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@4504
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19 years |
bensch |
orxonox/trunk: merged the SoundEngine into the Trunk.
merged file by …
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@4467
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20 years |
patrick |
orxonox/trunk: commented the abstract_class.h right
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@4464
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20 years |
patrick |
orxonox/trunk: reimplemented the shoot speed function
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@4391
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20 years |
bensch |
orxonox/trunk: no more seg-fault
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@4389
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20 years |
patrick |
orxonox/trunk: working on keymapping, there are some problems in …
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@4382
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20 years |
bensch |
orxonox/trunk: BaseObject virtual public in PNode and Player(for …
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@4320
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20 years |
patrick |
orxonox/trunk: now string name of a class works parallel to the int id …
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@4311
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20 years |
patrick |
orxonox/trunk: f*g object manager is hard to get done right, …
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@4289
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20 years |
patrick |
orxonox/trunk: now all unused projectiles are added to the dead list …
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@4287
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20 years |
patrick |
orxonox/trunk: implemented the objectmanager debug functon, some small …
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@4006
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20 years |
bensch |
orxonox/trunk: Gun on the ship is now fitted as it should
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@4000
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20 years |
patrick |
orxonox/trunk: weapon animation not realy nice but working now..
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@3993
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20 years |
patrick |
orxonox/trunk: patch to use relative coordinates again, some smaller …
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@3987
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20 years |
patrick |
orxonox/trunk: test gun component1 now gets displayed correctly again
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@3986
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20 years |
patrick |
orxonox/trunk: fixed two major bugs in the animation3d framework …
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@3980
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20 years |
patrick |
orxonox/trunk: started to implement the weapon change animation
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@3888
|
20 years |
patrick |
orxonox/trunk: deconstructor cleanup in weapon/gun
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@3886
|
20 years |
patrick |
orxonox/trunk: cleaned up the weapon/test_gun class. now it makes more …
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@3881
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20 years |
patrick |
orxonox/trunk: weapon change enhanced. weapon handling is now better …
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@3855
|
20 years |
bensch |
orxonox/trunk: animation of weapon reimplemented (but only with Linear …
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@3852
|
20 years |
bensch |
orxonox/trunk: new Animation3D is now ready for setting up of the Functions
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@3851
|
20 years |
bensch |
orxonox/trunk: animation: more adaptions to the new Framework
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@3847
|
20 years |
bensch |
orxonox/trunk: naming of animation changed
Anim → Animation
tAnim → …
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@3757
|
20 years |
patrick |
orxonox/trunk: weapon projectile now spawn at the right place
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@3755
|
20 years |
patrick |
orxonox/trunk: now got two weapons firing syncronized
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@3752
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20 years |
patrick |
orxonox/trunk: weapon now works perfectly: it shoots and moves to it. …
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@3751
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20 years |
patrick |
orxonox/trunk: some little changes, because a model is mission
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@3750
|
20 years |
patrick |
orxonox/trunk: made some sattelite object just for fun and to show on …
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@3710
|
20 years |
patrick |
orxonox/trunk: added the TestBullet to framework, made some doxygen, works
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@3708
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20 years |
patrick |
orxonox/trunk: added testbullet class. some changes in the weapon …
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@3689
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20 years |
patrick |
orxonox/trunk: fixed the speed issue once for all times now. great …
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@3688
|
20 years |
patrick |
orxonox/trunk: added GARBAGECOLLECTOR to debug module and changed the …
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@3686
|
20 years |
patrick |
orxonox/trunk: fixed speed issue, was a problem with the current track …
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@3685
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20 years |
patrick |
orxonox/trunk: fixed a gc issue and implemented firing-frequency. …
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@3683
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20 years |
patrick |
orxonox/trunk: projectile speed issue: fixed some strange behaveour. …
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@3677
|
20 years |
bensch |
orxonox/trunk: more output info, some fixes in resourceManager
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@3675
|
20 years |
patrick |
orxonox/trunk: glmenu progressbar corrected, pnode modifications
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@3670
|
20 years |
patrick |
orxonox/trunk: currently working on orxonox weapon system. still got …
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@3646
|
20 years |
patrick |
orxonox/trunk: implemented garbage collector, is not yet collecting, i …
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@3632
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20 years |
patrick |
orxonox/trunk: bullets now tick() but they shoot all over the place… …
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@3631
|
20 years |
patrick |
orxonox/trunk: gun can be fired, projectil do not move jet
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@3629
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20 years |
patrick |
orxonox/trunk: some changes in the storyentity framework: added a …
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@3620
|
20 years |
patrick |
orxonox/trunk: added worldinterface, to enable all worldentities to …
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@3618
|
20 years |
patrick |
orxonox/trunk: adding TestGun to implement a test gun some smaller …
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