|
|
@6265
|
19 years |
bensch |
heightMap: drawing works: *fu* GLubyte…
|
|
|
@6264
|
19 years |
bensch |
heightmap: triangle strips
|
|
|
@6263
|
19 years |
bensch |
heightmap: changes to revert afterwards
|
|
|
@6262
|
19 years |
bensch |
heightmap: better stripes (vector instead of tArray)
|
|
|
@6261
|
19 years |
bensch |
heightmap: better stipes
|
|
|
@6260
|
19 years |
hdavid |
branches\avi_play: MediaContainer::getFrame(int frame_number) works
|
|
|
@6259
|
19 years |
bensch |
heightMap: vertex-array draws as it should
|
|
|
@6258
|
19 years |
rennerc |
network_world.cc: the client does not create the skybox anymore
|
|
|
@6257
|
19 years |
rennerc |
class_id.h: changed CL_ENTITY_MANAGER to CL_NETWORK_GAME_MANAGER …
|
|
|
@6256
|
19 years |
rennerc |
network_socket: can now send more than 255 bytes
network_game_manager: …
|
|
|
@6255
|
19 years |
snellen |
guiding_misslie.cc updated, targeting_turret added
|
|
|
@6254
|
19 years |
stefalie |
branches\avi_play: some changes….
|
|
|
@6252
|
19 years |
patrick |
network: less output
|
|
|
@6251
|
19 years |
patrick |
network: debug less and client fix
|
|
|
@6250
|
19 years |
patrick |
network: network game manager now sounds good
|
|
|
@6249
|
19 years |
bottac |
Uses VertexArrayModel now
|
|
|
@6248
|
19 years |
bknecht |
Control: Dynamic camera is now finished
|
|
|
@6247
|
19 years |
bensch |
branches: added power-ups branche as a copy of the trunk again
|
|
|
@6246
|
19 years |
bwuest |
converter stuff changed
|
|
|
@6245
|
19 years |
bensch |
branches: deleted even older power-ups
|
|
|
@6244
|
19 years |
bensch |
branches: delete old powerups
|
|
|
@6242
|
19 years |
bknecht |
Control: Helicopter updated
|
|
|
@6240
|
19 years |
patrick |
network: singleton fix
|
|
|
@6239
|
19 years |
patrick |
network: singleton fix
|
|
|
@6238
|
19 years |
patrick |
network: singleton fix
|
|
|
@6237
|
19 years |
bensch |
branches: delete christmas branche again
|
|
|
@6236
|
19 years |
snellen |
space_ship.cc updated
|
|
|
@6235
|
19 years |
manuel |
some small fixes before trunk merge
|
|
|
@6234
|
19 years |
snellen |
playable.cc and space_ship.cc updated
|
|
|
@6233
|
19 years |
manuel |
powerup: merged old powerups into new trunk framework
|
|
|
@6232
|
19 years |
bknecht |
Control: more realistic helicopter-control
|
|
|
@6231
|
19 years |
rennerc |
network_game_manager now works with new converter
|
|
|
@6230
|
19 years |
patrick |
network bla
|
|
|
@6229
|
19 years |
bwuest |
converter.h and converter.cc!
|
|
|
@6228
|
19 years |
bwuest |
Take my converter.h again!
|
|
|
@6227
|
19 years |
bottac |
getHeight implemented
support for 'colour maps'
|
|
|
@6226
|
19 years |
bensch |
orxonox/branches/network: list included
|
|
|
@6225
|
19 years |
bwuest |
Take my converter.h!
