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source: orxonox.OLD/branches

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Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @8941   18 years patrick isOnGround bug found and repair station workd
(edit) @8940   18 years patrick falling down fps player
(edit) @8939   18 years patrick world entity on ground function
(edit) @8938   18 years patrick x and y checking for now finished
(edit) @8937   18 years patrick much better axis now
(edit) @8936   18 years patrick fixed the fast animation bug. now npc have normal animation speed
(edit) @8935   18 years patrick better axis now
(edit) @8934   18 years patrick found a major error in the cr alg
(edit) @8933   18 years patrick front collision alg should work
(edit) @8932   18 years patrick working with directions
(edit) @8931   18 years patrick repair station work, collision reaction
(edit) @8930   18 years bottac
(edit) @8929   18 years ponder - added a clipping plane for removing popping effects - put the update …
(edit) @8928   18 years patrick bug correct
(edit) @8927   18 years patrick collision reactin output different
(edit) @8926   18 years bottac collision coordinates fixed.
(edit) @8925   18 years patrick all axis check and more debug out
(edit) @8924   18 years patrick collision reaction refine
(edit) @8923   18 years patrick ground collision detection advanc
(edit) @8922   18 years patrick the ground walking algorithm is almost working again
(edit) @8921   18 years stefalie mountain_lake: save params done, but it's not really nice
(edit) @8920   18 years stefalie mountain_lake: waterColor works
(edit) @8919   18 years stefalie mountain_lake: waterColor fading compiles, but doesnt work yet
(edit) @8918   18 years stefalie mountain_lake: waterHeight fading works
(edit) @8917   18 years snellen made genericNPC::finalGoalReached() scriptable
(edit) @8916   18 years stefalie mountain_lake: fader gui works, fading also (but its a bit hacky)
(edit) @8915   18 years snellen events get grabed now
(edit) @8914   18 years bensch compiles again
(edit) @8913   18 years bensch walk should work
(edit) @8912   18 years bottac Collision detection working again.
(edit) @8911   18 years amaechler branches/moutnain_lake: lightning hacking, skycolor not working yet
(edit) @8910   18 years bottac Still not working.
(edit) @8909   18 years bensch better impementation
(edit) @8908   18 years bensch orxonox/sp: begin new GenNPC
(edit) @8907   18 years bottac further bugs fixed.
(edit) @8906   18 years bensch Gui Element
(edit) @8905   18 years amaechler branches/atmospheric_engine: rain fading fixed - tadaaa
(edit) @8904   18 years bottac bugfix
(edit) @8903   18 years hdavid branches/mountain_lake
(edit) @8902   18 years hdavid branches/mountain_lake
(edit) @8901   18 years patrick doors work fine now
(edit) @8900   18 years patrick gun is positioned correctly now
(edit) @8899   18 years patrick material displayed now and better
(edit) @8898   18 years patrick material displayed now and better
(edit) @8897   18 years patrick sniper rifle is added, orientation still false
(edit) @8896   18 years patrick new copy of the branche for single_player_map (MARK SPM)
(edit) @8895   18 years patrick removing old sp branche
(edit) @8893   18 years bottac A litlle less debug output.
(edit) @8892   18 years bottac Just a small cleanup.
(edit) @8891   18 years patrick fps weapon work
(edit) @8890   18 years patrick door and weapon stuff
(edit) @8889   18 years bottac Done?
(edit) @8888   18 years bottac Not yet done. Still working on collision detection.
(edit) @8887   18 years bottac Started to move collision detection / reaction to the new interface.
(edit) @8886   18 years snellen fixed bug that led to a segmentation fault while adding the …
(edit) @8885   18 years stefalie mountain_lake: …
(edit) @8884   18 years stefalie mountain_lake: fading works… sometimes :-)
(edit) @8883   18 years patrick door model and texture
(edit) @8882   18 years patrick event grabbin removed
(edit) @8881   18 years patrick door animations again better nicer and cooler…
(edit) @8880   18 years patrick door animation even nicer implemented
(edit) @8879   18 years patrick door animation functions
(edit) @8878   18 years patrick altering md2 model for dynamic animations choosement
(edit) @8877   18 years stefalie mountain_lake: cleanup
(edit) @8876   18 years patrick collision reaction stuff
(edit) @8875   18 years patrick door proximity algorithm
(edit) @8874   18 years patrick check door functions
(edit) @8873   18 years patrick makefile adjusted
(edit) @8872   18 years patrick more door work
(edit) @8871   18 years patrick adding sniper rifle
(edit) @8870   18 years patrick add doors
(edit) @8869   18 years snellen made FPSPlayer scriptable
(edit) @8868   18 years stefalie mountain_lake: small cleanup, now lets get started with the fading …
(edit) @8867   18 years stefalie mountain_lake: now its possible to set the strength of the reflection …
(edit) @8866   18 years stefalie mountain_lake: now its possible to set the strength of the specular …
(edit) @8865   18 years patrick small adjustements
(edit) @8864   18 years patrick new collision registration functions
(edit) @8863   18 years patrick reverted the collision reaction
(edit) @8862   18 years patrick safer hiding and anhiding function
(edit) @8861   18 years patrick hiding unhiding functions
(edit) @8860   18 years rennerc removed segfault when killing npc
(edit) @8859   18 years stefalie mountain_lake: rotating of the water works
(edit) @8858   18 years patrick bug correct
(edit) @8857   18 years rennerc handle teamkills
(edit) @8856   18 years rennerc fixed segfault
(edit) @8855   18 years patrick multiplayer: removed bug
(edit) @8854   18 years patrick multiplayer: kill and hit event extended for event tracing
(edit) @8853   18 years patrick collision interface extended
(edit) @8852   18 years patrick collision interface extended
(edit) @8851   18 years rennerc chat window is on TAB again
(edit) @8850   18 years patrick less debug on network
(edit) @8849   18 years patrick collision detection works now
(edit) @8848   18 years stefalie mountain_lake: added coords for all 4 verts…
(edit) @8847   18 years bensch segfault preverter
(edit) @8845   18 years patrick more collision checks
(edit) @8843   18 years patrick radius now works
(edit) @8842   18 years patrick mulitplayer distances
(edit) @8841   18 years patrick muliplayer: restructuring cd code
(edit) @8840   18 years patrick discovered segfault in the registerKill function from GameRules
(edit) @8839   18 years patrick muliplayer: collisions with all entities expect the ones from …
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