|
|
@8387
|
18 years |
snellen |
executor removes the userdata after getting it from lua
|
|
|
@8386
|
18 years |
snellen |
executor removes the userdata after getting it from lua
|
|
|
@8385
|
18 years |
snellen |
executor_lua shuould now be able to handle orxonox objects
|
|
|
@8384
|
18 years |
snellen |
Scripting works now fully integrated with the orxonox framework
|
|
|
@8383
|
18 years |
patrick |
bsp: fixed a compiler error
|
|
|
@8382
|
18 years |
patrick |
bsp: md3 work flush
|
|
|
@8381
|
18 years |
snellen |
obj now works
|
|
|
@8380
|
18 years |
snellen |
obj now works
|
|
|
@8379
|
18 years |
snellen |
Obj is now correctly inserted into the script
|
|
|
@8378
|
18 years |
bensch |
gui: step 1: remove frontMat
|
|
|
@8377
|
18 years |
bensch |
created new branche
|
|
|
@8376
|
18 years |
bensch |
orxonox/trunk: no more seg-fault when copying a Texture
|
|
|
@8375
|
18 years |
patrick |
bsp: md3 mesh reading progress
|
|
|
@8374
|
18 years |
patrick |
bsp: md3 mesh header structure introduced
|
|
|
@8373
|
18 years |
amaechler |
branches/atmospheric_engine
|
|
|
@8372
|
18 years |
patrick |
bsp: started loading md3 mesh data, the last of the data structures
|
|
|
@8371
|
18 years |
patrick |
bsp: md3 tag data gets read
|
|
|
@8370
|
18 years |
bensch |
doxy
|
|
|
@8369
|
18 years |
bensch |
orxonox/trunk: finaly moved the *#\!3i& chars out of Material
|
|
|
@8368
|
18 years |
bensch |
trunk: lins again
|
|
|
@8367
|
18 years |
bensch |
trunk: libORXlibutil is built
|
|
|
@8366
|
18 years |
bensch |
orxonox/trunk: some doxytags in Texture.
|
|
|
@8365
|
18 years |
bensch |
new copy
|
|
|
@8364
|
18 years |
bensch |
delete stuff
|
|
|
@8363
|
18 years |
bensch |
trunk: splitted Texture and TextureData into two files.
Also fixed the …
|
|
|
@8362
|
18 years |
bensch |
orxonox/trunk: removed stupid included in base_object.h
this should …
|
|
|
@8361
|
18 years |
bensch |
trunk: ClassList is a friend of BaseObject, so that the addToClassList …
|
|
|
@8360
|
18 years |
bensch |
orxonox/trunk: more performant Element2D'drawer
|
|
|
@8359
|
18 years |
patrick |
bsp: started reading in the data tagas
|
|
|
@8358
|
18 years |
patrick |
bsp: bone informations get read
|
|
|
@8357
|
18 years |
patrick |
bsp: more data reading again
|
|
|
@8356
|
18 years |
amaechler |
branches/atmospheric_engine: fadeins generalized
|
|
|
@8355
|
18 years |
patrick |
bsp: more loading functionality
|
|
|
@8354
|
18 years |
patrick |
bsp: outputting the file informations and checking for valid header …
|
|
|
@8353
|
18 years |
patrick |
bsp: worldentities now are able to load md3 models. but md3 models are …
|
|
|
@8352
|
18 years |
patrick |
bsp: adding the md model structure
|
|
|
@8351
|
18 years |
patrick |
bsp: md3 more source files
|
|
|
@8350
|
18 years |
bensch |
fixed out some warnings
|
|
|
@8349
|
18 years |
ponder |
- I changend the tesselation method. Now the tesselation level of the …
|
|
|
@8348
|
18 years |
patrick |
bsp: compiles again
|
|
|
@8347
|
18 years |
patrick |
bsp: completing md3 base framework
|
|
|
@8346
|
18 years |
patrick |
bsp: the md2 model moved to subdir md2, mode md3 structural data
|
|
|
@8345
|
18 years |
patrick |
bsp: adding md2 subfolder
|
|
|
@8344
|
18 years |
patrick |
bsp: md data structures separated
|
|
|
@8343
|
18 years |
patrick |
bsp: md3 model adding skelettons
|
|
|
@8342
|
18 years |
patrick |
bsp: adding md3 model structues, for more and better model. just spare …
|
|
|
@8341
|
18 years |
patrick |
bsp: better debug output
|
|
|
@8340
|
18 years |
bensch |
event: less debug
|
|
|
@8339
|
18 years |
bensch |
trunk: shell receives events again
|
|
|
@8338
|
18 years |
patrick |
bsp: debugging: adding collision probe for better testing
|
|
|
@8337
|
18 years |
patrick |
bsp: collision detection still not working perfectly
|
|
|
@8336
|
18 years |
patrick |
bsp: better collision ground reaction: now it jumps back. but there …
|
|
|
@8335
|
18 years |
bensch |
draw better gui
|
|
|
@8334
|
18 years |
patrick |
bsp: just a very little cleanup to make it more readable. no change in …
|
|
|
@8333
|
18 years |
bensch |
trunk: some nicer updates
|
|
|
@8332
|
18 years |
bensch |
trunk: some more functionality
|
|
|
@8331
|
18 years |
rennerc |
players can change teams while playing
|
|
|
@8330
|
18 years |
bensch |
moved the File-Classes
|
|
|
@8329
|
18 years |
bottac |
colision detection again.
