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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_gun.cc

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Diff Rev Age Author Log Message
(edit) @4391   20 years bensch orxonox/trunk: no more seg-fault
(edit) @4389   20 years patrick orxonox/trunk: working on keymapping, there are some problems in …
(edit) @4382   20 years bensch orxonox/trunk: BaseObject virtual public in PNode and Player(for …
(edit) @4320   20 years patrick orxonox/trunk: now string name of a class works parallel to the int id …
(edit) @4311   20 years patrick orxonox/trunk: f*g object manager is hard to get done right, …
(edit) @4289   20 years patrick orxonox/trunk: now all unused projectiles are added to the dead list …
(edit) @4287   20 years patrick orxonox/trunk: implemented the objectmanager debug functon, some small …
(edit) @4006   20 years bensch orxonox/trunk: Gun on the ship is now fitted as it should
(edit) @4000   20 years patrick orxonox/trunk: weapon animation not realy nice but working now.. :)
(edit) @3993   20 years patrick orxonox/trunk: patch to use relative coordinates again, some smaller …
(edit) @3987   20 years patrick orxonox/trunk: test gun component1 now gets displayed correctly again
(edit) @3986   20 years patrick orxonox/trunk: fixed two major bugs in the animation3d framework …
(edit) @3980   20 years patrick orxonox/trunk: started to implement the weapon change animation
(edit) @3888   20 years patrick orxonox/trunk: deconstructor cleanup in weapon/gun
(edit) @3886   20 years patrick orxonox/trunk: cleaned up the weapon/test_gun class. now it makes more …
(edit) @3881   20 years patrick orxonox/trunk: weapon change enhanced. weapon handling is now better …
(edit) @3855   20 years bensch orxonox/trunk: animation of weapon reimplemented (but only with Linear …
(edit) @3852   20 years bensch orxonox/trunk: new Animation3D is now ready for setting up of the Functions
(edit) @3851   20 years bensch orxonox/trunk: animation: more adaptions to the new Framework
(edit) @3847   20 years bensch orxonox/trunk: naming of animation changed Anim → Animation tAnim → …
(edit) @3757   20 years patrick orxonox/trunk: weapon projectile now spawn at the right place
(edit) @3755   20 years patrick orxonox/trunk: now got two weapons firing syncronized
(edit) @3752   20 years patrick orxonox/trunk: weapon now works perfectly: it shoots and moves to it. …
(edit) @3751   20 years patrick orxonox/trunk: some little changes, because a model is mission
(edit) @3750   20 years patrick orxonox/trunk: made some sattelite object just for fun and to show on …
(edit) @3710   20 years patrick orxonox/trunk: added the TestBullet to framework, made some doxygen, works
(edit) @3708   20 years patrick orxonox/trunk: added testbullet class. some changes in the weapon …
(edit) @3689   20 years patrick orxonox/trunk: fixed the speed issue once for all times now. great …
(edit) @3688   20 years patrick orxonox/trunk: added GARBAGECOLLECTOR to debug module and changed the …
(edit) @3686   20 years patrick orxonox/trunk: fixed speed issue, was a problem with the current track …
(edit) @3685   20 years patrick orxonox/trunk: fixed a gc issue and implemented firing-frequency. …
(edit) @3683   20 years patrick orxonox/trunk: projectile speed issue: fixed some strange behaveour. …
(edit) @3677   20 years bensch orxonox/trunk: more output info, some fixes in resourceManager
(edit) @3675   20 years patrick orxonox/trunk: glmenu progressbar corrected, pnode modifications
(edit) @3670   20 years patrick orxonox/trunk: currently working on orxonox weapon system. still got …
(edit) @3646   20 years patrick orxonox/trunk: implemented garbage collector, is not yet collecting, i …
(edit) @3632   20 years patrick orxonox/trunk: bullets now tick() but they shoot all over the place… …
(edit) @3631   20 years patrick orxonox/trunk: gun can be fired, projectil do not move jet
(edit) @3629   20 years patrick orxonox/trunk: some changes in the storyentity framework: added a …
(edit) @3620   20 years patrick orxonox/trunk: added worldinterface, to enable all worldentities to …
(add) @3618   20 years patrick orxonox/trunk: adding TestGun to implement a test gun :) some smaller …
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