|
|
|
@6224
|
19 years |
bensch |
branches: copied trunk to spaceshipcontrol again
|
|
|
@6223
|
19 years |
bensch |
branches: copied trunk to powerups
|
|
|
@6221
|
19 years |
bensch |
branches: deleted branche spaceshipcontroll
|
|
|
@6220
|
19 years |
rennerc |
network_stream: server now sends the entity list to clients
|
|
|
@6219
|
19 years |
rennerc |
network_game_manager: implemented some functions
|
|
|
@6218
|
19 years |
bensch |
christmas: enter-leave events
|
|
|
@6217
|
19 years |
patrick |
christmas: the animation is now also loadable
|
|
|
@6216
|
19 years |
bensch |
christmas: chaging of entities works
|
|
|
@6215
|
19 years |
bensch |
christmas: changing the ship
|
|
|
@6214
|
19 years |
rennerc |
network_game_manager: implemented some functions
|
|
|
@6213
|
19 years |
bensch |
cristmas: crosshair hide and Helicopter added
|
|
|
@6212
|
19 years |
bensch |
orxonox/trunk: target strafes with mouse-movement
|
|
|
@6211
|
19 years |
patrick |
christmas: speed down
|
|
|
@6210
|
19 years |
patrick |
christmas: world setup
|
|
|
@6209
|
19 years |
bensch |
orxonox/trunk: control works (more or less)
|
|
|
@6208
|
19 years |
bensch |
orxonox/trunk: new control
|
|
|
@6207
|
19 years |
patrick |
christmas: test_entity is now also loadable and heavily used in the …
|
|
|
@6206
|
19 years |
bensch |
christmas: split control to X and Y
|
|
|
@6205
|
19 years |
patrick |
christmas: added shooting animation and weapon
|
|
|
@6204
|
19 years |
patrick |
christmas: uninitialized value fix
|
|
|
@6203
|
19 years |
patrick |
christmas: free movement, but not yet good
|
|
|
@6202
|
19 years |
bensch |
christmas: better snow
|
|
|
@6201
|
19 years |
patrick |
chrismas: player jump fix
|
|
|
@6200
|
19 years |
patrick |
chrismas: player jump fix
|
|
|
@6199
|
19 years |
patrick |
christmas: jumping now also works
|
|
|
@6198
|
19 years |
patrick |
christmas: better control now
|
|
|
@6197
|
19 years |
bwuest |
converter.h and converter.cc changed: Conversion float to byte* and …
|
|
|
@6196
|
19 years |
bensch |
branches: moved old power-ups away
|
|
|
@6195
|
19 years |
patrick |
christmas: some work on the creature control. not yet finished
|
|
|
@6194
|
19 years |
bensch |
christmas: all ignores finished
|
|
|
@6193
|
19 years |
bensch |
christmas: ignores
|
|
|
@6192
|
19 years |
bensch |
christmas: ignores
|
|
|
@6191
|
19 years |
patrick |
christmas: the texture gets loaded now and is loadable
|
|
|
@6190
|
19 years |
rennerc |
synchronizeable: added sender parameter to writeBytes
network_stream: …
|
|
|
@6189
|
19 years |
bensch |
christmas: clean delete again (backward deletion)
|
|
|
@6188
|
19 years |
patrick |
christmas: got the md2 bug. the devil is in the detail
|
|
|
@6187
|
19 years |
bensch |
branches/christmas removed many include 'list.h'
|
|
|
@6186
|
19 years |
bensch |
christmas less include
|
|
|
@6185
|
19 years |
bensch |
christmas: resourceManager uses std::list
|
|
|
@6184
|
19 years |
patrick |
christmas: importer now supports also md2 models
|
|
|
@6183
|
19 years |
bensch |
banches: copied the trunk to spaceshipcontroll again
|
|
|
@6182
|
19 years |
bensch |
branches: deleted te spaceshipcontrol branche
|
|
|
@6181
|
19 years |
patrick |
christmas: alternative draw funciton
|
|
|
@6180
|
19 years |
patrick |
christmas: cleaned up the model package
|
|
|
@6179
|
19 years |
patrick |
christmas: the draw funciton now is original again
|
|
|
@6178
|
19 years |
patrick |
christmas: the texture path is now relativ
|
|
|
@6177
|
19 years |
patrick |
christmas: the world entity is now as it was
|
|
|
@6176
|
19 years |
patrick |
christmas: the md2_creature now draws the way it should
|
|
|
@6175
|
19 years |
patrick |
christmas: the md2model has now const draw functions
|
|
|
@6174
|
19 years |
patrick |
christmas: not yet rendering correctly
|
|
|
@6173
|
19 years |
bensch |
christmas: aiming works again
|
|
|
@6172
|
19 years |
patrick |
christmas: framework update
|
|
|
@6171
|
19 years |
bensch |
christmas: fixed the linking bug
|
|
|
@6170
|
19 years |
patrick |
christmas: link error
|
|
|
@6169
|
19 years |
patrick |
christmas: model loading progress
|
|
|
@6168
|
19 years |
hdavid |
branches\avi_play: animations play with the correct framerate
|
|
|
@6167
|
19 years |
patrick |
christmas: md2 model loading issues
|
|
|
@6166
|
19 years |
patrick |
christmas: added some new model class
|
|
|
@6165
|
19 years |
patrick |
branches: added a branche christmas for some christmas tests
|
|
|
@6163
|
19 years |
hdavid |
branches\avi_play: added ability to get the frames in a list
|
|
|
@6161
|
19 years |
snellen |
guided_missile.cc in /world_entities/weapons updated
|
|
|
@6160
|
19 years |
hdavid |
branches/avi_play: frames are displayed correct and fast…took me …
|
|
|