# # ChangeLog for branches in orxonox.OLD # # Generated by Trac 1.0.9 # Nov 29, 2024, 1:00:09 PM Wed, 28 Jun 2006 22:21:41 GMT patrick [8896] * branches/single_player_map (copied) new copy of the branche for single_player_map (MARK SPM) Wed, 28 Jun 2006 22:20:39 GMT patrick [8895] * branches/single_player_map (deleted) removing old sp branche Wed, 28 Jun 2006 22:12:44 GMT bottac [8893] * branches/single_player_map/src/lib/graphics/importer/bsp_file.cc (modified) A litlle less debug output. Wed, 28 Jun 2006 22:04:17 GMT bottac [8892] * branches/single_player_map/src/lib/graphics/importer/bsp_manager.cc (modified) Just a small cleanup. Wed, 28 Jun 2006 22:01:11 GMT patrick [8891] * branches/single_player_map/src/world_entities/creatures/fps_player.cc (modified) * branches/single_player_map/src/world_entities/weapons/fps_sniper_rifle.cc (modified) fps weapon work Wed, 28 Jun 2006 21:47:35 GMT patrick [8890] * branches/single_player_map/src/lib/collision_detection/cd_engine.cc (modified) * branches/single_player_map/src/world_entities/creatures/fps_player.cc (modified) * branches/single_player_map/src/world_entities/door.cc (modified) * branches/single_player_map/src/world_entities/door.h (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.h (modified) * branches/single_player_map/src/world_entities/weapons/fps_sniper_rifle.cc (modified) * branches/single_player_map/src/world_entities/weapons/fps_sniper_rifle.h (modified) door and weapon stuff Wed, 28 Jun 2006 19:51:05 GMT bottac [8889] * branches/single_player_map/src/lib/graphics/importer/bsp_manager.cc (modified) Done? Wed, 28 Jun 2006 19:38:32 GMT bottac [8888] * branches/single_player_map/src/lib/graphics/importer/bsp_manager.cc (modified) Not yet done. Still working on collision detection. Wed, 28 Jun 2006 19:11:54 GMT bottac [8887] * branches/single_player_map/src/lib/graphics/importer/bsp_manager.cc (modified) * branches/single_player_map/src/lib/shell/shell_command.cc (modified) Started to move collision detection / reaction to the new interface. Wed, 28 Jun 2006 17:01:42 GMT snellen [8886] * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/world_entities/door.cc (modified) * branches/single_player_map/src/world_entities/script_trigger.cc (modified) fixed bug that led to a segmentation fault while adding the ... Wed, 28 Jun 2006 16:32:49 GMT stefalie [8885] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: ... Wed, 28 Jun 2006 16:21:24 GMT stefalie [8884] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: fading works... sometimes :-) Wed, 28 Jun 2006 16:19:01 GMT patrick [8883] * branches/single_player_map/src/world_entities/door.cc (modified) door model and texture Wed, 28 Jun 2006 16:08:26 GMT patrick [8882] * branches/single_player_map/src/lib/event/event_handler.cc (modified) event grabbin removed Wed, 28 Jun 2006 16:05:06 GMT patrick [8881] * branches/single_player_map/src/world_entities/door.cc (modified) * branches/single_player_map/src/world_entities/door.h (modified) door animations again better nicer and cooler... Wed, 28 Jun 2006 16:02:33 GMT patrick [8880] * branches/single_player_map/src/lib/graphics/importer/md2/md2Model.h (modified) * branches/single_player_map/src/world_entities/door.cc (modified) * branches/single_player_map/src/world_entities/door.h (modified) door animation even nicer implemented Wed, 28 Jun 2006 15:55:06 GMT patrick [8879] * branches/single_player_map/src/lib/graphics/importer/interactive_model.h (modified) * branches/single_player_map/src/lib/graphics/importer/md2/md2Model.cc (modified) * branches/single_player_map/src/lib/graphics/importer/md2/md2Model.h (modified) * branches/single_player_map/src/world_entities/door.cc (modified) * branches/single_player_map/src/world_entities/door.h (modified) door animation functions Wed, 28 