|
|
@8664
|
18 years |
bensch |
better handling
|
|
|
@8663
|
18 years |
hdavid |
branches/atmospheric_engine: cloud animation works
|
|
|
@8662
|
18 years |
patrick |
bsp: md3 less debug output
|
|
|
@8661
|
18 years |
patrick |
bsp: hunted the bug down. may this be a sign for all other bugs
|
|
|
@8660
|
18 years |
patrick |
bsp: found the interpolation bug, tracing
|
|
|
@8659
|
18 years |
patrick |
bsp: md3 interkeyframe animation works now
|
|
|
@8658
|
18 years |
patrick |
bsp: md3 bone frame informtions read differently from the binary file, …
|
|
|
@8657
|
18 years |
patrick |
bsp: md3 mesh messing up during animation
|
|
|
@8656
|
18 years |
patrick |
bsp: md3 interpolation less animations working focus
|
|
|
@8655
|
18 years |
patrick |
bsp: found some pretty bugs in the animation code. more to be expected.
|
|
|
@8654
|
18 years |
patrick |
bsp: md3 model:
- traced the segfault, animation now gets …
|
|
|
@8653
|
18 years |
bensch |
select works (more or less)
|
|
|
@8652
|
18 years |
bensch |
renamings
|
|
|
@8651
|
18 years |
bensch |
gui: table drawn correctly
|
|
|
@8650
|
18 years |
bensch |
better draw
|
|
|
@8649
|
18 years |
bensch |
better draw
|
|
|
@8648
|
18 years |
ponder |
Disabled depth test for the skybox. Its not necessary. And this way we …
|
|
|
@8647
|
18 years |
bensch |
correct Values of Boxes
|
|
|
@8646
|
18 years |
rennerc |
++
spelling
|
|
|
@8645
|
18 years |
patrick |
bsp: md3 model animation doesn't work yet ,flush
|
|
|
@8644
|
18 years |
patrick |
bsp: md3 model animation algorithm probably finished
|
|
|
@8643
|
18 years |
rennerc |
chatting works now with right names
|
|
|
@8642
|
18 years |
ponder |
Removed two bugs
1. The indices weren't copied properly to the shared …
|
|
|
@8641
|
18 years |
ponder |
The level four pages are now merged into large buffers. Its not …
|
|
|
@8640
|
18 years |
patrick |
bsp: md3 model animation main alg
|
|
|
@8639
|
18 years |
hdavid |
branches/atmospheric_engine
|
|
|
@8638
|
18 years |
patrick |
bsp: md3 more md3 animation stuff
|
|
|
@8637
|
18 years |
patrick |
bsp: md3 animation work
|
|
|
@8636
|
18 years |
hdavid |
branches/atmospheric_engine: creating clouds with the shader works, …
|
|
|
@8635
|
18 years |
rennerc |
mini shell works
|
|
|
@8634
|
18 years |
patrick |
bsp: all md3 submodels are now correctly drawn, fixed the bug. now …
|
|
|
@8633
|
18 years |
bensch |
getting position test
|
|
|
@8632
|
18 years |
stefalie |
water: mighty reflection is still at the wrong place
|
|
|
@8631
|
18 years |
bensch |
gui: color-animation
|
|
|
@8630
|
18 years |
stefalie |
water: one bug left
|
|
|
@8629
|
18 years |
bensch |
orxonox/gui: rasterized (strange look, but ok)
|
|
|
@8628
|
18 years |
stefalie |
water: cleanup and waste of time, but i got nothing better to do
|
|
|
@8627
|
18 years |
bensch |
orxonox/gui: text is positioned
|
|
|
@8626
|
18 years |
bensch |
repositioning Text
|
|
|
@8625
|
18 years |
bensch |
branches: new copy of the trunk
|
|
|
@8624
|
18 years |
bensch |
delete merged branche
|
|
|
@8622
|
18 years |
stefalie |
water: cleanup… and hey: the mighty reflection is back
|
|
|
@8621
|
18 years |
bensch |
new copy of the trunk
|
|
|
@8620
|
18 years |
bensch |
delete merged branche
|
|
|
@8618
|
18 years |
bensch |
gui: no more segfaults
|
|
|
@8617
|
18 years |
stefalie |
water: minor cleanup and the waterflow doesnt depend on the framerate …
|
|
|
@8616
|
18 years |
bensch |
orxonox/gui: start the stuff
|
|
|
@8615
|
18 years |
bensch |
gui: more about the table
|
|
|
@8614
|
18 years |
bensch |
gui: added table
|
|
|
@8613
|
18 years |
bensch |
gui: text animates again
|
|
|
@8612
|
18 years |
bensch |
better coloring
