|
|
@4964
|
19 years |
bensch |
orxonox/trunk: Turret now turns into the dirrection of the Target, …
|
|
|
@4963
|
19 years |
bensch |
orxonox/trunk: added class turret, a subclass for turrets, this is not …
|
|
|
@4955
|
19 years |
bensch |
orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
|
|
|
@4954
|
19 years |
bensch |
orxonox/trunk: doxygen-tags (and flush)
|
|
|
@4953
|
19 years |
bensch |
orxonox/trunk: Slots are now PNodes
|
|
|
@4952
|
19 years |
bensch |
orxonox/trunk: changing back and forth works
|
|
|
@4951
|
19 years |
bensch |
orxonox/trunk: the new WeaponManager is online
|
|
|
@4926
|
19 years |
bensch |
orxonox/trunk: the activation and deactivation-phase of the Weapon …
|
|
|
@4910
|
19 years |
bensch |
orxonox/trunk: flush
|
|
|
@4906
|
19 years |
bensch |
orxonox/trunk: states are now flow'n through
|
|
|
@4885
|
19 years |
bensch |
orxonox/trunk: merged the weaponSystem back to the trunk, because it …
|
|
|
@4836
|
19 years |
bensch |
orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
|
|
|
@4834
|
19 years |
bensch |
orxonox/trunk: crosshair in WeaponManager (instead of World) and …
|
|
|
@4826
|
19 years |
bensch |
orxonox/trunk: moved the weaponManager out of Weapon
we have files …
|
|
|
@4824
|
19 years |
bensch |
orxonox/trunk: cleaned out the crosshair of the Player
|
|
|
@4822
|
19 years |
bensch |
orxonox/trunk: Singleton-Classes are now refered to as such in World …
|
|
|
@4818
|
19 years |
patrick |
orxonox/trunk: crosshair gets deleted also, now all event listeners …
|
|
|
@4781
|
19 years |
bensch |
orxonox/trunk: the mighty useless crosshair…
|
|
|
@4780
|
19 years |
bensch |
orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
|
|
|
@4762
|
19 years |
bensch |
orxonox/trunk: PhysicsInterface should now make a usefull cast: …
|
|
|
@4597
|
19 years |
bensch |
orxonox/trunk: setClassID implemented in all files
|
|
|
@4592
|
19 years |
bensch |
orxonox/trunk: derivations work.
now the only thing to do is specify …
|
|
|
@4414
|
20 years |
patrick |
orxonox/trunk: connected the viewport change functions in the camera …
|
|
|
@4413
|
20 years |
patrick |
orxonox/trunk: fixed a player controller problem
|
|
|
@4412
|
20 years |
patrick |
orxonox/trunk: now shooting and weapon change work again
|
|
|
@4409
|
20 years |
patrick |
orxonox/trunk: space ship control works again, now working on system …
|
|
|
@4405
|
20 years |
patrick |
orxonox/trunk: event_handler subscribe functionality improved
|
|
|
@4404
|
20 years |
patrick |
orxonox/trunk: player now is a EventListener for particular events
|
|
|
@4397
|
20 years |
bensch |
orxonox/trunk: ok… forces now apply to the right objects, but i …
|
|
|
@4389
|
20 years |
patrick |
orxonox/trunk: working on keymapping, there are some problems in …
|
|
|
@4289
|
20 years |
patrick |
orxonox/trunk: now all unused projectiles are added to the dead list …
|
|
|
@4287
|
20 years |
patrick |
orxonox/trunk: implemented the objectmanager debug functon, some small …
|
|
|
@4261
|
20 years |
bensch |
orxonox/trunk: merged the levelLoader-branche back into the trunk, …
|
|
|
@4114
|
20 years |
bensch |
orxonox/trunk: minor cleanup/windowsTest
|
|
|
@4091
|
20 years |
bensch |
orxonox/trunk: now All options get loaded in new style (be aware, …
|
|
|
@4010
|
20 years |
bensch |
orxonox/trunk: merged the levelloader from lltrunktemp to the trunk. …
|
|
|
@4000
|
20 years |
patrick |
orxonox/trunk: weapon animation not realy nice but working now..
