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source: orxonox.OLD/branches/terrain/src/world_entities/weapons/ammo_container.h

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(copy) @8295   18 years bensch create new branche terrain for Dynamic-Generating Terrain
copied from trunk/src/world_entities/weapons/ammo_container.h:
(edit) @6671   19 years bensch WeaponManger now handles Ammo. If a Weapon has NO ammo then the Ammo …
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