Jun 2006 15:46:39 GMT patrick [8878] * branches/single_player_map/src/lib/graphics/importer/interactive_model.h (modified) * branches/single_player_map/src/lib/graphics/importer/md2/md2Model.cc (modified) * branches/single_player_map/src/lib/graphics/importer/md2/md2Model.h (modified) * branches/single_player_map/src/world_entities/door.cc (modified) altering md2 model for dynamic animations choosement Wed, 28 Jun 2006 15:34:52 GMT stefalie [8877] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: cleanup Wed, 28 Jun 2006 15:33:20 GMT patrick [8876] * branches/single_player_map/src/defs/class_id.h (modified) * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.h (modified) * branches/single_player_map/src/world_entities/door.cc (modified) * branches/single_player_map/src/world_entities/door.h (modified) collision reaction stuff Wed, 28 Jun 2006 15:25:42 GMT patrick [8875] * branches/single_player_map/src/world_entities/door.cc (modified) * branches/single_player_map/src/world_entities/door.h (modified) door proximity algorithm Wed, 28 Jun 2006 15:08:38 GMT patrick [8874] * branches/single_player_map/src/world_entities/WorldEntities.am (modified) * branches/single_player_map/src/world_entities/door.cc (modified) * branches/single_player_map/src/world_entities/door.h (modified) check door functions Wed, 28 Jun 2006 14:59:22 GMT patrick [8873] * branches/single_player_map/src/world_entities/WorldEntities.am (modified) makefile adjusted Wed, 28 Jun 2006 14:56:34 GMT patrick [8872] * branches/single_player_map/src/world_entities/door.cc (modified) * branches/single_player_map/src/world_entities/door.h (modified) more door work Wed, 28 Jun 2006 14:49:07 GMT patrick [8871] * branches/single_player_map/src/world_entities/weapons/fps_sniper_rifle.cc (modified) adding sniper rifle Wed, 28 Jun 2006 14:48:21 GMT patrick [8870] * branches/single_player_map/src/world_entities/WorldEntities.am (modified) * branches/single_player_map/src/world_entities/door.cc (added) * branches/single_player_map/src/world_entities/door.h (added) * branches/single_player_map/src/world_entities/weapons/fps_sniper_rifle.cc (added) * branches/single_player_map/src/world_entities/weapons/fps_sniper_rifle.h (added) add doors Wed, 28 Jun 2006 14:48:16 GMT snellen [8869] * branches/single_player_map/src/lib/script_engine/script_manager.h (modified) * branches/single_player_map/src/world_entities/creatures/fps_player.cc (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) * branches/single_player_map/src/world_entities/script_trigger.cc (modified) * branches/single_player_map/src/world_entities/script_trigger.h (modified) made FPSPlayer scriptable Wed, 28 Jun 2006 14:33:27 GMT stefalie [8868] * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: small cleanup, now lets get started with the fading ... Wed, 28 Jun 2006 14:08:57 GMT stefalie [8867] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: now its possible to set the strength of the reflection ... Wed, 28 Jun 2006 13:55:15 GMT stefalie [8866] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: now its possible to set the strength of the specular ... Wed, 28 Jun 2006 13:53:00 GMT patrick [8865] * branches/single_player_map/src/lib/graphics/importer/bsp_manager.cc (modified) small adjustements Wed, 28 Jun 2006 13:51:36 GMT patrick [8864] * branches/single_player_map/src/lib/collision_reaction/collision_event.h (modified) * branches/single_player_map/src/lib/collision_reaction/cr_defs.h (modified) * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/lib/graphics/importer/bsp_manager.cc (modified) * branches/single_player_map/src/world_entities/world_entity.cc (modified) * branches/single_player_map/src/world_entities/world_entity.h (modified) new collision registration functions Wed, 28 Jun 2006 13:29:25 GMT