|
|
@5012
|
19 years |
bensch |
orxonox/trunk: now the PNodes get aligned real smoothely on the …
|
|
|
@5011
|
19 years |
bensch |
orxonox/trunk: colors work, as they are expected too
|
|
|
@5010
|
19 years |
bensch |
orxonox/trunk: better color-transformation-algorithms
|
|
|
@5008
|
19 years |
bensch |
orxonox/trunk: better coloring
|
|
|
@5007
|
19 years |
bensch |
orxonox/trunk: better method to display PNodes
|
|
|
@5006
|
19 years |
bensch |
orxonox/trunk: quatlerping works very good.
some speed-issues, …
|
|
|
@5005
|
19 years |
bensch |
orxonox/trunk: quatSchlarp works
|
|
|
@5004
|
19 years |
bensch |
orxonox/trunk: cooler movement
|
|
|
@5003
|
19 years |
bensch |
orxonox/trunk: more reliable rotations
|
|
|
@5001
|
19 years |
bensch |
orxonox/trunk: update-setRelDir works correctly now
|
|
|
@5000
|
19 years |
bensch |
orxonox/trunk: smooth-rotation is better now …
|
|
|
@4999
|
19 years |
bensch |
orxonox/trunk: the Quaternion multiplication-code is much faster now. …
|
|
|
@4998
|
19 years |
bensch |
orxonox/trunk: more optimizations of the Quaternion Class.
Now the …
|
|
|
@4997
|
19 years |
bensch |
orxonox/trunk: optimized vector class
|
|
|
@4996
|
19 years |
bensch |
orxonox/trunk: reparenting now also works for Dir - optimizing
|
|
|
@4995
|
19 years |
bensch |
orxonox/trunk: debugDraw paints a real cube again
|
|
|
@4994
|
19 years |
bensch |
orxonox/trunk: doxytag and stuff
|
|
|
@4993
|
19 years |
bensch |
orxonox/trunk: reimplemented a greate part of PNode, so now it uses …
|
|
|
@4992
|
19 years |
bensch |
orxonox/trunk: optimizations
|
|
|
@4991
|
19 years |
bensch |
orxonox/trunk: the thing with the rotation is again above my …
|
|
|
@4990
|
19 years |
bensch |
orxonox/trunk: preparing for the smoothPNode roatational
|
|
|
@4989
|
19 years |
bensch |
orxonox/trunk: softPNode finished for Movement only
|
|
|
@4988
|
19 years |
bensch |
orxonox/trunk: using, and optimizing soft-PNode through Camera
|
|
|
@4987
|
19 years |
bensch |
orxonox/trunk: introducing smooth-PNode
|
|
|
@4986
|
19 years |
bensch |
orxonox/trunk: moved the camera around, so now you have the sight from …
|
|
|
@4985
|
19 years |
bensch |
orxonox/trunk: loading some stuff from ths sound-engine
|
|
|
@4984
|
19 years |
bensch |
orxonox/trunk: playing of different Buffer on one Sources works, but …
|
|
|
@4969
|
19 years |
bensch |
orxonox/trunk: ability to set a Slots Direction
|
|
|
@4968
|
19 years |
patrick |
orxonox/trunk: some fixeds in the quadtree framework. No debug draw anymore
|
|
|
@4966
|
19 years |
bensch |
orxonox/trunk: Turret is fixed onto the ship as it should.
TestGun …
|
|
|
@4961
|
19 years |
bensch |
orxonox/trunk: music now plays back, as one would expect, and the …
|
|
|
@4960
|
19 years |
bensch |
orxonox/trunk: the SoundEngine now gets the SoundBuffer- and …
|
|
|
@4959
|
19 years |
bensch |
orxonox/trunk: orxonox runs again (the TrackManager produces speed)
|
|
|
@4957
|
19 years |
patrick |
orxnox/trunk: resolved a conflict, functions now defined well
|
|
|
@4956
|
19 years |
patrick |
orxonox/trunk: added the last functions needed to get the heigt from …
|
|
|
@4955
|
19 years |
bensch |
orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
|
|
|
@4949
|
19 years |
bensch |
orxonox/trunk: new Definitions in the WeaponManager-class
|
|
|
@4944
|
19 years |
bensch |
orxonox/trunk: opened and saved some files, and also rewritten some …
|
|
|
@4942
|
19 years |
bensch |
orxonox/trunk: garbage-collection works perfectly.
