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|
@8468
|
19 years |
bottac |
Ground Collision fixed.
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|
|
@8456
|
19 years |
bottac |
|
|
|
@8439
|
19 years |
patrick |
bsp: md3 model data read in as it seams correctly. no drawing yet! …
|
|
|
@8436
|
19 years |
patrick |
bsp: md3 data gets loaded correctly as it seems
|
|
|
@8433
|
19 years |
patrick |
bsp: fixed another bug. no comments…
|
|
|
@8432
|
19 years |
patrick |
bsp: fixed a bad md3 reading bug, forgot to read one character and the …
|
|
|
@8428
|
19 years |
patrick |
bsp: texvecs, textures and triangles read well
|
|
|
@8427
|
19 years |
patrick |
bsp: textures read out better
|
|
|
@8426
|
19 years |
patrick |
bsp: fixed some bugs in the data reading. there is still one in the …
|
|
|
@8423
|
19 years |
patrick |
bsp: data reading algorithm completed. almost impossible, that it runs …
|
|
|
@8420
|
19 years |
patrick |
bsp: reading the tex vecs informations
|
|
|
@8418
|
19 years |
patrick |
bsp: reading the material/texture informations
|
|
|
@8416
|
19 years |
patrick |
bsp: reading in the triangle informations
|
|
|
@8383
|
19 years |
patrick |
bsp: fixed a compiler error
|
|
|
@8382
|
19 years |
patrick |
bsp: md3 work flush
|
|
|
@8375
|
19 years |
patrick |
bsp: md3 mesh reading progress
|
|
|
@8374
|
19 years |
patrick |
bsp: md3 mesh header structure introduced
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|
|
@8372
|
19 years |
patrick |
bsp: started loading md3 mesh data, the last of the data structures
|
|
|
@8371
|
19 years |
patrick |
bsp: md3 tag data gets read
|
|
|
@8359
|
19 years |
patrick |
bsp: started reading in the data tagas
|
|
|
@8358
|
19 years |
patrick |
bsp: bone informations get read
|
|
|
@8357
|
19 years |
patrick |
bsp: more data reading again
|
|
|
@8355
|
19 years |
patrick |
bsp: more loading functionality
|
|
|
@8354
|
19 years |
patrick |
bsp: outputting the file informations and checking for valid header …
|
|
|
@8353
|
19 years |
patrick |
bsp: worldentities now are able to load md3 models. but md3 models are …
|
|
|
@8352
|
19 years |
patrick |
bsp: adding the md model structure
|
|
|
@8351
|
19 years |
patrick |
bsp: md3 more source files
|
|
|
@8348
|
19 years |
patrick |
bsp: compiles again
|
|
|
@8347
|
19 years |
patrick |
bsp: completing md3 base framework
|
|
|
@8346
|
19 years |
patrick |
bsp: the md2 model moved to subdir md2, mode md3 structural data
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|
|
@8345
|
19 years |
patrick |
bsp: adding md2 subfolder
|
|
|
@8344
|
19 years |
patrick |
bsp: md data structures separated
|
|
|
@8343
|
19 years |
patrick |
bsp: md3 model adding skelettons
|
|
|
@8342
|
19 years |
patrick |
bsp: adding md3 model structues, for more and better model. just spare …
|
|
|
@8341
|
19 years |
patrick |
bsp: better debug output
|
|
|
@8338
|
19 years |
patrick |
bsp: debugging: adding collision probe for better testing
|
|
|
@8337
|
19 years |
patrick |
bsp: collision detection still not working perfectly
|
|
|
@8336
|
19 years |
patrick |
bsp: better collision ground reaction: now it jumps back. but there …
|
|
|
@8334
|
19 years |
patrick |
bsp: just a very little cleanup to make it more readable. no change in …
|
|
|
@8329
|
19 years |
bottac |
colision detection again.
|
|
|
@8325
|
19 years |
patrick |
bspmodel: finished work for tonight. switching to sleep state
|
|
|
@8323
|
19 years |
patrick |
bsp_model: new collision reaction for the ground. not yet working completle
|
|
|
@8322
|
19 years |
patrick |
bsp_model: added antialiasing to the orxonox grpahics engine, …
|
|
|
@8318
|
19 years |
bottac |
collision detection again.
|
|
|
@8317
|
19 years |
bottac |
collision detection: partial fix.
|
|
|
@8288
|
19 years |
patrick |
bsp: the collision reaction is on its way… a long one…
|
|
|
@8264
|
19 years |
patrick |
bsp: fixed a bug in the cr engine. now the checks are performed correctly
|
|
|
@8256
|
19 years |
patrick |
bsp: some cr default values rearangements
|
|
|
@8234
|
19 years |
patrick |
bsp: cr and some manager stuff
|
|
|
@8233
|
19 years |
bottac |
Colision test
|
|
|
@8221
|
19 years |
patrick |
bsp: work flush, we'll have to look about collisions later
|
|
|
@8220
|
19 years |
patrick |
bsp: collision detection doesn't work at all
|
|
|
@8219
|
19 years |
patrick |
bsp: new ground collision attribute tripple
|
|
|
@8218
|
19 years |
patrick |
bsp: changed the BSPEntity name to BspEntity for more consistency, …
|
|
|
@8217
|
19 years |
patrick |
bsp: major restructure: going over bsp_entity for collision detection. …
|
|
|
@8216
|
19 years |
patrick |
bsp: collision registering should now work
|
|
|
@8215
|
19 years |
patrick |
bsp: integrated the collision checks
|
|
|
@8213
|
19 years |
patrick |
bsp: integrating the bspmanager fully into the collision …
|
|
|
@8204
|
19 years |
patrick |
bsp: collision to move
|
|
|
@8203
|
19 years |
patrick |
bsp: some mods
|
|
|
@8201
|
19 years |
bottac |
bugfix
|
|
|
@8200
|
19 years |
patrick |
bsp: added the ground walk collision reaction skeletton
|
|
|
@8198
|
19 years |
bottac |
name offset
|
|
|
@8195
|
19 years |
bottac |
merged back from old branch.
|
|
|
@8192
|
19 years |
patrick |
creating bsp_model branche (MARK BSP)
|
|
copied from trunk:
|
|
|
@8190
|
19 years |
patrick |
trunk: merged the cr branche to trunk
|