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View Latest Revision
source:
orxonox.OLD
/
branches
/
multi_player_map
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Added
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Diff
Rev
Age
Author
Log Message
(edit)
@8860
19 years
rennerc
removed segfault when killing npc
(edit)
@8858
19 years
patrick
bug correct
(edit)
@8857
19 years
rennerc
handle teamkills
(edit)
@8856
19 years
rennerc
fixed segfault
(edit)
@8854
19 years
patrick
multiplayer: kill and hit event extended for event tracing
(edit)
@8851
19 years
rennerc
chat window is on TAB again
(edit)
@8850
19 years
patrick
less debug on network
(edit)
@8849
19 years
patrick
collision detection works now
(edit)
@8845
19 years
patrick
more collision checks
(edit)
@8843
19 years
patrick
radius now works
(edit)
@8842
19 years
patrick
mulitplayer distances
(edit)
@8841
19 years
patrick
muliplayer: restructuring cd code
(edit)
@8840
19 years
patrick
discovered segfault in the registerKill function from GameRules
(edit)
@8839
19 years
patrick
muliplayer: collisions with all entities expect the ones from …
(edit)
@8838
19 years
patrick
mulitplayer: debuggin session
(edit)
@8833
19 years
rennerc
dont collide player with himself
(edit)
@8832
19 years
rennerc
WorldEntity: list is synced now
(edit)
@8827
19 years
rennerc
SpawningPoint works now
(edit)
@8820
19 years
rennerc
started implementing message based spawningpoint synchronisation
(edit)
@8809
19 years
rennerc
add om_players to tick and draw list
(copy)
@8804
19 years
patrick
creating new multi_player_map branche (MARK MULTI_PLAYER)
copied from
trunk
:
(edit)
@8802
19 years
patrick
merged the network branche back to trunk
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