|
|
@8965
|
18 years |
ponder |
Added debug information to the terrain
|
|
|
@8964
|
18 years |
patrick |
crouch and run work also
|
|
|
@8963
|
18 years |
patrick |
direction change soft now
|
|
|
@8962
|
18 years |
ponder |
another change acinclude.m4
|
|
|
@8961
|
18 years |
patrick |
orientation works too, its probably a little bit crapy but it works
|
|
|
@8960
|
18 years |
ponder |
another change to acinclude.m4
|
|
|
@8959
|
18 years |
patrick |
running should work too now
|
|
|
@8958
|
18 years |
ponder |
another change to m4
|
|
|
@8957
|
18 years |
patrick |
animation should be initialized correctly now
|
|
|
@8956
|
18 years |
ponder |
changes in acinclude.m4
|
|
|
@8955
|
18 years |
patrick |
animations do not jump now
|
|
|
@8954
|
18 years |
patrick |
small bug
|
|
|
@8953
|
18 years |
patrick |
walking now correclty
|
|
|
@8952
|
18 years |
snellen |
corrected typo
|
|
|
@8951
|
18 years |
patrick |
generic_npc now sets the animation and moves
|
|
|
@8950
|
18 years |
ponder |
Minor changes to the terrain
|
|
|
@8949
|
18 years |
stefalie |
mountain_lake: changed saveParams method and MappedWater is now scritable
|
|
|
@8948
|
18 years |
hdavid |
branches/mountain_lake
|
|
|
@8947
|
18 years |
hdavid |
branches/mountain_lake: cloud effect is scriptable
|
|
|
@8946
|
18 years |
hdavid |
branches/mountain_lake: deactivating clouds also deactivates the skydome
|
|
|
@8945
|
18 years |
patrick |
repair station works now. one point less in the todo list
|
|
|
@8944
|
18 years |
patrick |
falling now works berfectly
|
|
|
@8943
|
18 years |
patrick |
model sticks to ground. no wall cd yet
|
|
|
@8942
|
18 years |
patrick |
more repair station
|
|
|
@8941
|
18 years |
patrick |
isOnGround bug found and repair station workd
|
|
|
@8940
|
18 years |
patrick |
falling down fps player
|
|
|
@8939
|
18 years |
patrick |
world entity on ground function
|
|
|
@8938
|
18 years |
patrick |
x and y checking for now finished
|
|
|
@8937
|
18 years |
patrick |
much better axis now
|
|
|
@8936
|
18 years |
patrick |
fixed the fast animation bug. now npc have normal animation speed
|
|
|
@8935
|
18 years |
patrick |
better axis now
|
|
|
@8934
|
18 years |
patrick |
found a major error in the cr alg
|
|
|
@8933
|
18 years |
patrick |
front collision alg should work
|
|
|
@8932
|
18 years |
patrick |
working with directions
|
|
|
@8931
|
18 years |
patrick |
repair station work, collision reaction
|
|
|
@8930
|
18 years |
bottac |
|
|
|
@8929
|
18 years |
ponder |
- added a clipping plane for removing popping effects
- put the update …
|
|
|
@8928
|
18 years |
patrick |
bug correct
|
|
|
@8927
|
18 years |
patrick |
collision reactin output different
|
|
|
@8926
|
18 years |
bottac |
collision coordinates fixed.
|
|
|
@8925
|
18 years |
patrick |
all axis check and more debug out
|
|
|
@8924
|
18 years |
patrick |
collision reaction refine
|
|
|
@8923
|
18 years |
patrick |
ground collision detection advanc
|
|
|
@8922
|
18 years |
patrick |
the ground walking algorithm is almost working again
|
|
|
@8921
|
18 years |
stefalie |
mountain_lake: save params done, but it's not really nice
|
|
|
@8920
|
18 years |
stefalie |
mountain_lake: waterColor works
|
|
|
@8919
|
18 years |
stefalie |
mountain_lake: waterColor fading compiles, but doesnt work yet
|
|
|
@8918
|
18 years |
stefalie |
mountain_lake: waterHeight fading works
|
|
|
@8917
|
18 years |
snellen |
made genericNPC::finalGoalReached() scriptable
|
|
|
@8916
|
18 years |
stefalie |
mountain_lake: fader gui works, fading also (but its a bit hacky)
|
|
|
@8915
|
18 years |
snellen |
events get grabed now
|
|
|
@8914
|
18 years |
bensch |
compiles again
|
|
|
@8913
|
18 years |
bensch |
walk should work
|
|
|
@8912
|
18 years |
bottac |
Collision detection working again.
