|
|
@6596
|
19 years |
rennerc |
fire and co should be synced
|
|
|
@6595
|
19 years |
patrick |
network: mouse caputred again
|
|
|
@6594
|
19 years |
patrick |
reverted last change
|
|
|
@6593
|
19 years |
rennerc |
using rel direction again
|
|
|
@6592
|
19 years |
rennerc |
|
|
|
@6583
|
19 years |
rennerc |
syncing abs direction now
|
|
|
@6582
|
19 years |
rennerc |
added warning when sending big packets
|
|
|
@6581
|
19 years |
rennerc |
fixed converter 0 handling
|
|
|
@6577
|
19 years |
rennerc |
|
|
|
@6575
|
19 years |
rennerc |
|
|
|
@6573
|
19 years |
rennerc |
|
|
|
@6571
|
19 years |
rennerc |
|
|
|
@6569
|
19 years |
rennerc |
|
|
|
@6566
|
19 years |
rennerc |
|
|
|
@6564
|
19 years |
bwuest |
Converter.cc changed: float converter should work now except for …
|
|
|
@6563
|
19 years |
patrick |
network: weapon draw hack
|
|
|
@6560
|
19 years |
patrick |
playable now checks for player
|
|
|
@6558
|
19 years |
rennerc |
|
|
|
@6556
|
19 years |
rennerc |
debug right thing now
|
|
|
@6554
|
19 years |
rennerc |
debug quaternion sync
|
|
|
@6553
|
19 years |
rennerc |
|
|
|
@6552
|
19 years |
rennerc |
|
|
|
@6548
|
19 years |
rennerc |
place spaceship at 0 0 0
|
|
|
@6546
|
19 years |
rennerc |
fixed bug
|
|
|
@6543
|
19 years |
rennerc |
maybe fixed bug with relative model file names
|
|
|
@6542
|
19 years |
rennerc |
habe now two offsets
|
|
|
@6541
|
19 years |
rennerc |
changed offset
|
|
|
@6539
|
19 years |
rennerc |
dont output flags
|
|
|
@6538
|
19 years |
rennerc |
spaceship
|
|
|
@6536
|
19 years |
rennerc |
pnode
|
|
|
@6534
|
19 years |
rennerc |
sync: check if model loaded
|
|
|
@6530
|
19 years |
rennerc |
debug objectname
|
|
|
@6528
|
19 years |
rennerc |
dont sync md2
|
|
|
@6527
|
19 years |
patrick |
network: spaceship has no focus anymore
|
|
|
@6526
|
19 years |
rennerc |
pnode can sync now
|
|
|
@6525
|
19 years |
patrick |
network: the gamemenu now looks quite nice. but there is more to come! …
|
|
|
@6524
|
19 years |
patrick |
network: added the planet to the menu
|
|
|
@6521
|
19 years |
patrick |
network: the background of the menu is now rotating (or the other way …
|
|
|
@6520
|
19 years |
patrick |
network: the simple menu now works. now i need more graphics, more …
|
|
|
@6516
|
19 years |
patrick |
network: imageentity working
|
|
|
@6515
|
19 years |
patrick |
network: added the ImageEntity WorldEntity class which will soon …
|
|
|
@6514
|
19 years |
patrick |
network: added the ImageEntity WorldEntity class which will soon …
|
|
|
@6511
|
19 years |
patrick |
network: skybox is now fixed, there is no seam on the border anymore, …
|
|
|
@6504
|
19 years |
patrick |
network: some more menu work. There is no menu visible yet (only for …
|
|
|
@6503
|
19 years |
rennerc |
networkGameManager now copies data to one buffer for each client
|
|
|
@6502
|
19 years |
patrick |
network: the simple menu is a game world, that is a little more …
|
|
|
@6501
|
19 years |
patrick |
network: prepearing the game menu
|
|
|
@6500
|
19 years |
patrick |
network: added branche network again: fresh copy of the trunk
|
|
copied from trunk:
|
|
|
@6480
|
19 years |
bensch |
uint to unsigned int
|