|
|
|
@8328
|
18 years |
ponder |
- Renamed Terrain into TerrainEntity in order to avoid conflicts …
|
|
|
@8327
|
18 years |
amaechler |
branches/atmospheric_engine: better default values
|
|
|
@8326
|
18 years |
hdavid |
branches/atmospheric_engine
|
|
|
@8325
|
18 years |
patrick |
bspmodel: finished work for tonight. switching to sleep state
|
|
|
@8324
|
18 years |
bensch |
trunk: Texture-Sequence is initialized smoothly now in the GLGuiCursor
|
|
|
@8323
|
18 years |
patrick |
bsp_model: new collision reaction for the ground. not yet working completle
|
|
|
@8322
|
18 years |
patrick |
bsp_model: added antialiasing to the orxonox grpahics engine, …
|
|
|
@8321
|
18 years |
ponder |
Added a getAltitude() method to the Terrain class to retrieve the …
|
|
|
@8320
|
18 years |
ponder |
Added a bunch of comments to the terrain_page.h file
|
|
|
@8319
|
18 years |
ponder |
I know this is a big commit. I'm sorry about that. Anyway…
- Added …
|
|
|
@8318
|
18 years |
bottac |
collision detection again.
|
|
|
@8317
|
18 years |
bottac |
collision detection: partial fix.
|
|
|
@8316
|
18 years |
bensch |
trunk: fixed most -Wall warnings… but there are still many missing :/
|
|
|
@8315
|
18 years |
bensch |
trunk: fixed a nasty seg-fault, when unloading the WeaponManager
…
|
|
|
@8314
|
18 years |
bensch |
new copy
|
|
|
@8313
|
18 years |
bensch |
delete merged branche
|
|
|
@8312
|
18 years |
bensch |
trunk: merged the water-branche back here
removed the HACK in …
|
|
|
@8311
|
18 years |
bensch |
trunk: improoved debug
|
|
|
@8310
|
18 years |
bensch |
orxonox/trunk: impooved TextureSequence
|
|
|
@8309
|
18 years |
bensch |
trunk: better texture-sequence
|
|
|
@8308
|
18 years |
ponder |
- orxonox crashed on osx when a call to the opengl subsystem was done …
|
|
|
@8307
|
18 years |
rennerc |
maybe fixed bug
|
|
|
@8306
|
18 years |
rennerc |
memoryleak—
|
|
|
@8305
|
18 years |
snellen |
fixed compilation problem
|
|
|
@8304
|
18 years |
snellen |
script_trigger: added possibility to set debug draw in the xml file
|
|
|
@8303
|
18 years |
snellen |
game world: put State::setScriptManager(&this→scriptManager); in start()
|
|
|
@8302
|
18 years |
rennerc |
fixed one more memory leak
|
|
|
@8301
|
18 years |
rennerc |
fixed master memory leak
|
|
|
@8300
|
18 years |
bensch |
script_engine: fixed the LoadParam-Bug that prevented loading of two …
|
|
|
@8299
|
18 years |
bensch |
gui: YEAH. the cursor works quite cool
|
|
|
@8298
|
18 years |
bensch |
should work
|
|
|
@8297
|
18 years |
bensch |
trunk: new ImageLoading algo
|
|
|
@8296
|
18 years |
ponder |
- volfog_effect.cc didn't compile on macosx, because there's no glX* …
|
|
|
@8295
|
18 years |
bensch |
create new branche terrain for Dynamic-Generating Terrain
|
|
|
@8294
|
18 years |
bensch |
delete merged branche
|
|
|
@8293
|
18 years |
bensch |
orxonox/trunk: merged the osX-branche back here
merged with command: …
|
|
|
@8292
|
18 years |
ponder |
Added a semicolon…
|
|
|
@8291
|
18 years |
ponder |
Just a small change to get it compiling on non osx-systems
|
|
|
@8290
|
18 years |
snellen |
debug output is more verbose now
|
|
|
@8289
|
18 years |
snellen |
added some debug output, script gets called
|
|
|
@8288
|
18 years |
patrick |
bsp: the collision reaction is on its way… a long one…
|
|
|