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source: orxonox.OLD/branches/proxy/src/util/multiplayer_team_deathmatch.cc

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Diff Rev Age Author Log Message
(edit) @9595   19 years patrick userId address spaces adjusted since the proxys are handled …
(edit) @9594   19 years patrick the team id is set correctly again at least for locals
(edit) @9580   19 years patrick even less debug
(edit) @9578   19 years patrick full debug out. don't start because its to overwhelming:D
(edit) @9575   19 years patrick better debug output now
(edit) @9574   19 years patrick found the bug, master-server proxy architecture is working correctly. yeaaa
(edit) @9565   19 years patrick server team joining and gui showing fix
(edit) @9564   19 years patrick nick name handling
(edit) @9504   19 years patrick - removing entities from the network works now also on proxies. - …
(edit) @9500   19 years bensch compiles again, the Playables should now be able to choose their …
(edit) @9498   19 years patrick set team id is invoked on team change
(copy) @9496   19 years bensch new copy
copied from trunk/src/util/multiplayer_team_deathmatch.cc:
(edit) @9494   19 years bensch merged the proxy back
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