# # ChangeLog for branches/2d-recalc/src in orxonox.OLD # # Generated by Trac 1.0.9 # Nov 13, 2024, 12:51:10 PM Sat, 15 Oct 2005 17:13:23 GMT bensch [5381] * branches/2d-recalc/src/lib/graphics/graphics_engine.cc (modified) * branches/2d-recalc/src/lib/graphics/render2D/element_2d.cc (modified) * branches/2d-recalc/src/lib/graphics/render2D/element_2d.h (modified) * branches/2d-recalc/src/lib/graphics/render2D/render_2d.cc (modified) * branches/2d-recalc/src/lib/graphics/render2D/render_2d.h (modified) * branches/2d-recalc/src/lib/shell/shell.cc (modified) * branches/2d-recalc/src/world_entities/weapons/crosshair.cc (modified) * branches/2d-recalc/src/world_entities/weapons/weapon_manager.cc (modified) orxonox/branches/2d-recalc: some recalculations.. do not know it i ... Fri, 14 Oct 2005 23:49:17 GMT bensch [5380] * branches/2d-recalc/src/lib/graphics/graphics_engine.cc (modified) * branches/2d-recalc/src/lib/graphics/render2D/element_2d.cc (modified) * branches/2d-recalc/src/lib/graphics/render2D/element_2d.h (modified) * branches/2d-recalc/src/lib/graphics/text_engine/text.cc (modified) * branches/2d-recalc/src/lib/graphics/text_engine/text.h (modified) * branches/2d-recalc/src/lib/gui/gl_gui/glmenu/glmenu_imagescreen.cc (modified) * branches/2d-recalc/src/lib/shell/shell.cc (modified) * branches/2d-recalc/src/lib/shell/shell.h (modified) orxonox/trunk: some 2d-adaptions Fri, 14 Oct 2005 23:44:49 GMT bensch [5379] * branches/2d-recalc (copied) orxonox/branches: new 2d-calculation-mode in a branche Fri, 14 Oct 2005 16:54:55 GMT bensch [5378] * trunk/src/lib/graphics/render2D/element_2d.cc (modified) * trunk/src/lib/graphics/render2D/element_2d.h (modified) * trunk/src/lib/graphics/text_engine/text.h (modified) * trunk/src/world_entities/environment.cc (modified) * trunk/src/world_entities/test_entity.cc (modified) * trunk/src/world_entities/weapons/crosshair.cc (modified) * trunk/src/world_entities/weapons/crosshair.h (modified) * trunk/src/world_entities/world_entity.cc (modified) orxonox/trunk: crosshair now more compliant with Element2D Element2D ...