|
|
@8699
|
18 years |
patrick |
bsp: the collision reaction now is adjusted to the object size
|
|
|
@8693
|
18 years |
patrick |
branches: added new branche terrain copy of trunk
|
|
|
@8687
|
18 years |
patrick |
bsp: fps player worky
|
|
|
@8686
|
18 years |
patrick |
bsp: fps player extension
|
|
|
@8685
|
18 years |
patrick |
bsp: fps player added, woking on it
|
|
|
@8662
|
18 years |
patrick |
bsp: md3 less debug output
|
|
|
@8661
|
18 years |
patrick |
bsp: hunted the bug down. may this be a sign for all other bugs
|
|
|
@8660
|
18 years |
patrick |
bsp: found the interpolation bug, tracing
|
|
|
@8659
|
18 years |
patrick |
bsp: md3 interkeyframe animation works now
|
|
|
@8658
|
18 years |
patrick |
bsp: md3 bone frame informtions read differently from the binary file, …
|
|
|
@8657
|
18 years |
patrick |
bsp: md3 mesh messing up during animation
|
|
|
@8656
|
18 years |
patrick |
bsp: md3 interpolation less animations working focus
|
|
|
@8655
|
18 years |
patrick |
bsp: found some pretty bugs in the animation code. more to be expected.
|
|
|
@8654
|
18 years |
patrick |
bsp: md3 model:
- traced the segfault, animation now gets …
|
|
|
@8645
|
18 years |
patrick |
bsp: md3 model animation doesn't work yet ,flush
|
|
|
@8644
|
18 years |
patrick |
bsp: md3 model animation algorithm probably finished
|
|
|
@8640
|
18 years |
patrick |
bsp: md3 model animation main alg
|
|
|
@8638
|
18 years |
patrick |
bsp: md3 more md3 animation stuff
|
|
|
@8637
|
18 years |
patrick |
bsp: md3 animation work
|
|
|
@8634
|
18 years |
patrick |
bsp: all md3 submodels are now correctly drawn, fixed the bug. now …
|
|
|
@8602
|
18 years |
patrick |
bsp: workd flush
|
|
|
@8601
|
18 years |
patrick |
bsp: md3 tag rotation and submodel drawing issue
|
|
|
@8600
|
18 years |
patrick |
bsp: md3 tag rotation and submodel drawing issue
|
|
|
@8597
|
18 years |
patrick |
bsp: md3 child models work started
|
|
|
@8592
|
18 years |
patrick |
bsp: loading the all of the md3 models
|
|
|
@8591
|
18 years |
patrick |
bsp: md3_config is loaded correctly via resource manager
|
|
|
@8590
|
18 years |
patrick |
bsp: md3 integrated to the resource manager
|
|
|
@8581
|
18 years |
patrick |
bsp: more npc function. very small change:D
|
|
|
@8580
|
18 years |
patrick |
bsp: md3 more modular loading.