|
|
|
@8611
|
18 years |
bensch |
background Color animatable
|
|
|
@8610
|
18 years |
bensch |
container-background (to laugh at :/)
|
|
|
@8609
|
18 years |
bensch |
image ok again
|
|
|
@8608
|
18 years |
bensch |
animateback works
|
|
|
@8607
|
18 years |
bensch |
orxonox/gui: looks like before now, but way cooler
|
|
|
@8606
|
18 years |
bensch |
gui: almost the same functionality
|
|
|
@8605
|
18 years |
bensch |
orxonox/gui: fading works again
|
|
|
@8604
|
18 years |
bensch |
orxonox/gui: debug works: resetStyle was missing
|
|
|
@8603
|
18 years |
bensch |
debug function
|
|
|
@8602
|
18 years |
patrick |
bsp: workd flush
|
|
|
@8601
|
18 years |
patrick |
bsp: md3 tag rotation and submodel drawing issue
|
|
|
@8600
|
18 years |
patrick |
bsp: md3 tag rotation and submodel drawing issue
|
|
|
@8599
|
18 years |
bensch |
compiling every-wehere:
|
|
|
@8598
|
18 years |
bensch |
style enbedded into gui, as it was redundant
|
|
|
@8597
|
18 years |
patrick |
bsp: md3 child models work started
|
|
|
@8596
|
18 years |
bensch |
init
|
|
|
@8595
|
18 years |
ponder |
BufferBroker needs an update. Its broken!
|
|
|
@8594
|
18 years |
bensch |
typo
|
|
|
@8593
|
18 years |
ponder |
|
|
|
@8592
|
18 years |
patrick |
bsp: loading the all of the md3 models
|
|
|
@8591
|
18 years |
patrick |
bsp: md3_config is loaded correctly via resource manager
|
|
|
@8590
|
18 years |
patrick |
bsp: md3 integrated to the resource manager
|
|
|
@8589
|
18 years |
rennerc |
chat works now
|
|
|
@8588
|
18 years |
rennerc |
implemented chat functionality
|
|
|
@8587
|
18 years |
stefalie |
water: refl- and refr.bmp aint needes anymore, thx bensch, only one …
|
|
|
@8586
|
18 years |
stefalie |
water: waterheight bug is fixxed, but the mighty reflection is still …
|
|
|
@8585
|
18 years |
stefalie |
branches/atmospheric_engine: noise function for creating clouds
|
|
|
@8584
|
18 years |
bensch |
orxonox/gui: more implemented inside of the State, not it looks worse …
|
|
|
@8583
|
18 years |
bensch |
gui: using style.
|
|
|
@8582
|
18 years |
bensch |
more functionality when loading styles
|
|
|
@8581
|
18 years |
patrick |
bsp: more npc function. very small change:D
|
|
|
@8580
|
18 years |
patrick |
bsp: md3 more modular loading.
|
|
|
@8579
|
18 years |
patrick |
bsp: md3 reads the tags betters now
|
|
|
@8578
|
18 years |
patrick |
bsp: md3 model: turned the axis because q3 uses other axis
|
|
|
@8577
|
18 years |
patrick |
bsp: md3 found the bug and eliminated it! he's dead, McCoy
|
|
|
@8576
|
18 years |
patrick |
bsp: md3 found one bug, working on it
|
|
|
@8575
|
18 years |
bensch |
gui: better names
|
|
|
@8574
|
18 years |
patrick |
bsp: md3 - found bug source: no correct vertex interpolation made until now
|
|
|
@8573
|
18 years |
patrick |
bsp: bug-hunting: md3 data read in correctly, no bugs here, expanding …
|
|
|
@8572
|
18 years |
bensch |
gui: nicer looks of Material
|
|
|
@8571
|
18 years |
bensch |
Material should be fully loadable
|
|
|
@8570
|
18 years |
ponder |
Added the buffer-broker class to the repository
|
|
|
@8569
|
18 years |
ponder |
- The terrain now uses VBO's instead of VARS. Its possible to switch …
|
|
|
@8568
|
18 years |
patrick |
bsp: work flush
|
|
|
@8567
|
18 years |
patrick |
bsp: md3 model draws but its all screwed up:D
|
|
|
@8566
|
18 years |
patrick |
bsp: md3 model drawing now works, but doesn't do anything
|
|
|
@8565
|
18 years |
patrick |
bsp: switched to const drawing function… this was quite messy
|
|
|
@8564
|
18 years |
patrick |
trying to break down the draw function into cont functions
|
|
|
@8563
|
18 years |
patrick |
bsp: making the draw function const… this one is hard:(
|
|
|