patrick [8863] * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) reverted the collision reaction Wed, 28 Jun 2006 13:28:08 GMT patrick [8862] * branches/single_player_map/src/lib/collision_reaction/collision_event.h (modified) * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/world_entities/world_entity.h (modified) safer hiding and anhiding function Wed, 28 Jun 2006 13:18:56 GMT patrick [8861] * branches/single_player_map/src/world_entities/world_entity.h (modified) hiding unhiding functions Wed, 28 Jun 2006 13:09:54 GMT rennerc [8860] * branches/multi_player_map/src/util/multiplayer_team_deathmatch.cc (modified) * branches/multi_player_map/src/util/multiplayer_team_deathmatch.h (modified) removed segfault when killing npc Wed, 28 Jun 2006 13:07:55 GMT stefalie [8859] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: rotating of the water works Wed, 28 Jun 2006 12:50:03 GMT patrick [8858] * branches/multi_player_map/src/lib/collision_reaction/cr_object_damage.cc (modified) bug correct Wed, 28 Jun 2006 12:44:37 GMT rennerc [8857] * branches/multi_player_map/src/util/multiplayer_team_deathmatch.cc (modified) handle teamkills Wed, 28 Jun 2006 12:43:05 GMT rennerc [8856] * branches/multi_player_map/src/util/game_rules.cc (modified) * branches/multi_player_map/src/util/game_rules.h (modified) * branches/multi_player_map/src/util/multiplayer_team_deathmatch.cc (modified) fixed segfault Wed, 28 Jun 2006 12:42:50 GMT patrick [8855] * branches/single_player_map/src/lib/collision_reaction/collision_event.h (modified) multiplayer: removed bug Wed, 28 Jun 2006 12:42:19 GMT patrick [8854] * branches/multi_player_map/src/lib/collision_reaction/cr_object_damage.cc (modified) * branches/multi_player_map/src/world_entities/world_entity.cc (modified) * branches/multi_player_map/src/world_entities/world_entity.h (modified) multiplayer: kill and hit event extended for event tracing Wed, 28 Jun 2006 12:36:56 GMT patrick [8853] * branches/single_player_map/src/lib/collision_reaction/collision_event.h (modified) * branches/single_player_map/src/world_entities/world_entity.cc (modified) collision interface extended Wed, 28 Jun 2006 12:31:15 GMT patrick [8852] * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/story_entities/game_world.cc (modified) * branches/single_player_map/src/world_entities/world_entity.h (modified) collision interface extended Wed, 28 Jun 2006 12:06:10 GMT rennerc [8851] * branches/multi_player_map/src/util/multiplayer_team_deathmatch.cc (modified) chat window is on TAB again Wed, 28 Jun 2006 11:59:50 GMT patrick [8850] * branches/multi_player_map/src/lib/collision_detection/obb_tree_node.cc (modified) less debug on network Wed, 28 Jun 2006 11:49:00 GMT patrick [8849] * branches/multi_player_map/src/lib/collision_detection/obb_tree_node.cc (modified) * branches/multi_player_map/src/story_entities/multi_player_world.cc (modified) collision detection works now Wed, 28 Jun 2006 11:36:56 GMT stefalie [8848] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: added coords for all 4 verts... Wed, 28 Jun 2006 11:23:25 GMT bensch [8847] * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/lib/util/executor/executor_functional.cc (modified) * branches/single_player_map/src/lib/util/executor/executor_lua.cc (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) segfault preverter Wed, 28 Jun 2006 10:22:38 GMT patrick [8845] * branches/multi_player_map/src/lib/collision_detection/obb_tree_node.cc (modified) * branches/multi_player_map/src/story_entities/multi_player_world.cc (modified) * branches/multi_player_map/src/world_entities/world_entity.cc (modified) more collision checks Wed, 28 Jun 2006 09:27:51 GMT patrick [8843] * branches/multi_player_map/src/lib/collision_detection/obb_tree_node.cc (modified) * branches/multi_player_map/src/util/object_manager.cc (modified) radius now works Wed, 28 Jun 2006 09:11:55 GMT patrick [8842] * branches/multi_player_map/src/lib/collision_detection/bounding_volume.h (modified) * branches/multi_player_map/src/lib/collision_detection/obb_tree_node.cc (modified) * branches/multi_player_map/src/util/multiplayer_team_deathmatch.cc (modified) mulitplayer distances Wed, 28 Jun 2006 08:42:16 GMT patrick [8841] * branches/multi_player_map/src/story_entities/multi_player_world.cc (modified) * branches/multi_player_map/src/world_entities/world_entity.cc (modified) muliplayer: restructuring cd code Tue, 27 Jun 2006 23:21:37 GMT patrick [8840] * branches/multi_player_map/src/util/game_rules.cc (modified) * branches/multi_player_map/src/world_entities/space_ships/space_ship.cc (modified) discovered segfault in the registerKill function from GameRules Tue, 27 Jun 2006 23:04:04 GMT patrick [8839] * branches/multi_player_map/src/story_entities/multi_player_world.cc (modified) * branches/multi_player_map/src/world_entities/space_ships/space_ship.cc (modified) muliplayer: collisions with all entities expect the ones from ... Tue, 27 Jun 2006 22:44:07 GMT patrick [8838] * branches/multi_player_map/src/lib/collision_detection/cd_engine.cc (modified) * branches/multi_player_map/src/lib/collision_detection/obb_tree_node.cc (modified) * branches/multi_player_map/src/lib/collision_reaction/cr_object_damage.cc (modified) * branches/multi_player_map/src/story_entities/multi_player_world.cc (modified) * branches/multi_player_map/src/util/multiplayer_team_deathmatch.cc (modified) * branches/multi_player_map/src/world_entities/playable.cc (modified) * branches/multi_player_map/src/world_entities/space_ships/space_ship.cc (modified) * branches/multi_player_map/src/world_entities/world_entity.cc (modified) mulitplayer: debuggin session Tue, 27 Jun 2006 15:26:04 GMT hdavid [8837] * branches/mountain_lake/src/lib/graphics/effects/cloud_effect.cc (modified) * branches/mountain_lake/src/lib/graphics/effects/cloud_effect.h (modified) * branches/mountain_lake/src/lib/graphics/effects/rain_effect.cc (modified) branches/mountain_lake: fading sky/cloud colors works, ... Tue, 27 Jun 2006 15:08:43 GMT patrick [8836] * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) spl: collision reaction similar as it was but doesn't stick to the ... Tue, 27 Jun 2006 14:40:38 GMT amaechler [8835] * branches/mountain_lake/src/Makefile.am (modified) * branches/mountain_lake/src/defs/class_id.h (modified) * branches/mountain_lake/src/lib/graphics/Makefile.am (modified) * branches/mountain_lake/src/lib/graphics/effects/lightening_effect.cc (deleted) * branches/mountain_lake/src/lib/graphics/effects/lightening_effect.h (deleted) * branches/mountain_lake/src/lib/graphics/effects/lightning_effect.cc (added) * branches/mountain_lake/src/lib/graphics/effects/lightning_effect.h (added) branches/mountain_lake: lightening polished and extended Tue, 27 Jun 2006 14:39:15 GMT patrick [8834] * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/story_entities/multi_player_world.cc (modified) * branches/single_player_map/src/world_entities/world_entity.cc (modified) collision reaction rebwork Tue, 27 Jun 2006 14:30:47 GMT rennerc [8833] * branches/multi_player_map/src/story_entities/multi_player_world.cc (modified) dont collide player with himself Tue, 27 Jun 2006 14:29:19 GMT rennerc [8832] * branches/multi_player_map/src/world_entities/world_entity.cc (modified) * branches/multi_player_map/src/world_entities/world_entity.h (modified) WorldEntity: list is synced now Tue, 27 Jun 2006 13:51:33 GMT snellen [8831] * branches/single_player_map/src/lib/util/executor/executor_lua.h (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) Implemented executor without ret and 4 parameters, added