|
|
|
@8579
|
18 years |
patrick |
bsp: md3 reads the tags betters now
|
|
|
@8578
|
18 years |
patrick |
bsp: md3 model: turned the axis because q3 uses other axis
|
|
|
@8577
|
18 years |
patrick |
bsp: md3 found the bug and eliminated it! he's dead, McCoy
|
|
|
@8576
|
18 years |
patrick |
bsp: md3 found one bug, working on it
|
|
|
@8574
|
18 years |
patrick |
bsp: md3 - found bug source: no correct vertex interpolation made until now
|
|
|
@8573
|
18 years |
patrick |
bsp: bug-hunting: md3 data read in correctly, no bugs here, expanding …
|
|
|
@8568
|
18 years |
patrick |
bsp: work flush
|
|
|
@8567
|
18 years |
patrick |
bsp: md3 model draws but its all screwed up:D
|
|
|
@8566
|
18 years |
patrick |
bsp: md3 model drawing now works, but doesn't do anything
|
|
|
@8565
|
18 years |
patrick |
bsp: switched to const drawing function… this was quite messy
|
|
|
@8564
|
18 years |
patrick |
trying to break down the draw function into cont functions
|
|
|
@8563
|
18 years |
patrick |
bsp: making the draw function const… this one is hard:(
|
|
|
@8562
|
18 years |
patrick |
bsp: md3 mesh drawing functions introduced
|
|
|
@8561
|
18 years |
patrick |
bsp: bone drawing funcitons implemented
|
|
|
@8560
|
18 years |
patrick |
bsp: new quaterinon constructor created for 3x3 matrices, bone …
|
|
|
@8558
|
18 years |
patrick |
bsp: vertex normals interpolation
|
|
|
@8557
|
18 years |
patrick |
bsp: mesh interpolation finished
|
|
|
@8556
|
18 years |
patrick |
bsp: bone interpolation written
|
|
|
@8553
|
18 years |
patrick |
bsp: md3 model drawing work, still some more work needed
|
|
|
@8552
|
18 years |
patrick |
bsp: md3 model normal and vertex drawing functions. not working yet
|
|
|
@8551
|
18 years |
patrick |
bsp: bone frame animation, slow start
|
|
|
@8550
|
18 years |
patrick |
bsp: working on the drawing structure, interpolation is quite a bit work
|
|
|
@8549
|
18 years |
patrick |
bsp: model now can be interconnected with other models on specified tags
|
|
|
@8547
|
18 years |
patrick |
bsp: working on sorted maps for model links
|
|
|
@8546
|
18 years |
patrick |
bsp: the model animation informations get parsed correctly and loaded
|
|
|
@8545
|
18 years |
patrick |
bsp: animation initialisation work
|
|
|
@8544
|
18 years |
patrick |
bsp: md3 animation parsing and reading construct finished
|
|
|
@8541
|
18 years |
patrick |
bsp: md3 config read almost finished
|
|
|
@8537
|
18 years |
patrick |
bsp: md3 head offset read out
|
|
|
@8536
|
18 years |
patrick |
bsp: md3 sex gets read correctly
|
|
|
@8535
|
18 years |
patrick |
bsp: other file reading algorithm used, seems to work perfectly
|
|
|
@8534
|
18 years |
patrick |
bsp: less debug output. claudio: well done ground walking seems to …
|
|
|
@8533
|
18 years |
patrick |
bsp: config parsing tests
|
|
|
@8532
|
18 years |
patrick |
orxonox: addin the md3 config structures
|
|
|
@8531
|
18 years |
patrick |
orxonox: added a tokenizer class for strings and working on parsing of …
|
|
|
@8526
|
18 years |
patrick |
bsp: md3 animation structures pumped up
|
|
|
@8525
|
18 years |
patrick |
bsp: md3 animatin revisited
|
|
|
@8524
|
18 years |
bottac |
Worked on ground walk.
|
|
|
@8516
|
18 years |
patrick |
bsp: added a sound source to the generic npc as a start
|
|
|
@8515
|
18 years |
patrick |
bsp: finished the first code for the generic npc model
|
|
|
@8514
|
18 years |
patrick |
bsp: added a generic npc model and extended the normal npc model
|
|
|
@8511
|
18 years |
patrick |
bsp: hit function reintroduced, now collision reaction should do better
|
|
|
@8508
|
18 years |
patrick |
bsp: added the bounding box for each model on WE level
|
|
|
@8507
|
18 years |
patrick |
bsp: added a new aabb (axis aligned bounding box) for each model to …
|
|
|
@8504
|
18 years |
patrick |
bsp: md2 creature repared, no segfaults anymore. better entity …
|
|
|
@8493
|
18 years |
patrick |
adding new branche bsp_model (MARK_BSP)
|
|
copied from trunk/src:
|
|
|
@8490
|
18 years |
patrick |
merged the bsp branche back to trunk
|