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View Latest Revision
source:
orxonox.OLD
/
branches
/
proxy
/
src
/
util
/
multiplayer_team_deathmatch.cc
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Rev
Age
Author
Log Message
(edit)
@9595
18 years
patrick
userId address spaces adjusted since the proxys are handled …
(edit)
@9594
18 years
patrick
the team id is set correctly again at least for locals
(edit)
@9580
18 years
patrick
even less debug
(edit)
@9578
18 years
patrick
full debug out. don't start because its to overwhelming:D
(edit)
@9575
18 years
patrick
better debug output now
(edit)
@9574
18 years
patrick
found the bug, master-server proxy architecture is working correctly. yeaaa
(edit)
@9565
18 years
patrick
server team joining and gui showing fix
(edit)
@9564
18 years
patrick
nick name handling
(edit)
@9504
18 years
patrick
- removing entities from the network works now also on proxies. - …
(edit)
@9500
18 years
bensch
compiles again, the Playables should now be able to choose their …
(edit)
@9498
18 years
patrick
set team id is invoked on team change
(copy)
@9496
18 years
bensch
new copy
copied from
trunk/src/util/multiplayer_team_deathmatch.cc
:
(edit)
@9494
18 years
bensch
merged the proxy back
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