setAbsDir ... Tue, 27 Jun 2006 13:37:07 GMT snellen [8830] * branches/single_player_map/src/lib/util/executor/executor_lua.h (modified) Implemented the executor for 5 arguments and one return value Tue, 27 Jun 2006 13:29:10 GMT snellen [8829] * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/lib/util/executor/executor_lua.h (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) continued working on turning:turning doesn't quite work Tue, 27 Jun 2006 13:01:54 GMT stefalie [8828] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) * branches/mountain_lake/src/world_entities/environments/mapped_water.h (modified) mountain_lake: some fading hacks... doesnt work at all... yet Tue, 27 Jun 2006 12:46:40 GMT rennerc [8827] * branches/multi_player_map/src/lib/network/network_game_manager.cc (modified) * branches/multi_player_map/src/util/multiplayer_team_deathmatch.cc (modified) * branches/multi_player_map/src/util/multiplayer_team_deathmatch.h (modified) * branches/multi_player_map/src/world_entities/playable.cc (modified) * branches/multi_player_map/src/world_entities/space_ships/space_ship.cc (modified) * branches/multi_player_map/src/world_entities/space_ships/space_ship.h (modified) * branches/multi_player_map/src/world_entities/spawning_point.cc (modified) * branches/multi_player_map/src/world_entities/spawning_point.h (modified) SpawningPoint works now Tue, 27 Jun 2006 12:43:30 GMT hdavid [8826] * branches/mountain_lake/src/lib/math/vector.h (modified) branches/mountain_lake: vector != bug removed Tue, 27 Jun 2006 12:32:43 GMT patrick [8825] * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) npc walking corrections Tue, 27 Jun 2006 12:31:12 GMT patrick [8824] * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/lib/math/quaternion.h (modified) * branches/single_player_map/src/lib/math/vector.h (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.h (modified) turning implemented, collision reaction disabled Tue, 27 Jun 2006 12:24:30 GMT snellen [8823] * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.h (modified) added setTime function Tue, 27 Jun 2006 11:17:53 GMT snellen [8822] * branches/single_player_map/src/lib/util/executor/executor_lua.h (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) fixed bug in ExecutorLua3ret Tue, 27 Jun 2006 10:40:05 GMT stefalie [8821] * branches/mountain_lake/src/world_entities/environments/mapped_water.cc (modified) water: minor changes Tue, 27 Jun 2006 10:37:58 GMT rennerc [8820] * branches/multi_player_map/src/lib/network/message_manager.h (modified) * branches/multi_player_map/src/world_entities/spawning_point.cc (modified) * branches/multi_player_map/src/world_entities/spawning_point.h (modified) started implementing message based spawningpoint synchronisation Mon, 26 Jun 2006 23:36:44 GMT patrick [8819] * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) ncp comments Mon, 26 Jun 2006 23:11:41 GMT patrick [8818] * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) generic npc crouch, run and stop functions Mon, 26 Jun 2006 23:02:56 GMT patrick [8817] * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.h (modified) generic npc work Mon, 26 Jun 2006 22:48:57 GMT patrick [8816] * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) spl: generic npc walking function Mon, 26 Jun 2006 16:26:21 GMT snellen [8815] * branches/single_player_map/src/lib/util/executor/executor_lua.h (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) script thestranger.lua tells thestranger to move to 288,19,208, ... Mon, 26 Jun 2006 16:13:25 GMT patrick [8814] * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) more npc interface Mon, 26 Jun 2006 16:07:19 GMT patrick [8813] * branches/single_player_map/src/world_entities/npcs/generic_npc.h (modified) more npc functions Mon, 26 