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View Latest Revision
source:
orxonox.OLD
/
branches
/
bsp_model
/
src
/
world_entities
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Diff
Rev
Age
Author
Log Message
(edit)
@8706
18 years
patrick
flush
(edit)
@8705
18 years
patrick
bsp: work flush, some more npc functions, and a positioning aid
(edit)
@8699
18 years
patrick
bsp: the collision reaction now is adjusted to the object size
(edit)
@8693
18 years
patrick
branches: added new branche terrain copy of trunk
(edit)
@8687
18 years
patrick
bsp: fps player worky
(edit)
@8686
18 years
patrick
bsp: fps player extension
(edit)
@8685
18 years
patrick
bsp: fps player added, woking on it
(edit)
@8590
18 years
patrick
bsp: md3 integrated to the resource manager
(edit)
@8581
18 years
patrick
bsp: more npc function. very small change:D
(edit)
@8578
18 years
patrick
bsp: md3 model: turned the axis because q3 uses other axis
(edit)
@8524
18 years
bottac
Worked on ground walk.
(edit)
@8516
18 years
patrick
bsp: added a sound source to the generic npc as a start
(edit)
@8515
18 years
patrick
bsp: finished the first code for the generic npc model
(edit)
@8514
18 years
patrick
bsp: added a generic npc model and extended the normal npc model
(edit)
@8511
18 years
patrick
bsp: hit function reintroduced, now collision reaction should do better
(edit)
@8508
18 years
patrick
bsp: added the bounding box for each model on WE level
(edit)
@8507
18 years
patrick
bsp: added a new aabb (axis aligned bounding box) for each model to …
(edit)
@8504
18 years
patrick
bsp: md2 creature repared, no segfaults anymore. better entity …
(copy)
@8493
18 years
patrick
adding new branche bsp_model (MARK_BSP)
copied from
trunk/src/world_entities
:
(edit)
@8490
18 years
patrick
merged the bsp branche back to trunk
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