|
|
|
@8911
|
18 years |
amaechler |
branches/moutnain_lake: lightning hacking, skycolor not working yet
|
|
|
@8910
|
18 years |
bottac |
Still not working.
|
|
|
@8909
|
18 years |
bensch |
better impementation
|
|
|
@8908
|
18 years |
bensch |
orxonox/sp: begin new GenNPC
|
|
|
@8907
|
18 years |
bottac |
further bugs fixed.
|
|
|
@8906
|
18 years |
bensch |
Gui Element
|
|
|
@8905
|
18 years |
amaechler |
branches/atmospheric_engine: rain fading fixed - tadaaa
|
|
|
@8904
|
18 years |
bottac |
bugfix
|
|
|
@8903
|
18 years |
hdavid |
branches/mountain_lake
|
|
|
@8902
|
18 years |
hdavid |
branches/mountain_lake
|
|
|
@8901
|
18 years |
patrick |
doors work fine now
|
|
|
@8900
|
18 years |
patrick |
gun is positioned correctly now
|
|
|
@8899
|
18 years |
patrick |
material displayed now and better
|
|
|
@8898
|
18 years |
patrick |
material displayed now and better
|
|
|
@8897
|
18 years |
patrick |
sniper rifle is added, orientation still false
|
|
|
@8896
|
18 years |
patrick |
new copy of the branche for single_player_map (MARK SPM)
|
|
|
@8895
|
18 years |
patrick |
removing old sp branche
|
|
|
@8893
|
18 years |
bottac |
A litlle less debug output.
|
|
|
@8892
|
18 years |
bottac |
Just a small cleanup.
|
|
|
@8891
|
18 years |
patrick |
fps weapon work
|
|
|
@8890
|
18 years |
patrick |
door and weapon stuff
|
|
|
@8889
|
18 years |
bottac |
Done?
|
|
|
@8888
|
18 years |
bottac |
Not yet done. Still working on collision detection.
|
|
|
@8887
|
18 years |
bottac |
Started to move collision detection / reaction to the new interface.
|
|
|
@8886
|
18 years |
snellen |
fixed bug that led to a segmentation fault while adding the …
|
|
|
@8885
|
18 years |
stefalie |
mountain_lake: …
|
|
|
@8884
|
18 years |
stefalie |
mountain_lake: fading works… sometimes
|
|
|
@8883
|
18 years |
patrick |
door model and texture
|
|
|
@8882
|
18 years |
patrick |
event grabbin removed
|
|
|
@8881
|
18 years |
patrick |
door animations again better nicer and cooler…
|
|
|
@8880
|
18 years |
patrick |
door animation even nicer implemented
|
|
|
@8879
|
18 years |
patrick |
door animation functions
|
|
|
@8878
|
18 years |
patrick |
altering md2 model for dynamic animations choosement
|
|
|
@8877
|
18 years |
stefalie |
mountain_lake: cleanup
|
|
|
@8876
|
18 years |
patrick |
collision reaction stuff
|
|
|
@8875
|
18 years |
patrick |
door proximity algorithm
|
|
|
@8874
|
18 years |
patrick |
check door functions
|
|
|
@8873
|
18 years |
patrick |
makefile adjusted
|
|
|
@8872
|
18 years |
patrick |
more door work
|
|
|
@8871
|
18 years |
patrick |
adding sniper rifle
|
|
|
@8870
|
18 years |
patrick |
add doors
|
|
|
@8869
|
18 years |
snellen |
made FPSPlayer scriptable
|
|
|
@8868
|
18 years |
stefalie |
mountain_lake: small cleanup, now lets get started with the fading …
|
|
|
@8867
|
18 years |
stefalie |
mountain_lake: now its possible to set the strength of the reflection …
|
|
|
@8866
|
18 years |
stefalie |
mountain_lake: now its possible to set the strength of the specular …
|
|
|
@8865
|
18 years |
patrick |
small adjustements
|
|
|