|
|
|
@3980
|
20 years |
patrick |
orxonox/trunk: started to implement the weapon change animation
|
|
|
@3966
|
20 years |
bensch |
orxonox/trunk: merged branches/particleEngine into the trunk, because …
|
|
|
@3881
|
20 years |
patrick |
orxonox/trunk: weapon change enhanced. weapon handling is now better …
|
|
|
@3878
|
20 years |
patrick |
orxonox/trunk: the weaponconfiguration can now be changed by pressing …
|
|
|
@3877
|
20 years |
patrick |
orxonox/trunk: the player now works entirely with the WeaponManager. …
|
|
|
@3875
|
20 years |
patrick |
orxonox/trunk: weapon manager now works in player, cleaning up the rest
|
|
|
@3873
|
20 years |
patrick |
orxonox/trunk: added the weapon module to the debug system. some minor …
|
|
|
@3811
|
20 years |
patrick |
orxonox/trunk: finished work on pnode interface
|
|
|
@3764
|
20 years |
bensch |
orxonox/trunk: player can now receive multiple signals at once. this …
|
|
|
@3755
|
20 years |
patrick |
orxonox/trunk: now got two weapons firing syncronized
|
|
|
@3752
|
20 years |
patrick |
orxonox/trunk: weapon now works perfectly: it shoots and moves to it. …
|
|
|
@3750
|
20 years |
patrick |
orxonox/trunk: made some sattelite object just for fun and to show on …
|
|
|
@3686
|
20 years |
patrick |
orxonox/trunk: fixed speed issue, was a problem with the current track …
|
|
|
@3685
|
20 years |
patrick |
orxonox/trunk: fixed a gc issue and implemented firing-frequency. …
|
|
|
@3683
|
20 years |
patrick |
orxonox/trunk: projectile speed issue: fixed some strange behaveour. …
|
|
|
@3675
|
20 years |
patrick |
orxonox/trunk: glmenu progressbar corrected, pnode modifications
|
|
|
@3672
|
20 years |
bensch |
orxonox/trunk: ResourceManager not totally static anymore, …
|
|
|
@3660
|
20 years |
bensch |
orxonox/trunk: now ResourceManager has the ability to unload resources …
|
|
|
@3658
|
20 years |
bensch |
orxonox/trunk: resource manager working, player uses it.
|
|
|
@3655
|
20 years |
bensch |
orxonox/trunk: moved protoclass to folder proto
added protosingleton …
|
|
|
@3654
|
20 years |
patrick |
orxonox/trunk: altered the list function to make it more performant …
|
|
|
@3631
|
20 years |
patrick |
orxonox/trunk: gun can be fired, projectil do not move jet
|
|
|
@3620
|
20 years |
patrick |
orxonox/trunk: added worldinterface, to enable all worldentities to …
|
|
|
@3618
|
20 years |
patrick |
orxonox/trunk: adding TestGun to implement a test gun some smaller …
|
|
|
@3608
|
20 years |
patrick |
orxonox/trunk: now there is a real speedup in compiling time when …
|
|
|
@3596
|
20 years |
bensch |
orxonox/trunk: borders for the Player, so he cannot move out of the line
|
|
|
@3590
|
20 years |
bensch |
orxonox/trunk: updated debug.h: now possibility to log per module …
|
|
|
@3586
|
20 years |
patrick |
orxonox/trunk: fixed movement bug (was in the lists), modified the player
|
|
|
@3585
|
20 years |
patrick |
orxonox/trunk: player now implements weapon change and fire
|
|
|
@3584
|
20 years |
patrick |
orxonox/trunk: connected the weapon system to the input_node structure
|
|
|
@3583
|
20 years |
patrick |
orxonox/trunk: some changes in the character_attributes, projectile …
|
|
|
@3578
|
20 years |
patrick |
orxonox/trunk: working on projectile, functions and doxy, modified the …
|
|
|
@3566
|
20 years |
bensch |
orxonox/trunk: updated the terrain class to more functionality
view …
|
|
|
@3544
|
20 years |
bensch |
orxonox/trunk: now the delete-process is as inteded by c++
virtual …
|
|
|
@3535
|
20 years |
bensch |
orxonox/trunk: player connected to the track.
There is some strange …
|
|
|
@3531
|
20 years |
bensch |
orxonox/trunk: all WorldEntities/PWodes now destroy all date they …
|
|
|
@3526
|
20 years |
bensch |
orxonox/trunk: better ModelView-matrix transformations
|
|
|
@3484
|
20 years |
patrick |
orxonox/trunk: now moved importer in lib and other stuff. very very …
|
|
|
@3474
|
20 years |
patrick |
orxonox/trunk: redesigning directory structure - created lib and added …
|
|
|
@3471
|
20 years |
patrick |
orxonox/trunk: redesigning directory structure - first step
|