Jun 2006 16:02:02 GMT patrick [8812] * branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) spl ground walking beter Mon, 26 Jun 2006 15:46:42 GMT snellen [8811] * branches/single_player_map/src/lib/util/executor/executor.cc (modified) * branches/single_player_map/src/lib/util/executor/executor.h (modified) * branches/single_player_map/src/lib/util/executor/functor_list.h (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.h (modified) * branches/single_player_map/src/world_entities/npcs/npc.cc (modified) executor should now be able to take up to 7 parameters Mon, 26 Jun 2006 15:44:24 GMT patrick [8810] * branches/single_player_map/src/world_entities/npcs/generic_npc.cc (modified) * branches/single_player_map/src/world_entities/npcs/generic_npc.h (modified) spl: simpler walking interface Mon, 26 Jun 2006 15:35:43 GMT rennerc [8809] * branches/multi_player_map/src/story_entities/multi_player_world_data.cc (modified) * branches/multi_player_map/src/util/multiplayer_team_deathmatch.cc (modified) add om_players to tick and draw list Mon, 26 Jun 2006 15:04:39 GMT snellen [8808] * branches/single_player_map/src/lib/util/executor/executor_lua.h (modified) added executor with 6 and 7 parameters Mon, 26 Jun 2006 15:03:05 GMT patrick [8807] * branches/single_player_map (copied) creating single_player_map branche again (MARK) Mon, 26 Jun 2006 14:59:32 GMT patrick [8806] * branches/single_player_map (deleted) removind single_player_map branche again for newer version Mon, 26 Jun 2006 14:48:24 GMT patrick [8804] * branches/multi_player_map (copied) creating new multi_player_map branche (MARK MULTI_PLAYER) Mon, 26 Jun 2006 14:47:14 GMT patrick [8803] * branches/network (deleted) removing old newtork branch Mon, 26 Jun 2006 14:30:31 GMT rennerc [8801] * branches/network/src/util/game_rules.h (modified) * branches/network/src/util/multiplayer_team_deathmatch.cc (modified) * branches/network/src/util/multiplayer_team_deathmatch.h (modified) * branches/network/src/world_entities/spawning_point.cc (modified) * branches/network/src/world_entities/spawning_point.h (modified) finished spawningpoint for spawning playables Mon, 26 Jun 2006 14:23:21 GMT amaechler [8800] * branches/mountain_lake/src/world_entities/skydome.cc (modified) branches/mountain_lake: ummmmm.... Mon, 26 Jun 2006 13:54:50 GMT patrick [8799] * branches/mountain_lake (copied) created mountain lake branche for the water and weather engine team ... Mon, 26 Jun 2006 13:48:47 GMT rennerc [8798] * branches/network/src/util/game_rules.cc (modified) * branches/network/src/util/multiplayer_team_deathmatch.cc (modified) * branches/network/src/world_entities/spawning_point.cc (modified) * branches/network/src/world_entities/spawning_point.h (modified) network changes Mon, 26 Jun 2006 13:48:03 GMT patrick [8797] * branches/bsp_model (deleted) removed bsp model branche Mon, 26 Jun 2006 13:38:05 GMT patrick [8795] * branches/water (deleted) removed old water branche Mon, 26 Jun 2006 13:37:04 GMT patrick [8794] * branches/atmospheric_engine (deleted) removed old mountain lake branche Mon, 26 Jun 2006 12:59:03 GMT stefalie [8791] * branches/water/src/world_entities/environments/mapped_water.cc (modified) * branches/water/src/world_entities/environments/mapped_water.h (modified) water: some hacks... and 3 fade functions... but not done yet Mon, 26 Jun 2006 12:48:41 GMT hdavid [8790] * branches/atmospheric_engine/src/lib/graphics/effects/cloud_effect.cc (modified) branches/atmospheric_engine: activating rain effect changes the ... Mon, 26 Jun 2006 12:45:28 GMT hdavid [8789] * branches/atmospheric_engine/src/lib/graphics/effects/cloud_effect.cc (modified) * branches/atmospheric_engine/src/lib/graphics/effects/cloud_effect.h (modified) branches/atmospheric_engine: activating rain effect changes the ...