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source: orxonox.OLD/branches

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Diff Rev Age Author Log Message
(edit) @8882   18 years patrick event grabbin removed
(edit) @8881   18 years patrick door animations again better nicer and cooler…
(edit) @8880   18 years patrick door animation even nicer implemented
(edit) @8879   18 years patrick door animation functions
(edit) @8878   18 years patrick altering md2 model for dynamic animations choosement
(edit) @8877   18 years stefalie mountain_lake: cleanup
(edit) @8876   18 years patrick collision reaction stuff
(edit) @8875   18 years patrick door proximity algorithm
(edit) @8874   18 years patrick check door functions
(edit) @8873   18 years patrick makefile adjusted
(edit) @8872   18 years patrick more door work
(edit) @8871   18 years patrick adding sniper rifle
(edit) @8870   18 years patrick add doors
(edit) @8869   18 years snellen made FPSPlayer scriptable
(edit) @8868   18 years stefalie mountain_lake: small cleanup, now lets get started with the fading …
(edit) @8867   18 years stefalie mountain_lake: now its possible to set the strength of the reflection …
(edit) @8866   18 years stefalie mountain_lake: now its possible to set the strength of the specular …
(edit) @8865   18 years patrick small adjustements
(edit) @8864   18 years patrick new collision registration functions
(edit) @8863   18 years patrick reverted the collision reaction
(edit) @8862   18 years patrick safer hiding and anhiding function
(edit) @8861   18 years patrick hiding unhiding functions
(edit) @8860   18 years rennerc removed segfault when killing npc
(edit) @8859   18 years stefalie mountain_lake: rotating of the water works
(edit) @8858   18 years patrick bug correct
(edit) @8857   18 years rennerc handle teamkills
(edit) @8856   18 years rennerc fixed segfault
(edit) @8855   18 years patrick multiplayer: removed bug
(edit) @8854   18 years patrick multiplayer: kill and hit event extended for event tracing
(edit) @8853   18 years patrick collision interface extended
(edit) @8852   18 years patrick collision interface extended
(edit) @8851   18 years rennerc chat window is on TAB again
(edit) @8850   18 years patrick less debug on network
(edit) @8849   18 years patrick collision detection works now
(edit) @8848   18 years stefalie mountain_lake: added coords for all 4 verts…
(edit) @8847   18 years bensch segfault preverter
(edit) @8845   18 years patrick more collision checks
(edit) @8843   18 years patrick radius now works
(edit) @8842   18 years patrick mulitplayer distances
(edit) @8841   18 years patrick muliplayer: restructuring cd code
(edit) @8840   18 years patrick discovered segfault in the registerKill function from GameRules
(edit) @8839   18 years patrick muliplayer: collisions with all entities expect the ones from …
(edit) @8838   18 years patrick mulitplayer: debuggin session
(edit) @8837   18 years hdavid branches/mountain_lake: fading sky/cloud colors works, …
(edit) @8836   18 years patrick spl: collision reaction similar as it was but doesn't stick to the …
(edit) @8835   18 years amaechler branches/mountain_lake: lightening polished and extended
(edit) @8834   18 years patrick collision reaction rebwork
(edit) @8833   18 years rennerc dont collide player with himself
(edit) @8832   18 years rennerc WorldEntity: list is synced now
(edit) @8831   18 years snellen Implemented executor without ret and 4 parameters, added setAbsDir and …
(edit) @8830   18 years snellen Implemented the executor for 5 arguments and one return value
(edit) @8829   18 years snellen continued working on turning:turning doesn't quite work
(edit) @8828   18 years stefalie mountain_lake: some fading hacks… doesnt work at all… yet
(edit) @8827   18 years rennerc SpawningPoint works now
(edit) @8826   18 years hdavid branches/mountain_lake: vector != bug removed
(edit) @8825   18 years patrick npc walking corrections
(edit) @8824   18 years patrick turning implemented, collision reaction disabled
(edit) @8823   18 years snellen added setTime function
(edit) @8822   18 years snellen fixed bug in ExecutorLua3ret
(edit) @8821   18 years stefalie water: minor changes
(edit) @8820   18 years rennerc started implementing message based spawningpoint synchronisation
(edit) @8819   18 years patrick ncp comments
(edit) @8818   18 years patrick generic npc crouch, run and stop functions
(edit) @8817   18 years patrick generic npc work
(edit) @8816   18 years patrick spl: generic npc walking function
(edit) @8815   18 years snellen script thestranger.lua tells thestranger to move to 288,19,208, …
(edit) @8814   18 years patrick more npc interface
(edit) @8813   18 years patrick more npc functions
(edit) @8812   18 years patrick spl ground walking beter
(edit) @8811   18 years snellen executor should now be able to take up to 7 parameters
(edit) @8810   18 years patrick spl: simpler walking interface
(edit) @8809   18 years rennerc add om_players to tick and draw list
(edit) @8808   18 years snellen added executor with 6 and 7 parameters
(edit) @8807   18 years patrick creating single_player_map branche again (MARK)
(edit) @8806   18 years patrick removind single_player_map branche again for newer version
(edit) @8804   18 years patrick creating new multi_player_map branche (MARK MULTI_PLAYER)
(edit) @8803   18 years patrick removing old newtork branch
(edit) @8801   18 years rennerc finished spawningpoint for spawning playables
(edit) @8800   18 years amaechler branches/mountain_lake: ummmmm….
(edit) @8799   18 years patrick created mountain lake branche for the water and weather engine team …
(edit) @8798   18 years rennerc network changes
(edit) @8797   18 years patrick removed bsp model branche
(edit) @8795   18 years patrick removed old water branche
(edit) @8794   18 years patrick removed old mountain lake branche
(edit) @8791   18 years stefalie water: some hacks… and 3 fade functions… but not done yet
(edit) @8790   18 years hdavid branches/atmospheric_engine: activating rain effect changes the cloud- …
(edit) @8789   18 years hdavid branches/atmospheric_engine: activating rain effect changes the cloud- …
(edit) @8788   18 years stefalie water: param reset functions work, the fade functions are next
(edit) @8787   18 years hdavid branches/atmospheric_engine: activating rain effect changes the cloud- …
(edit) @8786   18 years rennerc TODO -= 2
(edit) @8785   18 years patrick creating a new branche singple_player_map (MARK SP)
(edit) @8784   18 years patrick removing old branche script engine
(edit) @8782   18 years rennerc MultiplayerTeamDeathmatch: added functions to handle kills/respawns
(edit) @8781   18 years hdavid branches/atmospheric_engine: cloud effect
(edit) @8780   18 years bottac bbox collision.
(edit) @8775   18 years ponder - Applied a small change to sounrd_buffer and ogg_player in order to …
(edit) @8774   18 years rennerc frag table can be hidden with f1 now
(edit) @8773   18 years rennerc true stats sould be shown now
(edit) @8772   18 years rennerc removed old deathScreen from MultiplayerTeamDeathmatch
(edit) @8771   18 years amaechler branches/atmospheric_engine: rainsound fade working and comments
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