cg (added) * Samples/Media/materials/programs/Example_CelShading.cg (added) * Samples/Media/materials/programs/Example_Fresnel.cg (added) * Samples/Media/materials/programs/Example_FresnelPS.asm (added) * Samples/Media/materials/programs/Example_Projection.cg (added) * Samples/Media/materials/programs/GlassFP.cg (added) * Samples/Media/materials/programs/Grass.cg (added) * Samples/Media/materials/programs/GrayScale.cg (added) * Samples/Media/materials/programs/HeatVision.cg (added) * Samples/Media/materials/programs/InvertFP.cg (added) * Samples/Media/materials/programs/LaplaceFP.cg (added) * Samples/Media/materials/programs/Ocean2GLSL.frag (added) * Samples/Media/materials/programs/Ocean2GLSL.vert (added) * Samples/Media/materials/programs/Ocean2HLSL_Cg.frag (added) * Samples/Media/materials/programs/Ocean2HLSL_Cg.vert (added) * Samples/Media/materials/programs/OffsetMapping.cg (added) * Samples/Media/materials/programs/OffsetMapping.hlsl (added) * Samples/Media/materials/programs/OffsetMappingFp.glsl (added) * Samples/Media/materials/programs/OffsetMappingVp.glsl (added) * Samples/Media/materials/programs/OffsetMapping_specular.asm (added) * Samples/Media/materials/programs/OldMovieFP.cg (added) * Samples/Media/materials/programs/OldTV.cg (added) * Samples/Media/materials/programs/PosterizeFP.cg (added) * Samples/Media/materials/programs/SharpenEdgesFP.cg (added) * Samples/Media/materials/programs/StdQuad_vp.cg (added) * Samples/Media/materials/programs/StdQuad_vp.glsl (added) * Samples/Media/materials/programs/TilingFP.cg (added) * Samples/Media/materials/programs/crowdVp.glsl (added) * Samples/Media/materials/programs/hdr.cg (added) * Samples/Media/materials/programs/hdr.hlsl (added) * Samples/Media/materials/programs/hdr_bloom.glsl (added) * Samples/Media/materials/programs/hdr_downscale2x2luminence.glsl (added) * Samples/Media/materials/programs/hdr_downscale3x3.glsl (added) * Samples/Media/materials/programs/hdr_downscale3x3brightpass.glsl (added) * Samples/Media/materials/programs/hdr_finalToneMapping.glsl (added) * Samples/Media/materials/programs/hdr_tonemap_util.glsl (added) * Samples/Media/materials/programs/instancing.cg (added) * Samples/Media/materials/programs/instancingVp.glsl (added) * Samples/Media/materials/programs/oceanGLSL.frag (added) * Samples/Media/materials/programs/oceanGLSL.vert (added) * Samples/Media/materials/programs/oceanHLSL_Cg.frag (added) * Samples/Media/materials/programs/oceanHLSL_Cg.vert (added) * Samples/Media/materials/programs/skinningTwoWeightsShadowCasterVp.glsl (added) * Samples/Media/materials/programs/skinningTwoWeightsVp.glsl (added) * Samples/Media/materials/programs/varianceshadowcasterfp.cg (added) * Samples/Media/materials/programs/varianceshadowcastervp.cg (added) * Samples/Media/materials/programs/varianceshadowreceiverfp.cg (added) * Samples/Media/materials/programs/varianceshadowreceivervp.cg (added) * Samples/Media/materials/scripts (added) * Samples/Media/materials/scripts/BlackAndWhite.material (added) * Samples/Media/materials/scripts/Bloom.material (added) * Samples/Media/materials/scripts/DOF.material (added) * Samples/Media/materials/scripts/DepthShadowmap.material (added) * Samples/Media/materials/scripts/Embossed.material (added) * Samples/Media/materials/scripts/Example-DynTex.material (added) * Samples/Media/materials/scripts/Example-Water.material (added) * Samples/Media/materials/scripts/Example.material (added) * Samples/Media/materials/scripts/Examples-Advanced.material (added) * Samples/Media/materials/scripts/Examples.compositor (added) * Samples/Media/materials/scripts/Examples.program (added) * Samples/Media/materials/scripts/Glass.material (added) * Samples/Media/materials/scripts/HeatVision.material (added) * Samples/Media/materials/scripts/Hurt.material (added) * Samples/Media/materials/scripts/Invert.material (added) * Samples/Media/materials/scripts/Laplace.material (added) * Samples/Media/materials/scripts/MotionBlur.material (added) * Samples/Media/materials/scripts/Ocean.controls (added) * Samples/Media/materials/scripts/Ocean.material (added) * Samples/Media/materials/scripts/OffsetMapping.material (added) * Samples/Media/materials/scripts/Ogre.material (added) * Samples/Media/materials/scripts/OldMovie.material (added) * Samples/Media/materials/scripts/OldTV.material (added) * Samples/Media/materials/scripts/Posterize.material (added) * Samples/Media/materials/scripts/RZR-002.material (added) * Samples/Media/materials/scripts/SharpenEdges.material (added) * Samples/Media/materials/scripts/StdQuad_vp.program (added) * Samples/Media/materials/scripts/Tiling.material (added) * Samples/Media/materials/scripts/VarianceShadowmap.material (added) * Samples/Media/materials/scripts/facial.material (added) * Samples/Media/materials/scripts/hdr.material (added) * Samples/Media/materials/scripts/instancing.material (added) * Samples/Media/materials/scripts/smoke.material (added) * Samples/Media/materials/textures (added) * Samples/Media/materials/textures/10points.png (added) * Samples/Media/materials/textures/1D_Noise.png (added) * Samples/Media/materials/textures/1D_Noise2.png (added) * Samples/Media/materials/textures/8x8PagesSplotches2.png (added) * Samples/Media/materials/textures/BeachStones.jpg (added) * Samples/Media/materials/textures/BumpyMetal.jpg (added) * Samples/Media/materials/textures/Chrome.jpg (added) * Samples/Media/materials/textures/Dirt.jpg (added) * Samples/Media/materials/textures/Dr_Bunsen_Head.jpg (added) * Samples/Media/materials/textures/GLX_icon.png (added) * Samples/Media/materials/textures/GreenSkin.jpg (added) * Samples/Media/materials/textures/HeatLookup.tga (added) * Samples/Media/materials/textures/HeatNoise.tga (added) * Samples/Media/materials/textures/MtlPlat2.jpg (added) * Samples/Media/materials/textures/NMBalls.png (added) * Samples/Media/materials/textures/NMBumpsOut.png (added) * Samples/Media/materials/textures/NMHollyBumps.png (added) * Samples/Media/materials/textures/NMStripes.png (added) * Samples/Media/materials/textures/NPRMetallic.tga (added) * Samples/Media/materials/textures/NoiseVolume.dds (added) * Samples/Media/materials/textures/RZR-002.png (added) * Samples/Media/materials/textures/Random3D.dds (added) * Samples/Media/materials/textures/RustedMetal.jpg (added) * Samples/Media/materials/textures/RustyBarrel.png (added) * Samples/Media/materials/textures/RustySteel.jpg (added) * Samples/Media/materials/textures/Sepia1D.tga (added) * Samples/Media/materials/textures/Water01.jpg (added) * Samples/Media/materials/textures/Water02.jpg (added) * Samples/Media/materials/textures/WaterNormal1.tga (added) * Samples/Media/materials/textures/WaterNormal2.tga (added) * Samples/Media/materials/textures/WeirdEye.png (added) * Samples/Media/materials/textures/WoodPallet.png (added) * Samples/Media/materials/textures/atheneNormalMap.png (added) * Samples/Media/materials/textures/aureola.png (added) * Samples/Media/materials/textures/basic_droplet.png (added) * Samples/Media/materials/textures/blue_jaiqua.jpg (added) * Samples/Media/materials/textures/cel_shading_diffuse.png (added) * Samples/Media/materials/textures/cel_shading_edge.png (added) * Samples/Media/materials/textures/cel_shading_specular.png (added) * Samples/Media/materials/textures/clouds.jpg (added) * Samples/Media/materials/textures/cursor.png (added) * Samples/Media/materials/textures/dirt01.jpg (added) * Samples/Media/materials/textures/dkyellow.png (added) * Samples/Media/materials/textures/droplet.png (added) * Samples/Media/materials/textures/egyptrockyfull.jpg (added) * Samples/Media/materials/textures/flare.png (added) * Samples/Media/materials/textures/flaretrail.png (added) * Samples/Media/materials/textures/fw12b.jpg (added) * Samples/Media/materials/textures/gras_02.png (added) * Samples/Media/materials/textures/grass_1024.jpg (added) * Samples/Media/materials/textures/nm_bk.png (added) * Samples/Media/materials/textures/nm_dn.png (added) * Samples/Media/materials/textures/nm_fr.png (added) * Samples/Media/materials/textures/nm_lf.png (added) * Samples/Media/materials/textures/nm_rt.png (added) * Samples/Media/materials/textures/nm_up.png (added) * Samples/Media/materials/textures/normalNoiseColor.png (added) * Samples/Media/materials/textures/nskingr.jpg (added) * Samples/Media/materials/textures/ogreborder.png (added) * Samples/Media/materials/textures/ogreborderUp.png (added) * Samples/Media/materials/textures/ogrebordercenter.png (added) * Samples/Media/materials/textures/ogregui.tga (added) * Samples/Media/materials/textures/ogrelogo-small.jpg (added) * Samples/Media/materials/textures/ogrelogo.png (added) * Samples/Media/materials/textures/perlinvolume.dds (added) * Samples/Media/materials/textures/r2skin.jpg (added) * Samples/Media/materials/textures/ribbonband.png (added) * Samples/Media/materials/textures/rockwall.tga (added) * Samples/Media/materials/textures/rockwall_NH.tga (added) * Samples/Media/materials/textures/scr-back.png (added) * Samples/Media/materials/textures/scr-down-p.png (added) * Samples/Media/materials/textures/scr-down.png (added) * Samples/Media/materials/textures/scr-thumb.png (added) * Samples/Media/materials/textures/scr-up-p.png (added) * Samples/Media/materials/textures/scr-up.png (added) * Samples/Media/materials/textures/smoke.png (added) * Samples/Media/materials/textures/smokecolors.png (added) * Samples/Media/materials/textures/snow_1024.jpg (added) * Samples/Media/materials/textures/spacesky.jpg (added) * Samples/Media/materials/textures/spheremap.png (added) * Samples/Media/materials/textures/steelhead.png (added) * Samples/Media/materials/textures/terr_dirt-grass.jpg (added) * Samples/Media/materials/textures/terr_rock-dirt.jpg (added) * Samples/Media/materials/textures/terr_rock6.jpg (added) * Samples/Media/materials/textures/terrain.png (added) * Samples/Media/materials/textures/terrain_detail.jpg (added) * Samples/Media/materials/textures/terrain_texture.jpg (added) * Samples/Media/materials/textures/texmap2.jpg (added) * Samples/Media/materials/textures/waveNM.png (added) * Samples/Media/materials/textures/waves2.dds (added) * Samples/Media/models (added) * Samples/Media/models/Barrel.mesh (added) * Samples/Media/models/RZR-002.mesh (added) * Samples/Media/models/WoodPallet.mesh (added) * Samples/Media/models/athene.mesh (added) * Samples/Media/models/column.mesh (added) * Samples/Media/models/cube.mesh (added) * Samples/Media/models/facial.mesh (added) * Samples/Media/models/fish.mesh (added) * Samples/Media/models/fish.skeleton (added) * Samples/Media/models/geosphere4500.mesh (added) * Samples/Media/models/geosphere8000.mesh (added) * Samples/Media/models/jaiqua.mesh (added) * Samples/Media/models/jaiqua.skeleton (added) * Samples/Media/models/knot.mesh (added) * Samples/Media/models/ninja.mesh (added) * Samples/Media/models/ninja.skeleton (added) * Samples/Media/models/ogrehead.mesh (added) * Samples/Media/models/razor.mesh (added) * Samples/Media/models/robot.mesh (added) * Samples/Media/models/robot.skeleton (added) * Samples/Media/models/sphere.mesh (added) * Samples/Media/models/tudorhouse.mesh (added) * Samples/Media/overlays (added) * Samples/Media/overlays/BasicOgreGuiTemplates.inc (added) * Samples/Media/overlays/Compositor.overlay (added) * Samples/Media/overlays/DP3.overlay (added) * Samples/Media/overlays/Example-CubeMapping.overlay (added) * Samples/Media/overlays/Example-DynTex.overlay (added) * Samples/Media/overlays/Example-Water.overlay (added) * Samples/Media/overlays/Shadows.overlay (added) * Samples/Media/packs (added) * Samples/Media/packs/OgreCore.zip (added) * Samples/Media/packs/cubemap.zip (added) * Samples/Media/packs/cubemapsJS.zip (added) * Samples/Media/packs/dragon.zip (added) * Samples/Media/packs/fresneldemo.zip (added) * Samples/Media/packs/ogretestmap.zip (added) * Samples/Media/packs/skybox.zip (added) * Samples/Media/particle (added) * Samples/Media/particle/Example-Water.particle (added) * Samples/Media/particle/Example.particle (added) * Samples/Media/particle/emitted_emitter.particle (added) * Samples/Media/particle/smoke.particle (added) * Samples/Media/terrain.cfg (added) * Samples/OceanDemo (added) * Samples/OceanDemo/Makefile.am (added) * Samples/OceanDemo/Makefile.in (added) * Samples/OceanDemo/include (added) * Samples/OceanDemo/include/Makefile.am (added) * Samples/OceanDemo/include/Makefile.in (added) * Samples/OceanDemo/include/MaterialControls.h (added) * Samples/OceanDemo/include/OceanDemo.h (added) * Samples/OceanDemo/script (added) * Samples/OceanDemo/script/Demo_Ocean.cbp (added) * Samples/OceanDemo/script/Demo_Ocean.vcproj (added) * Samples/OceanDemo/script/Demo_Ocean_linux.cbp (added) * Samples/OceanDemo/script/Demo_Ocean_stlp.cbp (added) * Samples/OceanDemo/script/Demo_Ocean_vc8.vcproj (added) * Samples/OceanDemo/script/Demo_Ocean_vc8.vcproj.user (added) * Samples/OceanDemo/src (added) * Samples/OceanDemo/src/Makefile.am (added) * Samples/OceanDemo/src/Makefile.in (added) * Samples/OceanDemo/src/MaterialControls.cpp (added) * Samples/OceanDemo/src/OceanDemo.cpp (added) * Samples/ParticleFX (added) * Samples/ParticleFX/Makefile.am (added) * Samples/ParticleFX/Makefile.in (added) * Samples/ParticleFX/bin (added) * Samples/ParticleFX/bin/Debug (added) * Samples/ParticleFX/bin/Debug/.keepme (added) * Samples/ParticleFX/bin/Release (added) * Samples/ParticleFX/bin/Release/.keepme (added) * Samples/ParticleFX/include (added) * Samples/ParticleFX/include/Makefile.am (added) * Samples/ParticleFX/include/Makefile.in (added) * Samples/ParticleFX/include/ParticleFX.h (added) * Samples/ParticleFX/misc (added) * Samples/ParticleFX/misc/.keepme (added) * Samples/ParticleFX/obj (added) * Samples/ParticleFX/obj/Debug (added) * Samples/ParticleFX/obj/Debug/.keepme (added) * Samples/ParticleFX/obj/Release (added) * Samples/ParticleFX/obj/Release/.keepme (added) * Samples/ParticleFX/scripts (added) * Samples/ParticleFX/scripts/Demo_ParticleFX.cbp (added) * Samples/ParticleFX/scripts/Demo_ParticleFX.vcproj (added) * Samples/ParticleFX/scripts/Demo_ParticleFX_linux.cbp (added) * Samples/ParticleFX/scripts/Demo_ParticleFX_stlp.cbp (added) * Samples/ParticleFX/scripts/Demo_ParticleFX_vc8.vcproj (added) * Samples/ParticleFX/scripts/Demo_ParticleFX_vc8.vcproj.user (added) * Samples/ParticleFX/src (added) * Samples/ParticleFX/src/Makefile.am (added) * Samples/ParticleFX/src/Makefile.in (added) * Samples/ParticleFX/src/ParticleFX.cpp (added) * Samples/ReadMe.html (added) * Samples/RenderToTexture (added) * Samples/RenderToTexture/Makefile.am (added) * Samples/RenderToTexture/Makefile.in (added) * Samples/RenderToTexture/bin (added) * Samples/RenderToTexture/bin/Debug (added) * Samples/RenderToTexture/bin/Debug/.keepme (added) * Samples/RenderToTexture/bin/Release (added) * Samples/RenderToTexture/bin/Release/.keepme (added) * Samples/RenderToTexture/misc (added) * Samples/RenderToTexture/misc/.keepme (added) * Samples/RenderToTexture/obj (added) * Samples/RenderToTexture/obj/Debug (added) * Samples/RenderToTexture/obj/Debug/.keepme (added) * Samples/RenderToTexture/obj/Release (added) * Samples/RenderToTexture/obj/Release/.keepme (added) * Samples/RenderToTexture/scripts (added) * Samples/RenderToTexture/scripts/Demo_RenderToTexture.cbp (added) * Samples/RenderToTexture/scripts/Demo_RenderToTexture.vcproj (added) * Samples/RenderToTexture/scripts/Demo_RenderToTexture_linux.cbp (added) * Samples/RenderToTexture/scripts/Demo_RenderToTexture_stlp.cbp (added) * Samples/RenderToTexture/scripts/Demo_RenderToTexture_vc8.vcproj (added) * Samples/RenderToTexture/scripts/Demo_RenderToTexture_vc8.vcproj.user (added) * Samples/RenderToTexture/src (added) * Samples/RenderToTexture/src/Makefile.am (added) * Samples/RenderToTexture/src/Makefile.in (added) * Samples/RenderToTexture/src/RenderToTexture.cpp (added) * Samples/Shadows (added) * Samples/Shadows/Makefile.am (added) * Samples/Shadows/Makefile.in (added) * Samples/Shadows/scripts (added) * Samples/Shadows/scripts/Demo_Shadows.cbp (added) * Samples/Shadows/scripts/Demo_Shadows.vcproj (added) * Samples/Shadows/scripts/Demo_Shadows_linux.cbp (added) * Samples/Shadows/scripts/Demo_Shadows_stlp.cbp (added) * Samples/Shadows/scripts/Demo_Shadows_vc8.vcproj (added) * Samples/Shadows/scripts/Demo_Shadows_vc8.vcproj.user (added) * Samples/Shadows/src (added) * Samples/Shadows/src/Makefile.am (added) * Samples/Shadows/src/Makefile.in (added) * Samples/Shadows/src/Shadows.cpp (added) * Samples/SkeletalAnimation (added) * Samples/SkeletalAnimation/Makefile.am (added) * Samples/SkeletalAnimation/Makefile.in (added) * Samples/SkeletalAnimation/bin (added) * Samples/SkeletalAnimation/bin/Debug (added) * Samples/SkeletalAnimation/bin/Debug/.keepme (added) * Samples/SkeletalAnimation/bin/Release (added) * Samples/SkeletalAnimation/bin/Release/.keepme (added) * Samples/SkeletalAnimation/include (added) * Samples/SkeletalAnimation/include/Makefile.am (added) * Samples/SkeletalAnimation/include/Makefile.in (added) * Samples/SkeletalAnimation/include/SkeletalAnimation.h (added) * Samples/SkeletalAnimation/misc (added) * Samples/SkeletalAnimation/misc/.keepme (added) * Samples/SkeletalAnimation/obj (added) * Samples/SkeletalAnimation/obj/Debug (added) * Samples/SkeletalAnimation/obj/Debug/.keepme (added) * Samples/SkeletalAnimation/obj/Release (added) * Samples/SkeletalAnimation/obj/Release/.keepme (added) * Samples/SkeletalAnimation/scripts (added) * Samples/SkeletalAnimation/scripts/Demo_SkeletalAnimation.cbp (added) * Samples/SkeletalAnimation/scripts/Demo_SkeletalAnimation.vcproj (added) * Samples/SkeletalAnimation/scripts/Demo_SkeletalAnimation_linux.cbp (added) * Samples/SkeletalAnimation/scripts/Demo_SkeletalAnimation_stlp.cbp (added) * Samples/SkeletalAnimation/scripts/Demo_SkeletalAnimation_vc8.vcproj (added) * Samples/SkeletalAnimation/scripts/Demo_SkeletalAnimation_vc8.vcproj.user (added) * Samples/SkeletalAnimation/src (added) * Samples/SkeletalAnimation/src/Makefile.am (added) * Samples/SkeletalAnimation/src/Makefile.in (added) * Samples/SkeletalAnimation/src/SkeletalAnimation.cpp (added) * Samples/SkyBox (added) * Samples/SkyBox/Makefile.am (added) * Samples/SkyBox/Makefile.in (added) * Samples/SkyBox/bin (added) * Samples/SkyBox/bin/Debug (added) * Samples/SkyBox/bin/Debug/.keepme (added) * Samples/SkyBox/bin/Release (added) * Samples/SkyBox/bin/Release/.keepme (added) * Samples/SkyBox/include (added) * Samples/SkyBox/include/Makefile.am (added) * Samples/SkyBox/include/Makefile.in (added) * Samples/SkyBox/include/SkyBox.h (added) * Samples/SkyBox/misc (added) * Samples/SkyBox/misc/.keepme (added) * Samples/SkyBox/obj (added) * Samples/SkyBox/obj/Debug (added) * Samples/SkyBox/obj/Debug/.keepme (added) * Samples/SkyBox/obj/Release (added) * Samples/SkyBox/obj/Release/.keepme (added) * Samples/SkyBox/scripts (added) * Samples/SkyBox/scripts/Demo_SkyBox.cbp (added) * Samples/SkyBox/scripts/Demo_SkyBox.vcproj (added) * Samples/SkyBox/scripts/Demo_SkyBox_linux.cbp (added) * Samples/SkyBox/scripts/Demo_SkyBox_stlp.cbp (added) * Samples/SkyBox/scripts/Demo_SkyBox_vc8.vcproj (added) * Samples/SkyBox/scripts/Demo_SkyBox_vc8.vcproj.user (added) * Samples/SkyBox/src (added) * Samples/SkyBox/src/Makefile.am (added) * Samples/SkyBox/src/Makefile.in (added) * Samples/SkyBox/src/SkyBox.cpp (added) * Samples/SkyDome (added) * Samples/SkyDome/Makefile.am (added) * Samples/SkyDome/Makefile.in (added) * Samples/SkyDome/bin (added) * Samples/SkyDome/bin/Debug (added) * Samples/SkyDome/bin/Debug/.keepme (added) * Samples/SkyDome/bin/Release (added) * Samples/SkyDome/bin/Release/.keepme (added) * Samples/SkyDome/include (added) * Samples/SkyDome/include/Makefile.am (added) * Samples/SkyDome/include/Makefile.in (added) * Samples/SkyDome/include/SkyDome.h (added) * Samples/SkyDome/misc (added) * Samples/SkyDome/misc/.keepme (added) * Samples/SkyDome/obj (added) * Samples/SkyDome/obj/Debug (added) * Samples/SkyDome/obj/Debug/.keepme (added) * Samples/SkyDome/obj/Release (added) * Samples/SkyDome/obj/Release/.keepme (added) * Samples/SkyDome/scripts (added) * Samples/SkyDome/scripts/Demo_SkyDome.cbp (added) * Samples/SkyDome/scripts/Demo_SkyDome.vcproj (added) * Samples/SkyDome/scripts/Demo_SkyDome_linux.cbp (added) * Samples/SkyDome/scripts/Demo_SkyDome_stlp.cbp (added) * Samples/SkyDome/scripts/Demo_SkyDome_vc8.vcproj (added) * Samples/SkyDome/scripts/Demo_SkyDome_vc8.vcproj.user (added) * Samples/SkyDome/src (added) * Samples/SkyDome/src/Makefile.am (added) * Samples/SkyDome/src/Makefile.in (added) * Samples/SkyDome/src/SkyDome.cpp (added) * Samples/SkyPlane (added) * Samples/SkyPlane/Makefile.am (added) * Samples/SkyPlane/Makefile.in (added) * Samples/SkyPlane/bin (added) * Samples/SkyPlane/bin/Debug (added) * Samples/SkyPlane/bin/Debug/.keepme (added) * Samples/SkyPlane/bin/Release (added) * Samples/SkyPlane/bin/Release/.keepme (added) * Samples/SkyPlane/include (added) * Samples/SkyPlane/include/Makefile.am (added) * Samples/SkyPlane/include/Makefile.in (added) * Samples/SkyPlane/include/SkyPlane.h (added) * Samples/SkyPlane/misc (added) * Samples/SkyPlane/misc/.keepme (added) * Samples/SkyPlane/obj (added) * Samples/SkyPlane/obj/Debug (added) * Samples/SkyPlane/obj/Debug/.keepme (added) * Samples/SkyPlane/obj/Release (added) * Samples/SkyPlane/obj/Release/.keepme (added) * Samples/SkyPlane/scripts (added) * Samples/SkyPlane/scripts/Demo_SkyPlane.cbp (added) * Samples/SkyPlane/scripts/Demo_SkyPlane.vcproj (added) * Samples/SkyPlane/scripts/Demo_SkyPlane_linux.cbp (added) * Samples/SkyPlane/scripts/Demo_SkyPlane_stlp.cbp (added) * Samples/SkyPlane/scripts/Demo_SkyPlane_vc8.vcproj (added) * Samples/SkyPlane/scripts/Demo_SkyPlane_vc8.vcproj.user (added) * Samples/SkyPlane/src (added) * Samples/SkyPlane/src/Makefile.am (added) * Samples/SkyPlane/src/Makefile.in (added) * Samples/SkyPlane/src/SkyPlane.cpp (added) * Samples/Smoke (added) * Samples/Smoke/Makefile.am (added) * Samples/Smoke/Makefile.in (added) * Samples/Smoke/include (added) * Samples/Smoke/include/Makefile.am (added) * Samples/Smoke/include/Makefile.in (added) * Samples/Smoke/include/Smoke.h (added) * Samples/Smoke/scripts (added) * Samples/Smoke/scripts/Demo_Smoke.cbp (added) * Samples/Smoke/scripts/Demo_Smoke.vcproj (added) * Samples/Smoke/scripts/Demo_Smoke_linux.cbp (added) * Samples/Smoke/scripts/Demo_Smoke_stlp.cbp (added) * Samples/Smoke/scripts/Demo_Smoke_vc8.vcproj (added) * Samples/Smoke/scripts/Demo_Smoke_vc8.vcproj.user (added) * Samples/Smoke/src (added) * Samples/Smoke/src/Makefile.am (added) * Samples/Smoke/src/Makefile.in (added) * Samples/Smoke/src/Smoke.cpp (added) * Samples/Terrain (added) * Samples/Terrain/Makefile.am (added) * Samples/Terrain/Makefile.in (added) * Samples/Terrain/bin (added) * Samples/Terrain/bin/Debug (added) * Samples/Terrain/bin/Debug/.keepme (added) * Samples/Terrain/bin/Release (added) * Samples/Terrain/bin/Release/.keepme (added) * Samples/Terrain/include (added) * Samples/Terrain/include/Makefile.am (added) * Samples/Terrain/include/Makefile.in (added) * Samples/Terrain/include/Terrain.h (added) * Samples/Terrain/misc (added) * Samples/Terrain/misc/.keepme (added) * Samples/Terrain/obj (added) * Samples/Terrain/obj/Debug (added) * Samples/Terrain/obj/Debug/.keepme (added) * Samples/Terrain/obj/Release (added) * Samples/Terrain/obj/Release/.keepme (added) * Samples/Terrain/scripts (added) * Samples/Terrain/scripts/Demo_Terrain.cbp (added) * Samples/Terrain/scripts/Demo_Terrain.vcproj (added) * Samples/Terrain/scripts/Demo_Terrain_linux.cbp (added) * Samples/Terrain/scripts/Demo_Terrain_stlp.cbp (added) * Samples/Terrain/scripts/Demo_Terrain_vc8.vcproj (added) * Samples/Terrain/scripts/Demo_Terrain_vc8.vcproj.user (added) * Samples/Terrain/src (added) * Samples/Terrain/src/Makefile.am (added) * Samples/Terrain/src/Makefile.in (added) * Samples/Terrain/src/Terrain.cpp (added) * Samples/TextureFX (added) * Samples/TextureFX/Makefile.am (added) * Samples/TextureFX/Makefile.in (added) * Samples/TextureFX/bin (added) * Samples/TextureFX/bin/Debug (added) * Samples/TextureFX/bin/Debug/.keepme (added) * Samples/TextureFX/bin/Release (added) * Samples/TextureFX/bin/Release/.keepme (added) * Samples/TextureFX/include (added) * Samples/TextureFX/include/Makefile.am (added) * Samples/TextureFX/include/Makefile.in (added) * Samples/TextureFX/include/TextureFX.h (added) * Samples/TextureFX/misc (added) * Samples/TextureFX/misc/.keepme (added) * Samples/TextureFX/obj (added) * Samples/TextureFX/obj/Debug (added) * Samples/TextureFX/obj/Debug/.keepme (added) * Samples/TextureFX/obj/Release (added) * Samples/TextureFX/obj/Release/.keepme (added) * Samples/TextureFX/scripts (added) * Samples/TextureFX/scripts/Demo_TextureFX.cbp (added) * Samples/TextureFX/scripts/Demo_TextureFX.vcproj (added) * Samples/TextureFX/scripts/Demo_TextureFX_linux.cbp (added) * Samples/TextureFX/scripts/Demo_TextureFX_stlp.cbp (added) * Samples/TextureFX/scripts/Demo_TextureFX_vc8.vcproj (added) * Samples/TextureFX/scripts/Demo_TextureFX_vc8.vcproj.user (added) * Samples/TextureFX/src (added) * Samples/TextureFX/src/Makefile.am (added) * Samples/TextureFX/src/Makefile.in (added) * Samples/TextureFX/src/TextureFX.cpp (added) * Samples/Transpacency (added) * Samples/Transpacency/Makefile.am (added) * Samples/Transpacency/Makefile.in (added) * Samples/Transpacency/bin (added) * Samples/Transpacency/bin/Debug (added) * Samples/Transpacency/bin/Debug/.keepme (added) * Samples/Transpacency/bin/Release (added) * Samples/Transpacency/bin/Release/.keepme (added) * Samples/Transpacency/include (added) * Samples/Transpacency/include/Makefile.am (added) * Samples/Transpacency/include/Makefile.in (added) * Samples/Transpacency/include/Transparency.h (added) * Samples/Transpacency/misc (added) * Samples/Transpacency/misc/.keepme (added) * Samples/Transpacency/obj (added) * Samples/Transpacency/obj/Debug (added) * Samples/Transpacency/obj/Debug/.keepme (added) * Samples/Transpacency/obj/Release (added) * Samples/Transpacency/obj/Release/.keepme (added) * Samples/Transpacency/scripts (added) * Samples/Transpacency/scripts/Demo_Transparency.cbp (added) * Samples/Transpacency/scripts/Demo_Transparency.vcproj (added) * Samples/Transpacency/scripts/Demo_Transparency_linux.cbp (added) * Samples/Transpacency/scripts/Demo_Transparency_stlp.cbp (added) * Samples/Transpacency/scripts/Demo_Transparency_vc8.vcproj (added) * Samples/Transpacency/scripts/Demo_Transparency_vc8.vcproj.user (added) * Samples/Transpacency/src (added) * Samples/Transpacency/src/Makefile.am (added) * Samples/Transpacency/src/Makefile.in (added) * Samples/Transpacency/src/Transparency.cpp (added) * Samples/VolumeTex (added) * Samples/VolumeTex/Makefile.am (added) * Samples/VolumeTex/Makefile.in (added) * Samples/VolumeTex/include (added) * Samples/VolumeTex/include/Julia.h (added) * Samples/VolumeTex/include/Makefile.am (added) * Samples/VolumeTex/include/Makefile.in (added) * Samples/VolumeTex/include/ThingRenderable.h (added) * Samples/VolumeTex/include/VolumeRenderable.h (added) * Samples/VolumeTex/scripts (added) * Samples/VolumeTex/scripts/Demo_VolumeTex.cbp (added) * Samples/VolumeTex/scripts/Demo_VolumeTex.vcproj (added) * Samples/VolumeTex/scripts/Demo_VolumeTex_linux.cbp (added) * Samples/VolumeTex/scripts/Demo_VolumeTex_stlp.cbp (added) * Samples/VolumeTex/scripts/Demo_VolumeTex_vc8.vcproj (added) * Samples/VolumeTex/scripts/Demo_VolumeTex_vc8.vcproj.user (added) * Samples/VolumeTex/src (added) * Samples/VolumeTex/src/Makefile.am (added) * Samples/VolumeTex/src/Makefile.in (added) * Samples/VolumeTex/src/ThingRenderable.cpp (added) * Samples/VolumeTex/src/VolumeRenderable.cpp (added) * Samples/VolumeTex/src/VolumeTex.cpp (added) * Samples/Water (added) * Samples/Water/Makefile.am (added) * Samples/Water/Makefile.in (added) * Samples/Water/include (added) * Samples/Water/include/Makefile.am (added) * Samples/Water/include/Makefile.in (added) * Samples/Water/include/WaterMesh.h (added) * Samples/Water/scripts (added) * Samples/Water/scripts/Demo_Water.cbp (added) * Samples/Water/scripts/Demo_Water.vcproj (added) * Samples/Water/scripts/Demo_Water_linux.cbp (added) * Samples/Water/scripts/Demo_Water_stlp.cbp (added) * Samples/Water/scripts/Demo_Water_vc8.vcproj (added) * Samples/Water/scripts/Demo_Water_vc8.vcproj.user (added) * Samples/Water/src (added) * Samples/Water/src/Makefile.am (added) * Samples/Water/src/Makefile.in (added) * Samples/Water/src/Water.cpp (added) * Samples/Water/src/WaterMesh.cpp (added) * Scripts (added) * Scripts/.keepme (added) * Scripts/m4 (added) * Scripts/m4/cppunit.m4 (added) * Scripts/m4/sdl.m4 (added) * Scripts/null.sh (added) * Scripts/remove_debug.sh (added) * Tests (added) * Tests/Makefile.am (added) * Tests/Makefile.in (added) * Tests/Media (added) * Tests/Media/BumpyMetal_dxt1.dds (added) * Tests/Media/BumpyMetal_float16.dds (added) * Tests/Media/BumpyMetal_float32.dds (added) * Tests/Media/decal0.png (added) * Tests/Media/decal1.png (added) * Tests/Media/decal2.png (added) * Tests/Media/decal3.png (added) * Tests/Media/decal4.png (added) * Tests/Media/decal5.png (added) * Tests/Media/decal6.png (added) * Tests/Media/grace_cube.dds (added) * Tests/Media/gras_02_dxt1.dds (added) * Tests/Media/ogreborderUp_dxt3.dds (added) * Tests/Media/ogreborderUp_dxt5.dds (added) * Tests/Media/ogreborderUp_float128.dds (added) * Tests/Media/ogreborderUp_float64.dds (added) * Tests/OgreMain (added) * Tests/OgreMain/include (added) * Tests/OgreMain/include/BitwiseTests.h (added) * Tests/OgreMain/include/CompositorScriptCompilerTests.h (added) * Tests/OgreMain/include/EdgeBuilderTests.h (added) * Tests/OgreMain/include/FileSystemArchiveTests.h (added) * Tests/OgreMain/include/MaterialScriptCompilerTests.h (added) * Tests/OgreMain/include/PixelFormatTests.h (added) * Tests/OgreMain/include/RadixSortTests.h (added) * Tests/OgreMain/include/StringTests.h (added) * Tests/OgreMain/include/VectorTests.h (added) * Tests/OgreMain/include/ZipArchiveTests.h (added) * Tests/OgreMain/misc (added) * Tests/OgreMain/misc/ArchiveTest (added) * Tests/OgreMain/misc/ArchiveTest.zip (added) * Tests/OgreMain/misc/ArchiveTest/level1 (added) * Tests/OgreMain/misc/ArchiveTest/level1/materials (added) * Tests/OgreMain/misc/ArchiveTest/level1/materials/scripts (added) * Tests/OgreMain/misc/ArchiveTest/level1/materials/scripts/file.material (added) * Tests/OgreMain/misc/ArchiveTest/level1/materials/scripts/file2.material (added) * Tests/OgreMain/misc/ArchiveTest/level2 (added) * Tests/OgreMain/misc/ArchiveTest/level2/materials (added) * Tests/OgreMain/misc/ArchiveTest/level2/materials/scripts (added) * Tests/OgreMain/misc/ArchiveTest/level2/materials/scripts/file3.material (added) * Tests/OgreMain/misc/ArchiveTest/level2/materials/scripts/file4.material (added) * Tests/OgreMain/misc/ArchiveTest/rootfile.txt (added) * Tests/OgreMain/misc/ArchiveTest/rootfile2.txt (added) * Tests/OgreMain/src (added) * Tests/OgreMain/src/BitwiseTests.cpp (added) * Tests/OgreMain/src/CompositorScriptCompilerTests.cpp (added) * Tests/OgreMain/src/EdgeBuilderTests.cpp (added) * Tests/OgreMain/src/FileSystemArchiveTests.cpp (added) * Tests/OgreMain/src/MaterialScriptCompilerTests.cpp (added) * Tests/OgreMain/src/PixelFormatTests.cpp (added) * Tests/OgreMain/src/RadixSort.cpp (added) * Tests/OgreMain/src/StringTests.cpp (added) * Tests/OgreMain/src/VectorTests.cpp (added) * Tests/OgreMain/src/ZipArchiveTests.cpp (added) * Tests/OgreTests.sln (added) * Tests/OgreTests.suo (added) * Tests/OgreTests_vc8.sln (added) * Tests/OgreTests_vc8.suo (added) * Tests/PlayPen (added) * Tests/PlayPen/include (added) * Tests/PlayPen/include/AnimationBlender.h (added) * Tests/PlayPen/include/StaticPluginLoader.h (added) * Tests/PlayPen/scripts (added) * Tests/PlayPen/scripts/PlayPen.cbp (added) * Tests/PlayPen/scripts/PlayPen.vcproj (added) * Tests/PlayPen/scripts/PlayPen_stlp.cbp (added) * Tests/PlayPen/scripts/PlayPen_vc8.vcproj (added) * Tests/PlayPen/src (added) * Tests/PlayPen/src/AnimationBlender.cpp (added) * Tests/PlayPen/src/PlayPen.cpp (added) * Tests/PlayPen/src/WindowEmbedding.cpp (added) * Tests/TestOgreMain.cbp (added) * Tests/TestOgreMain.vcproj (added) * Tests/TestOgreMain_vc8.vcproj (added) * Tests/src (added) * Tests/src/Makefile.am (added) * Tests/src/Makefile.in (added) * Tests/src/main.cpp (added) * acinclude.m4 (added) * aclocal.m4 (added) * autom4te.cache (added) * autom4te.cache/output.0 (added) * autom4te.cache/output.1 (added) * autom4te.cache/requests (added) * autom4te.cache/traces.0 (added) * autom4te.cache/traces.1 (added) * bootstrap (added) * bumpversion.sh (added) * config.guess (added) * config.log (added) * config.sub (added) * configure (added) * configure.in (added) * depcomp (added) * install-sh (added) * libtool (added) * ltmain.sh (added) * missing (added) =hoffentlich gehts jetzt