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source: orxonox.OLD/branches/bsp_model/src/world_entities

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Diff Rev Age Author Log Message
(edit) @8706   18 years patrick flush
(edit) @8705   18 years patrick bsp: work flush, some more npc functions, and a positioning aid
(edit) @8699   18 years patrick bsp: the collision reaction now is adjusted to the object size
(edit) @8693   18 years patrick branches: added new branche terrain copy of trunk
(edit) @8687   18 years patrick bsp: fps player worky
(edit) @8686   18 years patrick bsp: fps player extension
(edit) @8685   18 years patrick bsp: fps player added, woking on it
(edit) @8590   18 years patrick bsp: md3 integrated to the resource manager
(edit) @8581   18 years patrick bsp: more npc function. very small change:D
(edit) @8578   18 years patrick bsp: md3 model: turned the axis because q3 uses other axis
(edit) @8524   18 years bottac Worked on ground walk.
(edit) @8516   18 years patrick bsp: added a sound source to the generic npc as a start
(edit) @8515   18 years patrick bsp: finished the first code for the generic npc model
(edit) @8514   18 years patrick bsp: added a generic npc model and extended the normal npc model
(edit) @8511   18 years patrick bsp: hit function reintroduced, now collision reaction should do better
(edit) @8508   18 years patrick bsp: added the bounding box for each model on WE level
(edit) @8507   18 years patrick bsp: added a new aabb (axis aligned bounding box) for each model to …
(edit) @8504   18 years patrick bsp: md2 creature repared, no segfaults anymore. better entity …
(copy) @8493   18 years patrick adding new branche bsp_model (MARK_BSP)
copied from trunk/src/world_entities:
(edit) @8490   18 years patrick merged the bsp branche back to trunk
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