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source: orxonox.OLD/branches/heathaze/src/world_entities/environments/mapped_water.cc

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(copy) @9940   18 years snellen Created branche for the development of a shader heat haze effect
copied from trunk/src/world_entities/environments/mapped_water.cc:
(edit) @9882   18 years bensch trunk: gl_multi_texture check in the material. This should resolve the …
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