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source: orxonox.OLD/orxonox/trunk/src/lib/particles/particle_system.h

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Diff Rev Age Author Log Message
(edit) @4836   19 years bensch orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
(edit) @4746   19 years bensch orxonox/trunk: changed (void) → ()
(edit) @4727   19 years bensch orxonox/trunk: more loading procedures
(edit) @4725   19 years bensch orxonox/trunk: more load-params for Particles
(edit) @4691   19 years bensch orxonox/trunk: momentum works correct now (i think)
(edit) @4690   19 years bensch orxonox/trunk: more momentum implementation in particles
(edit) @4687   19 years bensch orxonox/trunk: Particles now have a momentum and an orientation
(edit) @4680   19 years bensch orxonox/trunk: WorldEntity now has the ability to return its FaceCounts
(edit) @4677   19 years bensch orxonox/trunk: possibility to return the count of faces of some Object
(edit) @4663   19 years bensch orxonox/trunk: ParticleSystem now able to render Models
(edit) @4602   19 years bensch orxonox/trunk: load-params in particle-system (not finished yet)
(edit) @4597   19 years bensch orxonox/trunk: setClassID implemented in all files
(edit) @4493   19 years bensch orxonox/trunk: inheritSpeed now property of particle_emitter. system …
(edit) @4478   19 years bensch orxonox/trunk: particles documented
(edit) @4436   19 years bensch orxonox/trunk: baseObject now implements loading of objectNames
(edit) @4434   19 years bensch orxonox/trunk: PerParticle-animations work as expected
(edit) @4433   19 years bensch orxonox/trunk: no more flickering effect at the beginning
(edit) @4431   19 years bensch orxonox/trunk: particles: color is animatable too
(edit) @4430   19 years bensch orxonox/trunk: mass and radius are animateable
(edit) @4421   19 years bensch orxonox/trunk: lifetime-animation works now via the quickAnimation …
(copy) @4416   19 years bensch orxonox/trunk: moved the particles to lib/particles
copied from orxonox/trunk/src/lib/graphics/particles/particle_system.h:
(edit) @4396   19 years bensch orxonox/trunk: now Objects should be affected by the PhysicsEngine too
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