also taken out the …
|
|
|
@4933
|
19 years |
bensch |
orxonox/trunk: more elaborate FastFactory, that should work…
now i …
|
|
|
@4929
|
19 years |
patrick |
orxonox/trunk: implemented a point in triangle function
|
|
|
@4925
|
19 years |
patrick |
orxonox/trunk: cleaned out the segfaults and some other problems that …
|
|
|
@4924
|
19 years |
patrick |
orxonox/trunk: the last cleanups, now the classes look better
|
|
|
@4923
|
19 years |
patrick |
orxonox/trunk: more cleanup, and more cleanup to come
|
|
|
@4922
|
19 years |
patrick |
orxonox/trunk: started cleaning up the code a little and making the …
|
|
|
@4921
|
19 years |
patrick |
orxonox/trunk: the way, where the fighter flights though is now drawn …
|
|
|
@4920
|
19 years |
patrick |
orxonox/trunk: now the right quadtree is selected, position to …
|
|
|
@4919
|
19 years |
patrick |
orxonox/trunk: CDEngine knows player and gets the array offsets
|
|
|
@4918
|
19 years |
patrick |
orxonox/trunk: the CDEngine now knows the terrain
|
|
|
@4917
|
19 years |
patrick |
orxonox/trunk: some very little cleanup in the World - make it a …
|
|
|
@4916
|
19 years |
patrick |
oxonox/trunk: now swapping the coordinates
|
|
|
@4915
|
19 years |
patrick |
oxonox/trunk: now swapping the coordinates
|
|
|
@4914
|
19 years |
patrick |
orxonox/trunk: the hashing function now works perfect
|
|
|
@4913
|
19 years |
patrick |
orxonox/trunk: working on the hash table alg
|
|
|
@4912
|
19 years |
patrick |
orxonox/trunk: some problems with the hash alg
|
|
|
@4911
|
19 years |
patrick |
orxonox/trunk: creating lookup table with a very fancy algorithm
|
|
|
@4907
|
19 years |
patrick |
orxonox/trunk: hash table preparation for quadtree nodes lookup
|
|
|
@4904
|
19 years |
patrick |
orxonox/trunk: prepeared the CDEngine check for collision s with the …
|
|
|
@4902
|
19 years |
patrick |
orxonox/trunk: debug draw implemented successfuly
|
|
|
@4901
|
19 years |
patrick |
orxonox/trunk: added indexing algorithm and material drawing functions
|
|
|
@4900
|
19 years |
patrick |
orxonox/trunk: the separation now works correctly again. tree index …
|
|
|
@4899
|
19 years |
patrick |
orxonox/trunk: again some very fundamental changes in the tree spawing …
|
|
|
@4898
|
19 years |
patrick |
orxonox/trunk: again some very fundamental changes in the tree spawing …
|
|
|
@4897
|
19 years |
patrick |
orxonox/trunk: changed the QuadtreeNode interface deeply and altered …
|
|
|
@4896
|
19 years |
patrick |
orxonox/trunk: extended the constructor interface to force the …
|
|
|
@4889
|
19 years |
patrick |
orxonox/trunk: added the debug draw function to the quadtree
|
|
|
@4888
|
19 years |
patrick |
orxonox/trunk: some more debug information, nicer output now
|
|
|
@4887
|
19 years |
patrick |
orxonox/trunk: center now gets calculated correctly, some nicer debug …
|
|
|
@4885
|
19 years |
bensch |
orxonox/trunk: merged the weaponSystem back to the trunk, because it …
|
|
|
@4874
|
19 years |
bensch |
orxonox/trunk: whatIs implemented in ClassList is better than in BaseObject
|
|
|
@4873
|
19 years |
bensch |
orxonox/trunk: temporary fix in the EvenetHandler
EVENT_NUMBER is not …
|
|
|
@4872
|
19 years |
bensch |
orxonox/trunk: debug-information for EventSystem
|
|
|
@4871
|
19 years |
bensch |
orxonox/trunk: classList is now able to show Information on single Classes
|
|
|
@4870
|
19 years |
bensch |
orxonox/trunk: fixed major bug in PNode deletion cycle.
The Node did …
|
|
|
@4869
|
19 years |
patrick |
orxonox/trunk: cleaned out another segfault again… now its the last …
|
|
|
@4868
|
19 years |
patrick |
orxonox/trunk: cleaned out a segfault in the getDimension function
|
|
|
@4867
|
19 years |
patrick |
orxonox/trunk: implemented the tree stepping functions and some minor …
|
|
|
@4866
|
19 years |
bensch |
orxonox/trunk: Iniparser is passed on to the EvenetHandler over orxonox
|
|
|
@4864
|
19 years |
bensch |
orxonox/trunk: merging minor nice fixes from laptop
|
|
|
@4863
|
19 years |
bensch |
orxonox/trunk: glowing particles
|
|
|
@4862
|
19 years |
bensch |
orxonox/trunk: introducing Layers
|
|
|
@4861
|
19 years |
bensch |
orxonox/trunk: all elements visible
|
|
|
@4860
|
19 years |
bensch |
orxonox/trunk: made bool's loadable
|
|
|
@4859
|
19 years |
patrick |
orxonox/trunk: implemented a first draw function and some commented …
|
|
|
@4858
|
19 years |
bensch |
orxonox/trunk: loadParam functions implemented
|
|
|
@4857
|
19 years |
bensch |
orxonox/trunk: taken out the extremely useless debug-information
|
|
|
@4856
|
19 years |
bensch |
orxonox/trunk: text renders as good as before, but now as Element2D
|
|
|
@4855
|
19 years |
patrick |
orxonox/trunk: reimplemented the array creation process, now there are …
|
|
|
@4854
|
19 years |
patrick |
orxonox/trunk: temp removed the spatial separation structures from the …
|
|
|
@4853
|
19 years |
patrick |
orxonox/trunk: progressing in quadtree separation process: list is …
|
|
|
@4852
|
19 years |
patrick |
split the constructor into init and both constr. some debug output
|
|
|
@4851
|
19 years |
patrick |
orxonox/trunk: start of the separation algorithm
|
|
|
@4850
|
19 years |
bensch |
orxonox/trunk: Text is now too a Element2D, and it does not need the …
|
|
|
@4849
|
19 years |
bensch |
orxonox/trunk: the crosshair now renders as element2d
|
|
|
@4848
|
19 years |
bensch |
orxonox/trunk: more 2D-definitions, better draw function
|
|
|
@4847
|
19 years |
bensch |
orxonox/trunk: more functions to the elem-2d-renderer
|
|
|
@4846
|
19 years |
patrick |
orxonox/trunk: flushing work state to repos - some smaller changes in …
|
|
|
@4845
|
19 years |
patrick |
orxonox/trunk: added the rectangle to the vector file, since it is a …
|
|
|
@4844
|
19 years |
patrick |
orxonox/trunk: debuged the getDimension funciton, some mods on …
|
|
|
@4843
|
19 years |
bensch |
orxonox/trunk: included libORXquadtree.a
|
|
|