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source: orxonox.OLD/branches/bsp_model/src

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Diff Rev Age Author Log Message
(edit) @8693   18 years patrick branches: added new branche terrain copy of trunk
(edit) @8687   18 years patrick bsp: fps player worky
(edit) @8686   18 years patrick bsp: fps player extension
(edit) @8685   18 years patrick bsp: fps player added, woking on it
(edit) @8662   18 years patrick bsp: md3 less debug output
(edit) @8661   18 years patrick bsp: hunted the bug down. may this be a sign for all other bugs
(edit) @8660   18 years patrick bsp: found the interpolation bug, tracing
(edit) @8659   18 years patrick bsp: md3 interkeyframe animation works now
(edit) @8658   18 years patrick bsp: md3 bone frame informtions read differently from the binary file, …
(edit) @8657   18 years patrick bsp: md3 mesh messing up during animation
(edit) @8656   18 years patrick bsp: md3 interpolation less animations working focus
(edit) @8655   18 years patrick bsp: found some pretty bugs in the animation code. more to be expected.
(edit) @8654   18 years patrick bsp: md3 model: - traced the segfault, animation now gets …
(edit) @8645   18 years patrick bsp: md3 model animation doesn't work yet ,flush
(edit) @8644   18 years patrick bsp: md3 model animation algorithm probably finished
(edit) @8640   18 years patrick bsp: md3 model animation main alg
(edit) @8638   18 years patrick bsp: md3 more md3 animation stuff
(edit) @8637   18 years patrick bsp: md3 animation work
(edit) @8634   18 years patrick bsp: all md3 submodels are now correctly drawn, fixed the bug. now …
(edit) @8602   18 years patrick bsp: workd flush
(edit) @8601   18 years patrick bsp: md3 tag rotation and submodel drawing issue
(edit) @8600   18 years patrick bsp: md3 tag rotation and submodel drawing issue
(edit) @8597   18 years patrick bsp: md3 child models work started
(edit) @8592   18 years patrick bsp: loading the all of the md3 models
(edit) @8591   18 years patrick bsp: md3_config is loaded correctly via resource manager
(edit) @8590   18 years patrick bsp: md3 integrated to the resource manager
(edit) @8581   18 years patrick bsp: more npc function. very small change:D
(edit) @8580   18 years patrick bsp: md3 more modular loading.
(edit) @8579   18 years patrick bsp: md3 reads the tags betters now
(edit) @8578   18 years patrick bsp: md3 model: turned the axis because q3 uses other axis
(edit) @8577   18 years patrick bsp: md3 found the bug and eliminated it! he's dead, McCoy
(edit) @8576   18 years patrick bsp: md3 found one bug, working on it
(edit) @8574   18 years patrick bsp: md3 - found bug source: no correct vertex interpolation made until now
(edit) @8573   18 years patrick bsp: bug-hunting: md3 data read in correctly, no bugs here, expanding …
(edit) @8568   18 years patrick bsp: work flush
(edit) @8567   18 years patrick bsp: md3 model draws but its all screwed up:D
(edit) @8566   18 years patrick bsp: md3 model drawing now works, but doesn't do anything
(edit) @8565   18 years patrick bsp: switched to const drawing function… this was quite messy
(edit) @8564   18 years patrick trying to break down the draw function into cont functions
(edit) @8563   18 years patrick bsp: making the draw function const… this one is hard:(
(edit) @8562   18 years patrick bsp: md3 mesh drawing functions introduced
(edit) @8561   18 years patrick bsp: bone drawing funcitons implemented
(edit) @8560   18 years patrick bsp: new quaterinon constructor created for 3x3 matrices, bone …
(edit) @8558   18 years patrick bsp: vertex normals interpolation
(edit) @8557   18 years patrick bsp: mesh interpolation finished
(edit) @8556   18 years patrick bsp: bone interpolation written
(edit) @8553   18 years patrick bsp: md3 model drawing work, still some more work needed
(edit) @8552   18 years patrick bsp: md3 model normal and vertex drawing functions. not working yet
(edit) @8551   18 years patrick bsp: bone frame animation, slow start
(edit) @8550   18 years patrick bsp: working on the drawing structure, interpolation is quite a bit work
(edit) @8549   18 years patrick bsp: model now can be interconnected with other models on specified tags
(edit) @8547   18 years patrick bsp: working on sorted maps for model links
(edit) @8546   18 years patrick bsp: the model animation informations get parsed correctly and loaded
(edit) @8545   18 years patrick bsp: animation initialisation work
(edit) @8544   18 years patrick bsp: md3 animation parsing and reading construct finished
(edit) @8541   18 years patrick bsp: md3 config read almost finished
(edit) @8537   18 years patrick bsp: md3 head offset read out
(edit) @8536   18 years patrick bsp: md3 sex gets read correctly
(edit) @8535   18 years patrick bsp: other file reading algorithm used, seems to work perfectly
(edit) @8534   18 years patrick bsp: less debug output. claudio: well done ground walking seems to …
(edit) @8533   18 years patrick bsp: config parsing tests
(edit) @8532   18 years patrick orxonox: addin the md3 config structures
(edit) @8531   18 years patrick orxonox: added a tokenizer class for strings and working on parsing of …
(edit) @8526   18 years patrick bsp: md3 animation structures pumped up
(edit) @8525   18 years patrick bsp: md3 animatin revisited
(edit) @8524   18 years bottac Worked on ground walk.
(edit) @8516   18 years patrick bsp: added a sound source to the generic npc as a start
(edit) @8515   18 years patrick bsp: finished the first code for the generic npc model
(edit) @8514   18 years patrick bsp: added a generic npc model and extended the normal npc model
(edit) @8511   18 years patrick bsp: hit function reintroduced, now collision reaction should do better
(edit) @8508   18 years patrick bsp: added the bounding box for each model on WE level
(edit) @8507   18 years patrick bsp: added a new aabb (axis aligned bounding box) for each model to …
(edit) @8504   18 years patrick bsp: md2 creature repared, no segfaults anymore. better entity …
(copy) @8493   18 years patrick adding new branche bsp_model (MARK_BSP)
copied from trunk/src:
(edit) @8490   18 years patrick merged the bsp branche back to trunk
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