# # ChangeLog for branches/mountain_lake in orxonox.OLD # # Generated by Trac 1.0.9 # Nov 26, 2024, 1:39:58 AM Wed, 28 Jun 2006 16:32:49 GMT stefalie [8885] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: ... Wed, 28 Jun 2006 16:21:24 GMT stefalie [8884] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: fading works... sometimes :-) Wed, 28 Jun 2006 15:34:52 GMT stefalie [8877] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: cleanup Wed, 28 Jun 2006 14:33:27 GMT stefalie [8868] * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: small cleanup, now lets get started with the fading ... Wed, 28 Jun 2006 14:08:57 GMT stefalie [8867] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: now its possible to set the strength of the reflection ... Wed, 28 Jun 2006 13:55:15 GMT stefalie [8866] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: now its possible to set the strength of the specular ... Wed, 28 Jun 2006 13:07:55 GMT stefalie [8859] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: rotating of the water works Wed, 28 Jun 2006 11:36:56 GMT stefalie [8848] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: added coords for all 4 verts... Tue, 27 Jun 2006 15:26:04 GMT hdavid [8837] * branches/mountain_lake/src/lib/graphics/effects/cloud_effect.cc (modified) * branches/mountain_lake/src/lib/graphics/effects/cloud_effect.h (modified) * branches/mountain_lake/src/lib/graphics/effects/rain_effect.cc (modified) branches/mountain_lake: fading sky/cloud colors works, ... Tue, 27 Jun 2006 14:40:38 GMT amaechler [8835] * branches/mountain_lake/src/Makefile.am (modified) * branches/mountain_lake/src/defs/class_id.h (modified) * branches/mountain_lake/src/lib/graphics/Makefile.am (modified) * branches/mountain_lake/src/lib/graphics/effects/lightening_effect.cc (deleted) * branches/mountain_lake/src/lib/graphics/effects/lightening_effect.h (deleted) * branches/mountain_lake/src/lib/graphics/effects/lightning_effect.cc (added) * branches/mountain_lake/src/lib/graphics/effects/lightning_effect.h (added) branches/mountain_lake: lightening polished and extended Tue, 27 Jun 2006 13:01:54 GMT stefalie [8828] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: some fading hacks... doesnt work at all... yet Tue, 27 Jun 2006 12:43:30 GMT hdavid [8826] * branches/mountain_lake/src/lib/math/vector.h (modified) branches/mountain_lake: vector != bug removed Tue, 27 Jun 2006 10:40:05 GMT stefalie [8821] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) water: minor changes Mon, 26 Jun 2006 14:23:21 GMT amaechler [8800] * branches/mountain_lake/src/world_entities/skydome.cc (modified) branches/mountain_lake: ummmmm.... Mon, 26 Jun 2006 13:54:50 GMT patrick [8799] * branches/mountain_lake (copied) created mountain lake branche for the water and weather engine team ... Mon, 26 Jun 2006 13:43:40 GMT patrick [8796] * trunk/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * trunk/src/lib/graphics/importer/bsp_manager.cc (modified) * trunk/src/world_entities/npcs/generic_npc.h (modified) merged the bsp model branche back to trunk and some npc code changes :D